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// Space Cash. Now it isn't that useless.
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/datum/export/stack/cash
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cost = 1 // Multiplied both by value of each bill and by amount of bills in stack.
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unit_name = "credit"
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export_types = list(/obj/item/stack/spacecash)
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/datum/export/stack/cash/get_amount(obj/O)
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var/obj/item/stack/spacecash/C = O
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return ..() * C.value
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// Coins. At least the coins that do not contain any materials.
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// Material-containing coins cost just as much as their materials do, see materials.dm for exact rates.
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/datum/export/coin
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cost = 1 // Multiplied by coin's value
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unit_name = "credit"
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message = "worth of rare coins"
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export_types = list(/obj/item/weapon/coin)
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/datum/export/coin/get_amount(obj/O)
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var/obj/item/weapon/coin/C = O
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if(C.materials && C.materials.len)
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return 0 // Sold as raw material instead.
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return ..() * C.value
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