@@ -103,11 +103,30 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
sharpness = IS_SHARP
|
||||
embedding = list("embed_chance" = 75, "embedded_impact_pain_multiplier" = 10)
|
||||
embedding = list("embed_chance" = 75, "impact_pain_mult" = 10)
|
||||
armour_penetration = 35
|
||||
block_chance = 50
|
||||
item_flags = NEEDS_PERMIT | ITEM_CAN_PARRY
|
||||
block_parry_data = /datum/block_parry_data/energy_sword
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
|
||||
/datum/block_parry_data/energy_sword
|
||||
parry_time_windup = 0
|
||||
parry_time_active = 25
|
||||
parry_time_spindown = 0
|
||||
// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
|
||||
parry_time_windup_visual_override = 1
|
||||
parry_time_active_visual_override = 3
|
||||
parry_time_spindown_visual_override = 12
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK // esword users can attack while
|
||||
parry_time_perfect = 2.5 // first ds isn't perfect
|
||||
parry_time_perfect_leeway = 1.5
|
||||
parry_imperfect_falloff_percent = 5
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_considered_successful = 65 // VERY generous
|
||||
parry_efficiency_perfect = 100
|
||||
parry_failed_stagger_duration = 4 SECONDS
|
||||
parry_cooldown = 0.5 SECONDS
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color()
|
||||
@@ -350,7 +369,7 @@
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You combine the two light swords, making a single supermassive blade! You're cool.</span>")
|
||||
new /obj/item/twohanded/dualsaber/hypereutactic(user.drop_location())
|
||||
new /obj/item/dualsaber/hypereutactic(user.drop_location())
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
else
|
||||
|
||||
@@ -61,13 +61,25 @@
|
||||
force = 18
|
||||
throwforce = 15
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
block_chance = 50
|
||||
armour_penetration = 75
|
||||
sharpness = IS_SHARP
|
||||
attack_verb = list("slashed", "cut")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
custom_materials = list(/datum/material/iron = 1000)
|
||||
total_mass = 3.4
|
||||
item_flags = NEEDS_PERMIT | ITEM_CAN_PARRY
|
||||
block_parry_data = /datum/block_parry_data/captain_saber
|
||||
|
||||
/datum/block_parry_data/captain_saber
|
||||
parry_time_windup = 0.5
|
||||
parry_time_active = 4
|
||||
parry_time_spindown = 1
|
||||
parry_time_perfect = 0.75
|
||||
parry_time_perfect_leeway = 0.75
|
||||
parry_imperfect_falloff_percent = 30
|
||||
parry_efficiency_perfect = 100
|
||||
parry_failed_stagger_duration = 3 SECONDS
|
||||
parry_failed_clickcd_duration = 2 SECONDS
|
||||
|
||||
/obj/item/melee/sabre/Initialize()
|
||||
. = ..()
|
||||
@@ -150,7 +162,6 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
force = 15
|
||||
throwforce = 25
|
||||
block_chance = 50
|
||||
armour_penetration = 200 //Apparently this gives it the ability to pierce block
|
||||
flags_1 = CONDUCT_1
|
||||
obj_flags = UNIQUE_RENAME
|
||||
@@ -159,16 +170,47 @@
|
||||
attack_verb = list("stabs", "punctures", "pierces", "pokes")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
total_mass = 0.4
|
||||
item_flags = ITEM_CAN_PARRY | NEEDS_PERMIT
|
||||
block_parry_data = /datum/block_parry_data/traitor_rapier
|
||||
|
||||
// Fast, efficient parry.
|
||||
/datum/block_parry_data/traitor_rapier
|
||||
parry_time_windup = 0.5
|
||||
parry_time_active = 5
|
||||
parry_time_spindown = 0
|
||||
parry_time_active_visual_override = 3
|
||||
parry_time_spindown_visual_override = 2
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING
|
||||
parry_time_perfect = 0
|
||||
parry_time_perfect_leeway = 3
|
||||
parry_time_perfect_leeway_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 1
|
||||
)
|
||||
parry_imperfect_falloff_percent_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 50 // useless after 3rd decisecond
|
||||
)
|
||||
parry_imperfect_falloff_percent = 30
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_considered_successful = 1
|
||||
parry_efficiency_perfect = 100
|
||||
parry_data = list(
|
||||
PARRY_DISARM_ATTACKER = TRUE,
|
||||
PARRY_KNOCKDOWN_ATTACKER = 10
|
||||
)
|
||||
parry_failed_stagger_duration = 2 SECONDS
|
||||
parry_failed_clickcd_duration = CLICK_CD_RANGE
|
||||
parry_cooldown = 0
|
||||
|
||||
/obj/item/melee/rapier/active_parry_reflex_counter(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/return_list, parry_efficiency, list/effect_text)
|
||||
. = ..()
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && (parry_efficiency >= 100))
|
||||
. |= BLOCK_SHOULD_REDIRECT
|
||||
return_list[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
|
||||
/obj/item/melee/rapier/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 20, 65, 0)
|
||||
|
||||
/obj/item/melee/rapier/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type == ATTACK_TYPE_PROJECTILE)
|
||||
final_block_chance = 0
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/rapier/on_exit_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/rapier/B = S.parent
|
||||
if(istype(B))
|
||||
@@ -191,10 +233,9 @@
|
||||
. = ..()
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/H = target
|
||||
var/loss = H.getStaminaLoss()
|
||||
H.Dizzy(10)
|
||||
H.adjustStaminaLoss(30)
|
||||
if((loss > 40) && prob(loss)) // if above 40, roll for sleep using 1% every 1 stamina damage
|
||||
if(CHECK_STAMCRIT(H) != NOT_STAMCRIT)
|
||||
H.Sleeping(180)
|
||||
|
||||
/obj/item/melee/classic_baton
|
||||
@@ -648,7 +689,7 @@
|
||||
item_state = "mace_greyscale"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Material type changes the prefix as well as the color.
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Material type changes the prefix as well as the color.
|
||||
custom_materials = list(/datum/material/iron = 12000) //Defaults to an Iron Mace.
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 14
|
||||
@@ -664,4 +705,4 @@
|
||||
. = ..()
|
||||
overlay = mutable_appearance(icon, overlay_state)
|
||||
overlay.appearance_flags = RESET_COLOR
|
||||
add_overlay(overlay)
|
||||
add_overlay(overlay)
|
||||
|
||||
@@ -53,6 +53,8 @@
|
||||
throw_speed = 4
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = attack_verb_on
|
||||
if(embedding)
|
||||
updateEmbedding()
|
||||
icon_state = icon_state_on
|
||||
w_class = w_class_on
|
||||
else
|
||||
@@ -62,6 +64,8 @@
|
||||
throw_speed = initial(throw_speed)
|
||||
if(attack_verb_off.len)
|
||||
attack_verb = attack_verb_off
|
||||
if(embedding)
|
||||
updateEmbedding()
|
||||
icon_state = initial(icon_state)
|
||||
w_class = initial(w_class)
|
||||
total_mass = initial(total_mass)
|
||||
|
||||
Reference in New Issue
Block a user