changes
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@@ -23,7 +23,7 @@ SUBSYSTEM_DEF(persistence)
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LoadGamePersistence()
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var/map_persistence_path = get_map_persistence_path()
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if(map_persistence_path)
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LoadMapPersistence(map_persistence_path)
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LoadMapPersistence()
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return ..()
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/**
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@@ -40,7 +40,7 @@ SUBSYSTEM_DEF(persistence)
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SaveGamePersistence()
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var/map_persistence_path = get_map_persistence_path()
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if(map_persistence_path)
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SaveMapPersistence(map_persistence_path)
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SaveMapPersistence()
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/**
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* Loads persistent data relevant to the server: Configurations, past gamemodes, votes, etc
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@@ -83,20 +83,14 @@ SUBSYSTEM_DEF(persistence)
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/**
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* Loads persistent data relevant to the current map: Objects, etc.
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*
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* @params
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* data_directory - The data directory to use. Each map with a persistence key has its own, and this is based on the persistence key.
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*/
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/datum/controller/subsystem/persistence/proc/LoadMapPersistence(data_directory)
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/datum/controller/subsystem/persistence/proc/LoadMapPersistence()
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return
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/**
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* Saves persistent data relevant to the current map: Objects, etc.
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*
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* @params
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* data_directory - The data directory to use. Each map with a persistence key has its own, and this is based on the persistence key.
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*/
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/datum/controller/subsystem/persistence/proc/SaveMapPersistence(data_directory)
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/datum/controller/subsystem/persistence/proc/SaveMapPersistence()
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return
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/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
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