From b29f3991573856f5b4f9ef89854b3d3f08d979e7 Mon Sep 17 00:00:00 2001 From: Dax Dupont Date: Sat, 5 May 2018 23:18:22 +0200 Subject: [PATCH 1/2] Fixes singuloth not disappeared after a set amount of time. --- code/game/machinery/computer/arcade.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index e90f69bf23..1ed6e90d61 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -614,7 +614,7 @@ L.Stun(200, ignore_canstun = TRUE) //you can't run :^) var/S = new /obj/singularity/academy(usr.loc) addtimer(CALLBACK(src, /atom/movable/proc/say, "[S] winks out, just as suddenly as it appeared."), 50) - QDEL_IN(src, 50) + QDEL_IN(S, 50) else event = null turns += 1