Merge branch 'master' into upstream-merge-27344
This commit is contained in:
@@ -149,8 +149,8 @@
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/obj/effect/mob_spawn/human/golem/attack_hand(mob/user)
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if(isgolem(user) && can_transfer)
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var/transfer = alert("Transfer your soul to [src]? (Warning, your old body will die!)",,"Yes","No")
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if(!transfer)
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var/transfer_choice = alert("Transfer your soul to [src]? (Warning, your old body will die!)",,"Yes","No")
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if(transfer_choice != "Yes")
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return
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log_game("[user.ckey] golem-swapped into [src]")
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user.visible_message("<span class='notice'>A faint light leaves [user], moving to [src] and animating it!</span>","<span class='notice'>You leave your old body behind, and transfer into [src]!</span>")
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@@ -440,7 +440,7 @@
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dir = FULLTILE_WINDOW_DIR
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max_integrity = 50
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fulltile = 1
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flags = NONE
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flags = PREVENT_CLICK_UNDER
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile,/obj/structure/window/reinforced/highpressure/fulltile, /obj/structure/window/reinforced/tinted/fulltile)
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glass_amount = 2
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@@ -454,7 +454,7 @@
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dir = FULLTILE_WINDOW_DIR
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max_integrity = 100
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fulltile = 1
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flags = NONE
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flags = PREVENT_CLICK_UNDER
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile,/obj/structure/window/reinforced/highpressure/fulltile, /obj/structure/window/reinforced/tinted/fulltile)
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@@ -467,7 +467,7 @@
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dir = FULLTILE_WINDOW_DIR
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max_integrity = 1000
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fulltile = 1
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flags = NONE
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flags = PREVENT_CLICK_UNDER
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile,/obj/structure/window/reinforced/highpressure/fulltile, /obj/structure/window/reinforced/tinted/fulltile)
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level = 3
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@@ -481,7 +481,7 @@
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icon_state = "tinted_window"
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dir = FULLTILE_WINDOW_DIR
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fulltile = 1
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flags = NONE
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flags = PREVENT_CLICK_UNDER
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile,/obj/structure/window/reinforced/highpressure/fulltile, /obj/structure/window/reinforced/tinted/fulltile/)
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level = 3
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@@ -504,7 +504,7 @@
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max_integrity = 100
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wtype = "shuttle"
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fulltile = 1
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flags = NONE
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flags = PREVENT_CLICK_UNDER
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reinf = 1
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heat_resistance = 1600
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armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 100, fire = 80, acid = 100)
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@@ -583,7 +583,7 @@
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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fulltile = 1
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flags = NONE
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flags = PREVENT_CLICK_UNDER
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dir = FULLTILE_WINDOW_DIR
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max_integrity = 120
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level = 3
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