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@@ -105,11 +105,8 @@
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..()
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if(crit_fail || !(organ_flags & ORGAN_FAILING))
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return
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owner.adjustStaminaLoss(-3.5) //Citadel edit, makes it more useful in Stamina based combat
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if(owner.AmountStun() > STUN_SET_AMOUNT)
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owner.SetStun(STUN_SET_AMOUNT)
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if(owner.AmountKnockdown() > STUN_SET_AMOUNT)
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owner.SetKnockdown(STUN_SET_AMOUNT)
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owner.adjustStaminaLoss(-3.5, FALSE) //Citadel edit, makes it more useful in Stamina based combat
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owner.HealAllImmobilityUpTo, STUN_SET_AMOUNT)
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/obj/item/organ/cyberimp/brain/anti_stun/emp_act(severity)
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. = ..()
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@@ -1431,10 +1431,8 @@
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var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
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switch(E.phase)
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if(3 to INFINITY)//Tier 3 only
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if(L.resting)
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L.lay_down() //aka get up
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L._REFACTORING_SetStun(0)
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L.SetKnockdown(0)
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L.set_resting(FALSE, TRUE, FALSE)
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L.SetAllImmobility(0)
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L.SetUnconscious(0) //i said get up i don't care if you're being tased
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E.cooldown += 10 //This could be really strong
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='notice'>You jump to your feet from sheer willpower!</b></span>"), 5)
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