@@ -155,7 +155,7 @@
|
||||
///Material chair
|
||||
/obj/structure/chair/greyscale
|
||||
icon_state = "chair_greyscale"
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
||||
item_chair = /obj/item/chair/greyscale
|
||||
buildstacktype = null //Custom mats handle this
|
||||
|
||||
@@ -384,7 +384,7 @@
|
||||
/obj/item/chair/greyscale
|
||||
icon_state = "chair_greyscale_toppled"
|
||||
item_state = "chair_greyscale"
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
||||
origin_type = /obj/structure/chair/greyscale
|
||||
|
||||
/obj/item/chair/stool
|
||||
|
||||
@@ -6,8 +6,16 @@
|
||||
max_integrity = 250
|
||||
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
secure = TRUE
|
||||
var/melee_min_damage = 20
|
||||
|
||||
/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
||||
if(damage_flag == "melee" && damage_amount < 20)
|
||||
if(damage_flag == "melee" && damage_amount < melee_min_damage)
|
||||
return 0
|
||||
. = ..()
|
||||
. = ..()
|
||||
|
||||
// Exists to work around the minimum 700 cr price for goodies / small items
|
||||
/obj/structure/closet/secure_closet/goodies
|
||||
icon_state = "goodies"
|
||||
desc = "A sturdier card-locked storage unit used for bulky shipments."
|
||||
max_integrity = 500 // Same as crates.
|
||||
melee_min_damage = 25 // Idem.
|
||||
|
||||
@@ -273,8 +273,8 @@
|
||||
icon_state = "tac"
|
||||
/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
|
||||
..()
|
||||
new /obj/item/twohanded/electrostaff(src)
|
||||
new /obj/item/twohanded/electrostaff(src)
|
||||
new /obj/item/electrostaff(src)
|
||||
new /obj/item/electrostaff(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/storage/box/lethalshot(src)
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
integrity_failure = 0.33
|
||||
var/locked = TRUE
|
||||
var/open = FALSE
|
||||
var/obj/item/twohanded/fireaxe/fireaxe
|
||||
var/obj/item/fireaxe/fireaxe
|
||||
|
||||
/obj/structure/fireaxecabinet/Initialize()
|
||||
. = ..()
|
||||
@@ -50,8 +50,8 @@
|
||||
obj_integrity = max_integrity
|
||||
update_icon()
|
||||
else if(open || broken)
|
||||
if(istype(I, /obj/item/twohanded/fireaxe) && !fireaxe)
|
||||
var/obj/item/twohanded/fireaxe/F = I
|
||||
if(istype(I, /obj/item/fireaxe) && !fireaxe)
|
||||
var/obj/item/fireaxe/F = I
|
||||
if(F.wielded)
|
||||
to_chat(user, "<span class='warning'>Unwield the [F.name] first.</span>")
|
||||
return
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
icon_state = "fullgrass_[rand(1, 3)]"
|
||||
. = ..()
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants
|
||||
/obj/item/kirbyplants
|
||||
name = "potted plant"
|
||||
icon = 'icons/obj/flora/plants.dmi'
|
||||
icon_state = "plant-01"
|
||||
@@ -300,24 +300,25 @@
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/Initialize()
|
||||
/obj/item/kirbyplants/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/tactical)
|
||||
addtimer(CALLBACK(src, /datum.proc/_AddElement, list(/datum/element/beauty, 500)), 0)
|
||||
AddComponent(/datum/component/two_handed, require_twohands=TRUE, force_unwielded=10, force_wielded=10)
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/random
|
||||
/obj/item/kirbyplants/random
|
||||
icon = 'icons/obj/flora/_flora.dmi'
|
||||
icon_state = "random_plant"
|
||||
var/list/static/states
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/random/Initialize()
|
||||
/obj/item/kirbyplants/random/Initialize()
|
||||
. = ..()
|
||||
icon = 'icons/obj/flora/plants.dmi'
|
||||
if(!states)
|
||||
generate_states()
|
||||
icon_state = pick(states)
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/random/proc/generate_states()
|
||||
/obj/item/kirbyplants/random/proc/generate_states()
|
||||
states = list()
|
||||
for(var/i in 1 to 25)
|
||||
var/number
|
||||
@@ -329,12 +330,12 @@
|
||||
states += "applebush"
|
||||
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/dead
|
||||
/obj/item/kirbyplants/dead
|
||||
name = "RD's potted plant"
|
||||
desc = "A gift from the botanical staff, presented after the RD's reassignment. There's a tag on it that says \"Y'all come back now, y'hear?\"\nIt doesn't look very healthy..."
