Merge branch 'master' into Ghommie-cit425

This commit is contained in:
Lin
2020-01-07 00:28:37 +00:00
committed by GitHub
73 changed files with 9428 additions and 645 deletions
+1
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@@ -177,6 +177,7 @@
#define COMSIG_MOB_PRE_PLAYER_CHANGE "mob_pre_player_change" //sent to the target mob from base of /mob/transfer_ckey() and /mind/transfer_to(): (our_character, their_character)
// #define COMPONENT_STOP_MIND_TRANSFER 1
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
#define COMSIG_MOB_ON_NEW_MIND "mob_on_new_mind" //called when a new mind is assigned to a mob: ()
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
#define COMPONENT_UPPERCASE_SPEECH 1
// used to access COMSIG_MOB_SAY argslist
+2 -6
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@@ -444,12 +444,8 @@
candidates -= M
/proc/pollGhostCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE)
var/list/candidates = list()
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.can_reenter_round(TRUE))
candidates += G
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
var/list/candidates = eligibility.get_all_ghost_role_eligible()
return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
/proc/pollCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE, list/group = null)
+2
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@@ -23,6 +23,8 @@ GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
GLOBAL_LIST_EMPTY(clientless_round_timeouts) // ckey -> time that ckey can rejoin round
// All religion stuff
GLOBAL_VAR(religion)
GLOBAL_VAR(deity)
@@ -46,8 +46,8 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
badquirk = TRUE
if(badquirk)
cli.prefs.save_character()
if(!silent && LAZYLEN(cut))
to_chat(to_chat_target || user, "<span class='boldwarning'>All of your non-neutral character quirks have been cut due to these quirks conflicting with your job assignment: [english_list(cut)].</span>")
if (!silent && LAZYLEN(cut))
to_chat(to_chat_target || user, "<span class='boldwarning'>Some quirks have been cut from your character because of these quirks conflicting with your job assignment: [english_list(cut)].</span>")
/datum/controller/subsystem/processing/quirks/proc/quirk_path_by_name(name)
return quirks[name]
@@ -66,6 +66,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/our_quirks, datum/job/job)
var/list/cut = list()
var/list/banned_names = list()
var/pointscut = 0
for(var/i in job.blacklisted_quirks)
var/name = quirk_name_by_path(i)
if(name)
@@ -75,7 +76,17 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
for(var/i in blacklisted)
our_quirks -= i
cut += i
pointscut += quirk_points_by_name(i)
if (pointscut != 0)
for (var/i in shuffle(our_quirks))
if (quirk_points_by_name(i) < pointscut || (pointscut < 0) ? quirk_points_by_name(i) <= 0 : quirk_points_by_name(i) >= 0)
continue
else
our_quirks -= i
cut += i
pointscut += quirk_points_by_name(i)
if (pointscut >= 0) //with how it works, it needs to be above zero, not below, as points for positive is positive, and negative is negative, we only want it to break if it's above zero, ie. we cut more positive than negative
break
/* //Code to automatically reduce positive quirks until balance is even.
var/points_used = total_points(our_quirks)
if(points_used > 0)
@@ -91,10 +102,11 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
*/
//Nah, let's null all non-neutrals out.
if(cut.len)
for(var/i in our_quirks)
if(quirk_points_by_name(i) != 0)
//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
our_quirks -= i
if (pointscut != 0)// only if the pointscutting didn't work.
if(cut.len)
for(var/i in our_quirks)
if(quirk_points_by_name(i) != 0)
//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
our_quirks -= i
return cut
+11
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@@ -141,6 +141,17 @@
current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state))
current_button.button_icon_state = button_icon_state
/datum/action/ghost
icon_icon = 'icons/mob/mob.dmi'
button_icon_state = "ghost"
name = "Ghostize"
desc = "Turn into a ghost and freely come back to your body."
/datum/action/ghost/Trigger()
if(!..())
return 0
var/mob/M = target
M.ghostize(1)
//Presets for item actions
/datum/action/item_action
@@ -87,3 +87,12 @@
/datum/component/storage/concrete/pockets/pocketprotector/real_location()
// if the component is reparented to a jumpsuit, the items still go in the protector
return original_parent
/datum/component/storage/concrete/pockets/small/rushelmet
max_items = 1
quickdraw = TRUE
/datum/component/storage/concrete/pockets/small/rushelmet/Initialize()
. = ..()
can_hold = typecacheof(list(/obj/item/reagent_containers/glass/bottle,
/obj/item/ammo_box/a762))
+2 -2
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@@ -11,7 +11,7 @@
if(type == /datum/element)
return ELEMENT_INCOMPATIBLE
if(element_flags & ELEMENT_DETACH)
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach)
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach, override = TRUE)
/datum/element/proc/Detach(datum/source, force)
UnregisterSignal(source, COMSIG_PARENT_QDELETING)
@@ -36,4 +36,4 @@
*/
/datum/proc/RemoveElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(arglist(args))
ele.Detach(src)
ele.Detach(src)
@@ -0,0 +1,54 @@
/datum/element/ghost_role_eligibility
element_flags = ELEMENT_DETACH
var/list/timeouts = list()
var/list/mob/eligible_mobs = list()
/datum/element/ghost_role_eligibility/Attach(datum/target,penalize = FALSE)
. = ..()
if(!ismob(target))
return ELEMENT_INCOMPATIBLE
var/mob/M = target
if(!(M in eligible_mobs))
eligible_mobs += M
if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
penalty += roundstart_quit_limit - world.time
if(penalty)
penalty += world.realtime
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(!(M.ckey in timeouts))
timeouts += M.ckey
timeouts[M.ckey] = 0
timeouts[M.ckey] = max(timeouts[M.ckey],penalty)
/datum/element/ghost_role_eligibility/Detach(mob/M)
. = ..()
if(M in eligible_mobs)
eligible_mobs -= M
/datum/element/ghost_role_eligibility/proc/get_all_ghost_role_eligible(silent = FALSE)
var/list/candidates = list()
for(var/m in eligible_mobs)
var/mob/M = m
if(M.can_reenter_round(TRUE))
candidates += M
return candidates
/mob/proc/can_reenter_round(silent = FALSE)
var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
return eli.can_reenter_round(src,silent)
/datum/element/ghost_role_eligibility/proc/can_reenter_round(var/mob/M,silent = FALSE)
if(!(M in eligible_mobs))
return FALSE
if(!(M.ckey in timeouts))
return TRUE
var/timeout = timeouts[M.ckey]
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
return TRUE
if(!silent && M.client)
to_chat(M, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
return FALSE
+2
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@@ -140,6 +140,7 @@
L.client.prefs.chat_toggles ^= CHAT_OOC
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
SEND_SIGNAL(new_character, COMSIG_MOB_ON_NEW_MIND)
/datum/mind/proc/store_memory(new_text)
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
@@ -747,6 +748,7 @@
else
mind = new /datum/mind(key)
SSticker.minds += mind
SEND_SIGNAL(src, COMSIG_MOB_ON_NEW_MIND)
if(!mind.name)
mind.name = real_name
mind.current = src
+15
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@@ -10,6 +10,21 @@
suffix = "Box/Engine/engine_sm.dmm"
name = "Engine SM"
/datum/map_template/ruin/station/box/engine/onebythree
id = "engine_sm_1x3"
suffix = "Box/Engine/engine_sm_1x3.dmm"
name = "Engine SM 1x3"
/datum/map_template/ruin/station/box/engine/fivebyfive
id = "engine_sm_5x5"
suffix = "Box/Engine/engine_sm_5x5.dmm"
name = "Engine SM 5x5"
/datum/map_template/ruin/station/box/engine/threesm
id = "engine_sm_3x"
suffix = "Box/Engine/engine_sm_3x.dmm"
name = "Engine SM 3x"
/datum/map_template/ruin/station/box/engine/singulo
id = "engine_singulo"
suffix = "Box/Engine/engine_singulo.dmm"
@@ -17,10 +17,10 @@
var/list/living_antags = list()
var/list/dead_players = list()
var/list/list_observers = list()
var/list/ghost_eligible = list()
/datum/dynamic_ruleset/midround/from_ghosts
weight = 0
required_type = /mob/dead/observer
/// Whether the ruleset should call generate_ruleset_body or not.
