Slight shotgun tweak to lose a spawn
This commit is contained in:
@@ -35,12 +35,10 @@
|
||||
return (chambered.BB ? 1 : 0)
|
||||
|
||||
/obj/item/weapon/gun/ballistic/shotgun/attack_self(mob/living/user)
|
||||
if(recentpump)
|
||||
if(recentpump > world.time)
|
||||
return
|
||||
pump(user)
|
||||
recentpump = 1
|
||||
spawn(10)
|
||||
recentpump = 0
|
||||
recentpump = world.time + 10
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/ballistic/shotgun/blow_up(mob/user)
|
||||
|
||||
Reference in New Issue
Block a user