updates to most recent version and puts intent hints!
This commit is contained in:
@@ -827,7 +827,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
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dat += "<b>Outline:</b> <a href='?_src_=prefs;preference=outline_enabled'>[outline_enabled ? "Enabled" : "Disabled"]</a><br>"
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dat += "<b>Outline Color:</b> [outline_color ? "<span style='border:1px solid #161616; background-color: [outline_color];'>" : "Theme-based (null)"] </span> <a href='?_src_=prefs;preference=outline_color'>Change</a><BR>"
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dat += "<b>Screentip:</b> <a href='?_src_=prefs;preference=screentip_pref'>[screentip_pref ? "Enabled" : "Disabled"]</a><br>"
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dat += "<b>Screentip:</b> <a href='?_src_=prefs;preference=screentip_pref'>[screentip_pref]</a><br>"
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dat += "<b>Screentip Color:</b> <span style='border:1px solid #161616; background-color: [screentip_color];'> </span> <a href='?_src_=prefs;preference=screentip_color'>Change</a><BR>"
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dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
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dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
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@@ -9,42 +9,40 @@
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var/combat_mode = SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)
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switch(user.a_intent)
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if(INTENT_HELP)
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if(user == src)
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context[SCREENTIP_CONTEXT_LMB] = "Check injuries"
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else if(!lying)
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context[SCREENTIP_CONTEXT_LMB] = "Comfort"
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else if (health >= 0 && !HAS_TRAIT(src, TRAIT_FAKEDEATH))
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context[SCREENTIP_CONTEXT_LMB] = "Shake"
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else
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context[SCREENTIP_CONTEXT_LMB] = "CPR"
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if(INTENT_DISARM)
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context[SCREENTIP_CONTEXT_LMB] = "Disarm"
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if(combat_mode && (src != user))
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context[SCREENTIP_CONTEXT_RMB] = "Shove"
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if(INTENT_GRAB)
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if(src != user)
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if (pulledby == user)
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switch (user.grab_state)
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if (GRAB_PASSIVE)
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context[SCREENTIP_CONTEXT_LMB] = "Grip"
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if (GRAB_AGGRESSIVE)
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context[SCREENTIP_CONTEXT_LMB] = "Choke"
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if (GRAB_NECK)
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context[SCREENTIP_CONTEXT_LMB] = "Strangle"
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else
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return .
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if(user == src)
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "Check injuries")
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else if(!lying)
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "Comfort")
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else if (health >= 0 && !HAS_TRAIT(src, TRAIT_FAKEDEATH))
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "Shake")
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else
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "CPR")
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_DISARM, "Disarm")
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if(combat_mode && (src != user))
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LAZYSET(context[SCREENTIP_CONTEXT_RMB], INTENT_DISARM, "Shove")
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if(src != user)
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if (pulledby == user)
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switch (user.grab_state)
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if (GRAB_PASSIVE)
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Grip")
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if (GRAB_AGGRESSIVE)
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Choke")
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if (GRAB_NECK)
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Strangle")
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else
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context[SCREENTIP_CONTEXT_LMB] = "Pull"
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if(INTENT_HARM)
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context[SCREENTIP_CONTEXT_LMB] = "Attack"
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return .
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else
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Pull")
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HARM, "Attack")
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// Did you know we cannot upgrade grabs from ctrl-click, that's cool
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if((pulledby != user) && (src != user))
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context[SCREENTIP_CONTEXT_CTRL_LMB] = "Pull"
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LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Pull")
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// Happens on any intent i believe
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if((user == src) && combat_mode && lying)
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context[SCREENTIP_CONTEXT_RMB] = "Force to get up"
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LAZYSET(context[SCREENTIP_CONTEXT_RMB], INTENT_ANY, "Force to get up")
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return CONTEXTUAL_SCREENTIP_SET
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@@ -1,12 +1,21 @@
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/* // Nothing unique, yet.
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/mob/living/carbon/human/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
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. = ..()
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if (!ishuman(user))
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return .
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if (user == src)
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return .
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var/aim_for_mouth = user.zone_selected == "mouth"
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var/target_on_help = a_intent == INTENT_HELP
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var/target_aiming_for_mouth = zone_selected == "mouth"
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var/target_restrained = restrained()
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var/same_dir = (dir & user.dir)
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var/aim_for_groin = user.zone_selected == "groin"
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var/target_aiming_for_groin = zone_selected == "groin"
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if(aim_for_mouth && (target_on_help || target_restrained || target_aiming_for_mouth))
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_DISARM, "Slap face")
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else if(aim_for_groin && (src == user || lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_DISARM, "Slap ass")
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return CONTEXTUAL_SCREENTIP_SET
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*/
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