|
||||
icon_state = "plant-25"
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/photosynthetic
|
||||
/obj/item/kirbyplants/photosynthetic
|
||||
name = "photosynthetic potted plant"
|
||||
desc = "A bioluminescent plant."
|
||||
icon_state = "plant-09"
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive
|
||||
assignedrole = "Fugitive Hunter"
|
||||
flavour_text = "" //the flavor text will be the backstory argument called on the antagonist's greet, see hunter.dm for details
|
||||
roundstart = FALSE
|
||||
death = FALSE
|
||||
random = TRUE
|
||||
show_flavour = FALSE
|
||||
density = TRUE
|
||||
var/back_story = "error"
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/Initialize(mapload)
|
||||
. = ..()
|
||||
notify_ghosts("Hunters are waking up looking for refugees!", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_FUGITIVE)
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/special(mob/living/new_spawn)
|
||||
var/datum/antagonist/fugitive_hunter/fughunter = new
|
||||
fughunter.backstory = back_story
|
||||
new_spawn.mind.add_antag_datum(fughunter)
|
||||
fughunter.greet()
|
||||
message_admins("[ADMIN_LOOKUPFLW(new_spawn)] has been made into a Fugitive Hunter by an event.")
|
||||
log_game("[key_name(new_spawn)] was spawned as a Fugitive Hunter by an event.")
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/spacepol
|
||||
name = "police pod"
|
||||
desc = "A small sleeper typically used to put people to sleep for briefing on the mission."
|
||||
mob_name = "a spacepol officer"
|
||||
flavour_text = "Justice has arrived. I am a member of the Spacepol!"
|
||||
back_story = "space cop"
|
||||
outfit = /datum/outfit/spacepol
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/russian
|
||||
name = "russian pod"
|
||||
flavour_text = "Ay blyat. I am a space-russian smuggler! We were mid-flight when our cargo was beamed off our ship!"
|
||||
back_story = "russian"
|
||||
desc = "A small sleeper typically used to make long distance travel a bit more bearable."
|
||||
mob_name = "russian"
|
||||
outfit = /datum/outfit/russiancorpse/hunter
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/bounty
|
||||
name = "bounty hunter pod"
|
||||
flavour_text = "We got a new bounty on some fugitives, dead or alive."
|
||||
back_story = "bounty hunters"
|
||||
desc = "A small sleeper typically used to make long distance travel a bit more bearable."
|
||||
mob_name = "bounty hunter"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/bounty/Destroy()
|
||||
var/obj/structure/fluff/empty_sleeper/S = new(drop_location())
|
||||
S.setDir(dir)
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/bounty/armor
|
||||
outfit = /datum/outfit/bountyarmor
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/bounty/hook
|
||||
outfit = /datum/outfit/bountyhook
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/bounty/synth
|
||||
outfit = /datum/outfit/bountysynth
|
||||
@@ -581,7 +581,7 @@
|
||||
uniform = /obj/item/clothing/under/rank/rnd/scientist
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
id = /obj/item/card/id/away/old/sci
|
||||
l_pocket = /obj/item/stack/medical/bruise_pack
|
||||
l_pocket = /obj/item/stack/medical/suture
|
||||
assignedrole = "Ancient Crew"
|
||||
