Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into new-decal-painter
This commit is contained in:
@@ -68,6 +68,25 @@ DEFINE_BITFIELD(area_flags, list(
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"NO_ALERTS" = NO_ALERTS,
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))
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DEFINE_BITFIELD(body_parts_covered, list(
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"ARM_LEFT" = ARM_LEFT,
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"ARM_RIGHT" = ARM_RIGHT,
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"ARMS" = ARMS,
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"CHEST" = CHEST,
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"FEET" = FEET,
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"FOOT_LEFT" = FOOT_LEFT,
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"FOOT_RIGHT" = FOOT_RIGHT,
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"GROIN" = GROIN,
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"HAND_LEFT" = HAND_LEFT,
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"HAND_RIGHT" = HAND_RIGHT,
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"HANDS" = HANDS,
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"HEAD" = HEAD,
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"LEG_LEFT" = LEG_LEFT,
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"LEG_RIGHT" = LEG_RIGHT,
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"LEGS" = LEGS,
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"NECK" = NECK,
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))
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DEFINE_BITFIELD(car_traits, list(
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"CAN_KIDNAP" = CAN_KIDNAP,
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))
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@@ -125,6 +144,11 @@ DEFINE_BITFIELD(disease_flags, list(
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"CURABLE" = CURABLE,
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))
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DEFINE_BITFIELD(explosion_flags, list(
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"EXPLOSION_FLAG_DENSITY_DEPENDENT" = EXPLOSION_FLAG_DENSITY_DEPENDENT,
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"EXPLOSION_FLAG_HARD_OBSTACLE" = EXPLOSION_FLAG_HARD_OBSTACLE,
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))
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DEFINE_BITFIELD(flags_1, list(
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"ADMIN_SPAWNED_1" = ADMIN_SPAWNED_1,
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"BLOCK_FACE_ATOM_1" = BLOCK_FACE_ATOM_1,
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@@ -147,6 +171,30 @@ DEFINE_BITFIELD(flags_1, list(
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"UNUSED_RESERVATION_TURF_1" = UNUSED_RESERVATION_TURF_1,
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))
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DEFINE_BITFIELD(flags_cover, list(
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"GLASSESCOVERSEYE" = GLASSESCOVERSEYES,
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"HEADCOVERSEYES" = HEADCOVERSEYES,
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"HEADCOVERSMOUTH" = HEADCOVERSMOUTH,
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"MASKCOVERSEYES" = MASKCOVERSEYES,
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"MASKCOVERSMOUTH" = MASKCOVERSMOUTH,
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))
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DEFINE_BITFIELD(flags_inv, list(
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"HIDEACCESSORY" = HIDEACCESSORY,
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"HIDEEARS" = HIDEEARS,
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"HIDEEYES" = HIDEEYES,
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"HIDEFACE" = HIDEFACE,
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"HIDEFACIALHAI" = HIDEFACIALHAIR,
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"HIDEGLOVES" = HIDEGLOVES,
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"HIDEHAIR" = HIDEHAIR,
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"HIDEJUMPSUIT" = HIDEJUMPSUIT,
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"HIDEMASK" = HIDEMASK,
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"HIDENECK" = HIDENECK,
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"HIDESHOES" = HIDESHOES,
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"HIDESNOUT" = HIDESNOUT,
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"HIDESUITSTORA" = HIDESUITSTORAGE,
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"HIDETAUR" = HIDETAUR,
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))
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DEFINE_BITFIELD(flags_ricochet, list(
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"RICOCHET_SHINY" = RICOCHET_SHINY,
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"RICOCHET_HARD" = RICOCHET_HARD
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@@ -204,6 +252,12 @@ DEFINE_BITFIELD(item_flags, list(
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"SLOWS_WHILE_IN_HAND" = SLOWS_WHILE_IN_HAND,
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))
