Compile safe. Today's fixes.
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@@ -157,7 +157,7 @@
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gain_text = "<span class='notice'>You feel HONGRY.</span>"
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lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
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/datum/quirk/trandening
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/datum/quirk/trandening //What does trandening mean?
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name = "High Luminosity Eyes"
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desc = "When the next big fancy implant came out you had to buy one on impluse!"
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value = 1
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@@ -169,3 +169,16 @@
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var/obj/item/autosurgeon/gloweyes/gloweyes = new(get_turf(H))
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H.equip_to_slot(gloweyes, SLOT_IN_BACKPACK)
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H.regenerate_icons()
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/datum/quirk/BloodPressure
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name = "Synthetic blood"
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desc = "You've got a new form of synthetic blood that increases the total blood volume inside of you as well as the rate of replenishment!"
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value = 1 //I honeslty dunno if this is a good trait? I just means you use more of medbays blood and make janitors madder, but you also regen blood a lil faster.
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mob_trait = TRAIT_HIGH_BLOOD
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gain_text = "<span class='notice'>You feel full of blood!</span>"
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lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
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/datum/quirk/BloodPressure/add()
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var/mob/living/M = quirk_holder
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M.blood_ratio = 1.2
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M.blood_volume += 150
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