listed autoEnd as a var known as GameTimer

This commit is contained in:
LetterJay
2017-03-29 20:23:24 -05:00
parent 4d5a42e391
commit 44715ab70f
+4 -1
View File
@@ -47,6 +47,8 @@ var/datum/controller/subsystem/shuttle/SSshuttle
var/lockdown = FALSE //disallow transit after nuke goes off
var/GameTime = 72000 //time before in deciseconds in which the shuttle is auto called. Default is 2 hours.
/datum/controller/subsystem/shuttle/New()
NEW_SS_GLOBAL(SSshuttle)
@@ -352,7 +354,8 @@ var/datum/controller/subsystem/shuttle/SSshuttle
transit_requesters += M
/datum/controller/subsystem/shuttle/proc/autoEnd()
if(world.time > 72000 && EMERGENCY_IDLE_OR_RECALLED) //3 hours
world << world.time
if(world.time > GameTime && EMERGENCY_IDLE_OR_RECALLED) //3 hours
SSshuttle.emergency.request(null, 1.5)
priority_announce("The shift has come to an end and the shuttle called.")
log_game("Round time limit reached. Shuttle has been auto-called.")