diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 3aba80fe64..937326a60b 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -90,8 +90,6 @@ new impact_effect_type(target_loca, target, src) return 0 var/mob/living/L = target - if(L.buckled && ismob(L.buckled)) - L = L.buckled if(blocked != 100) // not completely blocked if(damage && L.blood_volume && damage_type == BRUTE) var/splatter_dir = dir @@ -178,6 +176,8 @@ var/mob/living/picked_mob = pick(mobs_list) if(!prehit(picked_mob)) return FALSE + if(ismob(picked_mob.buckled)) + picked_mob = picked_mob.buckled picked_mob.bullet_act(src, def_zone) qdel(src) return TRUE