Merge pull request #12596 from Ghommie/Ghommie-cit819
Porting further material datum features and improvements.
This commit is contained in:
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/*!
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This component makes it possible to make things edible. What this means is that you can take a bite or force someone to take a bite (in the case of items).
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These items take a specific time to eat, and can do most of the things our original food items could.
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Behavior that's still missing from this component that original food items had that should either be put into seperate components or somewhere else:
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Components:
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Drying component (jerky etc)
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Customizable component (custom pizzas etc)
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Processable component (Slicing and cooking behavior essentialy, making it go from item A to B when conditions are met.)
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Dunkable component (Dunking things into reagent containers to absorb a specific amount of reagents)
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Misc:
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Something for cakes (You can store things inside)
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*/
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/datum/component/edible
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///Amount of reagents taken per bite
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var/bite_consumption = 2
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///Amount of bites taken so far
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var/bitecount = 0
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///Flags for food
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var/food_flags = NONE
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///Bitfield of the types of this food
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var/foodtypes = NONE
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///Amount of seconds it takes to eat this food
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var/eat_time = 30
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///Defines how much it lowers someones satiety (Need to eat, essentialy)
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var/junkiness = 0
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///Message to send when eating
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var/list/eatverbs
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///Callback to be ran for when you take a bite of something
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var/datum/callback/after_eat
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///Last time we checked for food likes
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var/last_check_time
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/datum/component/edible/Initialize(list/initial_reagents, food_flags = NONE, foodtypes = NONE, volume = 50, eat_time = 30, list/tastes, list/eatverbs = list("bite","chew","nibble","gnaw","gobble","chomp"), bite_consumption = 2, datum/callback/after_eat)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_ANIMAL, .proc/UseByAnimal)
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if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/UseFromHand)
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else if(isturf(parent))
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/TryToEatTurf)
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src.bite_consumption = bite_consumption
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src.food_flags = food_flags
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src.foodtypes = foodtypes
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src.eat_time = eat_time
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src.eatverbs = eatverbs
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src.junkiness = junkiness
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src.after_eat = after_eat
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var/atom/owner = parent
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owner.create_reagents(volume, INJECTABLE)
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if(initial_reagents)
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for(var/rid in initial_reagents)
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var/amount = initial_reagents[rid]
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if(tastes && tastes.len && (rid == /datum/reagent/consumable/nutriment || rid == /datum/reagent/consumable/nutriment/vitamin))
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owner.reagents.add_reagent(rid, amount, tastes.Copy())
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else
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owner.reagents.add_reagent(rid, amount)
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/datum/component/edible/proc/examine(datum/source, mob/user, list/examine_list)
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if(!(food_flags & FOOD_IN_CONTAINER))
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switch (bitecount)
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if (0)
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return
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if(1)
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examine_list += "[parent] was bitten by someone!"
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if(2,3)
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examine_list += "[parent] was bitten [bitecount] times!"
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else
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examine_list += "[parent] was bitten multiple times!"
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/datum/component/edible/proc/UseFromHand(obj/item/source, mob/living/M, mob/living/user)
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return TryToEat(M, user)
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/datum/component/edible/proc/TryToEatTurf(datum/source, mob/user)
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return TryToEat(user, user)
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///All the checks for the act of eating itself and
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/datum/component/edible/proc/TryToEat(mob/living/eater, mob/living/feeder)
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set waitfor = FALSE
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var/atom/owner = parent
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if(feeder.a_intent == INTENT_HARM)
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return
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if(!owner.reagents.total_volume)//Shouldn't be needed but it checks to see if it has anything left in it.