var/makeBody = TRUE
@@ -34,6 +34,8 @@
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
ghost_eligible = trim_list(eligibility.get_all_ghost_role_eligible())
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
var/list/trimmed_list = L.Copy()
@@ -70,6 +72,25 @@
continue
return trimmed_list
/datum/dynamic_ruleset/midround/from_ghosts/trim_list(list/L = list())
var/list/trimmed_list = L.Copy()
for(var/mob/M in trimmed_list)
if (!M.client) // Are they connected?
trimmed_list.Remove(M)
continue
if(!mode.check_age(M.client, minimum_required_age))
trimmed_list.Remove(M)
continue
if(antag_flag_override)
if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
trimmed_list.Remove(M)
continue
else
if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
trimmed_list.Remove(M)
continue
return trimmed_list
// You can then for example prompt dead players in execute() to join as strike teams or whatever
// Or autotator someone
@@ -91,11 +112,15 @@
return FALSE
return TRUE
/datum/dynamic_ruleset/midround/from_ghosts/ready(forced = FALSE)
if (required_candidates > ghost_eligible.len)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/execute()
var/list/possible_candidates = list()
possible_candidates.Add(dead_players)
possible_candidates.Add(list_observers)
var/application_successful = send_applications(possible_candidates)
var/application_successful = send_applications(ghost_eligible)
return assigned.len > 0 && application_successful
/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
@@ -303,9 +328,6 @@
var/datum/mind/wizard
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
if(GLOB.wizardstart.len == 0)
log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
message_admins("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
@@ -366,12 +388,6 @@
required_candidates = operative_cap[indice_pop]
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/finish_setup(mob/new_character, index)
new_character.mind.special_role = "Nuclear Operative"
new_character.mind.assigned_role = "Nuclear Operative"
@@ -404,12 +420,6 @@
repeatable = TRUE
property_weights = list("story_potential" = -1, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
var/body = applicant.become_overmind()
return body
@@ -437,12 +447,6 @@
property_weights = list("story_potential" = -1, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2)
var/list/vents = list()
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
// 50% chance of being incremented by one
required_candidates += prob(50)
@@ -539,12 +543,6 @@
property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
high_population_requirement = 5
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
applicant.transfer_ckey(virus, FALSE)
@@ -583,9 +581,6 @@
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
if(required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
var/turf/T = get_turf(L)
if(T && is_station_level(T.z))
@@ -632,9 +627,6 @@
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/ready(forced = FALSE)
if(required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
@@ -685,9 +677,6 @@
repeatable = TRUE
/datum/dynamic_ruleset/midround/from_ghosts/abductors/ready(forced = FALSE)
if(required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
team = new /datum/team/abductor_team
if(team.team_number > ABDUCTOR_MAX_TEAMS)
return FALSE
@@ -726,9 +715,6 @@
var/spawn_loc
/datum/dynamic_ruleset/midround/from_ghosts/ninja/ready(forced = FALSE)
if(required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
if(!spawn_loc)
var/list/spawn_locs = list()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
+1 -1
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@@ -491,4 +491,4 @@
//Attacks/effects.
/obj/machinery/cryopod/blob_act()
return //Sorta gamey, but we don't really want these to be destroyed.
return //Sorta gamey, but we don't really want these to be destroyed.
@@ -260,9 +260,8 @@
var/position = vending_names_paths.Find(build_path)
position = (position == vending_names_paths.len) ? 1 : (position + 1)
var/typepath = vending_names_paths[position]
to_chat(user, "<span class='notice'>You set the board to \"[vending_names_paths[typepath]]\".</span>")
set_type(typepath)
to_chat(user, "<span class='notice'>You set the board to \"[vending_names_paths[typepath]]\".</span>")
else
return ..()
+2 -2
View File
@@ -479,10 +479,10 @@
possessed = TRUE
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
var/list/mob/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
var/mob/living/simple_animal/shade/S = new(src)
S.real_name = name
S.name = name
+26 -11
View File
@@ -225,16 +225,31 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
STR.max_items = 10
/obj/item/storage/toolbox/artistic/PopulateContents()
new/obj/item/storage/crayons(src)
new/obj/item/crowbar(src)
new/obj/item/stack/cable_coil/red(src)
new/obj/item/stack/cable_coil/yellow(src)
new/obj/item/stack/cable_coil/blue(src)
new/obj/item/stack/cable_coil/green(src)
new/obj/item/stack/cable_coil/pink(src)
new/obj/item/stack/cable_coil/orange(src)
new/obj/item/stack/cable_coil/cyan(src)
new/obj/item/stack/cable_coil/white(src)
new /obj/item/storage/crayons(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil/red(src)
new /obj/item/stack/cable_coil/yellow(src)
new /obj/item/stack/cable_coil/blue(src)
new /obj/item/stack/cable_coil/green(src)
new /obj/item/stack/cable_coil/pink(src)
new /obj/item/stack/cable_coil/orange(src)
new /obj/item/stack/cable_coil/cyan(src)
new /obj/item/stack/cable_coil/white(src)
/obj/item/storage/toolbox/ammo
name = "ammo box"
desc = "It contains a few clips."
