Ports improved and simplier fire alarms.
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@@ -58,8 +58,6 @@
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/obj/machinery/firealarm/update_icon()
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cut_overlays()
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SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
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var/area/A = src.loc
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A = A.loc
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if(panel_open)
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icon_state = "fire_b[buildstage]"
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@@ -69,23 +67,32 @@
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icon_state = "firex"
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return
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icon_state = "fire0"
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if(stat & NOPOWER)
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icon_state = "fire0"
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return
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if(is_station_level(z))
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add_overlay("overlay_[GLOB.security_level]")
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SSvis_overlays.add_vis_overlay(src, icon, "overlay_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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else
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add_overlay("overlay_[SEC_LEVEL_GREEN]")
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SSvis_overlays.add_vis_overlay(src, icon, "overlay_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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add_overlay("fire_overlay")
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if(detecting)
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add_overlay("overlay_[A.fire ? "fire" : "clear"]")
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SSvis_overlays.add_vis_overlay(src, icon, "overlay_[A.fire ? "fire" : "clear"]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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if(is_station_level(z))
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add_overlay("fire_[GLOB.security_level]")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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else
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add_overlay("overlay_fire")
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SSvis_overlays.add_vis_overlay(src, icon, "overlay_fire", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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add_overlay("fire_[SEC_LEVEL_GREEN]")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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var/area/A = src.loc
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A = A.loc
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if(!detecting || !A.fire)
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add_overlay("fire_off")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_off", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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else if(obj_flags & EMAGGED)
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add_overlay("fire_emagged")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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else
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add_overlay("fire_on")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_on", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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/obj/machinery/firealarm/emp_act(severity)
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. = ..()
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@@ -101,6 +108,7 @@
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if(obj_flags & EMAGGED)
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return
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obj_flags |= EMAGGED
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update_icon()
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if(user)
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user.visible_message("<span class='warning'>Sparks fly out of [src]!</span>",
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"<span class='notice'>You emag [src], disabling its thermal sensors.</span>")
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@@ -112,51 +120,39 @@
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alarm()
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..()
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/obj/machinery/firealarm/proc/alarm()
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if(!is_operational() && (last_alarm+FIREALARM_COOLDOWN < world.time))
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/obj/machinery/firealarm/proc/alarm(mob/user)
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if(!is_operational() || (last_alarm+FIREALARM_COOLDOWN > world.time))
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return
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last_alarm = world.time
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var/area/A = get_area(src)
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A.firealert(src)
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playsound(src.loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
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playsound(loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
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if(user)
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log_game("[user] triggered a fire alarm at [COORD(src)]")
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/obj/machinery/firealarm/proc/reset()
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/obj/machinery/firealarm/proc/reset(mob/user)
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if(!is_operational())
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return
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var/area/A = get_area(src)
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A.firereset(src)
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if(user)
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log_game("[user] reset a fire alarm at [COORD(src)]")
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/obj/machinery/firealarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "firealarm", name, 300, 150, master_ui, state)
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ui.open()
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/obj/machinery/firealarm/ui_data(mob/user)
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var/list/data = list()
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data["emagged"] = obj_flags & EMAGGED ? 1 : 0
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if(is_station_level(z))
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data["seclevel"] = get_security_level()
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else
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data["seclevel"] = "green"
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/obj/machinery/firealarm/attack_hand(mob/user)
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if(buildstage != 2)
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return ..()
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add_fingerprint(user)
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var/area/A = get_area(src)
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data["alarm"] = A.fire
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if(A.fire)
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reset(user)
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else
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alarm(user)
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return data
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/obj/machinery/firealarm/attack_ai(mob/user)
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return attack_hand(user)
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/obj/machinery/firealarm/ui_act(action, params)
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if(..() || buildstage != 2)
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return
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switch(action)
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if("reset")
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reset()
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. = TRUE
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if("alarm")
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alarm()
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. = TRUE
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/obj/machinery/firealarm/attack_robot(mob/user)
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return attack_hand(user)
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/obj/machinery/firealarm/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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@@ -200,6 +196,12 @@
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to_chat(user, "<span class='notice'>You cut the wires from \the [src].</span>")
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update_icon()
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return
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else if(W.force) //hit and turn it on
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..()
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var/area/A = get_area(src)
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if(!A.fire)
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alarm()
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return
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if(1)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/coil = W
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@@ -322,8 +324,3 @@
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if (!party_overlay)
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party_overlay = iconstate2appearance('icons/turf/areas.dmi', "party")
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A.add_overlay(party_overlay)
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/obj/machinery/firealarm/partyalarm/ui_data(mob/user)
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. = ..()
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var/area/A = get_area(src)
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.["alarm"] = A && A.party
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@@ -505,6 +505,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
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if(!is_station_level(F.z))
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continue
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F.obj_flags |= EMAGGED
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F.update_icon()
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to_chat(owner, "<span class='notice'>All thermal sensors on the station have been disabled. Fire alerts will no longer be recognized.</span>")
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owner.playsound_local(owner, 'sound/machines/terminal_off.ogg', 50, 0)
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