From 45d6a5f87f96aec25118b5e204e3641866540749 Mon Sep 17 00:00:00 2001
From: Letter N <24603524+LetterN@users.noreply.github.com>
Date: Sat, 13 Feb 2021 21:41:59 +0800
Subject: [PATCH] it compiles, UNTESTED YET
---
code/__DEFINES/is_helpers.dm | 25 +-
code/__DEFINES/robots.dm | 13 +-
code/_onclick/hud/_defines.dm | 155 +++---
code/_onclick/hud/robot.dm | 187 ++++---
.../components/storage/concrete/stack.dm | 3 +-
code/game/objects/items/stacks/stack.dm | 15 +-
.../antagonists/devil/true_devil/inventory.dm | 2 +-
code/modules/clothing/head/_head.dm | 6 +-
code/modules/mob/inventory.dm | 13 +-
.../living/carbon/alien/larva/inventory.dm | 2 +-
.../mob/living/carbon/human/inventory.dm | 2 +-
.../human/species_types/shadowpeople.dm | 8 +-
code/modules/mob/living/carbon/inventory.dm | 2 +-
.../modules/mob/living/silicon/robot/death.dm | 7 +-
.../mob/living/silicon/robot/inventory.dm | 495 ++++++++++++------
code/modules/mob/living/silicon/robot/life.dm | 13 +-
.../modules/mob/living/silicon/robot/robot.dm | 400 +++++++++-----
.../mob/living/silicon/robot/robot_defense.dm | 8 +-
.../mob/living/silicon/robot/robot_defines.dm | 72 +--
.../mob/living/silicon/robot/robot_modules.dm | 5 +-
.../simple_animal/friendly/drone/inventory.dm | 2 +-
.../simple_animal/guardian/types/dextrous.dm | 2 +-
.../mob/living/simple_animal/slime/slime.dm | 2 +-
.../computers/item/computer.dm | 4 +-
.../computers/item/tablet.dm | 2 +-
.../computers/item/tablet_presets.dm | 2 +-
.../file_system/programs/budgetordering.dm | 5 +-
.../file_system/programs/robotact.dm | 2 +-
.../file_system/programs/secureye.dm | 8 +-
.../modular_computers/hardware/_hardware.dm | 4 +-
.../hardware/network_card.dm | 2 +-
.../modular_computers/laptop_vendor.dm | 2 +-
code/modules/paperwork/paper.dm | 4 +-
code/modules/power/solar.dm | 12 +-
.../research/designs/computer_part_designs.dm | 2 +-
35 files changed, 952 insertions(+), 536 deletions(-)
diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm
index ff68f18408..faffea0e6e 100644
--- a/code/__DEFINES/is_helpers.dm
+++ b/code/__DEFINES/is_helpers.dm
@@ -67,17 +67,19 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))
#define isluminescent(A) (is_species(A, /datum/species/jelly/luminescent))
#define iszombie(A) (is_species(A, /datum/species/zombie))
+#define isskeleton(A) (is_species(A, /datum/species/skeleton))
+#define ismoth(A) (is_species(A, /datum/species/moth))
#define ishumanbasic(A) (is_species(A, /datum/species/human))
#define iscatperson(A) (ishumanbasic(A) && istype(A.dna.species, /datum/species/human/felinid))
-#define isdwarf(A) (is_species(A, /datum/species/dwarf))
+#define isethereal(A) (is_species(A, /datum/species/ethereal))
+#define isvampire(A) (is_species(A,/datum/species/vampire))
#define isdullahan(A) (is_species(A, /datum/species/dullahan))
+
#define isangel(A) (is_species(A, /datum/species/angel))
-#define isvampire(A) (is_species(A, /datum/species/vampire))
#define ismush(A) (is_species(A, /datum/species/mush))
#define isshadow(A) (is_species(A, /datum/species/shadow))
-#define isskeleton(A) (is_species(A, /datum/species/skeleton))
#define isrobotic(A) (is_species(A, /datum/species/ipc) || is_species(A, /datum/species/synthliz))
-#define isethereal(A) (is_species(A, /datum/species/ethereal))
+#define isdwarf(A) (is_species(A, /datum/species/dwarf))
// Citadel specific species
#define isipcperson(A) (is_species(A, /datum/species/ipc))
@@ -143,6 +145,10 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define ishostile(A) (istype(A, /mob/living/simple_animal/hostile))
+// #define israt(A) (istype(A, /mob/living/simple_animal/hostile/rat))
+
+// #define isregalrat(A) (istype(A, /mob/living/simple_animal/hostile/regalrat))
+
#define isswarmer(A) (istype(A, /mob/living/simple_animal/hostile/swarmer))
#define isguardian(A) (istype(A, /mob/living/simple_animal/hostile/guardian))
@@ -155,6 +161,7 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isclown(A) (istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
+
//Misc mobs
#define isobserver(A) (istype(A, /mob/dead/observer))
@@ -184,6 +191,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isitem(A) (istype(A, /obj/item))
+#define isstack(A) (istype(A, /obj/item/stack))
+
#define isgrenade(A) (istype(A, /obj/item/grenade))
#define islandmine(A) (istype(A, /obj/effect/mine))
@@ -206,6 +215,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isclothing(A) (istype(A, /obj/item/clothing))
+#define iscash(A) (istype(A, /obj/item/coin) || istype(A, /obj/item/stack/spacecash) || istype(A, /obj/item/holochip))
+
#define isbodypart(A) (istype(A, /obj/item/bodypart))
#define isprojectile(A) (istype(A, /obj/item/projectile))
@@ -240,3 +251,9 @@ GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
#define isProbablyWallMounted(O) (O.pixel_x > 20 || O.pixel_x < -20 || O.pixel_y > 20 || O.pixel_y < -20)
+#define isbook(O) (is_type_in_typecache(O, GLOB.book_types))
+
+GLOBAL_LIST_INIT(book_types, typecacheof(list(
+ /obj/item/book,
+ /obj/item/spellbook,
+ /obj/item/storage/book)))
diff --git a/code/__DEFINES/robots.dm b/code/__DEFINES/robots.dm
index a0fded3798..bab38bc825 100644
--- a/code/__DEFINES/robots.dm
+++ b/code/__DEFINES/robots.dm
@@ -8,7 +8,7 @@
#define DEFAULT_SCAN_RANGE 7 //default view range for finding targets.
-//Mode defines
+//Mode defines. If you add a new one make sure you update mode_name in /mob/living/simple_animal/bot
#define BOT_IDLE 0 // idle
#define BOT_HUNT 1 // found target, hunting
#define BOT_PREP_ARREST 2 // at target, preparing to arrest
@@ -27,7 +27,8 @@
#define BOT_NAV 15 // computing navigation
#define BOT_WAIT_FOR_NAV 16 // waiting for nav computation
#define BOT_NO_ROUTE 17 // no destination beacon found (or no route)
-#define BOT_TIPPED 18 // someone tipped a medibot over ;_;
+#define BOT_SHOWERSTANCE 18 // cleaning unhygienic humans
+#define BOT_TIPPED 19 // someone tipped a medibot over ;_;
//Bot types
#define SEC_BOT (1<<0) // Secutritrons (Beepsky) and ED-209s
@@ -37,6 +38,7 @@
#define MED_BOT (1<<4) // Medibots
#define HONK_BOT (1<<5) // Honkbots & ED-Honks
#define FIRE_BOT (1<<6) // Firebots
+#define HYGIENE_BOT (1<<7) // Hygienebots
//AI notification defines
#define NEW_BORG 1
@@ -74,3 +76,10 @@
#define PRIVILEDGES_PAI (1<<1)
#define PRIVILEDGES_BOT (1<<2)
#define PRIVILEDGES_DRONE (1<<3)
+
+#define BORG_LAMP_CD_RESET -1 //special value to reset cyborg's lamp_cooldown
+
+/// Defines for whether or not module slots are broken.
+#define BORG_MODULE_ALL_DISABLED (1<<0)
+#define BORG_MODULE_TWO_DISABLED (1<<1)
+#define BORG_MODULE_THREE_DISABLED (1<<2)
diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm
index 467c67e0c3..5a69f26460 100644
--- a/code/_onclick/hud/_defines.dm
+++ b/code/_onclick/hud/_defines.dm
@@ -17,21 +17,6 @@
Therefore, the top right corner (except during admin shenanigans) is at "15,15"
*/
-//Lower left, persistent menu
-#define ui_inventory "WEST:6,SOUTH:5"
-
-//Middle left indicators
-#define ui_lingchemdisplay "WEST,CENTER-1:15"
-#define ui_lingstingdisplay "WEST:6,CENTER-3:11"
-
-#define ui_devilsouldisplay "WEST:6,CENTER-1:15"
-
-//Lower center, persistent menu
-#define ui_sstore1 "CENTER-5:10,SOUTH:5"
-#define ui_id "CENTER-4:12,SOUTH:5"
-#define ui_belt "CENTER-3:14,SOUTH:5"
-#define ui_back "CENTER-2:14,SOUTH:5"
-
/proc/ui_hand_position(i) //values based on old hand ui positions (CENTER:-/+16,SOUTH:5)
var/x_off = -(!(i % 2))
var/y_off = round((i-1) / 2)
@@ -46,35 +31,23 @@
var/y_off = round((M.held_items.len-1) / 2)
return "CENTER+[x_off]:16,SOUTH+[y_off+1]:5"
+//Lower left, persistent menu
+#define ui_inventory "WEST:6,SOUTH:5"
+
+//Middle left indicators
+#define ui_lingchemdisplay "WEST,CENTER-1:15"
+#define ui_lingstingdisplay "WEST:6,CENTER-3:11"
+
+#define ui_devilsouldisplay "WEST:6,CENTER-1:15"
+
+//Lower center, persistent menu
+#define ui_sstore1 "CENTER-5:10,SOUTH:5"
+#define ui_id "CENTER-4:12,SOUTH:5"
+#define ui_belt "CENTER-3:14,SOUTH:5"
+#define ui_back "CENTER-2:14,SOUTH:5"
#define ui_storage1 "CENTER+1:18,SOUTH:5"
#define ui_storage2 "CENTER+2:20,SOUTH:5"
-#define ui_borg_sensor "CENTER-3:15, SOUTH:5" //borgs
-#define ui_borg_lamp "CENTER-4:15, SOUTH:5" //borgs
-#define ui_borg_thrusters "CENTER-5:15, SOUTH:5" //borgs
-#define ui_inv1 "CENTER-2:16,SOUTH:5" //borgs
-#define ui_inv2 "CENTER-1 :16,SOUTH:5" //borgs
-#define ui_inv3 "CENTER :16,SOUTH:5" //borgs
-#define ui_borg_module "CENTER+1:16,SOUTH:5" //borgs
-#define ui_borg_store "CENTER+2:16,SOUTH:5" //borgs
-#define ui_borg_camera "CENTER+3:21,SOUTH:5" //borgs
-#define ui_borg_album "CENTER+4:21,SOUTH:5" //borgs
-#define ui_borg_language_menu "EAST-1:27,SOUTH+2:8" //borgs
-
-#define ui_monkey_head "CENTER-5:13,SOUTH:5" //monkey
-#define ui_monkey_mask "CENTER-4:14,SOUTH:5" //monkey
-#define ui_monkey_neck "CENTER-3:15,SOUTH:5" //monkey
-#define ui_monkey_back "CENTER-2:16,SOUTH:5" //monkey
-
-//#define ui_alien_storage_l "CENTER-2:14,SOUTH:5"//alien
-#define ui_alien_storage_r "CENTER+1:18,SOUTH:5"//alien
-#define ui_alien_language_menu "EAST-3:26,SOUTH:5" //alien
-
-#define ui_drone_drop "CENTER+1:18,SOUTH:5" //maintenance drones
-#define ui_drone_pull "CENTER+2:2,SOUTH:5" //maintenance drones
-#define ui_drone_storage "CENTER-2:14,SOUTH:5" //maintenance drones
-#define ui_drone_head "CENTER-3:14,SOUTH:5" //maintenance drones
-
//Lower right, persistent menu
#define ui_drop_throw "EAST-1:28,SOUTH+1:7"
#define ui_pull_resist "EAST-2:26,SOUTH+1:7"
@@ -88,11 +61,6 @@
#define ui_language_menu "EAST-5:4,SOUTH:21"//CIT CHANGE - ditto
#define ui_voremode "EAST-5:20,SOUTH:5"
-#define ui_borg_pull "EAST-2:26,SOUTH+1:7"
-#define ui_borg_radio "EAST-1:28,SOUTH+1:7"
-#define ui_borg_intents "EAST-2:26,SOUTH:5"
-
-
//Upper-middle right (alerts)
#define ui_alert1 "EAST-1:28,CENTER+5:27"
#define ui_alert2 "EAST-1:28,CENTER+4:25"
@@ -100,31 +68,70 @@
#define ui_alert4 "EAST-1:28,CENTER+2:21"
#define ui_alert5 "EAST-1:28,CENTER+1:19"
-
//Middle right (status indicators)
#define ui_healthdoll "EAST-1:28,CENTER-2:13"
#define ui_health "EAST-1:28,CENTER-1:15"
#define ui_internal "EAST-1:28,CENTER+1:19"//CIT CHANGE - moves internal icon up a little bit to accommodate for the stamina meter
#define ui_mood "EAST-1:28,CENTER-3:10"
+// #define ui_spacesuit "EAST-1:28,CENTER-4:10"
-//living
+//Pop-up inventory
+#define ui_shoes "WEST+1:8,SOUTH:5"
+#define ui_iclothing "WEST:6,SOUTH+1:7"
+#define ui_oclothing "WEST+1:8,SOUTH+1:7"
+#define ui_gloves "WEST+2:10,SOUTH+1:7"
+#define ui_glasses "WEST:6,SOUTH+3:11"
+#define ui_mask "WEST+1:8,SOUTH+2:9"
+#define ui_ears "WEST+2:10,SOUTH+2:9"
+#define ui_neck "WEST:6,SOUTH+2:9"
+#define ui_head "WEST+1:8,SOUTH+3:11"
+
+//Generic living
#define ui_living_pull "EAST-1:28,CENTER-2:15"
#define ui_living_health "EAST-1:28,CENTER:15"
-//borgs
-#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
+//Monkeys
+#define ui_monkey_head "CENTER-5:13,SOUTH:5"
+#define ui_monkey_mask "CENTER-4:14,SOUTH:5"
+#define ui_monkey_neck "CENTER-3:15,SOUTH:5"
+#define ui_monkey_back "CENTER-2:16,SOUTH:5"
-//aliens
-#define ui_alien_health "EAST,CENTER-1:15" //aliens have the health display where humans have the pressure damage indicator.
