+209
-23
@@ -4,6 +4,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
// if true, everyone item when created will have its name changed to be
|
||||
// more... RPG-like.
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||||
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||||
GLOBAL_VAR_INIT(stickpocalypse, FALSE) // if true, all non-embeddable items will be able to harmlessly stick to people when thrown
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||||
GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to embed in people, takes precedence over stickpocalypse
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||||
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||||
/obj/item
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||||
name = "item"
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||||
icon = 'icons/obj/items_and_weapons.dmi'
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||||
@@ -65,6 +68,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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||||
var/click_delay = CLICK_CD_MELEE
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||||
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||||
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
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||||
var/current_equipped_slot
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pass_flags = PASSTABLE
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||||
pressure_resistance = 4
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||||
var/obj/item/master = null
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||||
@@ -104,7 +108,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER //the icon to indicate this object is being dragged
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var/datum/embedding_behavior/embedding
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||||
var/list/embedding = NONE
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||||
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var/flags_cover = 0 //for flags such as GLASSESCOVERSEYES
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var/heat = 0
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@@ -141,6 +145,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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/* Our block parry data. Should be set in init, or something if you are using it.
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* This won't be accessed without ITEM_CAN_BLOCK or ITEM_CAN_PARRY so do not set it unless you have to to save memory.
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* If you decide it's a good idea to leave this unset while turning the flags on, you will runtime. Enjoy.
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* If this is set to a path, it'll run get_block_parry_data(path). YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!
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*/
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var/datum/block_parry_data/block_parry_data
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///Skills vars
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//list of skill PATHS exercised when using this item. An associated bitfield can be set to indicate additional ways the skill is used by this specific item.
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var/list/datum/skill/used_skills
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@@ -152,7 +163,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/Initialize()
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if (attack_verb)
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if(attack_verb)
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attack_verb = typelist("attack_verb", attack_verb)
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. = ..()
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@@ -160,9 +171,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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new path(src)
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actions_types = null
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if(GLOB.rpg_loot_items)
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AddComponent(/datum/component/fantasy)
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if(force_string)
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item_flags |= FORCE_STRING_OVERRIDE
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@@ -172,15 +180,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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if(damtype == "brute")
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hitsound = "swing_hit"
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if (!embedding)
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embedding = getEmbeddingBehavior()
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else if (islist(embedding))
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embedding = getEmbeddingBehavior(arglist(embedding))
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else if (!istype(embedding, /datum/embedding_behavior))
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stack_trace("Invalid type [embedding.type] found in .embedding during /obj/item Initialize()")
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if(sharpness) //give sharp objects butchering functionality, for consistency
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AddComponent(/datum/component/butchering, 80 * toolspeed)
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if(used_skills)
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for(var/path in used_skills)
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var/datum/skill/S = GLOB.skill_datums[path]
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||||
LAZYADD(used_skills[path], S.skill_traits)
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||||
/obj/item/Destroy()
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item_flags &= ~DROPDEL //prevent reqdels
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@@ -191,6 +194,26 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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qdel(X)
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return ..()
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/obj/item/ComponentInitialize()
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. = ..()
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// this proc says it's for initializing components, but we're initializing elements too because it's you and me against the world >:)
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if(!LAZYLEN(embedding))
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if(GLOB.embedpocalypse)
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embedding = EMBED_POINTY
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name = "pointy [name]"
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else if(GLOB.stickpocalypse)
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embedding = EMBED_HARMLESS
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name = "sticky [name]"
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updateEmbedding()
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if(GLOB.rpg_loot_items)
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AddComponent(/datum/component/fantasy)
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if(sharpness) //give sharp objects butchering functionality, for consistency
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AddComponent(/datum/component/butchering, 80 * toolspeed)
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/obj/item/proc/check_allowed_items(atom/target, not_inside, target_self)
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if(((src in target) && !target_self) || (!isturf(target.loc) && !isturf(target) && not_inside))
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return 0
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@@ -241,8 +264,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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if(resistance_flags & FIRE_PROOF)
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. += "[src] is made of fire-retardant materials."
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if(item_flags & (ITEM_CAN_BLOCK | ITEM_CAN_PARRY))
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var/datum/block_parry_data/data = return_block_parry_datum(block_parry_data)
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. += "[src] has the capacity to be used to block and/or parry. <a href='?src=[REF(data)];name=[name];block=[item_flags & ITEM_CAN_BLOCK];parry=[item_flags & ITEM_CAN_PARRY];render=1'>\[Show Stats\]</a>"
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if(!user.research_scanner)
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return
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@@ -297,6 +321,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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return
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if(anchored)
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return
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if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
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if(current_equipped_slot in user.check_obscured_slots())
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to_chat(src, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
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return FALSE
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if(resistance_flags & ON_FIRE)
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var/mob/living/carbon/C = user
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||||
@@ -318,7 +346,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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C.update_damage_overlays()
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return
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if(acid_level > 20 && !ismob(loc))// so we can still remove the clothes on us that have acid.
