Revert "?"

This reverts commit c6b5bac0d8.
This commit is contained in:
EmeraldSundisk
2020-07-04 21:39:23 -07:00
parent c6b5bac0d8
commit 45a14f16d4
871 changed files with 96125 additions and 411183 deletions
@@ -84,7 +84,7 @@
user.alpha = 255
user.update_atom_colour()
user.animate_movement = FORWARD_STEPS
user.notransform = 0
user.mob_transforming = 0
user.anchored = FALSE
teleporting = 0
for(var/obj/item/I in user.held_items)
@@ -125,7 +125,7 @@
ADD_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT)
user.animate_movement = NO_STEPS
user.changeNext_move(8 + phase_in_ds)
user.notransform = 1
user.mob_transforming = 1
user.anchored = TRUE
user.Stun(INFINITY)
@@ -469,7 +469,7 @@ Contains:
desc = "Voices echo from the hardsuit, driving the user insane. This one is pretty battle-worn, but still fearsome."
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60)
slowdown = 0.8
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old
charges = 6
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old
@@ -518,3 +518,14 @@ Contains:
desc = "A deep blue space helmet with a large red cross on the faceplate to designate the wearer as trained emergency medical personnel."
icon_state = "paramedic-eva-helmet"
item_state = "paramedic-eva-helmet"
/obj/item/clothing/suit/space/hunter
name = "bounty hunting suit"
desc = "A custom version of the MK.II SWAT suit, modified to look rugged and tough. Works as a space suit, if you can find a helmet."
icon_state = "hunter"
item_state = "swat_suit"
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
armor = list("melee" = 60, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
strip_delay = 130
resistance_flags = FIRE_PROOF | ACID_PROOF