+//Drones
+#define ui_drone_drop "CENTER+1:18,SOUTH:5"
+#define ui_drone_pull "CENTER+2:2,SOUTH:5"
+#define ui_drone_storage "CENTER-2:14,SOUTH:5"
+#define ui_drone_head "CENTER-3:14,SOUTH:5"
+
+//Cyborgs
+#define ui_borg_health "EAST-1:28,CENTER-1:15"
+#define ui_borg_pull "EAST-2:26,SOUTH+1:7"
+#define ui_borg_radio "EAST-1:28,SOUTH+1:7"
+#define ui_borg_intents "EAST-2:26,SOUTH:5"
+#define ui_borg_lamp "CENTER-3:16, SOUTH:5"
+#define ui_borg_tablet "CENTER-4:16, SOUTH:5"
+#define ui_inv1 "CENTER-2:16,SOUTH:5"
+#define ui_inv2 "CENTER-1 :16,SOUTH:5"
+#define ui_inv3 "CENTER :16,SOUTH:5"
+#define ui_borg_module "CENTER+1:16,SOUTH:5"
+#define ui_borg_store "CENTER+2:16,SOUTH:5"
+#define ui_borg_camera "CENTER+3:21,SOUTH:5"
+#define ui_borg_alerts "CENTER+4:21,SOUTH:5"
+#define ui_borg_language_menu "CENTER+4:21,SOUTH+1:5"
+#define ui_borg_sensor "CENTER-3:15, SOUTH:5" //LEGACY
+#define ui_borg_thrusters "CENTER-5:15, SOUTH:5" //LEGACY
+
+//Aliens
+#define ui_alien_health "EAST,CENTER-1:15"
#define ui_alienplasmadisplay "EAST,CENTER-2:15"
#define ui_alien_queen_finder "EAST,CENTER-3:15"
+#define ui_alien_storage_r "CENTER+1:18,SOUTH:5"
+#define ui_alien_language_menu "EAST-3:26,SOUTH:5"
-//constructs
+//Constructs
#define ui_construct_pull "EAST,CENTER-2:15"
-#define ui_construct_health "EAST,CENTER:15" //same as borgs and humans
+#define ui_construct_health "EAST,CENTER:15"
// AI
-
#define ui_ai_core "SOUTH:6,WEST"
#define ui_ai_camera_list "SOUTH:6,WEST+1"
#define ui_ai_track_with_camera "SOUTH:6,WEST+2"
@@ -143,26 +150,32 @@
#define ui_ai_multicam "SOUTH+1:6,WEST+13"
#define ui_ai_add_multicam "SOUTH+1:6,WEST+14"
-//Pop-up inventory
-#define ui_shoes "WEST+1:8,SOUTH:5"
-#define ui_iclothing "WEST:6,SOUTH+1:7"
-#define ui_oclothing "WEST+1:8,SOUTH+1:7"
-#define ui_gloves "WEST+2:10,SOUTH+1:7"
-
-#define ui_glasses "WEST:6,SOUTH+3:11"
-#define ui_mask "WEST+1:8,SOUTH+2:9"
-#define ui_ears "WEST+2:10,SOUTH+2:9"
-#define ui_neck "WEST:6,SOUTH+2:9"
-#define ui_head "WEST+1:8,SOUTH+3:11"
+// pAI
+// #define ui_pai_software "SOUTH:6,WEST"
+// #define ui_pai_shell "SOUTH:6,WEST+1"
+// #define ui_pai_chassis "SOUTH:6,WEST+2"
+// #define ui_pai_rest "SOUTH:6,WEST+3"
+// #define ui_pai_light "SOUTH:6,WEST+4"
+// #define ui_pai_newscaster "SOUTH:6,WEST+5"
+// #define ui_pai_host_monitor "SOUTH:6,WEST+6"
+// #define ui_pai_crew_manifest "SOUTH:6,WEST+7"
+// #define ui_pai_state_laws "SOUTH:6,WEST+8"
+// #define ui_pai_pda_send "SOUTH:6,WEST+9"
+// #define ui_pai_pda_log "SOUTH:6,WEST+10"
+// #define ui_pai_take_picture "SOUTH:6,WEST+12"
+// #define ui_pai_view_images "SOUTH:6,WEST+13"
//Ghosts
+#define ui_ghost_jumptomob "SOUTH:6,CENTER-3:24"
+#define ui_ghost_orbit "SOUTH:6,CENTER-2:24"
+#define ui_ghost_reenter_corpse "SOUTH:6,CENTER-1:24"
+#define ui_ghost_teleport "SOUTH:6,CENTER:24"
+#define ui_ghost_pai "SOUTH: 6, CENTER+1:24"
+#define ui_ghost_mafia "SOUTH: 6, CENTER+2:24"
+#define ui_ghost_spawners "SOUTH: 6, CENTER+1:24" // LEGACY. SAME LOC AS PAI
-#define ui_ghost_jumptomob "SOUTH:6,CENTER-2:24"
-#define ui_ghost_orbit "SOUTH:6,CENTER-1:24"
-#define ui_ghost_reenter_corpse "SOUTH:6,CENTER:24"
-#define ui_ghost_teleport "SOUTH:6,CENTER+1:24"
-#define ui_ghost_spawners "SOUTH: 6, CENTER+2:24"
+// #define ui_wanted_lvl "NORTH,11"
//UI position overrides for 1:1 screen layout. (default is 7:5)
diff --git a/code/_onclick/hud/robot.dm b/code/_onclick/hud/robot.dm
index 9859e7acdf..2d73437f6e 100644
--- a/code/_onclick/hud/robot.dm
+++ b/code/_onclick/hud/robot.dm
@@ -68,57 +68,17 @@
var/mob/living/silicon/robot/R = usr
R.uneq_active()
-/obj/screen/robot/lamp
- name = "headlamp"
- icon_state = "lamp0"
-
-/obj/screen/robot/lamp/Click()
- if(..())
- return
- var/mob/living/silicon/robot/R = usr
- R.control_headlamp()
-
-/obj/screen/robot/thrusters
- name = "ion thrusters"
- icon_state = "ionpulse0"
-
-/obj/screen/robot/thrusters/Click()
- if(..())
- return
- var/mob/living/silicon/robot/R = usr
- R.toggle_ionpulse()
-
-/obj/screen/robot/sensors
- name = "Sensor Augmentation"
- icon_state = "cyborg_sensor"
-
-/obj/screen/robot/sensors/Click()
- if(..())
- return
- var/mob/living/silicon/S = usr
- S.toggle_sensors()
-
-/obj/screen/robot/language_menu
- name = "silicon language selection"
- icon_state = "talk_wheel"
-
-/obj/screen/robot/language_menu/Click()
- if(..())
- return
- var/mob/living/silicon/S = usr
- S.open_language_menu(usr)
-
/datum/hud/robot
ui_style = 'icons/mob/screen_cyborg.dmi'
/datum/hud/robot/New(mob/owner)
..()
- var/mob/living/silicon/robot/mymobR = mymob
+ // i, Robit
+ var/mob/living/silicon/robot/robit = mymob
var/obj/screen/using
- using = new/obj/screen/robot/language_menu
+ using = new/obj/screen/language_menu
using.screen_loc = ui_borg_language_menu
- using.hud = src
static_inventory += using
//Radio
@@ -128,56 +88,72 @@
static_inventory += using
//Module select
- using = new /obj/screen/robot/module1()
- using.screen_loc = ui_inv1
- using.hud = src
- static_inventory += using
- mymobR.inv1 = using
+ if(!robit.inv1)
+ robit.inv1 = new /obj/screen/robot/module1()
- using = new /obj/screen/robot/module2()
- using.screen_loc = ui_inv2
- using.hud = src
- static_inventory += using
- mymobR.inv2 = using
+ robit.inv1.screen_loc = ui_inv1
+ robit.inv1.hud = src
+ static_inventory += robit.inv1
- using = new /obj/screen/robot/module3()
- using.screen_loc = ui_inv3
- using.hud = src
- static_inventory += using
- mymobR.inv3 = using
+ if(!robit.inv2)
+ robit.inv2 = new /obj/screen/robot/module2()
+
+ robit.inv2.screen_loc = ui_inv2
+ robit.inv2.hud = src
+ static_inventory += robit.inv2
+
+ if(!robit.inv3)
+ robit.inv3 = new /obj/screen/robot/module3()
+
+ robit.inv3.screen_loc = ui_inv3
+ robit.inv3.hud = src
+ static_inventory += robit.inv3
//End of module select
+ using = new /obj/screen/robot/lamp()
+ using.screen_loc = ui_borg_lamp
+ using.hud = src
+ static_inventory += using
+ robit.lampButton = using
+ var/obj/screen/robot/lamp/lampscreen = using
+ lampscreen.robot = robit
+
//Photography stuff
using = new /obj/screen/ai/image_take()
using.screen_loc = ui_borg_camera
using.hud = src
static_inventory += using
- using = new /obj/screen/ai/image_view()
- using.screen_loc = ui_borg_album
- using.hud = src
- static_inventory += using
-
//Sec/Med HUDs
using = new /obj/screen/robot/sensors()
using.screen_loc = ui_borg_sensor
using.hud = src
static_inventory += using
-//Headlamp control
- using = new /obj/screen/robot/lamp()
- using.screen_loc = ui_borg_lamp
+//Borg Integrated Tablet
+ using = new /obj/screen/robot/modPC()
+ using.screen_loc = ui_borg_tablet
+ using.hud = src
+ static_inventory += using
+ robit.interfaceButton = using
+ if(robit.modularInterface)
+ using.vis_contents += robit.modularInterface
+ var/obj/screen/robot/modPC/tabletbutton = using
+ tabletbutton.robot = robit
+
+//Alerts
+ using = new /obj/screen/robot/alerts()
+ using.screen_loc = ui_borg_alerts
using.hud = src
static_inventory += using
- mymobR.lamp_button = using
//Thrusters
using = new /obj/screen/robot/thrusters()
using.screen_loc = ui_borg_thrusters
using.hud = src
static_inventory += using
- mymobR.thruster_button = using
+ robit.thruster_button = using
//Intent
action_intent = new /obj/screen/act_intent/robot()
@@ -191,20 +167,21 @@
infodisplay += healths
//Installed Module
- mymobR.hands = new /obj/screen/robot/module()
- mymobR.hands.screen_loc = ui_borg_module
- static_inventory += mymobR.hands
+ robit.hands = new /obj/screen/robot/module()
+ robit.hands.screen_loc = ui_borg_module
+ robit.hands.hud = src
+ static_inventory += robit.hands
//Store
module_store_icon = new /obj/screen/robot/store()
- module_store_icon.hud = src
module_store_icon.screen_loc = ui_borg_store
+ module_store_icon.hud = src
pull_icon = new /obj/screen/pull()
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
+ pull_icon.screen_loc = ui_borg_pull
pull_icon.hud = src
pull_icon.update_icon()
- pull_icon.screen_loc = ui_borg_pull
hotkeybuttons += pull_icon
@@ -242,13 +219,13 @@
screenmob.client.screen += module_store_icon //"store" icon
if(!R.module.modules)
- to_chat(usr, "Selected module has no modules to select")
+ to_chat(usr, "Selected module has no modules to select!")
return
if(!R.robot_modules_background)
return
- var/display_rows = CEILING(length(R.module.get_inactive_modules()) / 8, 1)
+ var/display_rows = max(CEILING(length(R.module.get_inactive_modules()) / 8, 1),1)
R.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7"
screenmob.client.screen += R.robot_modules_background
@@ -305,3 +282,63 @@
else
for(var/obj/item/I in R.held_items)
screenmob.client.screen -= I
+
+/obj/screen/robot/lamp
+ name = "headlamp"
+ icon_state = "lamp0"
+ var/mob/living/silicon/robot/robot
+
+/obj/screen/robot/lamp/Click()
+ . = ..()
+ if(.)
+ return
+ robot?.toggle_headlamp()
+ update_icon()
+
+/obj/screen/robot/lamp/update_icon()
+ if(robot?.lamp_enabled)
+ icon_state = "lamp_on"
+ else
+ icon_state = "lamp_off"
+
+/obj/screen/robot/alerts
+ name = "Alert Panel"
+ icon = 'icons/mob/screen_ai.dmi'
+ icon_state = "alerts"
+
+/obj/screen/robot/alerts/Click()
+ . = ..()
+ if(.)