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if(acid_level > 20 && ismob(loc))// so we can still remove the clothes on us that have acid.
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var/mob/living/carbon/C = user
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if(istype(C))
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if(!C.gloves || (!(C.gloves.resistance_flags & (UNACIDABLE|ACID_PROOF))))
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@@ -361,6 +389,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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return
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if(anchored)
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return
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if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
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if(current_equipped_slot in user.check_obscured_slots())
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to_chat(src, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
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return FALSE
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SEND_SIGNAL(loc, COMSIG_TRY_STORAGE_TAKE, src, user.loc, TRUE)
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@@ -404,6 +437,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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return ITALICS | REDUCE_RANGE
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||||
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/obj/item/proc/dropped(mob/user)
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SHOULD_CALL_PARENT(TRUE)
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current_equipped_slot = null
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for(var/X in actions)
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var/datum/action/A = X
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A.Remove(user)
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@@ -416,6 +451,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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// called just as an item is picked up (loc is not yet changed)
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/obj/item/proc/pickup(mob/user)
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SHOULD_CALL_PARENT(TRUE)
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SEND_SIGNAL(src, COMSIG_ITEM_PICKUP, user)
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item_flags |= IN_INVENTORY
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@@ -450,7 +486,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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// for items that can be placed in multiple slots
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// note this isn't called during the initial dressing of a player
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/obj/item/proc/equipped(mob/user, slot)
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SHOULD_CALL_PARENT(TRUE)
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. = SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot)
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current_equipped_slot = slot
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if(!(. & COMPONENT_NO_GRANT_ACTIONS))
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for(var/X in actions)
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var/datum/action/A = X
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@@ -476,11 +514,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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//if this is being done by a mob other than M, it will include the mob equipper, who is trying to equip the item to mob M. equipper will be null otherwise.
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//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
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//Set disable_warning to TRUE if you wish it to not give you outputs.
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/obj/item/proc/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
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/obj/item/proc/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning)
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if(!M)
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return FALSE
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return M.can_equip(src, slot, disable_warning, bypass_equip_delay_self)
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return M.can_equip(src, slot, disable_warning, bypass_equip_delay_self, clothing_check, return_warning)
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/obj/item/verb/verb_pickup()
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set src in oview(1)
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@@ -615,6 +653,18 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/itempush = 1
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if(w_class < 4)
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itempush = 0 //too light to push anything
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if(isliving(hit_atom)) //Living mobs handle hit sounds differently.
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var/volume = get_volume_by_throwforce_and_or_w_class()
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if (throwforce > 0)
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if (throwhitsound)
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playsound(hit_atom, throwhitsound, volume, TRUE, -1)
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else if(hitsound)
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playsound(hit_atom, hitsound, volume, TRUE, -1)
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else
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playsound(hit_atom, 'sound/weapons/genhit.ogg',volume, TRUE, -1)
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else
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playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
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return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
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@@ -746,6 +796,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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..()
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/obj/item/proc/microwave_act(obj/machinery/microwave/M)
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SEND_SIGNAL(src, COMSIG_ITEM_MICROWAVE_ACT, M)
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if(istype(M) && M.dirty < 100)
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M.dirty++
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||||
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||||
@@ -802,7 +853,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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||||
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// Called when a mob tries to use the item as a tool.
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// Handles most checks.
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||||
/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks, skill_gain_mult = 1, max_level = INFINITY)
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||||
/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks, skill_gain_mult = STD_USE_TOOL_MULT)
|
||||
// No delay means there is no start message, and no reason to call tool_start_check before use_tool.
|
||||
// Run the start check here so we wouldn't have to call it manually.
|
||||
if(!delay && !tool_start_check(user, amount))
|
||||
@@ -847,7 +898,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
for(var/skill in used_skills)
|
||||
if(!(SKILL_TRAINING_TOOL in used_skills[skill]))
|
||||
continue
|
||||
user.mind.auto_gain_experience(skill, gain*skill_gain_mult, GET_STANDARD_LVL(max_level))
|
||||
var/datum/skill/S = GLOB.skill_datums[skill]
|
||||
user.mind.auto_gain_experience(skill, gain*skill_gain_mult*S.item_skill_gain_multi)
|
||||
|
||||
return TRUE
|
||||
|
||||
@@ -908,11 +960,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
// if w_volume is 0 you fucked up anyways lol
|
||||
return w_volume || AUTO_SCALE_VOLUME(w_class)
|
||||
|
||||
/obj/item/proc/embedded(mob/living/carbon/human/embedded_mob)
|
||||
/obj/item/proc/embedded(atom/embedded_target)
|
||||
return
|
||||
|
||||
/obj/item/proc/unembedded()
|
||||
return
|
||||
if(item_flags & DROPDEL)
|
||||
QDEL_NULL(src)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Sets our slowdown and updates equipment slowdown of any mob we're equipped on.