icon_state = "ammobox"
item_state = "ammobox"
/obj/item/storage/toolbox/ammo/PopulateContents()
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
/obj/item/storage/toolbox/gold_real
name = "golden toolbox"
@@ -314,4 +329,4 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
generate_rubber_toolbox_icon()
icon = GLOB.rubber_toolbox_icons[icon_state]
. = ..()
AddComponent(/datum/component/bouncy)
AddComponent(/datum/component/bouncy)
@@ -626,7 +626,13 @@
O.equip(new_spawn, FALSE, new_spawn.client)
SSjob.equip_loadout(null, new_spawn, FALSE)
SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
new_spawn.AddElement(/datum/element/ghost_role_eligibility)
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
to_chat(new_spawn,"<span class='boldwarning'>You maybe sharing your cafe with some ninja-captured individuals, so make sure to only interact with the ghosts you hear as a ghost!</span>")
to_chat(new_spawn,"<span class='boldwarning'>You can turn yourself into a ghost and freely reenter your body with the ghost action.</span>")
var/datum/action/ghost/G = new(new_spawn)
G.Grant(new_spawn)
/datum/outfit/ghostcafe
name = "ID, jumpsuit and shoes"
+9 -2
View File
@@ -16,8 +16,16 @@
if (text2num(computer_id) == 2147483647) //this cid causes stickybans to go haywire
log_access("Failed Login (invalid cid): [key] [address]-[computer_id]")
return list("reason"="invalid login data", "desc"="Error: Could not check ban status, Please try again. Error message: Your computer provided an invalid Computer ID.)")
var/admin = 0
if (type == "world")
return ..() //shunt world topic banchecks to purely to byond's internal ban system
var/ckey = ckey(key)
var/client/C = GLOB.directory[ckey]
if (C && ckey == C.ckey && computer_id == C.computer_id && address == C.address)
return //don't recheck connected clients.
var/admin = FALSE
if(GLOB.admin_datums[ckey] || GLOB.deadmins[ckey])
admin = 1
@@ -126,7 +134,6 @@
bannedckey = ban["ckey"]
var/newmatch = FALSE
var/client/C = GLOB.directory[ckey]
var/cachedban = SSstickyban.cache[bannedckey]
//rogue ban in the process of being reverted.
+7 -7
View File
@@ -137,9 +137,9 @@
/datum/admins/proc/makeWizard()
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", ROLE_WIZARD, null)
var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", ROLE_WIZARD, null)
var/mob/dead/observer/selected = pick_n_take(candidates)
var/mob/selected = pick_n_take(candidates)
var/mob/living/carbon/human/new_character = makeBody(selected)
new_character.mind.make_Wizard()
@@ -214,9 +214,9 @@
/datum/admins/proc/makeNukeTeam()
var/datum/game_mode/nuclear/temp = new
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for a nuke team being sent in?", ROLE_OPERATIVE, temp)
var/list/mob/dead/observer/chosen = list()
var/mob/dead/observer/theghost = null
var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for a nuke team being sent in?", ROLE_OPERATIVE, temp)
var/list/mob/chosen = list()
var/mob/theghost = null
if(candidates.len)
var/numagents = 5
@@ -378,7 +378,7 @@
ertemplate.enforce_human = prefs["enforce_human"]["value"] == "Yes" ? TRUE : FALSE
ertemplate.opendoors = prefs["open_armory"]["value"] == "Yes" ? TRUE : FALSE
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for [ertemplate.polldesc] ?", "deathsquad", null)
var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for [ertemplate.polldesc] ?", "deathsquad", null)
var/teamSpawned = FALSE
if(candidates.len > 0)
@@ -404,7 +404,7 @@
numagents--
continue // This guy's unlucky, not enough spawn points, we skip him.
var/spawnloc = spawnpoints[numagents]
var/mob/dead/observer/chosen_candidate = pick(candidates)
var/mob/chosen_candidate = pick(candidates)
candidates -= chosen_candidate
if(!chosen_candidate.key)
continue
+2 -2
View File
@@ -166,7 +166,7 @@
if(!can_buy(40))
return
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
var/list/mob/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
if(LAZYLEN(candidates)) //if we got at least one candidate, they're a blobbernaut now.
B.max_integrity = initial(B.max_integrity) * 0.25 //factories that produced a blobbernaut have much lower health
B.obj_integrity = min(B.obj_integrity, B.max_integrity)
@@ -181,7 +181,7 @@
blobber.update_icons()
blobber.adjustHealth(blobber.maxHealth * 0.5)
blob_mobs += blobber
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
C.transfer_ckey(blobber)
SEND_SOUND(blobber, sound('sound/effects/blobattack.ogg'))
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
+33 -4
View File
@@ -93,9 +93,12 @@
/datum/supply_pack/security/armory/trackingimp
name = "Tracking Implants Crate"
desc = "Contains four tracking implants. Requires Armory access to open."
cost = 1050
contains = list(/obj/item/storage/box/trackimp)
desc = "Contains four tracking implants and three tracking speedloaders of tracing .38 ammo. Requires Armory access to open."
cost = 1100
contains = list(/obj/item/storage/box/trackimp,
/obj/item/ammo_box/c38/trac,
/obj/item/ammo_box/c38/trac,
/obj/item/ammo_box/c38/trac)
crate_name = "tracking implant crate"
/datum/supply_pack/security/armory/fire
@@ -172,6 +175,32 @@
/obj/item/storage/box/beanbag)
crate_name = "riot shotgun crate"
/datum/supply_pack/security/armory/russian
name = "Russian Surplus Crate"
desc = "Hello Comrade, we have the most modern russian military equipment the black market can offer, for the right price of course. Sadly we couldnt remove the lock so it requires Armory access to open."
cost = 5000
contraband = TRUE
contains = list(/obj/item/reagent_containers/food/snacks/rationpack,
/obj/item/ammo_box/a762,
/obj/item/storage/toolbox/ammo,
/obj/item/clothing/suit/armor/vest/russian,
/obj/item/clothing/head/helmet/rus_helmet,
/obj/item/clothing/shoes/russian,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/under/syndicate/rus_army,
/obj/item/clothing/under/soviet,
/obj/item/clothing/mask/russian_balaclava,
/obj/item/clothing/head/helmet/rus_ushanka,
/obj/item/clothing/suit/armor/vest/russian_coat,
/obj/item/gun/ballistic/shotgun/boltaction,
/obj/item/gun/ballistic/shotgun/boltaction)
crate_name = "surplus military crate"
/datum/supply_pack/security/armory/russian/fill(obj/structure/closet/crate/C)
for(var/i in 1 to 10)
var/item = pick(contains)
new item(C)
/datum/supply_pack/security/armory/swat
name = "SWAT Crate"
desc = "Contains two fullbody sets of tough, fireproof, pressurized suits designed in a joint effort by IS-ERI and Nanotrasen. Each set contains a suit, helmet, mask, combat belt, and combat gloves. Requires Armory access to open."
@@ -223,7 +252,7 @@
/obj/item/ammo_box/magazine/wt550m9)
crate_name = "auto rifle ammo crate"
/datum/supply_pack/security/armory/wt550ammo_nonlethal // Takes around 12 shots to stun crit someone
/datum/supply_pack/security/armory/wt550ammo_nonlethal // Takes around 12 shots to stamcrit someone
name = "WT-550 Semi-Auto SMG Non-Lethal Ammo Crate"
desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 1000
+29 -3
View File
@@ -23,6 +23,21 @@
crate_name = "Biker Kit"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/emergency/bio
name = "Biological Emergency Crate"
desc = "This crate holds 2 full bio suits which will protect you from viruses, along with a bio bag and two spaceacillin syringes."
cost = 2000
contains = list(/obj/item/clothing/head/bio_hood,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/suit/bio_suit,
/obj/item/clothing/suit/bio_suit,
/obj/item/storage/bag/bio,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/clothing/gloves/color/latex/nitrile,
/obj/item/clothing/gloves/color/latex/nitrile)
crate_name = "bio suit crate"
/datum/supply_pack/emergency/equipment
name = "Emergency Bot/Internals Crate"
desc = "Explosions got you down? These supplies are guaranteed to patch up holes, in stations and people alike! Comes with two floorbots, two medbots, five oxygen masks and five small oxygen tanks."
