@@ -74,7 +74,8 @@
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/obj/bullet_act(obj/item/projectile/P)
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. = ..()
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playsound(src, P.hitsound, 50, 1)
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visible_message("<span class='danger'>[src] is hit by \a [P]!</span>", null, null, COMBAT_MESSAGE_RANGE)
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if(P.suppressed != SUPPRESSED_VERY)
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visible_message("<span class='danger'>[src] is hit by \a [P]!</span>", null, null, COMBAT_MESSAGE_RANGE)
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if(!QDELETED(src)) //Bullet on_hit effect might have already destroyed this object
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take_damage(P.damage, P.damage_type, P.flag, 0, turn(P.dir, 180), P.armour_penetration)
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@@ -102,6 +103,8 @@
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take_damage(400, BRUTE, "melee", 0, get_dir(src, B))
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/obj/proc/attack_generic(mob/user, damage_amount = 0, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, armor_penetration = 0) //used by attack_alien, attack_animal, and attack_slime
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if(SEND_SIGNAL(src, COMSIG_OBJ_ATTACK_GENERIC, user, damage_amount, damage_type, damage_flag, sound_effect, armor_penetration) & COMPONENT_STOP_GENERIC_ATTACK)
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return FALSE
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user.do_attack_animation(src)
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user.changeNext_move(CLICK_CD_MELEE)
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return take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user), armor_penetration)
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||||
|
||||
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