job_description = "Oldstation Crew"
|
||||
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(S.sheettype && S.sheettype != "runed")
|
||||
if(S.sheettype != "runed")
|
||||
var/M = S.sheettype
|
||||
if(state == GIRDER_DISPLACED)
|
||||
var/F = text2path("/obj/structure/falsewall/[M]")
|
||||
@@ -188,9 +188,13 @@
|
||||
transfer_fingerprints_to(FW)
|
||||
qdel(src)
|
||||
else
|
||||
var/F = text2path("/turf/closed/wall/mineral/[M]")
|
||||
var/list/material_list
|
||||
var/F = S.walltype
|
||||
if(!F)
|
||||
return
|
||||
F = /turf/closed/wall/material
|
||||
if(S.material_type)
|
||||
material_list = list()
|
||||
material_list[SSmaterials.GetMaterialRef(S.material_type)] = MINERAL_MATERIAL_AMOUNT * 2
|
||||
if(S.get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two sheets to add plating!</span>")
|
||||
return
|
||||
@@ -201,7 +205,9 @@
|
||||
S.use(2)
|
||||
to_chat(user, "<span class='notice'>You add the plating.</span>")
|
||||
var/turf/T = get_turf(src)
|
||||
T.PlaceOnTop(F)
|
||||
var/turf/newturf = T.PlaceOnTop(F)
|
||||
if(material_list)
|
||||
newturf.set_custom_materials(material_list)
|
||||
transfer_fingerprints_to(T)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
var/bonespear = FALSE
|
||||
var/obj/item/twohanded/spear/spear
|
||||
var/obj/item/spear/spear
|
||||
var/obj/item/bodypart/head/victim
|
||||
|
||||
/obj/structure/headpike/bone //for bone spears
|
||||
@@ -20,9 +20,9 @@
|
||||
name = "[victim.name] on a spear"
|
||||
update_icon()
|
||||
if(bonespear)
|
||||
spear = locate(/obj/item/twohanded/bonespear) in parts_list
|
||||
spear = locate(/obj/item/spear/bonespear) in parts_list
|
||||
else
|
||||
spear = locate(/obj/item/twohanded/spear) in parts_list
|
||||
spear = locate(/obj/item/spear) in parts_list
|
||||
|
||||
/obj/structure/headpike/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
//copypaste sorry
|
||||
var/obj/item/storage/bag/trash/mybag
|
||||
var/obj/item/mop/mymop
|
||||
var/obj/item/twohanded/broom/mybroom
|
||||
var/obj/item/broom/mybroom
|
||||
var/obj/item/reagent_containers/spray/cleaner/myspray
|
||||
var/obj/item/lightreplacer/myreplacer
|
||||
var/signs = 0
|
||||
@@ -48,9 +48,9 @@
|
||||
m.janicart_insert(user, src)
|
||||
else
|
||||
to_chat(user, fail_msg)
|
||||
else if(istype(I, /obj/item/twohanded/broom))
|
||||
else if(istype(I, /obj/item/broom))
|
||||
if(!mybroom)
|
||||
var/obj/item/twohanded/broom/b=I
|
||||
var/obj/item/broom/b=I
|
||||
b.janicart_insert(user,src)
|
||||
else
|
||||
to_chat(user, fail_msg)
|
||||
|
||||
@@ -4,11 +4,13 @@
|
||||
icon_state = "human_male"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
|
||||
max_integrity = 200
|
||||
var/timer = 240 //eventually the person will be freed
|
||||
var/timer = 8 MINUTES //eventually the person will be freed
|
||||
var/mob/living/petrified_mob
|
||||
|
||||
/obj/structure/statue/petrified/New(loc, mob/living/L, statue_timer)
|
||||
/obj/structure/statue/petrified/Initialize(mapload, mob/living/L, statue_timer)
|
||||
. = ..()
|
||||
if(statue_timer)
|
||||
timer = statue_timer
|
||||
if(L)
|
||||
@@ -17,25 +19,18 @@
|
||||
L.buckled.unbuckle_mob(L,force=1)
|
||||
L.visible_message("<span class='warning'>[L]'s skin rapidly turns to marble!</span>", "<span class='userdanger'>Your body freezes up! Can't... move... can't... think...</span>")
