Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into new-decal-painter

This commit is contained in:
SandPoot
2023-01-28 01:20:26 -03:00
171 changed files with 863 additions and 7090 deletions
-1
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@@ -35,7 +35,6 @@
#define MEDAL_HOT_DAMN "Hot Damn!"
#define MEDAL_CAYENNE_DISK "Very Important Piscis"
#define MEDAL_TRAM_SURFER "Tram Surfer"
#define MEDAL_SPRINGLOCK "The Man Inside the Modsuit"
//Skill medal hub IDs
#define MEDAL_LEGENDARY_MINER "Legendary Miner"
-2
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@@ -474,8 +474,6 @@
#define COMSIG_ITEM_AFTERATTACK "item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, params)
#define COMSIG_ITEM_ALT_AFTERATTACK "item_alt_afterattack" //from base of obj/item/altafterattack(): (atom/target, mob/user, proximity, params)
#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot)
/// A mob has just unequipped an item.
#define COMSIG_MOB_UNEQUIPPED_ITEM "mob_unequipped_item"
// Do not grant actions on equip.
#define COMPONENT_NO_GRANT_ACTIONS 1
#define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (mob/user)
@@ -1,3 +0,0 @@
/// from base of atom/movable/Process_Spacemove(): (movement_dir)
#define COMSIG_MOVABLE_SPACEMOVE "spacemove"
#define COMSIG_MOVABLE_STOP_SPACEMOVE (1<<0)
+7 -3
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@@ -272,9 +272,13 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
#define PDA_SKIN_MODERN "Modern"
#define PDA_SKIN_MINIMAL "Minimal"
GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_SKIN_ALT = 'icons/obj/pda_alt.dmi',
PDA_SKIN_RUGGED = 'icons/obj/pda_rugged.dmi', PDA_SKIN_MODERN = 'icons/obj/pda_modern.dmi',
PDA_SKIN_MINIMAL = 'icons/obj/pda_minimal.dmi'))
GLOBAL_LIST_INIT(pda_reskins, list(
PDA_SKIN_CLASSIC = list("icon" = 'icons/obj/pda.dmi'),
PDA_SKIN_ALT = list("icon" = 'icons/obj/pda_alt.dmi'),
PDA_SKIN_RUGGED = list("icon" = 'icons/obj/pda_rugged.dmi'),
PDA_SKIN_MODERN = list("icon" = 'icons/obj/pda_modern.dmi'),
PDA_SKIN_MINIMAL = list("icon" = 'icons/obj/pda_minimal.dmi')
))
/////////////////////////////////////
// atom.appearence_flags shortcuts //
-40
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@@ -1,40 +0,0 @@
/// Default value for the max_complexity var on MODsuits
#define DEFAULT_MAX_COMPLEXITY 15
/// Default cell drain per process on MODsuits
#define DEFAULT_CHARGE_DRAIN 5
/// Default time for a part to seal
#define MOD_ACTIVATION_STEP_TIME (2 SECONDS)
/// Passive module, just acts when put in naturally.
#define MODULE_PASSIVE 0
/// Usable module, does something when you press a button.
#define MODULE_USABLE 1
/// Toggle module, you turn it on/off and it does stuff.
#define MODULE_TOGGLE 2
/// Actively usable module, you may only have one selected at a time.
#define MODULE_ACTIVE 3
//Defines used by the theme for clothing flags and similar
#define CONTROL_LAYER "control_layer"
#define HELMET_FLAGS "helmet_flags"
#define CHESTPLATE_FLAGS "chestplate_flags"
#define GAUNTLETS_FLAGS "gauntlets_flags"
#define BOOTS_FLAGS "boots_flags"
#define UNSEALED_LAYER "unsealed_layer"
#define UNSEALED_CLOTHING "unsealed_clothing"
#define SEALED_CLOTHING "sealed_clothing"
#define UNSEALED_INVISIBILITY "unsealed_invisibility"
#define SEALED_INVISIBILITY "sealed_invisibility"
#define UNSEALED_COVER "unsealed_cover"
#define SEALED_COVER "sealed_cover"
#define CAN_OVERSLOT "can_overslot"
//Defines used to override MOD clothing's icon and worn icon files in the skin.
#define MOD_ICON_OVERRIDE "mod_icon_override"
#define MOD_WORN_ICON_OVERRIDE "mod_worn_icon_override"
/// Global list of all /datum/mod_theme
GLOBAL_LIST_INIT(mod_themes, setup_mod_themes())
+2 -14
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@@ -158,18 +158,6 @@
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_MAGIC_CHOKE "magic_choke"
#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
/// Like antimagic, but doesn't block the user from casting
#define TRAIT_ANTIMAGIC_NO_SELFBLOCK "anti_magic_no_selfblock"
/// Gives us turf, mob and object vision through walls
#define TRAIT_XRAY_VISION "xray_vision"
/// Gives us mob vision through walls and slight night vision
#define TRAIT_THERMAL_VISION "thermal_vision"
/// Gives us turf vision through walls and slight night vision
#define TRAIT_MESON_VISION "meson_vision"
/// Gives us Night vision
#define TRAIT_TRUE_NIGHT_VISION "true_night_vision"
/// Lets us scan reagents
#define TRAIT_REAGENT_SCANNER "reagent_scanner"
#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training"
#define TRAIT_SURGEON "surgeon"
@@ -225,6 +213,8 @@
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
#define TRAIT_FREESPRINT "free_sprinting"
#define TRAIT_XRAY_VISION "xray_vision"
#define TRAIT_THERMAL_VISION "thermal_vision"
#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
#define TRAIT_NO_INTERNALS "no-internals"
#define TRAIT_TOXIC_ALCOHOL "alcohol_intolerance"
@@ -389,5 +379,3 @@
#define STATION_TRAIT_FILLED_MAINT "station_trait_filled_maint"
#define STATION_TRAIT_EMPTY_MAINT "station_trait_empty_maint"
#define STATION_TRAIT_PDA_GLITCHED "station_trait_pda_glitched"
/// Trait applied by MODsuits.
#define MOD_TRAIT "mod"