diff --git a/code/game/objects/structures/femur_breaker.dm b/code/game/objects/structures/femur_breaker.dm index 3ade89fbb7..85ab93f7f5 100644 --- a/code/game/objects/structures/femur_breaker.dm +++ b/code/game/objects/structures/femur_breaker.dm @@ -102,10 +102,9 @@ if (!H) return - playsound(src, 'sound/effects/femur_breaker.ogg', 100, 1) + playsound(src, 'sound/effects/femur_breaker.ogg', 100, FALSE) addtimer(CALLBACK(src, .proc/damage_leg, H), 32, TIMER_UNIQUE) log_combat(user, H, "femur broke", src) - unbuckle_all_mobs() slat_status = BREAKER_SLAT_DROPPED icon_state = "breaker"