This commit is contained in:
Poojawa
2018-03-06 21:45:16 -06:00
parent 95cb6b23f2
commit 455ee7e687
36 changed files with 691 additions and 531 deletions
@@ -16,6 +16,8 @@
var/recharged = 0
var/recharge_delay = 5
var/mutable_appearance/beaker_overlay
var/working_state = "dispenser_working"
var/nopower_state = "dispenser_nopower"
var/obj/item/reagent_containers/beaker = null
var/list/dispensable_reagents = list(
"hydrogen",
@@ -60,6 +62,7 @@
cell = new cell_type
recharge()
dispensable_reagents = sortList(dispensable_reagents)
update_icon()
/obj/machinery/chem_dispenser/Destroy()
QDEL_NULL(beaker)
@@ -67,13 +70,36 @@
return ..()
/obj/machinery/chem_dispenser/process()
if(recharged < 0)
recharge()
recharged = recharge_delay
else
recharged -= 1
/obj/machinery/chem_dispenser/proc/display_beaker()
..()
var/mutable_appearance/b_o = beaker_overlay || mutable_appearance(icon, "disp_beaker")
b_o.pixel_y = -4
b_o.pixel_x = -7
return b_o
obj/machinery/chem_dispenser/proc/work_animation()
if(working_state)
flick(working_state,src)
/obj/machinery/chem_dispenser/power_change()
..()
if(!powered() && nopower_state)
icon_state = nopower_state
else
icon_state = initial(icon_state)
obj/machinery/chem_dispenser/update_icon()
cut_overlays()
if(beaker)
beaker_overlay = display_beaker()
add_overlay(beaker_overlay)
/obj/machinery/chem_dispenser/proc/recharge()
if(stat & (BROKEN|NOPOWER))
return
@@ -163,6 +189,7 @@
var/target = text2num(params["target"])
if(target in beaker.possible_transfer_amounts)
amount = target
work_animation()
. = TRUE
if("dispense")
var/reagent = params["reagent"]
@@ -173,11 +200,13 @@
R.add_reagent(reagent, actual)
cell.use((actual / 10) / powerefficiency)
work_animation()
. = TRUE
if("remove")
var/amount = text2num(params["amount"])
if(beaker && amount in beaker.possible_transfer_amounts)
beaker.reagents.remove_all(amount)
work_animation()
. = TRUE
if("eject")
if(beaker)
@@ -185,7 +214,7 @@
if(Adjacent(usr) && !issilicon(usr))
usr.put_in_hands(beaker)
beaker = null
cut_overlays()
update_icon()
. = TRUE
if("dispense_recipe")
var/recipe_to_use = params["recipe"]
@@ -200,6 +229,7 @@
if(actual)
R.add_reagent(r_id, actual)
cell.use((actual / 10) / powerefficiency)
work_animation()
if("clear_recipes")
var/yesno = alert("Clear all recipes?",, "Yes","No")
if(yesno == "Yes")
@@ -226,23 +256,17 @@
/obj/machinery/chem_dispenser/attackby(obj/item/I, mob/user, params)
if(default_unfasten_wrench(user, I))
return
if(istype(I, /obj/item/reagent_containers) && !(I.flags_1 & ABSTRACT_1) && I.is_open_container())
var/obj/item/reagent_containers/B = I
. = 1 //no afterattack
if(beaker)
to_chat(user, "<span class='warning'>A container is already loaded into [src]!</span>")
return
if(!user.transferItemToLoc(B, src))
return
beaker = B
to_chat(user, "<span class='notice'>You add [B] to [src].</span>")
beaker_overlay = beaker_overlay || mutable_appearance(icon, "disp_beaker")
beaker_overlay.pixel_x = rand(-10, 5)//randomize beaker overlay position.
add_overlay(beaker_overlay)
update_icon()
else if(user.a_intent != INTENT_HARM && !istype(I, /obj/item/card/emag))
to_chat(user, "<span class='warning'>You can't load [I] into [src]!</span>")
return ..()
@@ -266,6 +290,7 @@
beaker.reagents.remove_all()
cell.use(total/powerefficiency)
cell.emp_act(severity)
work_animation()
visible_message("<span class='danger'>[src] malfunctions, spraying chemicals everywhere!</span>")
..()
@@ -278,6 +303,8 @@
recharge_delay = 20
dispensable_reagents = list()
circuit = /obj/item/circuitboard/machine/chem_dispenser
working_state = "minidispenser_working"
nopower_state = "minidispenser_nopower"
var/static/list/dispensable_reagent_tiers = list(
list(
"hydrogen",
@@ -362,6 +389,29 @@
final_list += list(avoid_assoc_duplicate_keys(fuck[1],key_list) = text2num(fuck[2]))
return final_list
/obj/machinery/chem_dispenser/constructable/display_beaker()
var/mutable_appearance/b_o = beaker_overlay || mutable_appearance(icon, "disp_beaker")
b_o.pixel_y = -4
b_o.pixel_x = -4
return b_o
/obj/machinery/chem_dispenser/drinks/display_beaker()
var/mutable_appearance/b_o = beaker_overlay || mutable_appearance(icon, "disp_beaker")
switch(dir)
if(NORTH)
b_o.pixel_y = 7
b_o.pixel_x = rand(-9, 9)
if(EAST)
b_o.pixel_x = 4
b_o.pixel_y = rand(-5, 7)
if(WEST)
b_o.pixel_x = -5
b_o.pixel_y = rand(-5, 7)
else//SOUTH
b_o.pixel_y = -7
b_o.pixel_x = rand(-9, 9)
return b_o
/obj/machinery/chem_dispenser/drinks
name = "soda dispenser"
desc = "Contains a large reservoir of soft drinks."