@@ -112,8 +127,8 @@
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/soft_suit
name = "Emergency Space Suit "
desc = "Are there bombs going off left and right? Are there meteors shooting around the station? Well then! Here's two fragile space suit for emergencies. Comes with air and masks."
name = "Emergency Space Suit"
desc = "Are there bombs going off left and right? Are there meteors shooting around the station? Well then! Here's two fragile space suits for emergencies. Comes with air and masks."
cost = 1200
contains = list(/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
@@ -126,6 +141,18 @@
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/bomb
name = "Explosive Emergency Crate"
desc = "Science gone bonkers? Beeping behind the airlock? Buy now and be the hero the station des... I mean needs! (Time not included.)"
cost = 1500
contains = list(/obj/item/clothing/head/bomb_hood,
/obj/item/clothing/suit/bomb_suit,
/obj/item/clothing/mask/gas,
/obj/item/screwdriver,
/obj/item/wirecutters,
/obj/item/multitool)
crate_name = "bomb suit crate"
/datum/supply_pack/emergency/firefighting
name = "Firefighting Crate"
desc = "Only you can prevent station fires. Partner up with two firefighter suits, gas masks, flashlights, large oxygen tanks, extinguishers, and hardhats!"
@@ -307,4 +334,3 @@
/obj/item/reagent_containers/spray/plantbgone)
crate_name = "weed control crate"
crate_type = /obj/structure/closet/crate/secure/hydroponics
+14
View File
@@ -25,6 +25,20 @@
new /obj/item/reagent_containers/food/snacks/grown/wheat(.)
/datum/supply_pack/critter/parrot
name = "Bird Crate"
desc = "Contains five expert telecommunication birds."
cost = 4000
contains = list(/mob/living/simple_animal/parrot)
crate_name = "parrot crate"
/datum/supply_pack/critter/parrot/generate()
. = ..()
for(var/i in 1 to 4)
new /mob/living/simple_animal/parrot(.)
if(prob(1))
new /mob/living/simple_animal/parrot/clock_hawk(.)
/datum/supply_pack/critter/butterfly
name = "Butterflies Crate"
desc = "Not a very dangerous insect, but they do give off a better image than, say, flies or cockroaches."//is that a motherfucking worm reference
+23 -2
View File
@@ -57,6 +57,27 @@
crate_name = "blood freezer"
crate_type = /obj/structure/closet/crate/freezer
/datum/supply_pack/medical/chemical
name = "Chemical Starter Kit Crate"
desc = "Contains twelve different chemicals, for all the fun experiments you can make."
cost = 1700
contains = list(/obj/item/reagent_containers/glass/bottle/hydrogen,
/obj/item/reagent_containers/glass/bottle/carbon,
/obj/item/reagent_containers/glass/bottle/nitrogen,
/obj/item/reagent_containers/glass/bottle/oxygen,
/obj/item/reagent_containers/glass/bottle/fluorine,
/obj/item/reagent_containers/glass/bottle/phosphorus,
/obj/item/reagent_containers/glass/bottle/silicon,
/obj/item/reagent_containers/glass/bottle/chlorine,
/obj/item/reagent_containers/glass/bottle/radium,
/obj/item/reagent_containers/glass/bottle/sacid,
/obj/item/reagent_containers/glass/bottle/ethanol,
/obj/item/reagent_containers/glass/bottle/potassium,
/obj/item/clothing/glasses/science,
/obj/item/reagent_containers/dropper,
/obj/item/storage/box/beakers)
crate_name = "chemical crate"
/datum/supply_pack/medical/defibs
name = "Defibrillator Crate"
desc = "Contains two defibrillators for bringing the recently deceased back to life."
@@ -229,7 +250,7 @@
/datum/supply_pack/medical/anitvirus
name = "Virus Containment Crate"
desc = "Viro let out a death plague Mk II again? Someone didnt wash their hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it breaks out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot."
desc = "Viro let out a death plague Mk II again? Someone didn't wash their hands? Old plagues born anew? Well, this crate is for you! Hope you cure it before it breaks out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot."
cost = 3000
access = ACCESS_MEDICAL
contains = list(/mob/living/simple_animal/bot/medbot,
@@ -245,4 +266,4 @@
/obj/item/storage/box/syringes,
/obj/item/storage/box/beakers)
crate_name = "virus containment unit crate"
crate_type = /obj/structure/closet/crate/secure/plasma
crate_type = /obj/structure/closet/crate/secure/plasma
+1 -2
View File
@@ -281,8 +281,7 @@
/obj/item/storage/book/bible/booze,
/obj/item/storage/book/bible/booze,
/obj/item/clothing/suit/hooded/chaplain_hoodie,
/obj/item/clothing/suit/hooded/chaplain_hoodie
)
/obj/item/clothing/suit/hooded/chaplain_hoodie)
crate_name = "religious supplies crate"
/datum/supply_pack/misc/funeral
+55 -65
View File
@@ -47,6 +47,26 @@
/obj/item/storage/fancy/donut_box)
crate_name = "candy crate"
/datum/supply_pack/organic/randomized/chef
name = "Excellent Meat Crate"
desc = "The best cuts in the whole galaxy."
cost = 2000
contains = list(/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime,
/obj/item/reagent_containers/food/snacks/meat/slab/killertomato,
/obj/item/reagent_containers/food/snacks/meat/slab/bear,
/obj/item/reagent_containers/food/snacks/meat/slab/xeno,
/obj/item/reagent_containers/food/snacks/meat/slab/spider,
/obj/item/reagent_containers/food/snacks/meat/rawbacon,
/obj/item/reagent_containers/food/snacks/spiderleg,
/obj/item/reagent_containers/food/snacks/carpmeat,
/obj/item/reagent_containers/food/snacks/meat/slab/human)
crate_name = "food crate"
/datum/supply_pack/organic/randomized/chef/fill(obj/structure/closet/crate/C)
for(var/i in 1 to 15)
var/item = pick(contains)
new item(C)
/datum/supply_pack/organic/exoticseeds
name = "Exotic Seeds Crate"
desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!"
