diff --git a/code/datums/action.dm b/code/datums/action.dm index f2f93ac40d..8862482dc2 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -171,7 +171,7 @@ if(!..()) return 0 var/mob/M = target - M.ghostize(1) + M.ghostize(can_reenter_corpse = TRUE, voluntary = TRUE) /datum/action/proc/OnUpdatedIcon() UpdateButtonIcon() diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index d548f373db..1fa3d9b30d 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -164,7 +164,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic) dat += "Current threat: [threat] \[Adjust\] \[View Log\]
" dat += "
" - dat += "Storyteller: [storyteller.name]
" + dat += "Storyteller: [storyteller.name]
" dat += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].
" dat += "On average, [peaceful_percentage]% of the rounds are more peaceful.
" dat += "Forced extended: [GLOB.dynamic_forced_extended ? "On" : "Off"]
" @@ -222,6 +222,14 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic) show_threatlog(usr) else if (href_list["stacking_limit"]) GLOB.dynamic_stacking_limit = input(usr,"Change the threat limit at which round-endings rulesets will start to stack.", "Change stacking limit", null) as num + else if (href_list["change_storyteller"]) + var/list/choices = list() + for(var/T in config.storyteller_cache) + var/datum/dynamic_storyteller/S = T + choices[initial(S.name)] = T + var/selected_storyteller = input("Select storyteller:", "Storyteller", storyteller.name) as null|anything in choices + storyteller = new selected_storyteller + storyteller.on_start() admin_panel() // Refreshes the window @@ -721,7 +729,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic) if (O.started_as_observer) // Observers current_players[CURRENT_OBSERVERS].Add(M) continue - current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow) + if(!voluntary_ghosted) + current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow) threat = storyteller.calculate_threat() + added_threat if(threat_average_weight) var/cur_sample_weight = world.time - last_threat_sample_time diff --git a/code/game/gamemodes/dynamic/dynamic_storytellers.dm b/code/game/gamemodes/dynamic/dynamic_storytellers.dm index c37eb9bc2a..a781ea62d0 100644 --- a/code/game/gamemodes/dynamic/dynamic_storytellers.dm +++ b/code/game/gamemodes/dynamic/dynamic_storytellers.dm @@ -115,7 +115,7 @@ Property weights are: return 100 var/threat_perc = mode.threat/mode.threat_level - return round(max(0,100*(1-(threat_perc*threat_perc*threat_perc)))) + return CLAMP(round(100*(1-(threat_perc*threat_perc))**2,1),0,100) /datum/dynamic_storyteller/proc/roundstart_draft() var/list/drafted_rules = list() @@ -152,7 +152,7 @@ Property weights are: is 2.26 times as likely to be picked, all other things considered. Of course, we don't want it to GUARANTEE the closest, that's no fun, so it's just a weight. */ - threat_weight = 1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0)) + threat_weight = abs(1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0))) if (rule.ready()) var/property_weight = 0 for(var/property in property_weights) @@ -331,7 +331,7 @@ Property weights are: /datum/dynamic_storyteller/story/calculate_threat() var/current_time = (world.time / SSautotransfer.targettime)*180 mode.threat_level = round(mode.initial_threat_level*(sin(current_time)+0.25),0.1) - ..() + return ..() /datum/dynamic_storyteller/classic name = "Classic" diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index 118145ed88..07f95c17ff 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -405,7 +405,7 @@ // Ghost and delete the mob. if(!mob_occupant.get_ghost(1)) - mob_occupant.ghostize(FALSE, penalize = TRUE) + mob_occupant.ghostize(FALSE, penalize = TRUE, voluntary = TRUE) QDEL_NULL(occupant) for(var/I in cryo_items) //only "CRYO_DESTROY_LATER" atoms are left) diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index cbd429af5c..b040c88a49 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -364,7 +364,7 @@ GLOBAL_PROTECT(admin_verbs_hideable) log_admin("[key_name(usr)] admin ghosted.") message_admins("[key_name_admin(usr)] admin ghosted.") var/mob/body = mob - body.ghostize(1) + body.ghostize(1, voluntary = TRUE) if(body && !body.key) body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Ghost") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! diff --git a/code/modules/antagonists/wizard/equipment/artefact.dm b/code/modules/antagonists/wizard/equipment/artefact.dm index 7c63266255..ff3d95598d 100644 --- a/code/modules/antagonists/wizard/equipment/artefact.dm +++ b/code/modules/antagonists/wizard/equipment/artefact.dm @@ -159,7 +159,7 @@ /obj/item/scrying/attack_self(mob/user) to_chat(user, "You can see...everything!") visible_message("[user] stares into [src], their eyes glazing over.") - user.ghostize(1) + user.ghostize(1, voluntary = TRUE) /////////////////////////////////////////Necromantic Stone/////////////////// diff --git a/code/modules/antagonists/wizard/equipment/spellbook.dm b/code/modules/antagonists/wizard/equipment/spellbook.dm index 2bcda1d400..f33a9a2d42 100644 --- a/code/modules/antagonists/wizard/equipment/spellbook.dm +++ b/code/modules/antagonists/wizard/equipment/spellbook.dm @@ -294,7 +294,7 @@ name = "Staff of Change" desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself." item_path = /obj/item/gun/magic/staff/change - dynamic_requirement = 60 + dynamic_requirement = 200 /datum/spellbook_entry/item/staffanimation name = "Staff of Animation" @@ -361,7 +361,7 @@ desc = "A collection of wands that allow for a wide variety of utility. Wands have a limited number of charges, so be conservative in use. Comes in a handy belt." item_path = /obj/item/storage/belt/wands/full category = "Defensive" - dynamic_requirement = 60 + dynamic_requirement = 200 /datum/spellbook_entry/item/armor name = "Mastercrafted Armor Set" diff --git a/code/modules/mob/living/simple_animal/hostile/carp.dm b/code/modules/mob/living/simple_animal/hostile/carp.dm index 9c89ff4a4f..ced56f0705 100644 --- a/code/modules/mob/living/simple_animal/hostile/carp.dm +++ b/code/modules/mob/living/simple_animal/hostile/carp.dm @@ -7,7 +7,7 @@ icon_living = "carp" icon_dead = "carp_dead" icon_gib = "carp_gib" - threat = 0.2 + threat = 0.1 mob_biotypes = MOB_ORGANIC|MOB_BEAST speak_chance = 0 turns_per_move = 5 diff --git a/code/modules/shuttle/special.dm b/code/modules/shuttle/special.dm index 033187e353..87f9b55aa9 100644 --- a/code/modules/shuttle/special.dm +++ b/code/modules/shuttle/special.dm @@ -122,7 +122,7 @@ /obj/structure/table/abductor/wabbajack/proc/sleeper_dreams(mob/living/sleeper) if(sleeper in sleepers) to_chat(sleeper, "While you slumber, you have the strangest dream, like you can see yourself from the outside.") - sleeper.ghostize(TRUE) + sleeper.ghostize(TRUE, voluntary = TRUE) /obj/structure/table/abductor/wabbajack/left desc = "You sleep so it may wake."