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to_chat(feeder, "<span class='warning'>None of [owner] left, oh no!</span>")
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if(isturf(parent))
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var/turf/T = parent
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T.ScrapeAway(1, CHANGETURF_INHERIT_AIR)
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else
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qdel(parent)
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return
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if(!CanConsume(eater, feeder))
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return
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var/fullness = eater.nutrition + 10 //The theoretical fullness of the person eating if they were to eat this
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for(var/datum/reagent/consumable/C in eater.reagents.reagent_list) //we add the nutrition value of what we're currently digesting
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fullness += C.nutriment_factor * C.volume / C.metabolization_rate
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. = COMPONENT_ITEM_NO_ATTACK //Point of no return I suppose
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if(eater == feeder)//If you're eating it yourself.
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if(!do_mob(feeder, eater, eat_time)) //Gotta pass the minimal eat time
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return
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var/eatverb = pick(eatverbs)
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if(junkiness && eater.satiety < -150 && eater.nutrition > NUTRITION_LEVEL_STARVING + 50 && !HAS_TRAIT(eater, TRAIT_VORACIOUS))
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to_chat(eater, "<span class='warning'>You don't feel like eating any more junk food at the moment!</span>")
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return
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else if(fullness <= 50)
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eater.visible_message("<span class='notice'>[eater] hungrily [eatverb]s \the [parent], gobbling it down!</span>", "<span class='notice'>You hungrily [eatverb] \the [parent], gobbling it down!</span>")
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else if(fullness > 50 && fullness < 150)
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eater.visible_message("<span class='notice'>[eater] hungrily [eatverb]s \the [parent].</span>", "<span class='notice'>You hungrily [eatverb] \the [parent].</span>")
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else if(fullness > 150 && fullness < 500)
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eater.visible_message("<span class='notice'>[eater] [eatverb]s \the [parent].</span>", "<span class='notice'>You [eatverb] \the [parent].</span>")
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else if(fullness > 500 && fullness < 600)
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eater.visible_message("<span class='notice'>[eater] unwillingly [eatverb]s a bit of \the [parent].</span>", "<span class='notice'>You unwillingly [eatverb] a bit of \the [parent].</span>")
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else if(fullness > (600 * (1 + eater.overeatduration / 2000))) // The more you eat - the more you can eat
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eater.visible_message("<span class='warning'>[eater] cannot force any more of \the [parent] to go down [eater.p_their()] throat!</span>", "<span class='warning'>You cannot force any more of \the [parent] to go down your throat!</span>")
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return
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else //If you're feeding it to someone else.
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if(isbrain(eater))
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to_chat(feeder, "<span class='warning'>[eater] doesn't seem to have a mouth!</span>")
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return
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if(fullness <= (600 * (1 + eater.overeatduration / 1000)))
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eater.visible_message("<span class='danger'>[feeder] attempts to feed [eater] [parent].</span>", \
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"<span class='userdanger'>[feeder] attempts to feed you [parent].</span>")
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else
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eater.visible_message("<span class='warning'>[feeder] cannot force any more of [parent] down [eater]'s throat!</span>", \
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"<span class='warning'>[feeder] cannot force any more of [parent] down your throat!</span>")
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return
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if(!do_mob(feeder, eater)) //Wait 3 seconds before you can feed
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return
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log_combat(feeder, eater, "fed", owner.reagents.log_list())
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eater.visible_message("<span class='danger'>[feeder] forces [eater] to eat [parent]!</span>", \
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"<span class='userdanger'>[feeder] forces you to eat [parent]!</span>")
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TakeBite(eater, feeder)
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///This function lets the eater take a bite and transfers the reagents to the eater.
