Merge remote-tracking branch 'citadel/master' into skills
This commit is contained in:
@@ -111,9 +111,6 @@
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#define GRAB_NECK 2
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#define GRAB_KILL 3
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//slowdown when in softcrit
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#define SOFTCRIT_ADD_SLOWDOWN 6
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/// Attack types for check_block()/run_block(). Flags, combinable.
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/// Attack was melee, whether or not armed.
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#define ATTACK_TYPE_MELEE (1<<0)
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@@ -35,6 +35,7 @@ require only minor tweaks.
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#define ZTRAIT_REEBE "Reebe"
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#define ZTRAIT_RESERVED "Transit/Reserved"
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#define ZTRAIT_AWAY "Away Mission"
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#define ZTRAIT_VR "Virtual Reality"
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#define ZTRAIT_SPACE_RUINS "Space Ruins"
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#define ZTRAIT_LAVA_RUINS "Lava Ruins"
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#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
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@@ -101,4 +102,8 @@ require only minor tweaks.
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#define PLACE_BELOW "below" //On z levl below - centered on same tile
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#define PLACE_ISOLATED "isolated" //On isolated ruin z level
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//Map type stuff.
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#define MAP_TYPE_STATION "station"
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#define MAP_TYPE_STATION "station"
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//Random z-levels name defines.
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#define AWAY_MISSION_NAME "Away Mission"
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#define VIRT_REALITY_NAME "Virtual Reality"
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@@ -71,14 +71,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define ABOVE_SHOES_LAYER (SHOES_LAYER-1)
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#define ABOVE_BODY_FRONT_LAYER (BODY_FRONT_LAYER-1)
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//Security levels
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#define SEC_LEVEL_GREEN 0
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#define SEC_LEVEL_BLUE 1
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#define SEC_LEVEL_AMBER 2
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#define SEC_LEVEL_RED 3
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#define SEC_LEVEL_DELTA 4
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//some arbitrary defines to be used by self-pruning global lists. (see master_controller)
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#define PROCESS_KILL 26 //Used to trigger removal from a processing list
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@@ -291,3 +291,7 @@
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#define PULL_PRONE_SLOWDOWN 0.6
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#define FIREMAN_CARRY_SLOWDOWN 0
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#define PIGGYBACK_CARRY_SLOWDOWN 1
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//slowdown when in softcrit. Note that crawling slowdown will also apply at the same time!
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#define SOFTCRIT_ADD_SLOWDOWN 2
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//slowdown when crawling
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#define CRAWLING_ADD_SLOWDOWN 4
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@@ -1,12 +1,3 @@
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#define MOVESPEED_DATA_INDEX_PRIORITY 1
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#define MOVESPEED_DATA_INDEX_FLAGS 2
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#define MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN 3
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#define MOVESPEED_DATA_INDEX_MOVETYPE 4
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#define MOVESPEED_DATA_INDEX_BL_MOVETYPE 5
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#define MOVESPEED_DATA_INDEX_CONFLICT 6
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#define MOVESPEED_DATA_INDEX_MAX 6
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//flags
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#define IGNORE_NOSLOW (1 << 0)
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@@ -15,70 +6,7 @@
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#define MOVE_CONFLICT_JETPACK "JETPACK"
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//ids
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#define MOVESPEED_ID_SANITY "mood_sanity"
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#define MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED "MOB_WALK_RUN"
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#define MOVESPEED_ID_MOB_GRAB_STATE "MOB_GRAB_STATE"
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#define MOVESPEED_ID_MOB_EQUIPMENT "MOB_EQUIPMENT"
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#define MOVESPEED_ID_MOB_GRAVITY "MOB_GRAVITY"
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#define MOVESPEED_ID_CONFIG_SPEEDMOD "MOB_CONFIG_MODIFIER"