|
||||
L.forceMove(src)
|
||||
ADD_TRAIT(L, TRAIT_MUTE, STATUE_MUTE)
|
||||
ADD_TRAIT(L, TRAIT_MUTE, STATUE_TRAIT)
|
||||
ADD_TRAIT(L, TRAIT_EMOTEMUTE, STATUE_TRAIT)
|
||||
ADD_TRAIT(L, TRAIT_LOOC_MUTE, STATUE_TRAIT)
|
||||
ADD_TRAIT(L, TRAIT_AOOC_MUTE, STATUE_TRAIT)
|
||||
ADD_TRAIT(L, TRAIT_MOBILITY_NOMOVE, STATUE_TRAIT)
|
||||
ADD_TRAIT(L, TRAIT_MOBILITY_NOPICKUP, STATUE_TRAIT)
|
||||
ADD_TRAIT(L, TRAIT_MOBILITY_NOUSE, STATUE_TRAIT)
|
||||
L.faction += "mimic" //Stops mimics from instaqdeling people in statues
|
||||
L.status_flags |= GODMODE
|
||||
obj_integrity = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
|
||||
max_integrity = obj_integrity
|
||||
START_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/structure/statue/petrified/process()
|
||||
if(!petrified_mob)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
timer--
|
||||
petrified_mob.Stun(40) //So they can't do anything while petrified
|
||||
if(timer <= 0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/statue/petrified/contents_explosion(severity, target)
|
||||
return
|
||||
QDEL_IN(src, timer)
|
||||
|
||||
/obj/structure/statue/petrified/handle_atom_del(atom/A)
|
||||
if(A == petrified_mob)
|
||||
@@ -59,7 +54,13 @@
|
||||
if(petrified_mob)
|
||||
petrified_mob.status_flags &= ~GODMODE
|
||||
petrified_mob.forceMove(loc)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_MUTE, STATUE_MUTE)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_MUTE, STATUE_TRAIT)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_EMOTEMUTE, STATUE_TRAIT)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_LOOC_MUTE, STATUE_TRAIT)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_AOOC_MUTE, STATUE_TRAIT)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_MOBILITY_NOMOVE, STATUE_TRAIT)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_MOBILITY_NOPICKUP, STATUE_TRAIT)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_MOBILITY_NOUSE, STATUE_TRAIT)
|
||||
petrified_mob.take_overall_damage((petrified_mob.health - obj_integrity + 100)) //any new damage the statue incurred is transfered to the mob
|
||||
petrified_mob.faction -= "mimic"
|
||||
petrified_mob = null
|
||||
|
||||
@@ -134,6 +134,8 @@
|
||||
if(!ishuman(pushed_mob))
|
||||
return
|
||||
var/mob/living/carbon/human/H = pushed_mob
|
||||
if(iscatperson(H))
|
||||
H.emote("nya")
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
|
||||
|
||||
/obj/structure/table/shove_act(mob/living/target, mob/living/user)
|
||||
@@ -218,7 +220,7 @@
|
||||
/obj/structure/table/greyscale
|
||||
icon = 'icons/obj/smooth_structures/table_greyscale.dmi'
|
||||
icon_state = "table"
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
||||
buildstack = null //No buildstack, so generate from mat datums
|
||||
|
||||
///Table on wheels
|
||||
|
||||
@@ -80,10 +80,11 @@
|
||||
name = "shock trap"
|
||||
desc = "A trap that will shock and render you immobile. You'd better avoid it."
|
||||
icon_state = "trap-shock"
|
||||
var/stun_time = 100
|
||||
|
||||
/obj/structure/trap/stun/trap_effect(mob/living/L)
|
||||
L.electrocute_act(30, src, flags = SHOCK_NOGLOVES) // electrocute act does a message.