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DEFINE_BITFIELD(material_flags, list(
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"MATERIAL_ADD_PREFIX" = MATERIAL_ADD_PREFIX,
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"MATERIAL_AFFECT_STATISTICS" = MATERIAL_AFFECT_STATISTICS,
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"MATERIAL_COLOR" = MATERIAL_COLOR,
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))
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DEFINE_BITFIELD(mob_biotypes, list(
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"MOB_BEAST" = MOB_BEAST,
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"MOB_BUG" = MOB_BUG,
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@@ -281,7 +335,21 @@ DEFINE_BITFIELD(pass_flags, list(
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"PASSCLOSEDTURF" = PASSCLOSEDTURF,
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"PASSGLASS" = PASSGLASS,
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"PASSGRILLE" = PASSGRILLE,
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"PASSMACHINE" = PASSMACHINE,
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"PASSMOB" = PASSMOB,
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"PASSSTRUCTURE" = PASSSTRUCTURE,
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"PASSTABLE" = PASSTABLE,
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))
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DEFINE_BITFIELD(pass_flags_self, list(
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"LETPASSTHROW" = LETPASSTHROW,
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"PASSBLOB" = PASSBLOB,
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"PASSCLOSEDTURF" = PASSCLOSEDTURF,
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"PASSGLASS" = PASSGLASS,
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"PASSGRILLE" = PASSGRILLE,
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"PASSMACHINE" = PASSMACHINE,
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"PASSMOB" = PASSMOB,
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"PASSSTRUCTURE" = PASSSTRUCTURE,
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"PASSTABLE" = PASSTABLE,
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))
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@@ -343,6 +411,29 @@ DEFINE_BITFIELD(sight, list(
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"SEE_TURFS" = SEE_TURFS,
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))
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DEFINE_BITFIELD(slot_flags, list(
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"ITEM_SLOT_BACK" = ITEM_SLOT_BACK,
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"ITEM_SLOT_BACKPACK" = ITEM_SLOT_BACKPACK,
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"ITEM_SLOT_BELT" = ITEM_SLOT_BELT,
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"ITEM_SLOT_DEX_STORAGE" = ITEM_SLOT_DEX_STORAGE,
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"ITEM_SLOT_EARS" = ITEM_SLOT_EARS,
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"ITEM_SLOT_EYES" = ITEM_SLOT_EYES,
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"ITEM_SLOT_FEET" = ITEM_SLOT_FEET,
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"ITEM_SLOT_GLOVES" = ITEM_SLOT_GLOVES,
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"ITEM_SLOT_HANDCUFFED" = ITEM_SLOT_HANDCUFFED,
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"ITEM_SLOT_HANDS" = ITEM_SLOT_HANDS,
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"ITEM_SLOT_HEAD" = ITEM_SLOT_HEAD,
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"ITEM_SLOT_ICLOTHING" = ITEM_SLOT_ICLOTHING,
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"ITEM_SLOT_ID" = ITEM_SLOT_ID,
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"ITEM_SLOT_LEGCUFFED" = ITEM_SLOT_LEGCUFFED,
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"ITEM_SLOT_LPOCKET" = ITEM_SLOT_LPOCKET,
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"ITEM_SLOT_MASK" = ITEM_SLOT_MASK,
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"ITEM_SLOT_NECK" = ITEM_SLOT_NECK,
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"ITEM_SLOT_OCLOTHING" = ITEM_SLOT_OCLOTHING,
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"ITEM_SLOT_RPOCKET" = ITEM_SLOT_RPOCKET,
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"ITEM_SLOT_SUITSTORE" = ITEM_SLOT_SUITSTORE,
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))
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DEFINE_BITFIELD(smooth, list(
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"SMOOTH_BORDER" = SMOOTH_BORDER,
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"SMOOTH_DIAGONAL" = SMOOTH_DIAGONAL,
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@@ -351,6 +442,15 @@ DEFINE_BITFIELD(smooth, list(
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"SMOOTH_TRUE" = SMOOTH_TRUE,
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))
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DEFINE_BITFIELD(status_flags, list(
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"CANKNOCKDOWN" = CANKNOCKDOWN,
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"CANPUSH" = CANPUSH,
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"CANSTAGGER" = CANSTAGGER,