@@ -92,6 +112,26 @@
/obj/item/reagent_containers/food/snacks/grown/banana)
crate_name = "food crate"
/datum/supply_pack/organic/randomized/chef/fruits
name = "Fruit Crate"
desc = "Rich in vitamins, may contain oranges."
cost = 1500
contains = list(/obj/item/reagent_containers/food/snacks/grown/citrus/lime,
/obj/item/reagent_containers/food/snacks/grown/citrus/orange,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/watermelon,
/obj/item/reagent_containers/food/snacks/grown/apple,
/obj/item/reagent_containers/food/snacks/grown/berries,
/obj/item/reagent_containers/food/snacks/grown/citrus/lemon,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/cherries,
/obj/item/reagent_containers/food/snacks/grown/grapes,
/obj/item/reagent_containers/food/snacks/grown/grapes/green,
/obj/item/reagent_containers/food/snacks/grown/eggplant,
/obj/item/reagent_containers/food/snacks/grown/peach,
/obj/item/reagent_containers/food/snacks/grown/strawberry)
crate_name = "food crate"
/datum/supply_pack/organic/fiestatortilla
name = "Fiesta Crate"
desc = "Spice up the kitchen with this fiesta themed food order! Contains 8 tortilla based food items, as well as a sombrero, moustache, and cloak!"
@@ -111,71 +151,6 @@
/obj/item/reagent_containers/glass/bottle/capsaicin)
crate_name = "fiesta crate"
/datum/supply_pack/organic/fruit_1
name = "Fruit Basic Crate"
desc = "Getting scurvy on the station? Well heres your fixing! Contains three of each - bananas, watermelons, limes, lemons, oranges and even three pineapple."
cost = 2250
contains = list(/obj/item/reagent_containers/food/snacks/grown/watermelon,
/obj/item/reagent_containers/food/snacks/grown/watermelon,
/obj/item/reagent_containers/food/snacks/grown/watermelon,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/citrus/lime,
/obj/item/reagent_containers/food/snacks/grown/citrus/lime,
/obj/item/reagent_containers/food/snacks/grown/citrus/lime,
/obj/item/reagent_containers/food/snacks/grown/citrus/orange,
/obj/item/reagent_containers/food/snacks/grown/citrus/orange,
/obj/item/reagent_containers/food/snacks/grown/citrus/orange,
/obj/item/reagent_containers/food/snacks/grown/citrus/lemon,
/obj/item/reagent_containers/food/snacks/grown/citrus/lemon,
/obj/item/reagent_containers/food/snacks/grown/citrus/lemon,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/banana)
crate_name = "fruit crate"
/datum/supply_pack/organic/fruit_2
name = "Fruit Delux Crate"
desc = "Getting tired of the basic fruits and want to have something a bit more decadent! This crate is for you! Contains three of each - bunches of berries, apples, pineapples, cherries, green & red grapes, eggplants, bananas, peaches, and lastly seven strawberry. Includes one serving tray."
cost = 3500
contains = list(/obj/item/reagent_containers/food/snacks/grown/berries,
/obj/item/reagent_containers/food/snacks/grown/berries,
/obj/item/reagent_containers/food/snacks/grown/berries,
/obj/item/reagent_containers/food/snacks/grown/apple,
/obj/item/reagent_containers/food/snacks/grown/apple,
/obj/item/reagent_containers/food/snacks/grown/apple,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/cherries,
/obj/item/reagent_containers/food/snacks/grown/cherries,
/obj/item/reagent_containers/food/snacks/grown/cherries,
/obj/item/reagent_containers/food/snacks/grown/grapes,
/obj/item/reagent_containers/food/snacks/grown/grapes,
/obj/item/reagent_containers/food/snacks/grown/grapes,
/obj/item/reagent_containers/food/snacks/grown/grapes/green,
/obj/item/reagent_containers/food/snacks/grown/grapes/green,
/obj/item/reagent_containers/food/snacks/grown/grapes/green,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/eggplant,
/obj/item/reagent_containers/food/snacks/grown/eggplant,
/obj/item/reagent_containers/food/snacks/grown/eggplant,
/obj/item/reagent_containers/food/snacks/grown/peach,
/obj/item/reagent_containers/food/snacks/grown/peach,
/obj/item/reagent_containers/food/snacks/grown/peach,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/storage/bag/tray)
crate_name = "fruit crate"
/datum/supply_pack/organic/grill
name = "Grilling Starter Kit"
desc = "Hey dad I'm Hungry. Hi Hungry I'm THE NEW GRILLING STARTER KIT ONLY 5000 BUX GET NOW! Contains a cooking grill and five fuel coal sheets."
@@ -283,6 +258,19 @@
considered <b>\[REDACTED\]</b> and returned at your leisure. Note that objects the anomaly produces are specifically attuned exactly to the individual opening the anomaly; regardless \
of species, the individual will find the object edible and it will taste great according to their personal definitions, which vary significantly based on person and species.")
/datum/supply_pack/organic/randomized/chef/vegetables
name = "Vegetables Crate"
desc = "Grown in vats."
cost = 1300
contains = list(/obj/item/reagent_containers/food/snacks/grown/chili,
/obj/item/reagent_containers/food/snacks/grown/corn,
/obj/item/reagent_containers/food/snacks/grown/tomato,
/obj/item/reagent_containers/food/snacks/grown/potato,
/obj/item/reagent_containers/food/snacks/grown/carrot,
/obj/item/reagent_containers/food/snacks/grown/mushroom/chanterelle,
/obj/item/reagent_containers/food/snacks/grown/onion,
/obj/item/reagent_containers/food/snacks/grown/pumpkin)
crate_name = "food crate"
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Hydroponics /////////////////////////////////////
@@ -372,6 +360,8 @@
/obj/item/hatchet,
/obj/item/cultivator,
/obj/item/plant_analyzer,
/obj/item/clothing/gloves/botanic_leather,
/obj/item/clothing/suit/apron,
/obj/item/flashlight,
/obj/item/seeds/carrot,
/obj/item/seeds/carrot,
+10 -3
View File
@@ -54,7 +54,7 @@
/datum/supply_pack/science/robotics/mecha_odysseus
name = "Circuit Crate (Odysseus)"
desc = "Ever wanted to build your own giant medical robot? Well, now you can! Contains the Odysseus main control board and Odysseus peripherals board. Requires Robotics access to open."
cost = 2500
cost = 1500
access = ACCESS_ROBOTICS
contains = list(/obj/item/circuitboard/mecha/odysseus/peripherals,
/obj/item/circuitboard/mecha/odysseus/main)
@@ -64,7 +64,7 @@
/datum/supply_pack/science/robotics/mecha_ripley
name = "Circuit Crate (Ripley APLU)"
desc = "Rip apart rocks and xenomorphs alike with the Ripley APLU. Contains the Main Ripley control board, as well as the Ripley Peripherals board. Requires Robotics access to open."
cost = 3000
cost = 1200
access = ACCESS_ROBOTICS
contains = list(/obj/item/book/manual/ripley_build_and_repair,
/obj/item/circuitboard/mecha/ripley/main,
@@ -153,6 +153,13 @@
crate_name = "robotics assembly crate"
crate_type = /obj/structure/closet/crate/secure/science
/datum/supply_pack/science/rped
name = "RPED crate"
desc = "Need to rebuild the ORM but science got annihilated after a bomb test? Buy this for the most advanced parts NT can give you."
cost = 1500
contains = list(/obj/item/storage/part_replacer/cargo)
crate_name = "\improper RPED crate"
/datum/supply_pack/science/shieldwalls
name = "Shield Generator Crate"
desc = "These high powered Shield Wall Generators are guaranteed to keep any unwanted lifeforms on the outside, where they belong! Contains four shield wall generators. Requires Teleporter access to open."