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/datum/component/edible/proc/TakeBite(mob/living/eater, mob/living/feeder)
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var/atom/owner = parent
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if(!owner?.reagents)
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return FALSE
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if(eater.satiety > -200)
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eater.satiety -= junkiness
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playsound(eater.loc,'sound/items/eatfood.ogg', rand(10,50), TRUE)
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if(owner.reagents.total_volume)
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SEND_SIGNAL(parent, COMSIG_FOOD_EATEN, eater, feeder)
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var/fraction = min(bite_consumption / owner.reagents.total_volume, 1)
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owner.reagents.reaction(eater, INGEST, fraction)
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owner.reagents.trans_to(eater, bite_consumption)
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bitecount++
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On_Consume(eater)
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checkLiked(fraction, eater)
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//Invoke our after eat callback if it is valid
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if(after_eat)
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after_eat.Invoke(eater, feeder)
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return TRUE
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///Checks whether or not the eater can actually consume the food
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/datum/component/edible/proc/CanConsume(mob/living/eater, mob/living/feeder)
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if(!iscarbon(eater))
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return FALSE
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var/mob/living/carbon/C = eater
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var/covered = ""
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if(C.is_mouth_covered(head_only = 1))
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covered = "headgear"
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else if(C.is_mouth_covered(mask_only = 1))
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covered = "mask"
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if(covered)
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var/who = (isnull(feeder) || eater == feeder) ? "your" : "[eater.p_their()]"
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to_chat(feeder, "<span class='warning'>You have to remove [who] [covered] first!</span>")
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return FALSE
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return TRUE
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///Check foodtypes to see if we should send a moodlet
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/datum/component/edible/proc/checkLiked(var/fraction, mob/M)
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if(last_check_time + 50 > world.time)
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return FALSE
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if(!ishuman(M))
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return FALSE
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var/mob/living/carbon/human/H = M
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if(HAS_TRAIT(H, TRAIT_AGEUSIA) && foodtypes & H.dna.species.toxic_food)
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to_chat(H, "<span class='warning'>You don't feel so good...</span>")
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H.adjust_disgust(25 + 30 * fraction)
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else
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if(foodtypes & H.dna.species.toxic_food)
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to_chat(H,"<span class='warning'>What the hell was that thing?!</span>")
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H.adjust_disgust(25 + 30 * fraction)
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "toxic_food", /datum/mood_event/disgusting_food)
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else if(foodtypes & H.dna.species.disliked_food)
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to_chat(H,"<span class='notice'>That didn't taste very good...</span>")
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H.adjust_disgust(11 + 15 * fraction)
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "gross_food", /datum/mood_event/gross_food)
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else if(foodtypes & H.dna.species.liked_food)
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to_chat(H,"<span class='notice'>I love this taste!</span>")
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H.adjust_disgust(-5 + -2.5 * fraction)
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "fav_food", /datum/mood_event/favorite_food)
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if((foodtypes & BREAKFAST) && world.time - SSticker.round_start_time < STOP_SERVING_BREAKFAST)
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "breakfast", /datum/mood_event/breakfast)
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last_check_time = world.time
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///Delete the item when it is fully eaten
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/datum/component/edible/proc/On_Consume(mob/living/eater)
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var/atom/owner = parent
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if(!eater)
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return
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if(!owner.reagents.total_volume)
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if(isturf(parent))
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var/turf/T = parent
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T.ScrapeAway(1, CHANGETURF_INHERIT_AIR)
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else
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qdel(parent)
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///Ability to feed food to puppers
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/datum/component/edible/proc/UseByAnimal(datum/source, mob/user)
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var/atom/owner = parent
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if(!isdog(user))
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return
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var/mob/living/L = user
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if(bitecount == 0 || prob(50))
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L.emote("me", 1, "nibbles away at \the [parent]")
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bitecount++
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. = COMPONENT_ITEM_NO_ATTACK
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L.taste(owner.reagents) // why should carbons get all the fun?
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if(bitecount >= 5)
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var/sattisfaction_text = pick("burps from enjoyment", "yaps for more", "woofs twice", "looks at the area where \the [parent] was")
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if(sattisfaction_text)
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L.emote("me", 1, "[sattisfaction_text]")
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qdel(parent)
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@@ -69,8 +69,9 @@
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out += "[out ? " and it " : "[master] "]seems to be glowing a bit."
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if(RAD_AMOUNT_HIGH to INFINITY) //At this level the object can contaminate other objects
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out += "[out ? " and it " : "[master] "]hurts to look at."
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else
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out += "."
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if(!LAZYLEN(out))
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return
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out += "."
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examine_list += out.Join()
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/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
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