+ return
+ var/mob/living/silicon/robot/borgo = usr
+ borgo.robot_alerts()
+
+/obj/screen/robot/thrusters
+ name = "ion thrusters"
+ icon_state = "ionpulse0"
+
+/obj/screen/robot/thrusters/Click()
+ if(..())
+ return
+ var/mob/living/silicon/robot/R = usr
+ R.toggle_ionpulse()
+
+/obj/screen/robot/sensors
+ name = "Sensor Augmentation"
+ icon_state = "cyborg_sensor"
+
+/obj/screen/robot/sensors/Click()
+ if(..())
+ return
+ var/mob/living/silicon/S = usr
+ S.toggle_sensors()
+/obj/screen/robot/modPC
+ name = "Modular Interface"
+ icon_state = "template"
+ var/mob/living/silicon/robot/robot
+
+/obj/screen/robot/modPC/Click()
+ . = ..()
+ if(.)
+ return
+ robot.modularInterface?.interact(robot)
diff --git a/code/datums/components/storage/concrete/stack.dm b/code/datums/components/storage/concrete/stack.dm
index a3f1e526a0..d7b118cee4 100644
--- a/code/datums/components/storage/concrete/stack.dm
+++ b/code/datums/components/storage/concrete/stack.dm
@@ -40,7 +40,8 @@
_S.add(can_insert)
S.use(can_insert, TRUE)
return TRUE
- return ..(S.change_stack(null, can_insert), override)
+ I = S.split_stack(null, can_insert)
+ return ..()
/datum/component/storage/concrete/stack/remove_from_storage(obj/item/I, atom/new_location)
var/atom/real_location = real_location()
diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm
index c426f02733..503a183064 100644
--- a/code/game/objects/items/stacks/stack.dm
+++ b/code/game/objects/items/stacks/stack.dm
@@ -444,14 +444,14 @@
. = ..()
if(isturf(loc)) // to prevent people that are alt clicking a tile to see its content from getting undesidered pop ups
return
- if(is_cyborg || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE) || zero_amount()) //, !iscyborg(user)
+ if(is_cyborg || !user.canUseTopic(src, BE_CLOSE, TRUE, FALSE) || zero_amount()) //, !iscyborg(user)
return
//get amount from user
var/max = get_amount()
var/stackmaterial = round(input(user,"How many sheets do you wish to take out of this stack? (Maximum [max])") as null|num)
max = get_amount()
stackmaterial = min(max, stackmaterial)
- if(stackmaterial == null || stackmaterial <= 0 || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE)) //, !iscyborg(user)
+ if(stackmaterial == null || stackmaterial <= 0 || !user.canUseTopic(src, BE_CLOSE, TRUE, FALSE)) //, !iscyborg(user)
return
split_stack(user, stackmaterial)
to_chat(user, "You take [stackmaterial] sheets out of the stack.")
@@ -485,10 +485,13 @@
. = ..()
/obj/item/stack/proc/copy_evidences(obj/item/stack/from)
- add_blood_DNA(from.return_blood_DNA())
- add_fingerprint_list(from.return_fingerprints())
- add_hiddenprint_list(from.return_hiddenprints())
- fingerprintslast = from.fingerprintslast
+ if(from.blood_DNA)
+ blood_DNA = from.blood_DNA.Copy()
+ if(from.fingerprints)
+ fingerprints = from.fingerprints.Copy()
+ if(from.fingerprintshidden)
+ fingerprintshidden = from.fingerprintshidden.Copy()
+ fingerprintslast = from.fingerprintslast
//TODO bloody overlay
/obj/item/stack/microwave_act(obj/machinery/microwave/M)
diff --git a/code/modules/antagonists/devil/true_devil/inventory.dm b/code/modules/antagonists/devil/true_devil/inventory.dm
index 579dfb4fb1..e98cb5ca72 100644
--- a/code/modules/antagonists/devil/true_devil/inventory.dm
+++ b/code/modules/antagonists/devil/true_devil/inventory.dm
@@ -1,4 +1,4 @@
-/mob/living/carbon/true_devil/doUnEquip(obj/item/I, force)
+/mob/living/carbon/true_devil/doUnEquip(obj/item/I, force, silent = FALSE)
if(..())
update_inv_hands()
return 1
diff --git a/code/modules/clothing/head/_head.dm b/code/modules/clothing/head/_head.dm
index e646d3b202..6ad3a19694 100644
--- a/code/modules/clothing/head/_head.dm
+++ b/code/modules/clothing/head/_head.dm
@@ -40,11 +40,11 @@
if(iscyborg(hit_atom))
var/mob/living/silicon/robot/R = hit_atom
///hats in the borg's blacklist bounce off
- if(!is_type_in_typecache(src, R.equippable_hats) || R.hat_offset == INFINITY)
- R.visible_message("[src] bounces off [R]!", "[src] bounces off you, falling to the floor.")
+ if(is_type_in_typecache(src, GLOB.blacklisted_borg_hats))
+ R.visible_message("[src] bounces off [R]!", "[src] bounces off you, falling to the floor.")
return
else
- R.visible_message("[src] lands neatly on top of [R].", "[src] lands perfectly on top of you.")
+ R.visible_message("[src] lands neatly on top of [R]!", "[src] lands perfectly on top of you.")
R.place_on_head(src) //hats aren't designed to snugly fit borg heads or w/e so they'll always manage to knock eachother off
diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm
index 9cf3f44cb8..0baa78f0ea 100644
--- a/code/modules/mob/inventory.dm
+++ b/code/modules/mob/inventory.dm
@@ -298,20 +298,21 @@
return doUnEquip(I, force, drop_location(), FALSE)
//for when the item will be immediately placed in a loc other than the ground
-/mob/proc/transferItemToLoc(obj/item/I, newloc = null, force = FALSE)
- return doUnEquip(I, force, newloc, FALSE)
+/mob/proc/transferItemToLoc(obj/item/I, newloc = null, force = FALSE, silent = TRUE)
+ return doUnEquip(I, force, newloc, FALSE, silent = silent)
//visibly unequips I but it is NOT MOVED AND REMAINS IN SRC
//item MUST BE FORCEMOVE'D OR QDEL'D
/mob/proc/temporarilyRemoveItemFromInventory(obj/item/I, force = FALSE, idrop = TRUE)
- return doUnEquip(I, force, null, TRUE, idrop)
+ return doUnEquip(I, force, null, TRUE, idrop, silent = TRUE)
//DO NOT CALL THIS PROC
//use one of the above 3 helper procs
//you may override it, but do not modify the args
-/mob/proc/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE) //Force overrides TRAIT_NODROP for things like wizarditis and admin undress.
+/mob/proc/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE, silent = FALSE) //Force overrides TRAIT_NODROP for things like wizarditis and admin undress.
//Use no_move if the item is just gonna be immediately moved afterward
//Invdrop is used to prevent stuff in pockets dropping. only set to false if it's going to immediately be replaced
+ PROTECTED_PROC(TRUE)
if(!I) //If there's nothing to drop, the drop is automatically succesfull. If(unEquip) should generally be used to check for TRAIT_NODROP.
return TRUE
@@ -333,9 +334,7 @@
I.moveToNullspace()
else
I.forceMove(newloc)
- on_item_dropped(I)
- if(I.dropped(src) == ITEM_RELOCATED_BY_DROPPED)
- return FALSE
+ I.dropped(src, silent)
return TRUE
//This is a SAFE proc. Use this instead of equip_to_slot()!
diff --git a/code/modules/mob/living/carbon/alien/larva/inventory.dm b/code/modules/mob/living/carbon/alien/larva/inventory.dm
index 8cfbf21f75..b07bd180f6 100644
--- a/code/modules/mob/living/carbon/alien/larva/inventory.dm
+++ b/code/modules/mob/living/carbon/alien/larva/inventory.dm
@@ -1,3 +1,3 @@
//can't unequip since it can't equip anything
-/mob/living/carbon/alien/larva/doUnEquip(obj/item/W)
+/mob/living/carbon/alien/larva/doUnEquip(obj/item/W, silent = FALSE)
return
diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm
index 523369d10a..c4d023da58 100644
--- a/code/modules/mob/living/carbon/human/inventory.dm
+++ b/code/modules/mob/living/carbon/human/inventory.dm
@@ -164,7 +164,7 @@
var/obj/item/thing = sloties
. += thing?.slowdown
-/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
+/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE, silent = FALSE)
var/index = get_held_index_of_item(I)
. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
if(!. || !I)
diff --git a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm
index 33a2a09b70..329fa5ee65 100644
--- a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm
+++ b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm
@@ -187,12 +187,8 @@
AM.emp_act(50)
if(iscyborg(AM))
var/mob/living/silicon/robot/borg = AM
- if(borg.lamp_intensity)
- borg.update_headlamp(TRUE, INFINITY)
- to_chat(borg, "Your headlamp is fried! You'll need a human to help replace it.")
- for(var/obj/item/assembly/flash/cyborg/F in borg.held_items)
- if(!F.crit_fail)
- F.burn_out()
+ if(borg.lamp_enabled)
+ borg.smash_headlamp()
else
for(var/obj/item/O in AM)
if(O.light_range && O.light_power)
diff --git a/code/modules/mob/living/carbon/inventory.dm b/code/modules/mob/living/carbon/inventory.dm
index e5ba022277..0447de6064 100644
--- a/code/modules/mob/living/carbon/inventory.dm
+++ b/code/modules/mob/living/carbon/inventory.dm
@@ -104,7 +104,7 @@
return not_handled
-/mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
+/mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE, silent = FALSE)
. = ..() //Sets the default return value to what the parent returns.
if(!. || !I) //We don't want to set anything to null if the parent returned 0.
return
diff --git a/code/modules/mob/living/silicon/robot/death.dm b/code/modules/mob/living/silicon/robot/death.dm
index 6a5338c1f5..626382f6bc 100644
--- a/code/modules/mob/living/silicon/robot/death.dm
+++ b/code/modules/mob/living/silicon/robot/death.dm
@@ -16,15 +16,16 @@
/mob/living/silicon/robot/death(gibbed)
if(stat == DEAD)
return
-
+ if(!gibbed)
+ logevent("FATAL -- SYSTEM HALT")
+ modularInterface.shutdown_computer()
. = ..()
locked = FALSE //unlock cover
- update_mobility()
if(!QDELETED(builtInCamera) && builtInCamera.status)
builtInCamera.toggle_cam(src,0)
- update_headlamp(1) //So borg lights are disabled when killed.
+ toggle_headlamp(TRUE) //So borg lights are disabled when killed.
uneq_all() // particularly to ensure sight modes are cleared
diff --git a/code/modules/mob/living/silicon/robot/inventory.dm b/code/modules/mob/living/silicon/robot/inventory.dm
index 9b964ef188..b11737659c 100644
--- a/code/modules/mob/living/silicon/robot/inventory.dm
+++ b/code/modules/mob/living/silicon/robot/inventory.dm
@@ -1,11 +1,12 @@
//These procs handle putting stuff in your hand. It's probably best to use these rather than setting stuff manually
//as they handle all relevant stuff like adding it to the player's screen and such
-//Returns the thing in our active hand (whatever is in our active module-slot, in this case)
-//This proc has been butchered into a proc that overrides borg item holding for the sake of making grippers work.
-//I'd be immensely thankful if anyone can figure out a less obtuse way of making grippers work without breaking functionality.
+/**
+ * Returns the thing in our active hand (whatever is in our active module-slot, in this case)
+ */
/mob/living/silicon/robot/get_active_held_item()
var/item = module_active
+ // snowflake handler for the gripper
if(istype(item, /obj/item/weapon/gripper))
var/obj/item/weapon/gripper/G = item
if(G.wrapped)
@@ -15,230 +16,416 @@
item = G.wrapped
return item
return module_active
+/**
+ * Parent proc - triggers when an item/module is unequipped from a cyborg.
+ */
+/obj/item/proc/cyborg_unequip(mob/user)
+ return
-/mob/living/silicon/robot/proc/uneq_module(obj/item/O)
- if(!O)
- return 0
- O.mouse_opacity = MOUSE_OPACITY_OPAQUE
- if(istype(O, /obj/item/borg/sight))
- var/obj/item/borg/sight/S = O
- sight_mode &= ~S.sight_mode
+/**
+ * Finds the first available slot and attemps to put item item_module in it.
+ *
+ * Arguments
+ * * item_module - the item being equipped to a slot.
+ */
+/mob/living/silicon/robot/proc/activate_module(obj/item/item_module)
+ if(QDELETED(item_module))
+ CRASH("activate_module called with improper item_module")
+
+ if(!(item_module in module.modules))
+ CRASH("activate_module called with item_module not in module.modules")
+
+ if(activated(item_module))
+ to_chat(src, "That module is already activated.")
+ return FALSE
+
+ if(disabled_modules & BORG_MODULE_ALL_DISABLED)
+ to_chat(src, "All modules are disabled!")
+ return FALSE
+
+ /// What's the first free slot for the borg?
+ var/first_free_slot = !held_items[1] ? 1 : (!held_items[2] ? 2 : (!held_items[3] ? 3 : null))
+
+ if(!first_free_slot || is_invalid_module_number(first_free_slot))
+ to_chat(src, "Deactivate a module first!")
+ return FALSE
+
+ return equip_module_to_slot(item_module, first_free_slot)
+
+/**
+ * Is passed an item and a module slot. Equips the item to that borg slot.
+ *
+ * Arguments
+ * * item_module - the item being equipped to a slot
+ * * module_num - the slot number being equipped to.