@@ -369,6 +419,10 @@
icon = 'icons/obj/chemical.dmi'
icon_state = "soda_dispenser"
amount = 10
pixel_y = 6
layer = WALL_OBJ_LAYER
working_state = null
nopower_state = null
dispensable_reagents = list(
"water",
"ice",
@@ -398,8 +452,6 @@
"tirizene"
)
/obj/machinery/chem_dispenser/drinks/beer
name = "booze dispenser"
desc = "Contains a large reservoir of the good stuff."
@@ -14,6 +14,8 @@
icon_state = "294_bottom"
amount = 10
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
working_state = null
nopower_state = null
var/static/list/shortcuts = list(
"meth" = "methamphetamine",
"tricord" = "tricordrazine"
@@ -25,7 +27,7 @@
GLOB.poi_list += src
top_overlay = mutable_appearance(icon, "294_top", layer = ABOVE_ALL_MOB_LAYER)
update_icon()
/obj/machinery/chem_dispenser/scp_294/update_icon()
cut_overlays()
@@ -36,6 +38,9 @@
GLOB.poi_list -= src
QDEL_NULL(top_overlay)
/obj/machinery/chem_dispenser/scp_294/display_beaker()
return
/obj/machinery/chem_dispenser/scp_294/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
@@ -0,0 +1,91 @@
/obj/item/reagent_containers/medspray
name = "medical spray"
desc = "A medical spray bottle, designed for precision application, with an unscrewable cap."
icon = 'icons/obj/chemical.dmi'
icon_state = "medspray"
item_state = "spraycan"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
flags_1 = NOBLUDGEON_1
obj_flags = UNIQUE_RENAME
container_type = OPENCONTAINER
slot_flags = SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 7
amount_per_transfer_from_this = 10
volume = 60
var/can_fill_from_container = TRUE
var/apply_type = PATCH
var/apply_method = "spray"
var/self_delay = 30
var/squirt_mode = 0
var/squirt_amount = 5
/obj/item/reagent_containers/medspray/attack_self(mob/user)
squirt_mode = !squirt_mode
if(squirt_mode)
amount_per_transfer_from_this = squirt_amount
else
amount_per_transfer_from_this = initial(amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You will now apply the medspray's contents in [squirt_mode ? "short bursts":"extended sprays"]. You'll now use [amount_per_transfer_from_this] units per use.</span>")
/obj/item/reagent_containers/medspray/attack(mob/M, mob/user, def_zone)
if(!reagents || !reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(M == user)
M.visible_message("<span class='notice'>[user] attempts to [apply_method] [src] on themselves.</span>")
if(self_delay)
if(!do_mob(user, M, self_delay))
return
if(!reagents || !reagents.total_volume)
return
to_chat(M, "<span class='notice'>You [apply_method] yourself with [src].</span>")
else
add_logs(user, M, "attempted to apply", src, reagents.log_list())
M.visible_message("<span class='danger'>[user] attempts to [apply_method] [src] on [M].</span>", \
"<span class='userdanger'>[user] attempts to [apply_method] [src] on [M].</span>")
if(!do_mob(user, M))
return
if(!reagents || !reagents.total_volume)
return
M.visible_message("<span class='danger'>[user] [apply_method]s [M] down with [src].</span>", \
"<span class='userdanger'>[user] [apply_method]s [M] down with [src].</span>")
if(!reagents || !reagents.total_volume)
return
else
add_logs(user, M, "applied", src, reagents.log_list())
playsound(src, 'sound/effects/spray2.ogg', 50, 1, -6)
var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
reagents.reaction(M, apply_type, fraction)
reagents.trans_to(M, amount_per_transfer_from_this)
return
/obj/item/reagent_containers/medspray/styptic
name = "medical spray (styptic powder)"
desc = "A medical spray bottle, designed for precision application, with an unscrewable cap. This one contains styptic powder, for treating cuts and bruises."
icon_state = "brutespray"
list_reagents = list("styptic_powder" = 60)
/obj/item/reagent_containers/medspray/silver_sulf
name = "medical spray (silver sulfadiazine)"
desc = "A medical spray bottle, designed for precision application, with an unscrewable cap. This one contains silver sulfadiazine, useful for treating burns."
icon_state = "burnspray"
list_reagents = list("silver_sulfadiazine" = 60)
/obj/item/reagent_containers/medspray/synthflesh
name = "medical spray (synthflesh)"
desc = "A medical spray bottle, designed for precision application, with an unscrewable cap. This one contains synthflesh, an apex brute and burn healing agent."
icon_state = "synthspray"
list_reagents = list("synthflesh" = 60)
/obj/item/reagent_containers/medspray/sterilizine
name = "sterilizer spray"
desc = "Spray bottle loaded with non-toxic sterilizer. Useful in preparation for surgery."
list_reagents = list("sterilizine" = 60)
@@ -171,19 +171,6 @@
list_reagents = list("spraytan" = 50)
/obj/item/reagent_containers/spray/medical
name = "medical spray"
icon = 'icons/obj/chemical.dmi'
icon_state = "medspray"
volume = 100
/obj/item/reagent_containers/spray/medical/sterilizer
name = "sterilizer spray"
desc = "Spray bottle loaded with non-toxic sterilizer. Useful in preparation for surgery."
list_reagents = list("sterilizine" = 100)
//pepperspray
/obj/item/reagent_containers/spray/pepper
name = "pepperspray"