@@ -188,7 +195,7 @@
/datum/supply_pack/science/tablets
name = "Tablet Crate"
desc = "What's a computer? Contains five cargo tablets."
cost = 3000
cost = 1500
contains = list(/obj/item/modular_computer/tablet/preset/cargo,
/obj/item/modular_computer/tablet/preset/cargo,
/obj/item/modular_computer/tablet/preset/cargo,
+24
View File
@@ -11,6 +11,23 @@
access = ACCESS_SECURITY
crate_type = /obj/structure/closet/crate/secure/gear
/datum/supply_pack/security/ammo
name = "Ammo Crate - General Purpose"
desc = "Contains two 20-round magazines for the WT-550 Auto Rifle, three boxes of buckshot ammo, three boxes of rubber ammo and special .38 speedloarders. Requires Security access to open."
cost = 2500
contains = list(/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9,
/obj/item/storage/box/lethalshot,
/obj/item/storage/box/lethalshot,
/obj/item/storage/box/lethalshot,
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/rubbershot,
/obj/item/ammo_box/c38/trac,
/obj/item/ammo_box/c38/hotshot,
/obj/item/ammo_box/c38/iceblox)
crate_name = "ammo crate"
/datum/supply_pack/security/armor
name = "Armor Crate"
desc = "Three vests of well-rounded, decently-protective armor. Requires Security access to open."
@@ -146,6 +163,13 @@
/obj/item/storage/box/handcuffs)
crate_name = "security supply crate"
/datum/supply_pack/security/vending/security
name = "SecTech Supply Crate"
desc = "Officer Paul bought all the donuts? Then refill the security vendor with ths crate."
cost = 1500
contains = list(/obj/machinery/vending/security)
crate_name = "SecTech supply crate"
/datum/supply_pack/security/firingpins
name = "Standard Firing Pins Crate"
desc = "Upgrade your arsenal with 10 standard firing pins. Requires Security access to open."
+11 -1
View File
@@ -103,7 +103,7 @@
/datum/supply_pack/service/cutlery
name = "Kitchen Cutlery Deluxe Set"
desc = "Need to slice and dice away those ''Tomatoes''? Well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal."
desc = "Need to slice and dice away those \"Tomatoes\"? Well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal."
cost = 10000
contraband = TRUE
contains = list(/obj/item/sharpener, //Deluxe for a reason
@@ -127,6 +127,16 @@
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass)
crate_name = "kitchen cutlery deluxe set"
/datum/supply_pack/service/replacementdb
name = "Replacement Defensive Bar Shotgun"
desc = "Someone stole the Bartender's twin-barreled possession? Give them another one at a significant markup. Comes with one unused double-barrel shotgun, shells not included. Requires bartender access to open."
cost = 2200
access = ACCESS_BAR
contraband = TRUE
contains = list(/obj/item/gun/ballistic/revolver/doublebarrel)
crate_name = "replacement double-barrel crate"
crate_type = /obj/structure/closet/crate/secure
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////// Janitor //////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
-4
View File
@@ -80,7 +80,3 @@
var/next_keysend_reset = 0
var/next_keysend_trip_reset = 0
var/keysend_tripped = FALSE
// stops players from coming back through ghost/midround roles after suicide/cryo
// for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
var/reenter_round_timeout = 0
+19 -1
View File
@@ -337,10 +337,28 @@
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/head/helmet/durathread
name = "makeshift helmet"
desc = "A hardhat with strips of leather and durathread for additional blunt protection."
icon_state = "durathread"
item_state = "durathread"
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
/obj/item/clothing/head/helmet/rus_helmet
name = "russian helmet"
desc = "It can hold a bottle of vodka."
icon_state = "rus_helmet"
item_state = "rus_helmet"
armor = list("melee" = 30, "bullet" = 25, "laser" = 20,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 50)
pocket_storage_component_path = /datum/component/storage/concrete/pockets/small/rushelmet
/obj/item/clothing/head/helmet/rus_ushanka
name = "battle ushanka"
desc = "100% bear."
icon_state = "rus_ushanka"
item_state = "rus_ushanka"
clothing_flags = THICKMATERIAL
body_parts_covered = HEAD
cold_protection = HEAD
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 0)
+9
View File
@@ -57,3 +57,12 @@
desc = "Worn by robust fighters who are willing to do anything to win."
icon_state = "luchar"
item_state = "luchar"
/obj/item/clothing/mask/russian_balaclava
name = "russian balaclava"
desc = "Protects your face from snow."
icon_state = "rus_balaclava"
item_state = "rus_balaclava"
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
visor_flags_inv = HIDEFACE|HIDEFACIALHAIR
w_class = WEIGHT_CLASS_SMALL
+8 -1
View File
@@ -327,6 +327,13 @@
lightCycle = 0
active = FALSE
/obj/item/clothing/shoes/russian
name = "russian boots"
desc = "Comfy shoes."
icon_state = "rus_shoes"
item_state = "rus_shoes"
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
// kevin is into feet
/obj/item/clothing/shoes/wraps
name = "gilded leg wraps"
@@ -347,4 +354,4 @@
/obj/item/clothing/shoes/wraps/blue
name = "blue leg wraps"
desc = "Ankle coverings. Hang ten, brother."
icon_state = "bluecuffs"
icon_state = "bluecuffs"
+17
View File
@@ -248,3 +248,20 @@
max_integrity = 200
resistance_flags = FLAMMABLE
armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
/obj/item/clothing/suit/armor/vest/russian
name = "russian vest"
desc = "A bulletproof vest with forest camo. Good thing there's plenty of forests to hide in around here, right?"
icon_state = "rus_armor"
item_state = "rus_armor"
armor = list("melee" = 25, "bullet" = 30, "laser" = 0, "energy" = 15, "bomb" = 10, "bio" = 0, "rad" = 20, "fire" = 20, "acid" = 50)
/obj/item/clothing/suit/armor/vest/russian_coat
name = "russian battle coat"
desc = "Used in extremly cold fronts, made out of real bears."
icon_state = "rus_coat"
item_state = "rus_coat"
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
armor = list("melee" = 25, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 50)
+10 -1
View File
@@ -68,9 +68,18 @@
item_color = "syndicate_combat"
can_adjust = FALSE
/obj/item/clothing/under/syndicate/rus_army
name = "advanced military tracksuit"
desc = "Military grade tracksuits for frontline squatting."
icon_state = "rus_under"
item_color = "rus_under"
can_adjust = FALSE
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
resistance_flags = NONE
/obj/item/clothing/under/syndicate/baseball
name = "major league, number unknown"
desc = "A major league outfit with the number faded number on the back. Seems rather robust for just a game"
desc = "A major league outfit with the number faded number on the back. Seems rather robust for just a game..."