+ */
+/mob/living/silicon/robot/proc/equip_module_to_slot(obj/item/item_module, module_num)
+ var/storage_was_closed = FALSE //Just to be consistant and all
+ if(!shown_robot_modules) //Tools may be invisible if the collection is hidden
+ hud_used.toggle_show_robot_modules()
+ storage_was_closed = TRUE
+ switch(module_num)
+ if(1)
+ item_module.screen_loc = inv1.screen_loc
+ if(2)
+ item_module.screen_loc = inv2.screen_loc
+ if(3)
+ item_module.screen_loc = inv3.screen_loc
+
+ held_items[module_num] = item_module
+ item_module.equipped(src, ITEM_SLOT_HANDS)
+ item_module.mouse_opacity = initial(item_module.mouse_opacity)
+ item_module.layer = ABOVE_HUD_LAYER
+ item_module.plane = ABOVE_HUD_PLANE
+ item_module.forceMove(src)
+
+ if(istype(item_module, /obj/item/borg/sight))
+ var/obj/item/borg/sight/borg_sight = item_module
+ sight_mode |= borg_sight.sight_mode
+ update_sight()
+
+ observer_screen_update(item_module, TRUE)
+
+ if(storage_was_closed)
+ hud_used.toggle_show_robot_modules()
+ return TRUE
+
+/**
+ * Unequips item item_module from slot module_num. Deletes it if delete_after = TRUE.
+ *
+ * Arguments
+ * * item_module - the item being unequipped
+ * * module_num - the slot number being unequipped.
+ */
+/mob/living/silicon/robot/proc/unequip_module_from_slot(obj/item/item_module, module_num)
+ if(QDELETED(item_module))
+ CRASH("unequip_module_from_slot called with improper item_module")
+
+ if(!(item_module in module.modules))
+ CRASH("unequip_module_from_slot called with item_module not in module.modules")
+
+ item_module.mouse_opacity = MOUSE_OPACITY_OPAQUE
+
+ if(istype(item_module, /obj/item/storage/bag/tray/))
+ SEND_SIGNAL(item_module, COMSIG_TRY_STORAGE_QUICK_EMPTY)
+ if(istype(item_module, /obj/item/borg/sight))
+ var/obj/item/borg/sight/borg_sight = item_module
+ sight_mode &= ~borg_sight.sight_mode
update_sight()
- else if(istype(O, /obj/item/storage/bag/tray/))
- SEND_SIGNAL(O, COMSIG_TRY_STORAGE_QUICK_EMPTY)
//CITADEL EDIT reee proc, Dogborg modules
- if(istype(O,/obj/item/gun/energy/laser/cyborg))
+ if(istype(item_module, /obj/item/gun/energy/laser/cyborg))
laser = FALSE
update_icons()
- else if(istype(O,/obj/item/gun/energy/disabler/cyborg) || istype(O,/obj/item/gun/energy/e_gun/advtaser/cyborg))
+ if(istype(item_module, /obj/item/gun/energy/disabler/cyborg) || istype(item_module, /obj/item/gun/energy/e_gun/advtaser/cyborg))
disabler = FALSE
update_icons() //PUT THE GUN AWAY
- else if(istype(O,/obj/item/dogborg/sleeper))
+ if(istype(item_module, /obj/item/dogborg/sleeper))
sleeper_g = FALSE
sleeper_r = FALSE
update_icons()
- var/obj/item/dogborg/sleeper/S = O
+ var/obj/item/dogborg/sleeper/S = item_module
S.go_out() //this should stop edgecase deletions
//END CITADEL EDIT
+
if(client)
- client.screen -= O
- observer_screen_update(O,FALSE)
+ client.screen -= item_module
- if(module_active == O)
+ if(module_active == item_module)
module_active = null
- if(held_items[1] == O)
- inv1.icon_state = "inv1"
- held_items[1] = null
- else if(held_items[2] == O)
- inv2.icon_state = "inv2"
- held_items[2] = null
- else if(held_items[3] == O)
- inv3.icon_state = "inv3"
- held_items[3] = null
- if(O.item_flags & DROPDEL)
- O.item_flags &= ~DROPDEL //we shouldn't HAVE things with DROPDEL_1 in our modules, but better safe than runtiming horribly
+ switch(module_num)
+ if(1)
+ if(!(disabled_modules & BORG_MODULE_ALL_DISABLED))
+ inv1.icon_state = initial(inv1.icon_state)
+ if(2)
+ if(!(disabled_modules & BORG_MODULE_TWO_DISABLED))
+ inv2.icon_state = initial(inv2.icon_state)
+ if(3)
+ if(!(disabled_modules & BORG_MODULE_THREE_DISABLED))
+ inv3.icon_state = initial(inv3.icon_state)
- O.forceMove(module) //Return item to module so it appears in its contents, so it can be taken out again.
+ if(item_module.item_flags & DROPDEL)
+ item_module.item_flags &= ~DROPDEL //we shouldn't HAVE things with DROPDEL_1 in our modules, but better safe than runtiming horribly
+ held_items[module_num] = null
+ item_module.cyborg_unequip(src)
+ item_module.forceMove(module) //Return item to module so it appears in its contents, so it can be taken out again.
+
+ observer_screen_update(item_module, FALSE)
hud_used.update_robot_modules_display()
- return 1
+ return TRUE
-/mob/living/silicon/robot/proc/activate_module(obj/item/O)
- . = FALSE
- if(!(O in module.modules))
- return
- //CITADEL EDIT Dogborg lasers
- if(istype(O,/obj/item/gun/energy/laser/cyborg))
- laser = TRUE
- update_icons() //REEEEEEACH FOR THE SKY
- if(istype(O,/obj/item/gun/energy/disabler/cyborg) || istype(O,/obj/item/gun/energy/e_gun/advtaser/cyborg))
- disabler = TRUE
- update_icons()
- //END CITADEL EDIT
- if(activated(O))
- to_chat(src, "That module is already activated.")
- return
- if(!held_items[1] && health >= -maxHealth*0.5)
- held_items[1] = O
- O.screen_loc = inv1.screen_loc
- . = TRUE
- else if(!held_items[2] && health >= 0)
- held_items[2] = O
- O.screen_loc = inv2.screen_loc
- . = TRUE
- else if(!held_items[3] && health >= maxHealth*0.5)
- held_items[3] = O
- O.screen_loc = inv3.screen_loc
- . = TRUE
- else
- to_chat(src, "You need to disable a module first!")
- if(.)
- O.equipped(src, SLOT_HANDS)
- O.mouse_opacity = initial(O.mouse_opacity)
- O.layer = ABOVE_HUD_LAYER
- O.plane = ABOVE_HUD_PLANE
- observer_screen_update(O,TRUE)
- O.forceMove(src)
- if(istype(O, /obj/item/borg/sight))
- var/obj/item/borg/sight/S = O
- sight_mode |= S.sight_mode
- update_sight()
+/**
+ * Breaks the slot number, changing the icon.
+ *
+ * Arguments
+ * * module_num - the slot number being repaired.
+ */
+/mob/living/silicon/robot/proc/break_cyborg_slot(module_num)
+ if(is_invalid_module_number(module_num, TRUE))
+ return FALSE
+ if(held_items[module_num]) //If there's a held item, unequip it first.
+ if(!unequip_module_from_slot(held_items[module_num], module_num)) //If we fail to unequip it, then don't continue
+ return FALSE
-/mob/living/silicon/robot/proc/observer_screen_update(obj/item/I,add = TRUE)
- if(observers && observers.len)
+ switch(module_num)
+ if(1)
+ if(disabled_modules & BORG_MODULE_ALL_DISABLED)
+ return FALSE
+
+ inv1.icon_state = "[initial(inv1.icon_state)] +b"
+ disabled_modules |= BORG_MODULE_ALL_DISABLED
+
+ playsound(src, 'sound/machines/warning-buzzer.ogg', 75, TRUE, TRUE)
+ audible_message("[src] sounds an alarm! \"CRITICAL ERROR: ALL modules OFFLINE.\"")
+
+ if(builtInCamera)
+ builtInCamera.status = FALSE
+ to_chat(src, "CRITICAL ERROR: Built in security camera OFFLINE.")
+
+ to_chat(src, "CRITICAL ERROR: ALL modules OFFLINE.")
+
+ if(2)
+ if(disabled_modules & BORG_MODULE_TWO_DISABLED)
+ return FALSE
+
+ inv2.icon_state = "[initial(inv2.icon_state)] +b"
+ disabled_modules |= BORG_MODULE_TWO_DISABLED
+
+ playsound(src, 'sound/machines/warning-buzzer.ogg', 60, TRUE, TRUE)
+ audible_message("[src] sounds an alarm! \"SYSTEM ERROR: Module [module_num] OFFLINE.\"")
+ to_chat(src, "SYSTEM ERROR: Module [module_num] OFFLINE.")
+
+ if(3)
+ if(disabled_modules & BORG_MODULE_THREE_DISABLED)
+ return FALSE
+
+ inv3.icon_state = "[initial(inv3.icon_state)] +b"
+ disabled_modules |= BORG_MODULE_THREE_DISABLED
+
+ playsound(src, 'sound/machines/warning-buzzer.ogg', 50, TRUE, TRUE)
+ audible_message("[src] sounds an alarm! \"SYSTEM ERROR: Module [module_num] OFFLINE.\"")
+ to_chat(src, "SYSTEM ERROR: Module [module_num] OFFLINE.")
+
+ return TRUE
+
+/**
+ * Breaks all of a cyborg's slots.
+ */
+/mob/living/silicon/robot/proc/break_all_cyborg_slots()
+ for(var/cyborg_slot in 1 to 3)
+ break_cyborg_slot(cyborg_slot)
+
+/**
+ * Repairs the slot number, updating the icon.
+ *
+ * Arguments
+ * * module_num - the module number being repaired.
+ */
+/mob/living/silicon/robot/proc/repair_cyborg_slot(module_num)
+ if(is_invalid_module_number(module_num, TRUE))
+ return FALSE
+
+ switch(module_num)
+ if(1)
+ if(!(disabled_modules & BORG_MODULE_ALL_DISABLED))
+ return FALSE
+
+ inv1.icon_state = initial(inv1.icon_state)
+ disabled_modules &= ~BORG_MODULE_ALL_DISABLED
+ if(builtInCamera)
+ builtInCamera.status = TRUE
+ to_chat(src, "You hear your built in security camera focus adjust as it comes back online!")
+ if(2)
+ if(!(disabled_modules & BORG_MODULE_TWO_DISABLED))
+ return FALSE
+
+ inv2.icon_state = initial(inv2.icon_state)
+ disabled_modules &= ~BORG_MODULE_TWO_DISABLED
+ if(3)
+ if(!(disabled_modules & BORG_MODULE_THREE_DISABLED))
+ return FALSE
+
+ inv3.icon_state = initial(inv3.icon_state)
+ disabled_modules &= ~BORG_MODULE_THREE_DISABLED
+
+ to_chat(src, "ERROR CLEARED: Module [module_num] back online.")
+
+ return TRUE
+
+/**
+ * Repairs all slots. Unbroken slots are unaffected.
+ */
+/mob/living/silicon/robot/proc/repair_all_cyborg_slots()
+ for(var/cyborg_slot in 1 to 3)
+ repair_cyborg_slot(cyborg_slot)
+
+/**
+ * Updates the observers's screens with cyborg itemss.
+ * Arguments
+ * * item_module - the item being added or removed from the screen
+ * * add - whether or not the item is being added, or removed.
+ */
+/mob/living/silicon/robot/proc/observer_screen_update(obj/item/item_module, add = TRUE)
+ if(observers?.len)
for(var/M in observers)
var/mob/dead/observe = M
if(observe.client && observe.client.eye == src)
if(add)
- observe.client.screen += I
+ observe.client.screen += item_module
else
- observe.client.screen -= I
+ observe.client.screen -= item_module
else
observers -= observe
if(!observers.len)
observers = null
break
+/**
+ * Unequips the active held item, if there is one.
+ */
/mob/living/silicon/robot/proc/uneq_active()
- uneq_module(module_active)
+ if(module_active)
+ unequip_module_from_slot(module_active, get_selected_module())
+/**
+ * Unequips all held items.
+ */
/mob/living/silicon/robot/proc/uneq_all()
- for(var/obj/item/I in held_items)
- uneq_module(I)
+ for(var/cyborg_slot in 1 to 3)
+ if(!held_items[cyborg_slot])
+ continue
+ unequip_module_from_slot(held_items[cyborg_slot], cyborg_slot)
-/mob/living/silicon/robot/proc/activated(obj/item/O)
- if(O in held_items)
+/**
+ * Checks if the item is currently in a slot.
+ *
+ * If the item is found in a slot, this returns TRUE. Otherwise, it returns FALSE
+ * Arguments
+ * * item_module - the item being checked
+ */
+/mob/living/silicon/robot/proc/activated(obj/item/item_module)
+ if(item_module in held_items)
return TRUE
return FALSE
-//Helper procs for cyborg modules on the UI.
-//These are hackish but they help clean up code elsewhere.
+/**
+ * Checks if the provided module number is a valid number.
+ *
+ * If the number is between 1 and 3 (if check_all_slots is true) or between 1 and the number of disabled
+ * modules (if check_all_slots is false), then it returns FALSE. Otherwise, it returns TRUE.
+ * Arguments
+ * * module_num - the passed module num that is checked for validity.
+ * * check_all_slots - TRUE = the proc checks all slots | FALSE = the proc only checks un-disabled slots
+ */
+/mob/living/silicon/robot/proc/is_invalid_module_number(module_num, check_all_slots = FALSE)
+ if(!module_num)
+ return TRUE
-//module_selected(module) - Checks whether the module slot specified by "module" is currently selected.
-/mob/living/silicon/robot/proc/module_selected(module) //Module is 1-3
- return module == get_selected_module()
+ /// The number of module slots we're checking
+ var/max_number = 3
+ if(!check_all_slots)
+ if(disabled_modules & BORG_MODULE_ALL_DISABLED)
+ max_number = 0
+ else if(disabled_modules & BORG_MODULE_TWO_DISABLED)
+ max_number = 1
+ else if(disabled_modules & BORG_MODULE_THREE_DISABLED)
+ max_number = 2
-//module_active(module) - Checks whether there is a module active in the slot specified by "module".