|
||||
@@ -928,3 +982,135 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
. = ..()
|
||||
if(var_name == NAMEOF(src, slowdown))
|
||||
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
|
||||
/**
|
||||
* Does the current embedding var meet the criteria for being harmless? Namely, does it explicitly define the pain multiplier and jostle pain mult to be 0? If so, return true.
|
||||
*
|
||||
*/
|
||||
/obj/item/proc/isEmbedHarmless()
|
||||
if(embedding)
|
||||
return !isnull(embedding["pain_mult"]) && !isnull(embedding["jostle_pain_mult"]) && embedding["pain_mult"] == 0 && embedding["jostle_pain_mult"] == 0
|
||||
|
||||
///In case we want to do something special (like self delete) upon failing to embed in something, return true
|
||||
/obj/item/proc/failedEmbed()
|
||||
if(item_flags & DROPDEL)
|
||||
QDEL_NULL(src)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
|
||||
|
||||
|
||||
* tryEmbed() is for when you want to try embedding something without dealing with the damage + hit messages of calling hitby() on the item while targetting the target.
|
||||
|
||||
|
||||
|
||||
*
|
||||
|
||||
|
||||
|
||||
* Really, this is used mostly with projectiles with shrapnel payloads, from [/datum/element/embed/proc/checkEmbedProjectile], and called on said shrapnel. Mostly acts as an intermediate between different embed elements.
|
||||
|
||||
|
||||
|
||||
*
|
||||
|
||||
|
||||
|
||||
* Arguments:
|
||||
|
||||
|
||||
|
||||
* * target- Either a body part, a carbon, or a closed turf. What are we hitting?
|
||||
|
||||
|
||||
|
||||
* * forced- Do we want this to go through 100%?
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/obj/item/proc/tryEmbed(atom/target, forced=FALSE, silent=FALSE)
|
||||
|
||||
|
||||
|
||||
if(!isbodypart(target) && !iscarbon(target) && !isclosedturf(target))
|
||||
|
||||
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
if(!forced && !LAZYLEN(embedding))
|
||||
|
||||
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if(SEND_SIGNAL(src, COMSIG_EMBED_TRY_FORCE, target, forced, silent))
|
||||
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
failedEmbed()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///For when you want to disable an item's embedding capabilities (like transforming weapons and such), this proc will detach any active embed elements from it.
|
||||
|
||||
|
||||
|
||||
/obj/item/proc/disableEmbedding()
|
||||
|
||||
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_DISABLE_EMBED)
|
||||
|
||||
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///For when you want to add/update the embedding on an item. Uses the vars in [/obj/item/embedding], and defaults to config values for values that aren't set. Will automatically detach previous embed elements on this item.
|
||||
|
||||
|
||||
|
||||
/obj/item/proc/updateEmbedding()
|
||||
if(!islist(embedding) || !LAZYLEN(embedding))
|
||||
return
|
||||
|
||||
AddElement(/datum/element/embed,\
|
||||
embed_chance = (!isnull(embedding["embed_chance"]) ? embedding["embed_chance"] : EMBED_CHANCE),\
|
||||
fall_chance = (!isnull(embedding["fall_chance"]) ? embedding["fall_chance"] : EMBEDDED_ITEM_FALLOUT),\
|
||||
pain_chance = (!isnull(embedding["pain_chance"]) ? embedding["pain_chance"] : EMBEDDED_PAIN_CHANCE),\
|
||||
pain_mult = (!isnull(embedding["pain_mult"]) ? embedding["pain_mult"] : EMBEDDED_PAIN_MULTIPLIER),\
|
||||
remove_pain_mult = (!isnull(embedding["remove_pain_mult"]) ? embedding["remove_pain_mult"] : EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER),\
|
||||
rip_time = (!isnull(embedding["rip_time"]) ? embedding["rip_time"] : EMBEDDED_UNSAFE_REMOVAL_TIME),\
|
||||
ignore_throwspeed_threshold = (!isnull(embedding["ignore_throwspeed_threshold"]) ? embedding["ignore_throwspeed_threshold"] : FALSE),\
|
||||
impact_pain_mult = (!isnull(embedding["impact_pain_mult"]) ? embedding["impact_pain_mult"] : EMBEDDED_IMPACT_PAIN_MULTIPLIER),\
|
||||
jostle_chance = (!isnull(embedding["jostle_chance"]) ? embedding["jostle_chance"] : EMBEDDED_JOSTLE_CHANCE),\
|
||||
jostle_pain_mult = (!isnull(embedding["jostle_pain_mult"]) ? embedding["jostle_pain_mult"] : EMBEDDED_JOSTLE_PAIN_MULTIPLIER),\
|
||||
pain_stam_pct = (!isnull(embedding["pain_stam_pct"]) ? embedding["pain_stam_pct"] : EMBEDDED_PAIN_STAM_PCT),\
|
||||
embed_chance_turf_mod = (!isnull(embedding["embed_chance_turf_mod"]) ? embedding["embed_chance_turf_mod"] : EMBED_CHANCE_TURF_MOD))
|
||||
return TRUE
|
||||
Reference in New Issue
Block a user