Cult Fixes for Construct Icons and Spells
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@@ -0,0 +1,7 @@
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diff a/code/game/gamemodes/cult/cult_comms.dm b/code/game/gamemodes/cult/cult_comms.dm (rejected hunks)
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@@ -298,4 +298,5 @@
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if(GLOB.blood_target)
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to_chat(B.current,"<span class='cultlarge'><b>The blood mark has expired!</b></span>")
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B.current.client.images -= GLOB.blood_target_image
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+ QDEL_NULL(GLOB.blood_target_image)
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GLOB.blood_target = null
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@@ -3,6 +3,7 @@
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icon = 'icons/obj/wizard.dmi'
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icon_state = "soulstone"
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item_state = "electronic"
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layer = HIGH_OBJ_LAYER
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desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefact's power."
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w_class = WEIGHT_CLASS_TINY
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slot_flags = SLOT_BELT
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@@ -213,12 +214,12 @@
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var/obj/screen/alert/bloodsense/BS
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if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker && SSticker.mode)
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SSticker.mode.add_cultist(newstruct.mind, 0)
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BS = newstruct.alerts.Find("bloodsense")
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if(iscultist(stoner) || cultoverride)
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to_chat(newstruct, "<b>You are still bound to serve the cult[stoner ? " and [stoner]":""], follow their orders and help them complete their goals at all costs.</b>")
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else if(stoner)
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to_chat(newstruct, "<b>You are still bound to serve your creator, [stoner], follow their orders and help them complete their goals at all costs.</b>")
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BS = newstruct.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
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newstruct.clear_alert("bloodsense")
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BS = newstruct.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
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if(BS)
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BS.Cviewer = newstruct
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newstruct.cancel_camera()
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@@ -10,6 +10,7 @@
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/obj/effect/forcefield/cult
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desc = "An unholy shield that blocks all attacks."
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name = "glowing wall"
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icon = 'icons/effects/cult_effects.dmi'
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icon_state = "cultshield"
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///////////Mimewalls///////////
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