Compile safe. Today's fixes.

This commit is contained in:
Fermi
2019-05-27 05:39:52 +01:00
parent 4cb697d2ec
commit 4607a2b6c3
17 changed files with 255 additions and 352 deletions
+14 -1
View File
@@ -157,7 +157,7 @@
gain_text = "<span class='notice'>You feel HONGRY.</span>"
lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
/datum/quirk/trandening
/datum/quirk/trandening //What does trandening mean?
name = "High Luminosity Eyes"
desc = "When the next big fancy implant came out you had to buy one on impluse!"
value = 1
@@ -169,3 +169,16 @@
var/obj/item/autosurgeon/gloweyes/gloweyes = new(get_turf(H))
H.equip_to_slot(gloweyes, SLOT_IN_BACKPACK)
H.regenerate_icons()
/datum/quirk/BloodPressure
name = "Synthetic blood"
desc = "You've got a new form of synthetic blood that increases the total blood volume inside of you as well as the rate of replenishment!"
value = 1 //I honeslty dunno if this is a good trait? I just means you use more of medbays blood and make janitors madder, but you also regen blood a lil faster.
mob_trait = TRAIT_HIGH_BLOOD
gain_text = "<span class='notice'>You feel full of blood!</span>"
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
/datum/quirk/BloodPressure/add()
var/mob/living/M = quirk_holder
M.blood_ratio = 1.2
M.blood_volume += 150