-/mob/living/silicon/robot/proc/module_active(module) //Module is 1-3
- if(module < 1 || module > 3)
- return FALSE
+ return module_num < 1 || module_num > max_number
- if(LAZYLEN(held_items) >= module)
- if(held_items[module])
- return TRUE
- return FALSE
-
-//get_selected_module() - Returns the slot number of the currently selected module. Returns 0 if no modules are selected.
+/**
+ * Returns the slot number of the selected module, or zero if no modules are selected.
+ */
/mob/living/silicon/robot/proc/get_selected_module()
if(module_active)
return held_items.Find(module_active)
return 0
-//select_module(module) - Selects the module slot specified by "module"
-/mob/living/silicon/robot/proc/select_module(module) //Module is 1-3
- if(module < 1 || module > 3)
- return
+/**
+ * Selects the module in the slot module_num.
+ * Arguments
+ * * module_num - the slot number being selected
+ */
+/mob/living/silicon/robot/proc/select_module(module_num)
+ if(is_invalid_module_number(module_num) || !held_items[module_num]) //If the slot number is invalid, or there's nothing there, we have nothing to equip
+ return FALSE
- if(!module_active(module))
- return
-
- switch(module)
+ switch(module_num)
if(1)
- if(module_active != held_items[module])
- inv1.icon_state = "inv1 +a"
- inv2.icon_state = "inv2"
- inv3.icon_state = "inv3"
+ if(module_active != held_items[module_num])
+ inv1.icon_state = "[initial(inv1.icon_state)] +a"
if(2)
- if(module_active != held_items[module])
- inv1.icon_state = "inv1"
- inv2.icon_state = "inv2 +a"
- inv3.icon_state = "inv3"
+ if(module_active != held_items[module_num])
+ inv2.icon_state = "[initial(inv2.icon_state)] +a"
if(3)
- if(module_active != held_items[module])
- inv1.icon_state = "inv1"
- inv2.icon_state = "inv2"
- inv3.icon_state = "inv3 +a"
- module_active = held_items[module]
+ if(module_active != held_items[module_num])
+ inv3.icon_state = "[initial(inv3.icon_state)] +a"
+ module_active = held_items[module_num]
+ return TRUE
-//deselect_module(module) - Deselects the module slot specified by "module"
-/mob/living/silicon/robot/proc/deselect_module(module) //Module is 1-3
- if(module < 1 || module > 3)
- return
-
- if(!module_active(module))
- return
-
- switch(module)
+/**
+ * Deselects the module in the slot module_num.
+ * Arguments
+ * * module_num - the slot number being de-selected
+ */
+/mob/living/silicon/robot/proc/deselect_module(module_num)
+ switch(module_num)
if(1)
- if(module_active == held_items[module])
- inv1.icon_state = "inv1"
+ if(module_active == held_items[module_num])
+ inv1.icon_state = initial(inv1.icon_state)
if(2)
- if(module_active == held_items[module])
- inv2.icon_state = "inv2"
+ if(module_active == held_items[module_num])
+ inv2.icon_state = initial(inv2.icon_state)
if(3)
- if(module_active == held_items[module])
- inv3.icon_state = "inv3"
+ if(module_active == held_items[module_num])
+ inv3.icon_state = initial(inv3.icon_state)
module_active = null
+ return TRUE
-//toggle_module(module) - Toggles the selection of the module slot specified by "module".
-/mob/living/silicon/robot/proc/toggle_module(module) //Module is 1-3
- if(module < 1 || module > 3)
- return
+/**
+ * Toggles selection of the module in the slot module_num.
+ * Arguments
+ * * module_num - the slot number being toggled
+ */
+/mob/living/silicon/robot/proc/toggle_module(module_num)
+ if(is_invalid_module_number(module_num))
+ return FALSE
- if(module_selected(module))
- deselect_module(module)
- else
- if(module_active(module))
- select_module(module)
- else
- deselect_module(get_selected_module()) //If we can't do select anything, at least deselect the current module.
- return
+ if(module_num == get_selected_module())
+ deselect_module(module_num)
+ return TRUE
-//cycle_modules() - Cycles through the list of selected modules.
+ if(module_active != held_items[module_num])
+ deselect_module(get_selected_module())
+
+ return select_module(module_num)
+
+/**
+ * Cycles through the list of enabled modules, deselecting the current one and selecting the next one.
+ */
/mob/living/silicon/robot/proc/cycle_modules()
var/slot_start = get_selected_module()
+ var/slot_num
if(slot_start)
deselect_module(slot_start) //Only deselect if we have a selected slot.
-
- var/slot_num
- if(slot_start == 0)
+ slot_num = slot_start + 1
+ else
slot_num = 1
slot_start = 4
- else
- slot_num = slot_start + 1
while(slot_num != slot_start) //If we wrap around without finding any free slots, just give up.
- if(module_active(slot_num))
- select_module(slot_num)
+ if(select_module(slot_num))
return
slot_num++
if(slot_num > 4) // not >3 otherwise cycling with just one item on module 3 wouldn't work
slot_num = 1 //Wrap around.
-
-
/mob/living/silicon/robot/swap_hand()
cycle_modules()
+
+/mob/living/silicon/robot/can_hold_items(obj/item/I)
+ return (I && (I in module.modules)) //Only if it's part of our module.
+
diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm
index 0feb8b98b7..9075af2dbd 100644
--- a/code/modules/mob/living/silicon/robot/life.dm
+++ b/code/modules/mob/living/silicon/robot/life.dm
@@ -8,22 +8,21 @@
/mob/living/silicon/robot/proc/handle_robot_cell()
if(stat != DEAD)
if(low_power_mode)
- if(cell && cell.charge)
- low_power_mode = 0
- update_headlamp()
+ if(cell?.charge)
+ low_power_mode = FALSE
else if(stat == CONSCIOUS)
use_power()
/mob/living/silicon/robot/proc/use_power()
- if(cell && cell.charge)
+ if(cell?.charge)
if(cell.charge <= 100)
uneq_all()
- var/amt = clamp((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
+ var/amt = clamp((lamp_enabled * lamp_intensity),1,cell.charge) //Lamp will use a max of 5 charge, depending on brightness of lamp. If lamp is off, borg systems consume 1 point of charge, or the rest of the cell if it's lower than that.
cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick
else
uneq_all()
- low_power_mode = 1
- update_headlamp()
+ low_power_mode = TRUE
+ toggle_headlamp(TRUE)
diag_hud_set_borgcell()
/mob/living/silicon/robot/proc/handle_robot_hud_updates()
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index 7db417b8fa..3079f65471 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -15,7 +15,7 @@
wires = new /datum/wires/robot(src)
AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES)
-
+ // AddElement(/datum/element/ridable, /datum/component/riding/creature/cyborg)
RegisterSignal(src, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, .proc/charge)
robot_modules_background = new()
@@ -23,10 +23,16 @@
robot_modules_background.layer = HUD_LAYER //Objects that appear on screen are on layer ABOVE_HUD_LAYER, UI should be just below it.
robot_modules_background.plane = HUD_PLANE
- ident = rand(1, 999)
+ inv1 = new /obj/screen/robot/module1()
+ inv2 = new /obj/screen/robot/module2()
+ inv3 = new /obj/screen/robot/module3()
- if(!cell)
- cell = new /obj/item/stock_parts/cell/high(src)
+ previous_health = health
+
+ if(ispath(cell))
+ cell = new cell(src)
+
+ create_modularInterface()
if(lawupdate)
make_laws()
@@ -63,18 +69,23 @@
mmi.brainmob.real_name = src.real_name
mmi.brainmob.container = mmi
- updatename()
+ INVOKE_ASYNC(src, .proc/updatename)
- equippable_hats = typecacheof(equippable_hats)
-
- playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
+ playsound(loc, 'sound/voice/liveagain.ogg', 75, TRUE)
aicamera = new/obj/item/camera/siliconcam/robot_camera(src)
toner = tonermax
diag_hud_set_borgcell()
+ logevent("System brought online.")
add_verb(src, /mob/living/proc/lay_down) //CITADEL EDIT gimmie rest verb kthx
add_verb(src, /mob/living/silicon/robot/proc/rest_style)
+/mob/living/silicon/robot/proc/create_modularInterface()
+ if(!modularInterface)
+ modularInterface = new /obj/item/modular_computer/tablet/integrated(src)
+ modularInterface.layer = ABOVE_HUD_PLANE
+ modularInterface.plane = ABOVE_HUD_PLANE
+
//If there's an MMI in the robot, have it ejected when the mob goes away. --NEO
/mob/living/silicon/robot/Destroy()
var/atom/T = drop_location()//To hopefully prevent run time errors.
@@ -93,28 +104,31 @@
ghostize()
stack_trace("Borg MMI lacked a brainmob")
mmi = null
- //CITADEL EDIT: Cyborgs drop encryption keys on destroy
- if(istype(radio) && istype(radio.keyslot))
- radio.keyslot.forceMove(T)
- radio.keyslot = null
- //END CITADEL EDIT
+ if(modularInterface)
+ QDEL_NULL(modularInterface)
if(connected_ai)
set_connected_ai(null)
- if(shell)
+ if(shell) //??? why would you give an ai radio keys?
GLOB.available_ai_shells -= src
else
if(T && istype(radio) && istype(radio.keyslot))
radio.keyslot.forceMove(T)
radio.keyslot = null
- qdel(wires)
- qdel(module)
- qdel(eye_lights)
- wires = null
- module = null
- eye_lights = null
+ QDEL_NULL(wires)
+ QDEL_NULL(module)
+ QDEL_NULL(eye_lights)
+ QDEL_NULL(inv1)
+ QDEL_NULL(inv2)
+ QDEL_NULL(inv3)
cell = null
return ..()
+// /mob/living/silicon/robot/Topic(href, href_list)
+// . = ..()
+// //Show alerts window if user clicked on "Show alerts" in chat
+// if (href_list["showalerts"])
+// robot_alerts()
+
/mob/living/silicon/robot/proc/pick_module()
if(module.type != /obj/item/robot_module)
return
@@ -136,7 +150,7 @@
if(BORG_SEC_AVAILABLE)
modulelist["Security"] = /obj/item/robot_module/security
- var/input_module = input("Please, select a module!", "Robot", null, null) as null|anything in modulelist
+ var/input_module = input("Please, select a module!", "Robot", null, null) as null|anything in sortList(modulelist)
if(!input_module || module.type != /obj/item/robot_module)
return
@@ -151,9 +165,11 @@
var/changed_name = ""
if(custom_name)
changed_name = custom_name
- if(changed_name == "" && C && C.prefs.custom_names["cyborg"] != DEFAULT_CYBORG_NAME)
- if(apply_pref_name("cyborg", C))
- return //built in camera handled in proc
+ // if(SSticker.anonymousnames) //only robotic renames will allow for anything other than the anonymous one
+ // changed_name = anonymous_ai_name(is_ai = FALSE)
+ if(!changed_name && C && C.prefs.custom_names["cyborg"] != DEFAULT_CYBORG_NAME)
+ apply_pref_name("cyborg", C)
+ return //built in camera handled in proc
if(!changed_name)
changed_name = get_standard_name()
@@ -262,7 +278,7 @@
C = O
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
queueAlarm(text("--- [class] alarm detected in [A.name]!"), class)
- return 1
+ return TRUE
/mob/living/silicon/robot/cancelAlarm(class, area/A, obj/origin)
var/list/L = alarms[class]
@@ -281,6 +297,8 @@
return !cleared
/mob/living/silicon/robot/can_interact_with(atom/A)
+ if (A == modularInterface)
+ return TRUE //bypass for borg tablets
if (low_power_mode)
return FALSE
var/turf/T0 = get_turf(src)
@@ -473,19 +491,6 @@
toner = tonermax
qdel(W)
to_chat(user, "You fill the toner level of [src] to its max capacity.")
-
- else if(istype(W, /obj/item/flashlight))
- if(!opened)
- to_chat(user, "You need to open the panel to repair the headlamp!")
- else if(lamp_cooldown <= world.time)
- to_chat(user, "The headlamp is already functional!")
- else
- if(!user.temporarilyRemoveItemFromInventory(W))
- to_chat(user, "[W] seems to be stuck to your hand. You'll have to find a different light.")
- return
- lamp_cooldown = 0
- qdel(W)
- to_chat(user, "You replace the headlamp bulbs.")
else
return ..()
@@ -518,47 +523,46 @@
/mob/living/silicon/robot/proc/allowed(mob/M)
//check if it doesn't require any access at all
if(check_access(null))
- return 1
+ return TRUE
if(ishuman(M))
var/mob/living/carbon/human/H = M
//if they are holding or wearing a card that has access, that works
if(check_access(H.get_active_held_item()) || check_access(H.wear_id))
- return 1
+ return TRUE
else if(ismonkey(M))
var/mob/living/carbon/monkey/george = M
//they can only hold things :(
if(isitem(george.get_active_held_item()))
return check_access(george.get_active_held_item())
- return 0
+ return FALSE
/mob/living/silicon/robot/proc/check_access(obj/item/card/id/I)
if(!istype(req_access, /list)) //something's very wrong
- return 1
+ return TRUE
var/list/L = req_access
if(!L.len) //no requirements
- return 1
+ return TRUE
if(!istype(I, /obj/item/card/id) && isitem(I))
I = I.GetID()
if(!I || !I.access) //not ID or no access
- return 0
+ return FALSE
for(var/req in req_access)
if(!(req in I.access)) //doesn't have this access
- return 0
- return 1
+ return FALSE
+ return TRUE
/mob/living/silicon/robot/regenerate_icons()
return update_icons()
/mob/living/silicon/robot/proc/self_destruct()
if(emagged)
- if(mmi)
- qdel(mmi)
- explosion(src.loc,1,2,4,flame_range = 2)
+ QDEL_NULL(mmi)
+ explosion(loc,1,2,4,flame_range = 2)
else
- explosion(src.loc,-1,0,2)
+ explosion(loc,-1,0,2)
gib()
/mob/living/silicon/robot/proc/UnlinkSelf()
@@ -597,6 +601,8 @@
clear_alert("locked")
locked_down = state
update_mobility()
+ logevent("System lockdown [locked_down?"triggered":"released"].")