icon_state = "syndicatebaseball"
item_state = "syndicatebaseball"
item_color = "syndicatebaseball"
+1 -1
View File
@@ -75,7 +75,7 @@
/datum/round_event/santa/start()
var/list/candidates = pollGhostCandidates("Santa is coming to town! Do you want to be Santa?", poll_time=150)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
santa = new /mob/living/carbon/human(pick(GLOB.blobstart))
C.transfer_ckey(santa, FALSE)
-3
View File
@@ -18,6 +18,3 @@
update_icon(preferred_form)
updateghostimages()
client.reenter_round_timeout = max(client.reenter_round_timeout, clientless_round_timeout)
clientless_round_timeout = client.reenter_round_timeout
+4 -24
View File
@@ -19,7 +19,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
hud_type = /datum/hud/ghost
movement_type = GROUND | FLYING
var/can_reenter_corpse
var/clientless_round_timeout = 0 //mobs will lack a client as long as their player is disconnected. See client_defines.dm "reenter_round_timeout"
var/datum/hud/living/carbon/hud = null // hud
var/bootime = 0
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
@@ -135,7 +134,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
AA.onNewMob(src)
. = ..()
AddElement(/datum/element/ghost_role_eligibility)
grant_all_languages()
/mob/dead/observer/get_photo_description(obj/item/camera/camera)
@@ -270,23 +269,12 @@ Works together with spawning an observer, noted above.
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
ghost.can_reenter_corpse = can_reenter_corpse
if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
penalty += roundstart_quit_limit - world.time
if(penalty)
penalty += world.realtime
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(client)
client.reenter_round_timeout = penalty
else //A disconnected player (quite likely for cryopods)
ghost.clientless_round_timeout = penalty
if (client && client.prefs && client.prefs.auto_ooc)
if (!(client.prefs.chat_toggles & CHAT_OOC))
client.prefs.chat_toggles ^= CHAT_OOC
transfer_ckey(ghost, FALSE)
ghost.AddElement(/datum/element/ghost_role_eligibility,penalize) // technically already run earlier, but this adds the penalty
// needs to be done AFTER the ckey transfer, too
return ghost
/*
@@ -343,15 +331,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return
ghostize(0, penalize = TRUE)
/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
var/timeout = clientless_round_timeout
if(client)
timeout = client.reenter_round_timeout
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
return TRUE
if(!silent && client)
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
return FALSE
/mob/dead/observer/Move(NewLoc, direct)
if(updatedir)
@@ -37,11 +37,16 @@
H.dna.features["caps"] = "Round"
handle_mutant_bodyparts(H)
H.faction |= "mushroom"
mush = new(null)
mush.teach(H)
mush = new()
mush.teach(H, TRUE)
RegisterSignal(C, COMSIG_MOB_ON_NEW_MIND, .proc/on_new_mind)
/datum/species/mush/proc/on_new_mind(mob/owner)
mush.teach(owner, TRUE) //make_temporary TRUE as it shouldn't carry over to other mobs on mind transfer_to.
/datum/species/mush/on_species_loss(mob/living/carbon/C)
. = ..()
UnregisterSignal(C, COMSIG_MOB_ON_NEW_MIND)
C.faction -= "mushroom"
mush.remove(C)
QDEL_NULL(mush)
@@ -424,9 +424,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
var/mob/living/simple_animal/hostile/guardian/G = input(src, "Pick the guardian you wish to reset", "Guardian Reset") as null|anything in guardians
if(G)
to_chat(src, "<span class='holoparasite'>You attempt to reset <font color=\"[G.namedatum.colour]\"><b>[G.real_name]</b></font>'s personality...</span>")
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as [src.real_name]'s [G.real_name]?", ROLE_PAI, null, FALSE, 100)
var/list/mob/candidates = pollGhostCandidates("Do you want to play as [src.real_name]'s [G.real_name]?", ROLE_PAI, null, FALSE, 100)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
to_chat(G, "<span class='holoparasite'>Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance.</span>")
to_chat(src, "<span class='holoparasite bold'>Your <font color=\"[G.namedatum.colour]\">[G.real_name]</font> has been successfully reset.</span>")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(G)])")
@@ -498,10 +498,10 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
return
used = TRUE
to_chat(user, "[use_message]")
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_HOLOPARASITE)
var/list/mob/candidates = pollGhostCandidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_HOLOPARASITE)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
spawn_guardian(user, C.key)
else
to_chat(user, "[failure_message]")
+8 -9
View File
@@ -567,9 +567,9 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
/mob/proc/is_muzzled()
return 0
/mob/Stat(delayoverride)
. = ..()
var/statdelay = delayoverride || 10
/mob/Stat()
..()
if(statpanel("Status"))
if (client)
stat(null, "Ping: [round(client.lastping, 1)]ms (Average: [round(client.avgping, 1)]ms)")
@@ -577,7 +577,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
var/datum/map_config/cached = SSmapping.next_map_config
if(cached)
stat(null, "Next Map: [cached.map_name]")
stat(null, "Round ID: [GLOB.round_id || "NULL"]")
stat(null, "Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]")
stat(null, "Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]")
stat(null, "Round Time: [WORLDTIME2TEXT("hh:mm:ss")]")
stat(null, "Station Time: [STATION_TIME_TIMESTAMP("hh:mm:ss")]")
@@ -587,9 +587,8 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
if(ETA)
stat(null, "[ETA] [SSshuttle.emergency.getTimerStr()]")
if(client?.holder)
if(client && client.holder)
if(statpanel("MC"))
statdelay = 0 //It's assumed that if you're doing this you are doing debug stuff, don't do ioditic things.
var/turf/T = get_turf(client.eye)
stat("Location:", COORD(T))
stat("CPU:", "[world.cpu]")
@@ -615,7 +614,6 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
GLOB.ahelp_tickets.stat_entry()
if(length(GLOB.sdql2_queries))
if(statpanel("SDQL2"))
statdelay = 0 //It's assumed that if you're doing this you are doing debug stuff, don't do ioditic things.
stat("Access Global SDQL2 List", GLOB.sdql2_vv_statobj)
for(var/i in GLOB.sdql2_queries)
var/datum/SDQL2_query/Q = i
@@ -639,13 +637,14 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
if(A.IsObscured())
continue
statpanel(listed_turf.name, null, A)
if(mind)
add_spells_to_statpanel(mind.spell_list)
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
if(changeling)
add_stings_to_statpanel(changeling.purchasedpowers)
add_spells_to_statpanel(mob_spell_list)
sleep(statdelay)
/mob/proc/add_spells_to_statpanel(list/spells)
for(var/obj/effect/proc_holder/spell/S in spells)
@@ -961,4 +960,4 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
/mob/setMovetype(newval)
. = ..()
update_movespeed(FALSE)
update_movespeed(FALSE)
+21 -1
View File
@@ -19,18 +19,38 @@
var/container_HP = 2
var/cached_icon
/obj/item/reagent_containers/verb/set_APTFT(mob/user) //set amount_per_transfer_from_this
set name = "Set Transfer Amount"
set category = "Object"
var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
if(N)
amount_per_transfer_from_this = N
to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
/obj/item/reagent_containers/Initialize(mapload, vol)
. = ..()
if(isnum(vol) && vol > 0)
volume = vol
if(!possible_transfer_amounts)
src.verbs -= /obj/item/reagent_containers/verb/set_APTFT
create_reagents(volume, reagent_flags)
if(spawned_disease)
var/datum/disease/F = new spawned_disease()
var/list/data = list("blood_DNA" = "UNKNOWN DNA", "blood_type" = "SY","viruses"= list(F))
reagents.add_reagent("blood", disease_amount, data)
add_initial_reagents()
/obj/item/reagent_containers/examine(mob/user)
. = ..()
. += "Currently transferring [amount_per_transfer_from_this] units per use."
