Revert "?"

This reverts commit c6b5bac0d8.
This commit is contained in:
EmeraldSundisk
2020-07-04 21:39:23 -07:00
parent c6b5bac0d8
commit 45a14f16d4
871 changed files with 96125 additions and 411183 deletions
+45 -30
View File
@@ -1,7 +1,8 @@
/obj/item/shield
name = "shield"
icon = 'icons/obj/shields.dmi'
block_chance = 50
item_flags = ITEM_CAN_BLOCK
block_parry_data = /datum/block_parry_data/shield
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
/// Shield flags
var/shield_flags = SHIELD_FLAGS_DEFAULT
@@ -22,6 +23,18 @@
/// Shield bashing push distance
var/shieldbash_push_distance = 1
/datum/block_parry_data/shield
block_damage_multiplier = 0.25
block_stamina_efficiency = 2.5
block_stamina_cost_per_second = 2.5
block_slowdown = 0
block_lock_attacking = FALSE
block_lock_sprinting = TRUE
block_start_delay = 1.5
block_damage_absorption = 5
block_resting_stamina_penalty_multiplier = 2
block_projectile_mitigation = 75
/obj/item/shield/examine(mob/user)
. = ..()
if(shield_flags & SHIELD_CAN_BASH)
@@ -154,6 +167,22 @@
icon_state = "shield_bash"
duration = 3
/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(ismovable(object))
var/atom/movable/AM = object
if(CHECK_BITFIELD(shield_flags, SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
return BLOCK_NONE
if(attack_type & ATTACK_TYPE_THROWN)
final_block_chance += 30
if(attack_type & ATTACK_TYPE_TACKLE)
final_block_chance = 100
. = ..()
if(. & BLOCK_SUCCESS)
on_shield_block(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
/obj/item/shield/on_active_block(mob/living/owner, atom/object, damage, damage_blocked, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
on_shield_block(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance)
/obj/item/shield/riot
name = "riot shield"
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
@@ -172,20 +201,7 @@
var/repair_material = /obj/item/stack/sheet/mineral/titanium
var/can_shatter = TRUE
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_TRANSPARENT
max_integrity = 75
/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(ismovable(object))
var/atom/movable/AM = object
if(CHECK_BITFIELD(shield_flags, SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
return BLOCK_NONE
if(attack_type & ATTACK_TYPE_THROWN)
final_block_chance += 30
if(attack_type & ATTACK_TYPE_TACKLE)
final_block_chance = 100
. = ..()
if(. & BLOCK_SUCCESS)
on_shield_block(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
max_integrity = 450
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/melee/baton))
@@ -238,13 +254,13 @@
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
shield_flags = SHIELD_FLAGS_DEFAULT
max_integrity = 55 //Weak
max_integrity = 300
obj/item/shield/riot/bullet_proof
name = "bullet resistant shield"
desc = "A far more frail shield made of resistant plastics and kevlar meant to block ballistics."
armor = list("melee" = 30, "bullet" = 80, "laser" = 0, "energy" = 0, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
max_integrity = 55 //Weaker
max_integrity = 300
/obj/item/shield/riot/roman
name = "\improper Roman shield"
@@ -255,13 +271,13 @@ obj/item/shield/riot/bullet_proof
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
repair_material = /obj/item/stack/sheet/mineral/wood
shield_flags = SHIELD_FLAGS_DEFAULT
max_integrity = 65
max_integrity = 250
/obj/item/shield/riot/roman/fake
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>. It appears to be a bit flimsy."
block_chance = 0
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
max_integrity = 30
max_integrity = 40
/obj/item/shield/riot/roman/shatter(mob/living/carbon/human/owner)
playsound(owner, 'sound/effects/grillehit.ogg', 100)
@@ -279,7 +295,7 @@ obj/item/shield/riot/bullet_proof
repair_material = /obj/item/stack/sheet/mineral/wood
block_chance = 30
shield_flags = SHIELD_FLAGS_DEFAULT
max_integrity = 55
max_integrity = 150
/obj/item/shield/riot/buckler/shatter(mob/living/carbon/human/owner)
playsound(owner, 'sound/effects/bang.ogg', 50)
@@ -297,13 +313,16 @@ obj/item/shield/riot/bullet_proof
throw_speed = 3
throw_range = 4
w_class = WEIGHT_CLASS_NORMAL
var/active = 0
var/active = FALSE
/obj/item/shield/riot/tele/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!active)
return BLOCK_NONE
return ..()
/obj/item/shield/riot/tele/can_active_block()
return ..() && active
/obj/item/shield/riot/tele/attack_self(mob/living/user)
active = !active
icon_state = "teleriot[active]"
@@ -335,8 +354,7 @@ obj/item/shield/riot/bullet_proof
icon_state = "makeshift_shield"
custom_materials = list(/datum/material/iron = 18000)
slot_flags = null
block_chance = 35
max_integrity = 100 //Made of metal welded together its strong but not unkillable
max_integrity = 300 //Made of metal welded together its strong but not unkillable
force = 10
throwforce = 7
@@ -346,7 +364,6 @@ obj/item/shield/riot/bullet_proof
armor = list("melee" = 95, "bullet" = 95, "laser" = 75, "energy" = 60, "bomb" = 90, "bio" = 90, "rad" = 0, "fire" = 90, "acid" = 10) //Armor for the item, dosnt transfer to user
item_state = "metal"
icon_state = "metal"
block_chance = 75 //1/4 shots will hit*
force = 16
slowdown = 2
throwforce = 15 //Massive pice of metal
@@ -357,21 +374,19 @@ obj/item/shield/riot/bullet_proof
/obj/item/shield/riot/tower/swat
name = "swat shield"
desc = "A massive, heavy shield that can block a lot of attacks, can take a lot of abuse before breaking."
max_integrity = 175
block_chance = 50
max_integrity = 250
/obj/item/shield/riot/implant
name = "telescoping shield implant"
desc = "A compact, arm-mounted telescopic shield. While nigh-indestructible when powered by a host user, it will eventually overload from damage. Recharges while inside its implant."
item_state = "metal"
icon_state = "metal"
block_chance = 50
slowdown = 1
shield_flags = SHIELD_FLAGS_DEFAULT
max_integrity = 60
obj_integrity = 60
max_integrity = 100
obj_integrity = 100
can_shatter = FALSE
item_flags = SLOWS_WHILE_IN_HAND
item_flags = SLOWS_WHILE_IN_HAND | ITEM_CAN_BLOCK
var/recharge_timerid
var/recharge_delay = 15 SECONDS