diff --git a/code/game/objects/structures/femur_breaker.dm b/code/game/objects/structures/femur_breaker.dm index a71bb66315..650fb4439c 100644 --- a/code/game/objects/structures/femur_breaker.dm +++ b/code/game/objects/structures/femur_breaker.dm @@ -1,8 +1,8 @@ -#define BREAKER_ANIMATION_LENGTH 9 // How many deciseconds the animation is +#define BREAKER_ANIMATION_LENGTH 9 #define BREAKER_SLAT_RAISED 1 #define BREAKER_SLAT_MOVING 2 #define BREAKER_SLAT_DROPPED 3 -#define BREAKER_ACTIVATE_DELAY 30 // Delay for activation +#define BREAKER_ACTIVATE_DELAY 30 #define BREAKER_WRENCH_DELAY 10 #define BREAKER_ACTION_INUSE 5 #define BREAKER_ACTION_WRENCH 6 @@ -49,7 +49,7 @@ /obj/structure/femur_breaker/attack_hand(mob/user) add_fingerprint(user) - // Currently being used by something + // Currently being used if (current_action) return @@ -88,7 +88,7 @@ /obj/structure/femur_breaker/proc/damage_leg(mob/living/carbon/human/H) H.say("AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!", forced = "femur broken") - H.apply_damage(75, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) + H.apply_damage(150, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) /obj/structure/femur_breaker/proc/raise_slat() slat_status = BREAKER_SLAT_RAISED @@ -102,7 +102,7 @@ return playsound(src, 'sound/effects/femur_breaker.ogg', 100, FALSE) - H.stun(32) + H.Stun(32) addtimer(CALLBACK(src, .proc/damage_leg, H), 32, TIMER_UNIQUE) log_combat(user, H, "femur broke", src) diff --git a/icons/obj/femur_breaker.dmi b/icons/obj/femur_breaker.dmi index a166710daa..4b36f4b2b8 100644 Binary files a/icons/obj/femur_breaker.dmi and b/icons/obj/femur_breaker.dmi differ