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"CANSTUN" = CANSTUN,
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"CANUNCONSCIOUS" = CANUNCONSCIOUS,
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"GODMODE" = GODMODE,
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))
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DEFINE_BITFIELD(storage_flags, list(
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"STORAGE_LIMIT_COMBINED_W_CLASS" = STORAGE_LIMIT_COMBINED_W_CLASS,
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"STORAGE_LIMIT_MAX_ITEMS" = STORAGE_LIMIT_MAX_ITEMS,
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@@ -369,6 +469,59 @@ DEFINE_BITFIELD(vis_flags, list(
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"VIS_UNDERLAY" = VIS_UNDERLAY,
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))
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DEFINE_BITFIELD(visor_flags, list(
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"ALLOWINTERNALS" = ALLOWINTERNALS,
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"BLOCK_GAS_SMOKE_EFFECT" = BLOCK_GAS_SMOKE_EFFECT,
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"IGNORE_HAT_TOSS" = IGNORE_HAT_TOSS,
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"LAVAPROTECT" = LAVAPROTECT,
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"NOSLIP" = NOSLIP,
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"NOSLIP_ICE" = NOSLIP_ICE,
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"SCAN_REAGENTS" = SCAN_REAGENTS,
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"STOPSPRESSUREDAMAGE" = STOPSPRESSUREDAMAGE,
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"THICKMATERIAL" = THICKMATERIAL,
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"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
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"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
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))
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DEFINE_BITFIELD(visor_flags_cover, list(
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"GLASSESCOVERSEYE" = GLASSESCOVERSEYES,
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"HEADCOVERSEYES" = HEADCOVERSEYES,
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"HEADCOVERSMOUTH" = HEADCOVERSMOUTH,
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"MASKCOVERSEYES" = MASKCOVERSEYES,
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"MASKCOVERSMOUTH" = MASKCOVERSMOUTH,
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))
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DEFINE_BITFIELD(visor_flags_inv, list(
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"HIDEACCESSORY" = HIDEACCESSORY,
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"HIDEEARS" = HIDEEARS,
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"HIDEEYES" = HIDEEYES,
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"HIDEFACE" = HIDEFACE,
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"HIDEFACIALHAI" = HIDEFACIALHAIR,
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"HIDEGLOVES" = HIDEGLOVES,
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"HIDEHAIR" = HIDEHAIR,
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"HIDEJUMPSUIT" = HIDEJUMPSUIT,
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"HIDEMASK" = HIDEMASK,
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"HIDENECK" = HIDENECK,
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"HIDESHOES" = HIDESHOES,
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"HIDESNOUT" = HIDESNOUT,
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"HIDESUITSTORA" = HIDESUITSTORAGE,
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"HIDETAUR" = HIDETAUR,
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))
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DEFINE_BITFIELD(vore_flags, list(
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"ABSORBABLE" = ABSORBABLE,
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"ABSORBED" = ABSORBED,
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"DEVOURABLE" = DEVOURABLE,
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"DIGESTABLE" = DIGESTABLE,
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"FEEDING" = FEEDING,
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"LICKABLE" = LICKABLE,
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"MOBVORE" = MOBVORE,
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"NO_VORE" = NO_VORE,
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"SMELLABLE" = SMELLABLE,
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"VOREPREF_INIT" = VOREPREF_INIT,
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"VORE_INIT" = VORE_INIT,
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))
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DEFINE_BITFIELD(zap_flags, list(
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"ZAP_ALLOW_DUPLICATES" = ZAP_ALLOW_DUPLICATES,
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"ZAP_MACHINE_EXPLOSIVE" = ZAP_MACHINE_EXPLOSIVE,
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@@ -350,41 +350,6 @@ GLOBAL_LIST_INIT(greyscale_limb_types, list("human","moth","lizard","pod","plant
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//body ids that have prosthetic sprites
