fixes
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@@ -532,8 +532,10 @@ Auto Patrol[]"},
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/mob/living/simple_animal/bot/ed209/RangedAttack(atom/A)
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if(!on)
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return
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return ..()
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shootAt(A)
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DelayNextAction()
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return TRUE
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/mob/living/simple_animal/bot/ed209/proc/stun_attack(mob/living/carbon/C)
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playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
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@@ -523,9 +523,9 @@ mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with mega
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if(ranged && ranged_cooldown <= world.time)
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target = A
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OpenFire(A)
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..()
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DelayNextAction()
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. = ..()
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return TRUE
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////// AI Status ///////
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/mob/living/simple_animal/hostile/proc/AICanContinue(var/list/possible_targets)
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