+
/mob/living/silicon/robot/proc/SetEmagged(new_state)
emagged = new_state
@@ -607,6 +613,22 @@
else
clear_alert("hacked")
+/**
+ * Handles headlamp smashing
+ *
+ * When called (such as by the shadowperson lighteater's attack), this proc will break the borg's headlamp
+ * and then call toggle_headlamp to disable the light. It also plays a sound effect of glass breaking, and
+ * tells the borg what happened to its chat. Broken lights can be repaired by using a flashlight on the borg.
+ */
+/mob/living/silicon/robot/proc/smash_headlamp()
+ if(!lamp_functional)
+ return
+ lamp_functional = FALSE
+ playsound(src, 'sound/effects/glass_step.ogg', 50)
+ toggle_headlamp(TRUE)
+ to_chat(src, "Your headlamp is broken! You'll need a human to help replace it.")
+
+
/mob/living/silicon/robot/verb/outputlaws()
set category = "Robot Commands"
set name = "State Laws"
@@ -624,32 +646,40 @@
return //won't work if dead
set_autosay()
-/mob/living/silicon/robot/proc/control_headlamp()
- if(stat || lamp_cooldown > world.time || low_power_mode)
- to_chat(src, "This function is currently offline.")
+/**
+ * Handles headlamp toggling, disabling, and color setting.
+ *
+ * The initial if statment is a bit long, but the gist of it is that should the lamp be on AND the update_color
+ * arg be true, we should simply change the color of the lamp but not disable it. Otherwise, should the turn_off
+ * arg be true, the lamp already be enabled, any of the normal reasons the lamp would turn off happen, or the
+ * update_color arg be passed with the lamp not on, we should set the lamp off. The update_color arg is only
+ * ever true when this proc is called from the borg tablet, when the color selection feature is used.
+ *
+ * Arguments:
+ * * arg1 - turn_off, if enabled will force the lamp into an off state (rather than toggling it if possible)
+ * * arg2 - update_color, if enabled, will adjust the behavior of the proc to change the color of the light if it is already on.
+ */
+/mob/living/silicon/robot/proc/toggle_headlamp(turn_off = FALSE, update_color = FALSE)
+ //if both lamp is enabled AND the update_color flag is on, keep the lamp on. Otherwise, if anything listed is true, disable the lamp.
+ if(!(update_color && lamp_enabled) && (turn_off || lamp_enabled || update_color || !lamp_functional || stat || low_power_mode))
+ set_light((lamp_functional && stat != DEAD && lamp_doom) ? lamp_intensity : 0, l_color = COLOR_RED)
+ // set_light_on(lamp_functional && stat != DEAD && lamp_doom) //If the lamp isn't broken and borg isn't dead, doomsday borgs cannot disable their light fully.
+ // set_light_color(COLOR_RED) //This should only matter for doomsday borgs, as any other time the lamp will be off and the color not seen
+ // set_light_range(1) //Again, like above, this only takes effect when the light is forced on by doomsday mode.
+ lamp_enabled = FALSE
+ lampButton.update_icon()
+ update_icons()
return
-
-//Some sort of magical "modulo" thing which somehow increments lamp power by 2, until it hits the max and resets to 0.
- lamp_intensity = (lamp_intensity+2) % (lamp_max+2)
- to_chat(src, "[lamp_intensity ? "Headlamp power set to Level [lamp_intensity/2]" : "Headlamp disabled."]")
- update_headlamp()
-
-/mob/living/silicon/robot/proc/update_headlamp(var/turn_off = 0, var/cooldown = 100)
- set_light(0)
-
- if(lamp_intensity && (turn_off || stat || low_power_mode))
- to_chat(src, "Your headlamp has been deactivated.")
- lamp_intensity = 0
- lamp_cooldown = world.time + cooldown
- else
- set_light(lamp_intensity)
-
- if(lamp_button)
- lamp_button.icon_state = "lamp[lamp_intensity]"
-
+ set_light(lamp_intensity, l_color = (lamp_doom? COLOR_RED : lamp_color))
+ // set_light_range(lamp_intensity)
+ // set_light_color(lamp_doom? COLOR_RED : lamp_color) //Red for doomsday killborgs, borg's choice otherwise
+ // set_light_on(TRUE)
+ lamp_enabled = TRUE
+ lampButton.update_icon()
update_icons()
/mob/living/silicon/robot/proc/deconstruct()
+ // SEND_SIGNAL(src, COMSIG_BORG_SAFE_DECONSTRUCT)
var/turf/T = get_turf(src)
if (robot_suit)
robot_suit.forceMove(T)
@@ -659,7 +689,7 @@
robot_suit.r_leg = null
new /obj/item/stack/cable_coil(T, robot_suit.chest.wired)
robot_suit.chest.forceMove(T)
- robot_suit.chest.wired = 0
+ robot_suit.chest.wired = FALSE
robot_suit.chest = null
robot_suit.l_arm.forceMove(T)
robot_suit.l_arm = null
@@ -692,8 +722,12 @@
cell = null
qdel(src)
+///This is the subtype that gets created by robot suits. It's needed so that those kind of borgs don't have a useless cell in them
+/mob/living/silicon/robot/nocell
+ cell = null
+
/mob/living/silicon/robot/modules
- var/set_module = null
+ var/set_module = /obj/item/robot_module
/mob/living/silicon/robot/modules/Initialize()
. = ..()
@@ -733,14 +767,20 @@
Your cyborg LMG will slowly produce ammunition from your power supply, and your operative pinpointer will find and locate fellow nuclear operatives. \
Help the operatives secure the disk at all costs!"
set_module = /obj/item/robot_module/syndicate
+ cell = /obj/item/stock_parts/cell/hyper
+ // radio = /obj/item/radio/borg/syndicate
/mob/living/silicon/robot/modules/syndicate/Initialize()
. = ..()
- cell = new /obj/item/stock_parts/cell/hyper(src, 25000)
radio = new /obj/item/radio/borg/syndicate(src)
laws = new /datum/ai_laws/syndicate_override()
addtimer(CALLBACK(src, .proc/show_playstyle), 5)
+/mob/living/silicon/robot/modules/syndicate/create_modularInterface()
+ if(!modularInterface)
+ modularInterface = new /obj/item/modular_computer/tablet/integrated/syndicate(src)
+ return ..()
+
/mob/living/silicon/robot/modules/syndicate/proc/show_playstyle()
if(playstyle_string)
to_chat(src, playstyle_string)
@@ -795,21 +835,32 @@
/mob/living/silicon/robot/updatehealth()
..()
- if(health < maxHealth*0.5) //Gradual break down of modules as more damage is sustained
- if(uneq_module(held_items[3]))
- playsound(loc, 'sound/machines/warning-buzzer.ogg', 50, 1, 1)
- audible_message("[src] sounds an alarm! \"SYSTEM ERROR: Module 3 OFFLINE.\"")
- to_chat(src, "SYSTEM ERROR: Module 3 OFFLINE.")
- if(health < 0)
- if(uneq_module(held_items[2]))
- audible_message("[src] sounds an alarm! \"SYSTEM ERROR: Module 2 OFFLINE.\"")
- to_chat(src, "SYSTEM ERROR: Module 2 OFFLINE.")
- playsound(loc, 'sound/machines/warning-buzzer.ogg', 60, 1, 1)
- if(health < -maxHealth*0.5)
- if(uneq_module(held_items[1]))
- audible_message("[src] sounds an alarm! \"CRITICAL ERROR: All modules OFFLINE.\"")
- to_chat(src, "CRITICAL ERROR: All modules OFFLINE.")
- playsound(loc, 'sound/machines/warning-buzzer.ogg', 75, 1, 1)
+ // if(!module.breakable_modules)
+ // return
+
+ /// the current percent health of the robot (-1 to 1)
+ var/percent_hp = health/maxHealth
+ if(health <= previous_health) //if change in health is negative (we're losing hp)
+ if(percent_hp <= 0.5)
+ break_cyborg_slot(3)
+
+ if(percent_hp <= 0)
+ break_cyborg_slot(2)
+
+ if(percent_hp <= -0.5)
+ break_cyborg_slot(1)
+
+ else //if change in health is positive (we're gaining hp)
+ if(percent_hp >= 0.5)
+ repair_cyborg_slot(3)
+
+ if(percent_hp >= 0)
+ repair_cyborg_slot(2)
+
+ if(percent_hp >= -0.5)
+ repair_cyborg_slot(1)
+
+ previous_health = health
/mob/living/silicon/robot/update_sight()
if(!client)
@@ -832,7 +883,7 @@
if(sight_mode & BORGMESON)
sight |= SEE_TURFS
- lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
+ lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
see_in_dark = 1
if(sight_mode & BORGMATERIAL)
@@ -847,6 +898,7 @@
if(sight_mode & BORGTHERM)
sight |= SEE_MOBS
+ lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
see_invisible = min(see_invisible, SEE_INVISIBLE_LIVING)
see_in_dark = 8
@@ -860,34 +912,27 @@
if(stat != DEAD)
if(health <= -maxHealth) //die only once
death()
+ toggle_headlamp(1)
return
- if(IsUnconscious() || IsStun() || IsParalyzed() || getOxyLoss() > maxHealth*0.5)
- if(stat == CONSCIOUS)
- stat = UNCONSCIOUS
- if(!eye_blind)
- blind_eyes(1)
- update_mobility()
- update_headlamp()
+ if(IsUnconscious() || IsStun() || IsKnockdown() || IsParalyzed() || getOxyLoss() > maxHealth * 0.5)
+ stat = UNCONSCIOUS
else
- if(stat == UNCONSCIOUS)
- stat = CONSCIOUS
- adjust_blindness(-1)
- update_mobility()
- update_headlamp()
+ stat = CONSCIOUS
+ update_mobility()
diag_hud_set_status()
diag_hud_set_health()
diag_hud_set_aishell()
update_health_hud()
-/mob/living/silicon/robot/revive(full_heal = 0, admin_revive = 0)
+/mob/living/silicon/robot/revive(full_heal = FALSE, admin_revive = FALSE)
if(..()) //successfully ressuscitated from death
if(!QDELETED(builtInCamera) && !wires.is_cut(WIRE_CAMERA))
builtInCamera.toggle_cam(src,0)
- update_headlamp()
if(admin_revive)
locked = TRUE
notify_ai(NEW_BORG)
- . = 1
+ . = TRUE
+ toggle_headlamp(FALSE, TRUE) //This will reenable borg headlamps if doomsday is currently going on still.
/mob/living/silicon/robot/fully_replace_character_name(oldname, newname)
..()
@@ -899,6 +944,7 @@
/mob/living/silicon/robot/proc/ResetModule()
+ // SEND_SIGNAL(src, COMSIG_BORG_SAFE_DECONSTRUCT)
uneq_all()
shown_robot_modules = FALSE
if(hud_used)
@@ -908,6 +954,7 @@
resize = 0.5
hasExpanded = FALSE
update_transform()
+ logevent("Chassis configuration has been reset.")
module.transform_to(/obj/item/robot_module)
// Remove upgrades.
@@ -933,7 +980,8 @@
designation = module.name
if(hands)
hands.icon_state = module.moduleselect_icon
- hands.icon = (module.moduleselect_alternate_icon ? module.moduleselect_alternate_icon : initial(hands.icon)) //CITADEL CHANGE - allows module select icons to use a different icon file
+ //CITADEL CHANGE - allows module select icons to use a different icon file
+ hands.icon = (module.moduleselect_alternate_icon ? module.moduleselect_alternate_icon : initial(hands.icon))
if(module.can_be_pushed)
status_flags |= CANPUSH
else
@@ -947,7 +995,7 @@
hat_offset = module.hat_offset
magpulse = module.magpulsing
- updatename()
+ INVOKE_ASYNC(src, .proc/updatename)
/mob/living/silicon/robot/proc/place_on_head(obj/item/new_hat)
@@ -957,12 +1005,68 @@
new_hat.forceMove(src)
update_icons()
-/mob/living/silicon/robot/proc/make_shell(var/obj/item/borg/upgrade/ai/board)
+/**
+ *Checking Exited() to detect if a hat gets up and walks off.
+ *Drones and pAIs might do this, after all.
+*/
+/mob/living/silicon/robot/Exited(atom/A)
+ if(hat && hat == A)
+ hat = null
+ if(!QDELETED(src)) //Don't update icons if we are deleted.
+ update_icons()
+ return ..()
+
+///Use this to add upgrades to robots. It'll register signals for when the upgrade is moved or deleted, if not single use.
+/mob/living/silicon/robot/proc/add_to_upgrades(obj/item/borg/upgrade/new_upgrade, mob/user)
+ if(new_upgrade in upgrades)
+ return FALSE
+ if(!user.temporarilyRemoveItemFromInventory(new_upgrade)) //calling the upgrade's dropped() proc /before/ we add action buttons
+ return FALSE
+ if(!new_upgrade.action(src, user))
+ to_chat(user, "Upgrade error.")
