Refactor weather to use Z traits, assorted related cleanup (#34633)
* Add a proc for getting the station center * Add a couple of comments to ZTRAIT defines * Remove unused global_map list * Refactor weather to use the trait system * Un-hardcode the transit z-level * Use Z traits to determine Portal Storm event areas * Fix loading away missions containing anything that reads traits
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CitadelStationBot
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4451aca2e8
@@ -384,9 +384,9 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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icon_state = "blue-red"
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else
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var/weather_icon
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for(var/V in SSweather.existing_weather)
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for(var/V in SSweather.processing)
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var/datum/weather/W = V
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if(src in W.impacted_areas)
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if(W.stage != END_STAGE && (src in W.impacted_areas))
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W.update_areas()
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weather_icon = TRUE
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if(!weather_icon)
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