|
||||
L.DefaultCombatKnockdown(100)
|
||||
L.Paralyze(stun_time)
|
||||
|
||||
/obj/structure/trap/fire
|
||||
name = "flame trap"
|
||||
@@ -151,3 +152,75 @@
|
||||
new /mob/living/simple_animal/hostile/construct/proteon/hostile(loc)
|
||||
new /mob/living/simple_animal/hostile/construct/proteon/hostile(loc)
|
||||
QDEL_IN(src, 30)
|
||||
|
||||
//fugitive traps
|
||||
/obj/structure/trap/stun/hunter
|
||||
name = "bounty trap"
|
||||
desc = "A trap that only goes off when a fugitive steps on it, announcing the location and stunning the target. You'd better avoid it."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "bounty_trap_on"
|
||||
stun_time = 200
|
||||
var/obj/item/bountytrap/stored_item
|
||||
var/caught = FALSE
|
||||
|
||||
/obj/structure/trap/stun/hunter/Initialize(mapload)
|
||||
. = ..()
|
||||
time_between_triggers = 10
|
||||
|
||||
/obj/structure/trap/stun/hunter/Crossed(atom/movable/AM)
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(!L.mind?.has_antag_datum(/datum/antagonist/fugitive))
|
||||
return
|
||||
caught = TRUE
|
||||
. = ..()
|
||||
|
||||
/obj/structure/trap/stun/hunter/flare()
|
||||
..()
|
||||
stored_item.forceMove(get_turf(src))
|
||||
forceMove(stored_item)
|
||||
if(caught)
|
||||
stored_item.announce_fugitive()
|
||||
caught = FALSE
|
||||
|
||||
/obj/item/bountytrap
|
||||
name = "bounty trap"
|
||||
desc = "A trap that only goes off when a fugitive steps on it, announcing the location and stunning the target. It's currently inactive."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "bounty_trap_off"
|
||||
var/obj/structure/trap/stun/hunter/stored_trap
|
||||
var/obj/item/radio/radio
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
|
||||
/obj/item/bountytrap/Initialize(mapload)
|
||||
. = ..()
|
||||
radio = new(src)
|
||||
radio.subspace_transmission = TRUE
|
||||
radio.canhear_range = 0
|
||||
radio.recalculateChannels()
|
||||
spark_system = new
|
||||
spark_system.set_up(4,1,src)
|
||||
spark_system.attach(src)
|
||||
name = "[name] #[rand(1, 999)]"
|
||||
stored_trap = new(src)
|
||||
stored_trap.name = name
|
||||
stored_trap.stored_item = src
|
||||
|
||||
/obj/item/bountytrap/proc/announce_fugitive()
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/machines/ding.ogg', 50, TRUE)
|
||||
radio.talk_into(src, "Fugitive has triggered this trap in the [get_area_name(src)]!", RADIO_CHANNEL_COMMON)
|
||||
|
||||
/obj/item/bountytrap/attack_self(mob/living/user)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!user || !user.transferItemToLoc(src, T))//visibly unequips
|
||||
return
|
||||
to_chat(user, "<span class=notice>You set up [src]. Examine while close to disarm it.</span>")
|
||||
stored_trap.forceMove(T)//moves trap to ground
|
||||
forceMove(stored_trap)//moves item into trap
|
||||
|
||||
/obj/item/bountytrap/Destroy()
|
||||
qdel(stored_trap)
|
||||
QDEL_NULL(radio)
|
||||
QDEL_NULL(spark_system)
|
||||
. = ..()
|
||||
|
||||
@@ -157,7 +157,6 @@
|
||||
secret_type = /obj/effect/spawner/lootdrop/prison_loot_toilet
|
||||
|
||||
/obj/structure/toilet/greyscale
|
||||
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
|
||||
buildstacktype = null
|
||||
|
||||
@@ -582,6 +581,12 @@
|
||||
G.use(1)
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/stack/ore/glass))
|
||||
new /obj/item/stack/sheet/sandblock(loc)
|
||||
to_chat(user, "<span class='notice'>You wet the sand in the sink and form it into a block.</span>")
|
||||
O.use(1)
|
||||
return
|
||||
|
||||
if(!istype(O))
|
||||
return
|
||||
if(O.item_flags & ABSTRACT) //Abstract items like grabs won't wash. No-drop items will though because it's still technically an item in your hand.
|
||||
@@ -673,7 +678,7 @@
|
||||
if(steps == 4 && istype(S, /obj/item/stack/sheet/mineral/wood))
|
||||
if(S.use(3))
|
||||
steps = 5
|
||||
desc = "A dug out well, A dug out well with out rope. Just add some cloth!"
|
||||
desc = "A dug out well, A dug out well without rope. Just add some cloth!"
