diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index 40f2059d25..d8b539ac27 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -13,7 +13,8 @@
actions_types = list(/datum/action/item_action/toggle_light)
var/on = FALSE
var/brightness_on = 4 //range of light when on
- var/flashlight_power = 1 //strength of the light when on
+ var/flashlight_power = 0.8 //strength of the light when on
+ light_color = "#FFCC66"
/obj/item/flashlight/Initialize()
. = ..()
@@ -63,7 +64,7 @@
to_chat(user, "[M] doesn't have a head!")
return
- if(flashlight_power < 1)
+ if(flashlight_power < 0.3)
to_chat(user, "\The [src] isn't bright enough to see anything! ")
return
@@ -168,6 +169,8 @@
item_state = ""
flags_1 = CONDUCT_1
brightness_on = 2
+ light_color = "#FFDDCC"
+ flashlight_power = 0.3
var/holo_cooldown = 0
/obj/item/flashlight/pen/afterattack(atom/target, mob/user, proximity_flag)
@@ -204,6 +207,8 @@
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
force = 9 // Not as good as a stun baton.
brightness_on = 5 // A little better than the standard flashlight.
+ light_color = "#CDDDFF"
+ flashlight_power = 0.9
hitsound = 'sound/weapons/genhit1.ogg'
// the desk lamps are a bit special
@@ -216,6 +221,7 @@
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
force = 10
brightness_on = 5
+ light_color = "#FFDDBB"
w_class = WEIGHT_CLASS_BULKY
flags_1 = CONDUCT_1
materials = list()
@@ -252,6 +258,7 @@
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
w_class = WEIGHT_CLASS_SMALL
brightness_on = 7 // Pretty bright.
+ light_color = "#FA421A"
icon_state = "flare"
item_state = "flare"
actions_types = list()
@@ -325,6 +332,7 @@
desc = "A torch fashioned from some leaves and a log."
w_class = WEIGHT_CLASS_BULKY
brightness_on = 4
+ light_color = "#FAA44B"
icon_state = "torch"
item_state = "torch"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
@@ -341,6 +349,8 @@
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
desc = "A mining lantern."
brightness_on = 6 // luminosity when on
+ light_color = "#FFAA44"
+ flashlight_power = 0.75
/obj/item/flashlight/slime
@@ -354,6 +364,8 @@
slot_flags = ITEM_SLOT_BELT
materials = list()
brightness_on = 6 //luminosity when on
+ light_color = "#FFEEAA"
+ flashlight_power = 0.6
/obj/item/flashlight/emp
var/emp_max_charges = 4
@@ -517,6 +529,7 @@
icon_state = null
light_color = null
brightness_on = 0
+ flashlight_power = 1
light_range = 0
light_power = 10
alpha = 0
@@ -538,7 +551,6 @@
name = "eyelight"
desc = "This shouldn't exist outside of someone's head, how are you seeing this?"
brightness_on = 15
- flashlight_power = 1
flags_1 = CONDUCT_1
item_flags = DROPDEL
actions_types = list()
diff --git a/modular_citadel/code/game/objects/items/devices/flashlight.dm b/modular_citadel/code/game/objects/items/devices/flashlight.dm
deleted file mode 100644
index 3a373c9277..0000000000
--- a/modular_citadel/code/game/objects/items/devices/flashlight.dm
+++ /dev/null
@@ -1,31 +0,0 @@
-/obj/item/flashlight
- light_color = "#FFCC66"
- flashlight_power = 0.8
-
-/obj/item/flashlight/pen
- light_color = "#FFDDCC"
- flashlight_power = 0.3
-
-/obj/item/flashlight/seclite
- light_color = "#CDDDFF"
- flashlight_power = 0.9
-
-/obj/item/flashlight/lamp
- light_color = "#FFDDBB"
- flashlight_power = 0.8
-
-/obj/item/flashlight/flare
- light_color = "#FA421A"
- flashlight_power = 0.8
-
-/obj/item/flashlight/flare/torch
- light_color = "#FAA44B"
- flashlight_power = 0.8
-
-/obj/item/flashlight/lantern
- light_color = "#FFAA44"
- flashlight_power = 0.75
-
-/obj/item/flashlight/slime
- light_color = "#FFEEAA"
- flashlight_power = 0.6
diff --git a/tgstation.dme b/tgstation.dme
index 37df11d40c..65295c3773 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -2879,7 +2879,6 @@
#include "modular_citadel\code\game\objects\items\vending_items.dm"
#include "modular_citadel\code\game\objects\items\circuitboards\machine_circuitboards.dm"
#include "modular_citadel\code\game\objects\items\devices\aicard.dm"
-#include "modular_citadel\code\game\objects\items\devices\flashlight.dm"
#include "modular_citadel\code\game\objects\items\devices\PDA\PDA.dm"
#include "modular_citadel\code\game\objects\items\devices\radio\encryptionkey.dm"
#include "modular_citadel\code\game\objects\items\devices\radio\headset.dm"