Merge branch 'Ghommie-cit470' of https://github.com/Ghommie/Citadel-Station-13 into Ghommie-cit471
This commit is contained in:
@@ -213,7 +213,7 @@
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loadedWeightClass -= I.w_class
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else if (A == tank)
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tank = null
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update_icons()
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update_icon()
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/obj/item/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
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name = "improvised pneumatic cannon"
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@@ -239,14 +239,13 @@
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return
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to_chat(user, "<span class='notice'>You hook \the [thetank] up to \the [src].</span>")
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tank = thetank
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update_icons()
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update_icon()
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/obj/item/pneumatic_cannon/proc/update_icons()
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/obj/item/pneumatic_cannon/update_icon()
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cut_overlays()
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if(!tank)
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return
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add_overlay(tank.icon_state)
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update_icon()
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/obj/item/pneumatic_cannon/proc/fill_with_type(type, amount)
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if(!ispath(type, /obj) && !ispath(type, /mob))
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@@ -24,7 +24,7 @@
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/obj/item/robot_suit/New()
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..()
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updateicon()
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update_icon()
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/obj/item/robot_suit/prebuilt/New()
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l_arm = new(src)
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@@ -39,7 +39,7 @@
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chest.cell = new /obj/item/stock_parts/cell/high/plus(chest)
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..()
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/obj/item/robot_suit/proc/updateicon()
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/obj/item/robot_suit/update_icon()
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cut_overlays()
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if(l_arm)
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add_overlay("[l_arm.icon_state]+o")
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@@ -96,7 +96,7 @@
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to_chat(user, "<span class='notice'>You disassemble the cyborg shell.</span>")
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else
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to_chat(user, "<span class='notice'>There is nothing to remove from the endoskeleton.</span>")
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updateicon()
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update_icon()
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/obj/item/robot_suit/proc/put_in_hand_or_drop(mob/living/user, obj/item/I) //normal put_in_hands() drops the item ontop of the player, this drops it at the suit's loc
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if(!user.put_in_hands(I))
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@@ -160,7 +160,7 @@
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W.icon_state = initial(W.icon_state)
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W.cut_overlays()
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src.l_leg = W
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src.updateicon()
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update_icon()
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else if(istype(W, /obj/item/bodypart/r_leg/robot))
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if(src.r_leg)
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@@ -170,7 +170,7 @@
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W.icon_state = initial(W.icon_state)
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W.cut_overlays()
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src.r_leg = W
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src.updateicon()
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update_icon()
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else if(istype(W, /obj/item/bodypart/l_arm/robot))
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if(src.l_arm)
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@@ -180,7 +180,7 @@
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W.icon_state = initial(W.icon_state)
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W.cut_overlays()
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src.l_arm = W
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src.updateicon()
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update_icon()
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else if(istype(W, /obj/item/bodypart/r_arm/robot))
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if(src.r_arm)
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@@ -190,7 +190,7 @@
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W.icon_state = initial(W.icon_state)//in case it is a dismembered robotic limb
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W.cut_overlays()
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src.r_arm = W
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src.updateicon()
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update_icon()
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else if(istype(W, /obj/item/bodypart/chest/robot))
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var/obj/item/bodypart/chest/robot/CH = W
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@@ -202,7 +202,7 @@
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CH.icon_state = initial(CH.icon_state) //in case it is a dismembered robotic limb
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CH.cut_overlays()
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src.chest = CH
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src.updateicon()
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update_icon()
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else if(!CH.wired)
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to_chat(user, "<span class='warning'>You need to attach wires to it first!</span>")
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else
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@@ -222,7 +222,7 @@
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HD.icon_state = initial(HD.icon_state)//in case it is a dismembered robotic limb
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HD.cut_overlays()
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src.head = HD
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src.updateicon()
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update_icon()
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else
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to_chat(user, "<span class='warning'>You need to attach a flash to it first!</span>")
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@@ -40,11 +40,11 @@
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last_process = world.time
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to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
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user.reagents.add_reagent("godblood",20)
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update_icons()
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addtimer(CALLBACK(src, .proc/update_icons), time_between_uses)
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update_icon()
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addtimer(CALLBACK(src, .proc/update_icon), time_between_uses)
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/obj/structure/healingfountain/proc/update_icons()
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/obj/structure/healingfountain/update_icon()
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if(last_process + time_between_uses > world.time)
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icon_state = "fountain"
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else
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