if(possible_transfer_amounts && user.Adjacent(src))
. += "<span class='notice'>Alt-click it to set its transfer amount.</span>"
/obj/item/reagent_containers/AltClick(mob/user)
. = ..()
if(possible_transfer_amounts && user.Adjacent(src))
set_APTFT()
/obj/item/reagent_containers/proc/add_initial_reagents()
if(list_reagents)
reagents.add_reagent_list(list_reagents)
@@ -115,7 +115,7 @@
icon_state = "beaker"
item_state = "beaker"
materials = list(MAT_GLASS=500)
possible_transfer_amounts = list(5,10,15,20,25,30,60)
possible_transfer_amounts = list(5,10,15,20,25,30,50,60)
beaker_weakness_bitflag = PH_WEAK
/obj/item/reagent_containers/glass/beaker/Initialize()
@@ -169,7 +169,7 @@
materials = list(MAT_GLASS=2500)
volume = 120
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,40,60,120)
possible_transfer_amounts = list(5,10,15,20,25,30,40,50,60,120)
container_HP = 3
/obj/item/reagent_containers/glass/beaker/plastic
@@ -179,7 +179,7 @@
materials = list(MAT_GLASS=2500, MAT_PLASTIC=3000)
volume = 180
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,40,60,120,180)
possible_transfer_amounts = list(5,10,15,20,25,30,40,50,60,120,180)
/obj/item/reagent_containers/glass/beaker/plastic/Initialize()
beaker_weakness_bitflag &= ~PH_WEAK
@@ -198,7 +198,7 @@
materials = list(MAT_GLASS=2500, MAT_PLASTIC=3000, MAT_GOLD=1000, MAT_TITANIUM=1000)
volume = 240
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,40,60,120,200,240)
possible_transfer_amounts = list(5,10,15,20,25,30,40,50,60,120,200,240)
/obj/item/reagent_containers/glass/beaker/meta/Initialize() // why the fuck can't you just set the beaker weakness bitflags to nothing? fuck you
beaker_weakness_bitflag &= ~PH_WEAK
@@ -341,6 +341,7 @@
materials = list(MAT_GLASS=0)
volume = 50
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50)
container_HP = 1
/obj/item/reagent_containers/glass/beaker/waterbottle/Initialize()
@@ -357,6 +358,7 @@
list_reagents = list("water" = 100)
volume = 100
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
container_HP = 1
/obj/item/reagent_containers/glass/beaker/waterbottle/large/empty
@@ -62,11 +62,11 @@
/obj/item/reagent_containers/glass/bottle/vial/small
name = "hypovial"
volume = 60
possible_transfer_amounts = list(1,2,5,10,20,30)
possible_transfer_amounts = list(1,2,5,10,20)
/obj/item/reagent_containers/glass/bottle/vial/small/bluespace
volume = 120
possible_transfer_amounts = list(1,2,5,10,20,30,40)
possible_transfer_amounts = list(1,2,5,10,20)
name = "bluespace hypovial"
icon_state = "hypovialbs"
unique_reskin = null
@@ -76,7 +76,7 @@
desc = "A large hypovial, for deluxe hypospray models."
icon_state = "hypoviallarge"
volume = 120
possible_transfer_amounts = list(1,2,5,10,20,30,40,60)
possible_transfer_amounts = list(1,2,5,10,20)
unique_reskin = list("large hypovial" = "hypoviallarge",
"large red hypovial" = "hypoviallarge-b",
"large blue hypovial" = "hypoviallarge-d",
@@ -108,7 +108,7 @@
add_overlay(filling)
/obj/item/reagent_containers/glass/bottle/vial/large/bluespace
possible_transfer_amounts = list(1,2,5,10,20,30,40,60)
possible_transfer_amounts = list(1,2,5,10,20)
name = "bluespace large hypovial"
volume = 240
icon_state = "hypoviallargebs"
+50
View File
@@ -51,6 +51,56 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
alt_sound = 'sound/items/pshoom_2.ogg'
component_type = /datum/component/storage/concrete/bluespace/rped
/obj/item/storage/part_replacer/bluespace/tier1
/obj/item/storage/part_replacer/bluespace/tier1/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/stock_parts/capacitor(src)
new /obj/item/stock_parts/scanning_module(src)
new /obj/item/stock_parts/manipulator(src)
new /obj/item/stock_parts/micro_laser(src)
new /obj/item/stock_parts/matter_bin(src)
/obj/item/storage/part_replacer/bluespace/tier2
/obj/item/storage/part_replacer/bluespace/tier2/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/stock_parts/capacitor/adv(src)
new /obj/item/stock_parts/scanning_module/adv(src)
new /obj/item/stock_parts/manipulator/nano(src)
new /obj/item/stock_parts/micro_laser/high(src)
new /obj/item/stock_parts/matter_bin/adv(src)
/obj/item/storage/part_replacer/bluespace/tier3
/obj/item/storage/part_replacer/bluespace/tier3/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/stock_parts/capacitor/super(src)
new /obj/item/stock_parts/scanning_module/phasic(src)
new /obj/item/stock_parts/manipulator/pico(src)
new /obj/item/stock_parts/micro_laser/ultra(src)
new /obj/item/stock_parts/matter_bin/super(src)
/obj/item/storage/part_replacer/bluespace/tier4
/obj/item/storage/part_replacer/bluespace/tier4/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/stock_parts/capacitor/quadratic(src)
new /obj/item/stock_parts/scanning_module/triphasic(src)
new /obj/item/stock_parts/manipulator/femto(src)
new /obj/item/stock_parts/micro_laser/quadultra(src)
new /obj/item/stock_parts/matter_bin/bluespace(src)
/obj/item/storage/part_replacer/cargo //used in a cargo crate
/obj/item/storage/part_replacer/cargo/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/stock_parts/capacitor(src)
new /obj/item/stock_parts/scanning_module(src)
new /obj/item/stock_parts/manipulator(src)
new /obj/item/stock_parts/micro_laser(src)
new /obj/item/stock_parts/matter_bin(src)
/obj/item/storage/part_replacer/cyborg
icon_state = "borgrped"
+4
View File
@@ -24,6 +24,7 @@
/obj/item/ssword_kit = 1)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
refill_canister = /obj/item/vending_refill/security
/obj/machinery/vending/security/pre_throw(obj/item/I)
if(istype(I, /obj/item/grenade))
@@ -33,3 +34,6 @@
var/obj/item/flashlight/F = I
F.on = TRUE
F.update_brightness()
/obj/item/vending_refill/security
icon_state = "snackorange"