Merge pull request #12596 from Ghommie/Ghommie-cit819
Porting further material datum features and improvements.
This commit is contained in:
@@ -170,7 +170,7 @@
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qdel(src)
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return
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if(S.sheettype && S.sheettype != "runed")
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if(S.sheettype != "runed")
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var/M = S.sheettype
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if(state == GIRDER_DISPLACED)
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var/F = text2path("/obj/structure/falsewall/[M]")
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@@ -188,9 +188,13 @@
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transfer_fingerprints_to(FW)
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qdel(src)
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else
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var/F = text2path("/turf/closed/wall/mineral/[M]")
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var/list/material_list
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var/F = S.walltype
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if(!F)
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return
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F = /turf/closed/wall/material
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if(S.material_type)
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material_list = list()
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material_list[SSmaterials.GetMaterialRef(S.material_type)] = MINERAL_MATERIAL_AMOUNT * 2
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two sheets to add plating!</span>")
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return
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@@ -201,7 +205,9 @@
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S.use(2)
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to_chat(user, "<span class='notice'>You add the plating.</span>")
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var/turf/T = get_turf(src)
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T.PlaceOnTop(F)
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var/turf/newturf = T.PlaceOnTop(F)
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if(material_list)
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newturf.set_custom_materials(material_list)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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@@ -157,8 +157,7 @@
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secret_type = /obj/effect/spawner/lootdrop/prison_loot_toilet
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/obj/structure/toilet/greyscale
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_EFFECTS
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buildstacktype = null
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/obj/structure/urinal
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@@ -582,6 +581,12 @@
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G.use(1)
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return
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if(istype(O, /obj/item/stack/ore/glass))
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new /obj/item/stack/sheet/sandblock(loc)
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to_chat(user, "<span class='notice'>You wet the sand in the sink and form it into a block.</span>")
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O.use(1)
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return
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if(!istype(O))
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return
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if(O.item_flags & ABSTRACT) //Abstract items like grabs won't wash. No-drop items will though because it's still technically an item in your hand.
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@@ -702,11 +707,6 @@
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icon_state = "puddle"
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resistance_flags = UNACIDABLE
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/obj/structure/sink/greyscale
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icon_state = "sink_greyscale"
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
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buildstacktype = null
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/structure/sink/puddle/attack_hand(mob/M)
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icon_state = "puddle-splash"
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@@ -722,7 +722,8 @@
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qdel(src)
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/obj/structure/sink/greyscale
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
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icon_state = "sink_greyscale"
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_EFFECTS
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buildstacktype = null
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//Shower Curtains//
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