Merge pull request #12596 from Ghommie/Ghommie-cit819
Porting further material datum features and improvements.
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+9
-16
@@ -48,6 +48,7 @@
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var/rad_insulation = RAD_NO_INSULATION
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///The custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.)
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///The list referenced by this var can be shared by multiple objects and should not be directly modified. Instead, use [set_custom_materials][/atom/proc/set_custom_materials].
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var/list/custom_materials
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///Bitfield for how the atom handles materials.
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var/material_flags = NONE
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@@ -114,11 +115,8 @@
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if (canSmoothWith)
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canSmoothWith = typelist("canSmoothWith", canSmoothWith)
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var/temp_list = list()
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for(var/i in custom_materials)
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temp_list[SSmaterials.GetMaterialRef(i)] = custom_materials[i] //Get the proper instanced version
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custom_materials = null //Null the list to prepare for applying the materials properly
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set_custom_materials(temp_list)
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// apply materials properly from the default custom_materials value
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set_custom_materials(custom_materials)
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ComponentInitialize()
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@@ -1012,26 +1010,21 @@ Proc for attack log creation, because really why not
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///Sets the custom materials for an item.
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/atom/proc/set_custom_materials(var/list/materials, multiplier = 1)
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if(!materials)
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materials = custom_materials
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if(custom_materials) //Only runs if custom materials existed at first. Should usually be the case but check anyways
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for(var/i in custom_materials)
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var/datum/material/custom_material = SSmaterials.GetMaterialRef(i)
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custom_material.on_removed(src, material_flags) //Remove the current materials
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if(!length(materials))
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custom_materials = null
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return
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custom_materials = list() //Reset the list
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if(material_flags & MATERIAL_EFFECTS)
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for(var/x in materials)
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var/datum/material/custom_material = SSmaterials.GetMaterialRef(x)
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custom_material.on_applied(src, materials[x] * multiplier * material_modifier, material_flags)
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for(var/x in materials)
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var/datum/material/custom_material = SSmaterials.GetMaterialRef(x)
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if(material_flags & MATERIAL_EFFECTS)
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custom_material.on_applied(src, materials[custom_material] * multiplier * material_modifier, material_flags)
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custom_materials[custom_material] += materials[x] * multiplier
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custom_materials = SSmaterials.FindOrCreateMaterialCombo(materials, multiplier)
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/**
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* Returns true if this atom has gravity for the passed in turf
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