Merge pull request #11062 from Citadel-Station-13/kevinz000-patch-10

Changes to organ decay rate (tip it's not 15 minutes 0-100 damage and this was lying to you)
This commit is contained in:
Ghom
2020-02-14 13:36:39 +01:00
committed by GitHub
3 changed files with 4 additions and 4 deletions
+1 -1
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@@ -10,7 +10,7 @@
organ_flags = ORGAN_VITAL
attack_verb = list("attacked", "slapped", "whacked")
///The brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth
decay_factor = STANDARD_ORGAN_DECAY / 4 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
decay_factor = STANDARD_ORGAN_DECAY / 2 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
healing_factor = STANDARD_ORGAN_HEALING / 2
maxHealth = BRAIN_DAMAGE_DEATH
+1 -1
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@@ -6,7 +6,7 @@
slot = ORGAN_SLOT_HEART
healing_factor = STANDARD_ORGAN_HEALING
decay_factor = 2.5 * STANDARD_ORGAN_DECAY //designed to fail about 5 minutes after death
decay_factor = 2 * STANDARD_ORGAN_DECAY
low_threshold_passed = "<span class='info'>Prickles of pain appear then die out from within your chest...</span>"
high_threshold_passed = "<span class='warning'>Something inside your chest hurts, and the pain isn't subsiding. You notice yourself breathing far faster than before.</span>"