Slight shotgun tweak to lose a spawn

This commit is contained in:
CitadelStationBot
2017-04-17 17:44:07 -05:00
parent 21827263f5
commit 44cc95c24a
@@ -35,12 +35,10 @@
return (chambered.BB ? 1 : 0)
/obj/item/weapon/gun/ballistic/shotgun/attack_self(mob/living/user)
if(recentpump)
if(recentpump > world.time)
return
pump(user)
recentpump = 1
spawn(10)
recentpump = 0
recentpump = world.time + 10
return
/obj/item/weapon/gun/ballistic/shotgun/blow_up(mob/user)