+ new_upgrade.forceMove(loc) //gets lost otherwise
+ return FALSE
+ to_chat(user, "You apply the upgrade to [src].")
+ to_chat(src, "----------------\nNew hardware detected...Identified as \"[new_upgrade]\"...Setup complete.\n----------------")
+ if(new_upgrade.one_use)
+ logevent("Firmware [new_upgrade] run successfully.")
+ qdel(new_upgrade)
+ return FALSE
+ upgrades += new_upgrade
+ new_upgrade.forceMove(src)
+ RegisterSignal(new_upgrade, COMSIG_MOVABLE_MOVED, .proc/remove_from_upgrades)
+ RegisterSignal(new_upgrade, COMSIG_PARENT_QDELETING, .proc/on_upgrade_deleted)
+ logevent("Hardware [new_upgrade] installed successfully.")
+
+///Called when an upgrade is moved outside the robot. So don't call this directly, use forceMove etc.
+/mob/living/silicon/robot/proc/remove_from_upgrades(obj/item/borg/upgrade/old_upgrade)
+ SIGNAL_HANDLER
+ if(loc == src)
+ return
+ old_upgrade.deactivate(src)
+ upgrades -= old_upgrade
+ UnregisterSignal(old_upgrade, list(COMSIG_MOVABLE_MOVED, COMSIG_PARENT_QDELETING))
+
+///Called when an applied upgrade is deleted.
+/mob/living/silicon/robot/proc/on_upgrade_deleted(obj/item/borg/upgrade/old_upgrade)
+ SIGNAL_HANDLER
+ if(!QDELETED(src))
+ old_upgrade.deactivate(src)
+ upgrades -= old_upgrade
+ UnregisterSignal(old_upgrade, list(COMSIG_MOVABLE_MOVED, COMSIG_PARENT_QDELETING))
+
+/**
+ * make_shell: Makes an AI shell out of a cyborg unit
+ *
+ * Arguments:
+ * * board - B.O.R.I.S. module board used for transforming the cyborg into AI shell
+ */
+/mob/living/silicon/robot/proc/make_shell(obj/item/borg/upgrade/ai/board)
if(!board)
upgrades |= new /obj/item/borg/upgrade/ai(src)
shell = TRUE
braintype = "AI Shell"
- name = "[designation] AI Shell [rand(100,999)]"
+ name = "Empty AI Shell-[ident]"
real_name = name
GLOB.available_ai_shells |= src
if(!QDELETED(builtInCamera))
@@ -970,6 +1074,9 @@
diag_hud_set_aishell()
notify_ai(AI_SHELL)
+/**
+ * revert_shell: Reverts AI shell back into a normal cyborg unit
+ */
/mob/living/silicon/robot/proc/revert_shell()
if(!shell)
return
@@ -979,14 +1086,20 @@
qdel(boris)
shell = FALSE
GLOB.available_ai_shells -= src
- name = "Unformatted Cyborg [rand(100,999)]"
+ name = "Unformatted Cyborg-[ident]"
real_name = name
if(!QDELETED(builtInCamera))
builtInCamera.c_tag = real_name
diag_hud_set_aishell()
-/mob/living/silicon/robot/proc/deploy_init(var/mob/living/silicon/ai/AI)
- real_name = "[AI.real_name] shell [rand(100, 999)] - [designation]" //Randomizing the name so it shows up separately in the shells list
+/**
+ * deploy_init: Deploys AI unit into AI shell
+ *
+ * Arguments:
+ * * AI - AI unit that initiated the deployment into the AI shell
+ */
+/mob/living/silicon/robot/proc/deploy_init(mob/living/silicon/ai/AI)
+ real_name = "[AI.real_name] [designation] Shell-[ident]"
name = real_name
if(!QDELETED(builtInCamera))
builtInCamera.c_tag = real_name //update the camera name too
@@ -1067,10 +1180,10 @@
mainframe.diag_hud_set_deployed()
if(mainframe.laws)
mainframe.laws.show_laws(mainframe) //Always remind the AI when switching
+ if(mainframe.eyeobj)
+ mainframe.eyeobj.setLoc(loc)
mainframe = null
-
-
/mob/living/silicon/robot/attack_ai(mob/user)
if(shell && (!connected_ai || connected_ai == user))
var/mob/living/silicon/ai/AI = user
@@ -1078,6 +1191,7 @@
/mob/living/silicon/robot/shell
shell = TRUE
+ cell = null
/mob/living/silicon/robot/MouseDrop_T(mob/living/M, mob/living/user)
. = ..()
@@ -1088,20 +1202,19 @@
if(!is_type_in_typecache(M, can_ride_typecache))
M.visible_message("[M] really can't seem to mount [src]...")
return
+
var/datum/component/riding/riding_datum = LoadComponent(/datum/component/riding/cyborg)
if(buckled_mobs)
if(buckled_mobs.len >= max_buckled_mobs)
return
if(M in buckled_mobs)
return
- if(stat)
+
+ if(stat || incapacitated())
return
- if(incapacitated())
+ if(module && !module.allow_riding)
+ M.visible_message("Unfortunately, [M] just can't seem to hold onto [src]!")
return
- if(module)
- if(!module.allow_riding)
- M.visible_message("Unfortunately, [M] just can't seem to hold onto [src]!")
- return
if(iscarbon(M) && !M.incapacitated() && !riding_datum.equip_buckle_inhands(M, 1))
if(M.get_num_arms() <= 0)
M.visible_message("[M] can't climb onto [src] because [M.p_they()] don't have any usable arms!")
@@ -1118,17 +1231,25 @@
riding_datum.restore_position(user)
. = ..(user)
+/mob/living/silicon/robot/resist()
+ . = ..()
+ if(!has_buckled_mobs())
+ return
+ for(var/i in buckled_mobs)
+ var/mob/unbuckle_me_now = i
+ unbuckle_mob(unbuckle_me_now, FALSE)
+
/mob/living/silicon/robot/proc/TryConnectToAI()
set_connected_ai(select_active_ai_with_fewest_borgs(z))
if(connected_ai)
lawsync()
- lawupdate = 1
+ lawupdate = TRUE
return TRUE
picturesync()
return FALSE
/mob/living/silicon/robot/proc/picturesync()
- if(connected_ai && connected_ai.aicamera && aicamera)
+ if(connected_ai?.aicamera && aicamera)
for(var/i in aicamera.stored)
connected_ai.aicamera.stored[i] = TRUE
for(var/i in connected_ai.aicamera.stored)
@@ -1136,12 +1257,11 @@
/mob/living/silicon/robot/proc/charge(datum/source, amount, repairs)
if(module)
- var/coeff = amount * 0.005
- module.respawn_consumable(src, coeff)
- if(repairs)
- heal_bodypart_damage(repairs, repairs - 1)
+ module.respawn_consumable(src, amount * 0.005)
if(cell)
cell.charge = min(cell.charge + amount, cell.maxcharge)
+ if(repairs)
+ heal_bodypart_damage(repairs, repairs - 1)
/mob/living/silicon/robot/proc/rest_style()
set name = "Switch Rest Style"
@@ -1176,5 +1296,31 @@
if(.)
var/mob/living/silicon/ai/old_ai = .
old_ai.connected_robots -= src
+ lamp_doom = FALSE
if(connected_ai)
connected_ai.connected_robots |= src
+ lamp_doom = connected_ai.doomsday_device ? TRUE : FALSE
+ toggle_headlamp(FALSE, TRUE)
+
+/**
+ * Records an IC event log entry in the cyborg's internal tablet.
+ *
+ * Creates an entry in the borglog list of the cyborg's internal tablet, listing the current
+ * in-game time followed by the message given. These logs can be seen by the cyborg in their
+ * BorgUI tablet app. By design, logging fails if the cyborg is dead.
+ *
+ * Arguments:
+ * arg1: a string containing the message to log.
+ */
+/mob/living/silicon/robot/proc/logevent(string = "")
+ if(!string)
+ return
+ if(stat == DEAD) //Dead borgs log no longer
+ return
+ if(!modularInterface)
+ stack_trace("Cyborg [src] ( [type] ) was somehow missing their integrated tablet. Please make a bug report.")
+ create_modularInterface()
+ modularInterface.borglog += "[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)] - [string]"
+ var/datum/computer_file/program/robotact/program = modularInterface.get_robotact()
+ if(program)
+ program.force_full_update()
diff --git a/code/modules/mob/living/silicon/robot/robot_defense.dm b/code/modules/mob/living/silicon/robot/robot_defense.dm
index 0ed380040b..36f291bf36 100644
--- a/code/modules/mob/living/silicon/robot/robot_defense.dm
+++ b/code/modules/mob/living/silicon/robot/robot_defense.dm
@@ -1,5 +1,11 @@
+GLOBAL_LIST_INIT(blacklisted_borg_hats, typecacheof(list( //Hats that don't really work on borgos
+ /obj/item/clothing/head/helmet/space,
+ /obj/item/clothing/head/welding,
+ /obj/item/clothing/head/chameleon/broken \
+ )))
+
/mob/living/silicon/robot/attackby(obj/item/I, mob/living/user)
- if(hat_offset != INFINITY && user.a_intent == INTENT_HELP && is_type_in_typecache(I, equippable_hats))
+ if(hat_offset != INFINITY && user.a_intent == INTENT_HELP && is_type_in_typecache(I, GLOB.blacklisted_borg_hats))
if(!(I.slot_flags & ITEM_SLOT_HEAD))
to_chat(user, "You can't quite fit [I] onto [src]'s head.")
return
diff --git a/code/modules/mob/living/silicon/robot/robot_defines.dm b/code/modules/mob/living/silicon/robot/robot_defines.dm
index 4f7ae41969..f44552f1ab 100644
--- a/code/modules/mob/living/silicon/robot/robot_defines.dm
+++ b/code/modules/mob/living/silicon/robot/robot_defines.dm
@@ -1,15 +1,16 @@
/mob/living/silicon/robot
+ maxHealth = 100
+ health = 100
designation = "Default" //used for displaying the prefix & getting the current module of cyborg
has_limbs = TRUE
hud_type = /datum/hud/robot
+ // radio = /obj/item/radio/borg
+
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
-
- maxHealth = 100
- health = 100
-
- combat_flags = COMBAT_FLAGS_DEFAULT
+ // light_system = MOVABLE_LIGHT_DIRECTIONAL
+ var/light_on = FALSE
var/custom_name = ""
var/braintype = "Cyborg"
@@ -21,6 +22,8 @@
var/mob/living/silicon/ai/mainframe = null
var/datum/action/innate/undeployment/undeployment_action = new
+ /// the last health before updating - to check net change in health
+ var/previous_health
//Hud stuff
var/obj/screen/inv1 = null
@@ -38,16 +41,20 @@
var/obj/item/module_active = null
held_items = list(null, null, null) //we use held_items for the module holding, because that makes sense to do!
+ /// For checking which modules are disabled or not.
+ var/disabled_modules
+
var/mutable_appearance/eye_lights
var/mob/living/silicon/ai/connected_ai = null
- var/obj/item/stock_parts/cell/cell = null
+ var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high ///If this is a path, this gets created as an object in Initialize.
- var/opened = 0
+ var/opened = FALSE
var/emagged = FALSE
var/emag_cooldown = 0
- var/wiresexposed = 0
+ var/wiresexposed = FALSE
+ /// Random serial number generated for each cyborg upon its initialization
var/ident = 0
var/locked = TRUE
var/list/req_access = list(ACCESS_ROBOTICS)
@@ -64,57 +71,52 @@
var/datum/effect_system/spark_spread/spark_system // So they can initialize sparks whenever/N
var/lawupdate = 1 //Cyborgs will sync their laws with their AI by default
- var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them.
- var/locked_down //Boolean of whether the borg is locked down or not
+ var/scrambledcodes = FALSE // Used to determine if a borg shows up on the robotics console. Setting to TRUE hides them.
+ var/locked_down = FALSE //Boolean of whether the borg is locked down or not
var/toner = 0
var/tonermax = 40
- var/lamp_max = 10 //Maximum brightness of a borg lamp. Set as a var for easy adjusting.
- var/lamp_intensity = 0 //Luminosity of the headlamp. 0 is off. Higher settings than the minimum require power.
- light_color = "#FFCC66"
- light_power = 0.8
- var/lamp_cooldown = 0 //Flag for if the lamp is on cooldown after being forcibly disabled.
+ ///If the lamp isn't broken.
+ var/lamp_functional = TRUE
+ ///If the lamp is turned on
+ var/lamp_enabled = FALSE
+ ///Set lamp color
+ var/lamp_color = "#FFCC66" //COLOR_WHITE
+ ///Set to true if a doomsday event is locking our lamp to on and RED
+ var/lamp_doom = FALSE
+ ///Lamp brightness. Starts at 3, but can be 1 - 5.
+ var/lamp_intensity = 3
+ ///Lamp button reference
+ var/obj/screen/robot/lamp/lampButton
var/sight_mode = 0
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_BATT_HUD, DIAG_TRACK_HUD)
+ ///The reference to the built-in tablet that borgs carry.