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GLOBAL_LIST_INIT(prosthetic_limb_types, list("xion","bishop","cybersolutions","grayson","hephaestus","nanotrasen","talon"))
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//FAMILY HEIRLOOM LIST
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//this works by using the first number for the species as a probability to choose one of the items in the following list for their family heirloom
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//if the probability fails, or the species simply isn't in the list, then it defaults to the next global list, which has its own list of items for each job
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//the first item in the list is for if your job isn't in that list
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//species-heirloom list (we categorise them by the species id var)
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GLOBAL_LIST_INIT(species_heirlooms, list(
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"dwarf" = list(25, list(/obj/item/reagent_containers/food/drinks/dwarf_mug)), //example: 25% chance for dwarves to get a dwarf mug as their heirloom (normal container but has manly dorf icon)
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"insect" = list(25, list(/obj/item/flashlight/lantern/heirloom_moth)),
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"ipc" = list(25, list(/obj/item/stock_parts/cell/family)), //gives a broken powercell for flavor text!
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"synthliz" = list(25, list(/obj/item/stock_parts/cell/family)), //they're also robots
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"slimeperson" = list(25, list(/obj/item/toy/plush/slimeplushie)),
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"lizard" = list(25, list(/obj/item/toy/plush/lizardplushie)),
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))
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//job-heirloom list
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GLOBAL_LIST_INIT(job_heirlooms, list(
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"NO_JOB" = list(/obj/item/toy/cards/deck, /obj/item/lighter, /obj/item/dice/d20),
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"Clown" = list(/obj/item/paint/anycolor, /obj/item/bikehorn/golden),
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"Mime" = list(/obj/item/paint/anycolor, /obj/item/toy/dummy),
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"Cook" = list(/obj/item/kitchen/knife/scimitar),
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"Botanist" = list(/obj/item/cultivator, /obj/item/reagent_containers/glass/bucket, /obj/item/storage/bag/plants, /obj/item/toy/plush/beeplushie),
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"Medical Doctor" = list(/obj/item/healthanalyzer),
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"Paramedic" = list(/obj/item/lighter), //..why?
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"Station Engineer" = list(/obj/item/wirecutters/brass/family, /obj/item/crowbar/brass/family, /obj/item/screwdriver/brass/family, /obj/item/wrench/brass/family), //brass tools but without the tool speed modifier
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"Atmospheric Technician" = list(/obj/item/extinguisher/mini/family),
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"Lawyer" = list(/obj/item/storage/briefcase/lawyer/family),
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"Janitor" = list(/obj/item/mop),
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"Scientist" = list(/obj/item/toy/plush/slimeplushie),
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"Assistant" = list(/obj/item/clothing/gloves/cut/family),
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"Prisoner" = list (/obj/item/pen/blue),
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"Chaplain" = list(/obj/item/camera/spooky/family),
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"Head of Personnel" = list(/obj/item/pinpointer/ian)
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))
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//body ids that have non-gendered bodyparts
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GLOBAL_LIST_INIT(nongendered_limb_types, list("fly", "zombie" ,"synth", "shadow", "cultgolem", "agent", "plasmaman", "clockgolem", "clothgolem"))
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@@ -53,8 +53,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
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/obj/item/airlock_painter/decal/tile = 1,
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/obj/item/stack/cable_coil/random = 4,
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/obj/item/stack/cable_coil/random/five = 6,
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/obj/item/mod/construction/broken_core = 5,
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/obj/item/mod/module/springlock = 1,
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/obj/item/stack/medical/suture = 1,
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/obj/item/stack/rods/ten = 9,
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/obj/item/stack/rods/twentyfive = 1,
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