|
||||
icon_state = "well_4"
|
||||
return TRUE
|
||||
else
|
||||
@@ -702,11 +707,6 @@
|
||||
icon_state = "puddle"
|
||||
resistance_flags = UNACIDABLE
|
||||
|
||||
/obj/structure/sink/greyscale
|
||||
icon_state = "sink_greyscale"
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
|
||||
buildstacktype = null
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/structure/sink/puddle/attack_hand(mob/M)
|
||||
icon_state = "puddle-splash"
|
||||
@@ -722,6 +722,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/sink/greyscale
|
||||
icon_state = "sink_greyscale"
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
|
||||
buildstacktype = null
|
||||
|
||||
|
||||
@@ -38,6 +38,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
var/hitsound = 'sound/effects/Glasshit.ogg'
|
||||
rad_insulation = RAD_VERY_LIGHT_INSULATION
|
||||
rad_flags = RAD_PROTECT_CONTENTS
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
ricochet_chance_mod = 0.4
|
||||
|
||||
/// Electrochromatic status
|
||||
var/electrochromatic_status = NOT_ELECTROCHROMATIC
|
||||
@@ -269,29 +271,27 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
air_update_turf(TRUE)
|
||||
update_nearby_icons()
|
||||
|
||||
/obj/structure/window/proc/spraycan_paint(paint_color)
|
||||
if(color_hex2num(paint_color) < 255)
|
||||
set_opacity(255)
|
||||
else
|
||||
set_opacity(initial(opacity))
|
||||
add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/obj/structure/window/proc/electrochromatic_dim()
|
||||
if(electrochromatic_status == ELECTROCHROMATIC_DIMMED)
|
||||
return
|
||||
electrochromatic_status = ELECTROCHROMATIC_DIMMED
|
||||
animate(src, color = "#222222", time = 2)
|
||||
set_opacity(TRUE)
|
||||
var/current = color
|
||||
add_atom_colour("#222222", FIXED_COLOUR_PRIORITY)
|
||||
var/newcolor = color
|
||||
if(color != current)
|
||||
color = current
|
||||
animate(src, color = newcolor, time = 2)
|
||||
|
||||
/obj/structure/window/proc/electrochromatic_off()
|
||||
if(electrochromatic_status == ELECTROCHROMATIC_OFF)
|
||||
return
|
||||
electrochromatic_status = ELECTROCHROMATIC_OFF
|
||||
var/current = color
|
||||
update_atom_colour()
|
||||
remove_atom_colour(FIXED_COLOUR_PRIORITY, "#222222")
|
||||
var/newcolor = color
|
||||
color = current
|
||||
animate(src, color = newcolor, time = 2)
|
||||
if(color != current)
|
||||
color = current
|
||||
animate(src, color = newcolor, time = 2)
|
||||
|
||||
/obj/structure/window/proc/remove_electrochromatic()
|
||||
electrochromatic_off()
|
||||
@@ -346,11 +346,9 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
GLOB.electrochromatic_window_lookup[electrochromatic_id] |= src
|
||||
|
||||
/obj/structure/window/update_atom_colour()
|
||||
if((electrochromatic_status != ELECTROCHROMATIC_OFF) && (electrochromatic_status != ELECTROCHROMATIC_DIMMED))
|
||||
return FALSE
|
||||
. = ..()
|
||||
if(color && (color_hex2num(color) < 255))
|
||||
set_opacity(255)
|
||||
if(electrochromatic_status == ELECTROCHROMATIC_DIMMED || (color && (color_hex2num(color) < 255)))
|
||||
set_opacity(TRUE)
|
||||
else
|
||||
set_opacity(FALSE)
|
||||
|
||||
@@ -525,6 +523,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
explosion_block = 1
|
||||
glass_type = /obj/item/stack/sheet/rglass
|
||||
rad_insulation = RAD_HEAVY_INSULATION
|
||||
ricochet_chance_mod = 0.8
|
||||
|
||||
/obj/structure/window/reinforced/spawner/east
|
||||
dir = EAST
|
||||
@@ -690,6 +689,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
level = 3
|
||||
glass_type = /obj/item/stack/sheet/titaniumglass
|
||||
glass_amount = 2
|
||||
ricochet_chance_mod = 0.9
|
||||
|
||||
/obj/structure/window/shuttle/narsie_act()
|
||||
add_atom_colour("#3C3434", FIXED_COLOUR_PRIORITY)
|
||||
|
||||
Reference in New Issue
Block a user