haha whew
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@@ -37,7 +37,9 @@
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var/next_move = null
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var/create_area_cooldown
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var/notransform = null //Carbon
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/// Whether or not the mob is currently being transformed into another mob or into another state of being. This will prevent it from moving or doing realistically anything.
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/// Don't you DARE use this for a cheap way to ensure someone is stunned in your code.
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var/mob_transforming = FALSE
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var/eye_blind = 0 //Carbon
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var/eye_blurry = 0 //Carbon
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var/real_name = null
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