+ var/obj/item/modular_computer/tablet/integrated/modularInterface
+ var/obj/screen/robot/modPC/interfaceButton
+
var/list/upgrades = list()
var/hasExpanded = FALSE
var/obj/item/hat
var/hat_offset = -3
- var/list/equippable_hats = list(/obj/item/clothing/head/caphat,
- /obj/item/clothing/head/hardhat,
- /obj/item/clothing/head/centhat,
- /obj/item/clothing/head/HoS,
- /obj/item/clothing/head/beret,
- /obj/item/clothing/head/kitty,
- /obj/item/clothing/head/hopcap,
- /obj/item/clothing/head/wizard,
- /obj/item/clothing/head/nursehat,
- /obj/item/clothing/head/sombrero,
- /obj/item/clothing/head/helmet/chaplain/witchunter_hat,
- /obj/item/clothing/head/soft/, //All baseball caps
- /obj/item/clothing/head/that, //top hat
- /obj/item/clothing/head/collectable/tophat, //Not sure where this one is found, but it looks the same so might as well include
- /obj/item/clothing/mask/bandana/, //All bandanas (which only work in hat mode)
- /obj/item/clothing/head/fedora,
- /obj/item/clothing/head/beanie/, //All beanies
- /obj/item/clothing/ears/headphones,
- /obj/item/clothing/head/helmet/skull,
- /obj/item/clothing/head/crown/fancy)
can_buckle = TRUE
buckle_lying = FALSE
+ /// What types of mobs are allowed to ride/buckle to this mob
var/static/list/can_ride_typecache = typecacheof(/mob/living/carbon/human)
+ // cit specific vars //
var/sitting = 0
var/bellyup = 0
var/dogborg = FALSE
var/cansprint = 1
+ combat_flags = COMBAT_FLAGS_DEFAULT
+
var/orebox = null
//doggie borg stuff.
diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm
index 4c83841809..0c3ba87f5f 100644
--- a/code/modules/mob/living/silicon/robot/robot_modules.dm
+++ b/code/modules/mob/living/silicon/robot/robot_modules.dm
@@ -269,9 +269,10 @@
if(!prev_locked_down)
R.SetLockdown(0)
R.setDir(SOUTH)
- R.anchored = FALSE
+ R.set_anchored(FALSE)
R.mob_transforming = FALSE
- R.update_headlamp()
+ R.updatehealth()
+ R.update_icons()
R.notify_ai(NEW_MODULE)
if(R.hud_used)
R.hud_used.update_robot_modules_display()
diff --git a/code/modules/mob/living/simple_animal/friendly/drone/inventory.dm b/code/modules/mob/living/simple_animal/friendly/drone/inventory.dm
index 8034e3c5e5..5439bbf665 100644
--- a/code/modules/mob/living/simple_animal/friendly/drone/inventory.dm
+++ b/code/modules/mob/living/simple_animal/friendly/drone/inventory.dm
@@ -6,7 +6,7 @@
//Drone hands
-/mob/living/simple_animal/drone/doUnEquip(obj/item/I, force)
+/mob/living/simple_animal/drone/doUnEquip(obj/item/I, force, silent = FALSE)
if(..())
update_inv_hands()
if(I == head)
diff --git a/code/modules/mob/living/simple_animal/guardian/types/dextrous.dm b/code/modules/mob/living/simple_animal/guardian/types/dextrous.dm
index a1850fabca..a079507a63 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/dextrous.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/dextrous.dm
@@ -41,7 +41,7 @@
..() //lose items, then return
//SLOT HANDLING BULLSHIT FOR INTERNAL STORAGE
-/mob/living/simple_animal/hostile/guardian/dextrous/doUnEquip(obj/item/I, force)
+/mob/living/simple_animal/hostile/guardian/dextrous/doUnEquip(obj/item/I, force, silent = FALSE)
if(..())
update_inv_hands()
if(I == internal_storage)
diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm
index 06649ac7d6..f6169be902 100644
--- a/code/modules/mob/living/simple_animal/slime/slime.dm
+++ b/code/modules/mob/living/simple_animal/slime/slime.dm
@@ -252,7 +252,7 @@
Feedon(Food)
return ..()
-/mob/living/simple_animal/slime/doUnEquip(obj/item/W)
+/mob/living/simple_animal/slime/doUnEquip(obj/item/W, silent = FALSE)
return
/mob/living/simple_animal/slime/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
diff --git a/code/modules/modular_computers/computers/item/computer.dm b/code/modules/modular_computers/computers/item/computer.dm
index 90081ec87e..32facb69f5 100644
--- a/code/modules/modular_computers/computers/item/computer.dm
+++ b/code/modules/modular_computers/computers/item/computer.dm
@@ -391,7 +391,7 @@
/obj/item/modular_computer/proc/toggle_flashlight()
if(!has_light)
return FALSE
- set_light_on(!light_on)
+ light_on = !light_on
if(light_on)
set_light(comp_light_luminosity, 1, comp_light_color)
else
@@ -410,7 +410,7 @@
if(!has_light || !color)
return FALSE
comp_light_color = color
- set_light_color(color)
+ // set_light_color(color)
update_light()
return TRUE
diff --git a/code/modules/modular_computers/computers/item/tablet.dm b/code/modules/modular_computers/computers/item/tablet.dm
index a96dffa9a0..72e1283553 100644
--- a/code/modules/modular_computers/computers/item/tablet.dm
+++ b/code/modules/modular_computers/computers/item/tablet.dm
@@ -112,7 +112,7 @@
/obj/item/modular_computer/tablet/integrated/ui_data(mob/user)
. = ..()
.["has_light"] = TRUE
- .["light_on"] = borgo?.lamp_enabled
+ .["light_on"] = borgo?.lamp_intensity
.["comp_light_color"] = borgo?.lamp_color
//Makes the flashlight button affect the borg rather than the tablet
diff --git a/code/modules/modular_computers/computers/item/tablet_presets.dm b/code/modules/modular_computers/computers/item/tablet_presets.dm
index a812c62bc5..90dd149825 100644
--- a/code/modules/modular_computers/computers/item/tablet_presets.dm
+++ b/code/modules/modular_computers/computers/item/tablet_presets.dm
@@ -29,7 +29,7 @@
install_component(new /obj/item/computer_hardware/card_slot)
install_component(new /obj/item/computer_hardware/network_card)
install_component(new /obj/item/computer_hardware/printer/mini)
- hard_drive.store_file(new /datum/computer_file/program/shipping)
+ // hard_drive.store_file(new /datum/computer_file/program/shipping)
/obj/item/modular_computer/tablet/preset/advanced/atmos/Initialize() //This will be defunct and will be replaced when NtOS PDAs are done
. = ..()
diff --git a/code/modules/modular_computers/file_system/programs/budgetordering.dm b/code/modules/modular_computers/file_system/programs/budgetordering.dm
index 0c7dc9c394..65ff97dd1b 100644
--- a/code/modules/modular_computers/file_system/programs/budgetordering.dm
+++ b/code/modules/modular_computers/file_system/programs/budgetordering.dm
@@ -35,7 +35,7 @@
return FALSE
if(!paccess_to_check) // No required_access, allow it.
return TRUE
- if(isAdminGhostAI(user))
+ if(IsAdminGhost(user))
return TRUE
//Aquire access from the inserted ID card.
@@ -79,7 +79,8 @@
data["supplies"] = list()
for(var/pack in SSshuttle.supply_packs)
var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
- if(!is_visible_pack(usr, P.access_view , null, P.contraband) || P.hidden)
+ // todo: replace to P.access_view
+ if(!is_visible_pack(usr, P.access , null, P.contraband) || P.hidden)
continue
if(!data["supplies"][P.group])
data["supplies"][P.group] = list(
diff --git a/code/modules/modular_computers/file_system/programs/robotact.dm b/code/modules/modular_computers/file_system/programs/robotact.dm
index 0bd166624e..b25332d027 100644
--- a/code/modules/modular_computers/file_system/programs/robotact.dm
+++ b/code/modules/modular_computers/file_system/programs/robotact.dm
@@ -61,7 +61,7 @@
//DEBUG -- Cover, TRUE for locked
data["cover"] = "[borgo.locked? "LOCKED":"UNLOCKED"]"
//Ability to move. FAULT if lockdown wire is cut, DISABLED if borg locked, ENABLED otherwise
- data["locomotion"] = "[borgo.wires.is_cut(WIRE_LOCKDOWN)?"FAULT":"[borgo.lockcharge?"DISABLED":"ENABLED"]"]"
+ data["locomotion"] = "[borgo.wires.is_cut(WIRE_LOCKDOWN)?"FAULT":"[borgo.locked_down?"DISABLED":"ENABLED"]"]"
//Module wire. FAULT if cut, NOMINAL otherwise
data["wireModule"] = "[borgo.wires.is_cut(WIRE_RESET_MODULE)?"FAULT":"NOMINAL"]"
//DEBUG -- Camera(net) wire. FAULT if cut (or no cameranet camera), DISABLED if pulse-disabled, NOMINAL otherwise
diff --git a/code/modules/modular_computers/file_system/programs/secureye.dm b/code/modules/modular_computers/file_system/programs/secureye.dm
index 92275b1e8b..78e72640ed 100644
--- a/code/modules/modular_computers/file_system/programs/secureye.dm
+++ b/code/modules/modular_computers/file_system/programs/secureye.dm
@@ -21,10 +21,10 @@
// Stuff needed to render the map
var/map_name
- var/atom/movable/screen/map_view/cam_screen
+ var/obj/screen/map_view/cam_screen
/// All the plane masters that need to be applied.
var/list/cam_plane_masters
- var/atom/movable/screen/background/cam_background
+ var/obj/screen/background/cam_background
/datum/computer_file/program/secureye/New()
. = ..()
@@ -42,8 +42,8 @@
cam_screen.del_on_map_removal = FALSE
cam_screen.screen_loc = "[map_name]:1,1"
cam_plane_masters = list()
- for(var/plane in subtypesof(/atom/movable/screen/plane_master))
- var/atom/movable/screen/instance = new plane()
+ for(var/plane in subtypesof(/obj/screen/plane_master))
+ var/obj/screen/instance = new plane()
instance.assigned_map = map_name
instance.del_on_map_removal = FALSE
instance.screen_loc = "[map_name]:CENTER"
diff --git a/code/modules/modular_computers/hardware/_hardware.dm b/code/modules/modular_computers/hardware/_hardware.dm
index 850ba76f06..0ccb9f6b96 100644
--- a/code/modules/modular_computers/hardware/_hardware.dm
+++ b/code/modules/modular_computers/hardware/_hardware.dm
@@ -24,8 +24,8 @@
/obj/item/computer_hardware/New(obj/L)
..()
- pixel_x = base_pixel_x + rand(-8, 8)
- pixel_y = base_pixel_y + rand(-8, 8)
+ pixel_x = initial(pixel_x) + rand(-8, 8)
+ pixel_y = initial(pixel_y) + rand(-8, 8)
/obj/item/computer_hardware/Destroy()
if(holder)
diff --git a/code/modules/modular_computers/hardware/network_card.dm b/code/modules/modular_computers/hardware/network_card.dm
index 5a65184a27..625ead6ed7 100644
--- a/code/modules/modular_computers/hardware/network_card.dm
+++ b/code/modules/modular_computers/hardware/network_card.dm
@@ -90,7 +90,7 @@
if(!modularInterface.borgo)
return FALSE //No borg found
- if(modularInterface.borgo.lockcharge)
+ if(modularInterface.borgo.locked_down)
return FALSE //lockdown restricts borg networking
if(!modularInterface.borgo.cell || modularInterface.borgo.cell.charge == 0)
diff --git a/code/modules/modular_computers/laptop_vendor.dm b/code/modules/modular_computers/laptop_vendor.dm
index 2cc4da6f9d..0811983088 100644
--- a/code/modules/modular_computers/laptop_vendor.dm
+++ b/code/modules/modular_computers/laptop_vendor.dm
@@ -225,7 +225,7 @@
return FALSE
/obj/machinery/lapvend/ui_interact(mob/user, datum/tgui/ui)
- if(machine_stat & (BROKEN | NOPOWER | MAINT))
+ if(stat & (BROKEN | NOPOWER | MAINT))
if(ui)
ui.close()
return FALSE
diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm
index b865af8cf4..7a98287809 100644
--- a/code/modules/paperwork/paper.dm
+++ b/code/modules/paperwork/paper.dm
@@ -98,8 +98,8 @@
/obj/item/paper/Initialize()
. = ..()
- pixel_x = base_pixel_x + rand(-9, 9)
- pixel_y = base_pixel_y + rand(-8, 8)
+ pixel_x = initial(pixel_x) + rand(-9, 9)
+ pixel_y = initial(pixel_y) + rand(-8, 8)
update_icon()
/obj/item/paper/update_icon_state()
diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm
index cf526f083d..b3ef99f98a 100644
--- a/code/modules/power/solar.dm
+++ b/code/modules/power/solar.dm
@@ -245,12 +245,10 @@
to_chat(user, "You need to secure the assembly before you can add glass.")
return
var/obj/item/stack/sheet/S = W
- var/obj/item/stack/sheet/G = S.change_stack(null, 2)
- if(G)
- glass_type = G
- G.moveToNullspace()
- playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
- user.visible_message("[user] places the glass on the solar assembly.", "You place the glass on the solar assembly.")
+ if(S.use(2))
+ glass_type = W.type
+ playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
+ user.visible_message("[user] places the glass on the solar assembly.", "You place the glass on the solar assembly.")
if(tracker)
new /obj/machinery/power/tracker(get_turf(src), src)
else
@@ -258,7 +256,7 @@
else
to_chat(user, "You need two sheets of glass to put them into a solar panel!")
return
- return 1
+ return TRUE
if(!tracker)
if(istype(W, /obj/item/electronics/tracker))
diff --git a/code/modules/research/designs/computer_part_designs.dm b/code/modules/research/designs/computer_part_designs.dm
index db37b13e87..d102a7516b 100644
--- a/code/modules/research/designs/computer_part_designs.dm
+++ b/code/modules/research/designs/computer_part_designs.dm
@@ -148,7 +148,7 @@
id = "APClink"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000)
- build_path = /obj/item/computer_hardware/recharger/APC
+ build_path = /obj/item/computer_hardware/recharger/apc_recharger
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING