Refactor weather to use Z traits, assorted related cleanup (#34633)
* Add a proc for getting the station center * Add a couple of comments to ZTRAIT defines * Remove unused global_map list * Refactor weather to use the trait system * Un-hardcode the transit z-level * Use Z traits to determine Portal Storm event areas * Fix loading away missions containing anything that reads traits
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CitadelStationBot
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4451aca2e8
@@ -52,7 +52,8 @@
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var/x = round((world.maxx - width)/2)
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var/y = round((world.maxy - height)/2)
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var/list/bounds = maploader.load_map(file(mappath), x, y)
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var/datum/space_level/level = SSmapping.add_new_zlevel(name, UNAFFECTED, list(ZTRAIT_AWAY = TRUE))
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var/list/bounds = maploader.load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS))
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if(!bounds)
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return FALSE
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