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#define MOVESPEED_ID_SLIME_REAGENTMOD "SLIME_REAGENT_MODIFIER"
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#define MOVESPEED_ID_SLIME_HEALTHMOD "SLIME_HEALTH_MODIFIER"
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#define MOVESPEED_ID_SLIME_TEMPMOD "SLIME_TEMPERATURE_MODIFIER"
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#define MOVESPEED_ID_SLIME_STATUS "SLIME_STATUS"
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#define MOVESPEED_ID_TARANTULA_WEB "TARANTULA_WEB"
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#define MOVESPEED_ID_LIVING_TURF_SPEEDMOD "LIVING_TURF_SPEEDMOD"
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#define MOVESPEED_ID_LIVING_LIMBLESS "LIVING_LIMBLESS"
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#define MOVESPEED_ID_CARBON_SOFTCRIT "CARBON_SOFTCRIT"
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#define MOVESPEED_ID_CARBON_OLDSPEED "CARBON_DEPRECATED_SPEED"
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#define MOVESPEED_ID_DNA_VAULT "DNA_VAULT"
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#define MOVESPEED_ID_YELLOW_ORB "YELLOW_ORB"
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#define MOVESPEED_ID_TARFOOT "TARFOOT"
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#define MOVESPEED_ID_SEPIA "SEPIA"
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#define MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD "MONKEY_REAGENT_SPEEDMOD"
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#define MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD "MONKEY_TEMPERATURE_SPEEDMOD"
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#define MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD "MONKEY_HEALTH_SPEEDMOD"
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#define MOVESPEED_ID_CHANGELING_MUSCLES "CHANGELING_MUSCLES"
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#define MOVESPEED_ID_SIMPLEMOB_VARSPEED "SIMPLEMOB_VARSPEED_MODIFIER"
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#define MOVESPEED_ID_ADMIN_VAREDIT "ADMIN_VAREDIT_MODIFIER"
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#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
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#define MOVESPEED_ID_SANITY "MOOD_SANITY"
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#define MOVESPEED_ID_SPECIES "SPECIES_SPEED_MOD"
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#define MOVESPEED_ID_SMALL_STRIDE "SMALL_STRIDE"
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#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
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#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
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#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
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#define MOVESPEED_ID_SLAUGHTER "SLAUGHTER"
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#define MOVESPEED_ID_CYBER_THRUSTER "CYBER_IMPLANT_THRUSTER"
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#define MOVESPEED_ID_JETPACK "JETPACK"
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#define MOVESPEED_ID_MKULTRA "MKULTRA"
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#define MOVESPEED_ID_TASED_STATUS "TASED"
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#define MOVESPEED_ID_ELECTROSTAFF "ELECTROSTAFF"
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#define MOVESPEED_ID_SHOVE "SHOVE"
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#define MOVESPEED_ID_FAT "FAT"
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#define MOVESPEED_ID_COLD "COLD"
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#define MOVESPEED_ID_HUNGRY "HUNGRY"
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#define MOVESPEED_ID_DAMAGE_SLOWDOWN "DAMAGE"
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#define MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING "FLYING"
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#define MOVESPEED_ID_CIRRHOSIS "CIRRHOSIS"
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#define MOVESPEED_ID_MOB_GRAB_STATE "mob_grab_state"
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#define MOVESPEED_ID_MOB_WALK_RUN "mob_walk_run"
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@@ -12,6 +12,10 @@
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#define NANITE_CLOUD_DISABLE 2
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#define NANITE_CLOUD_ENABLE 3
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///Nanite Protocol types
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#define NANITE_PROTOCOL_REPLICATION "nanite_replication"
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#define NANITE_PROTOCOL_STORAGE "nanite_storage"
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///Nanite extra settings types: used to help uis know what type an extra setting is
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#define NESTYPE_TEXT "text"
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#define NESTYPE_NUMBER "number"
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@@ -22,11 +22,23 @@
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// Is an open container for all intents and purposes.
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#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
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//reagents_value defines, for cargo stuff.
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//reagents_value defines, basically a multiplier used in reagent containers cargo selling.
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#define DEFAULT_REAGENTS_VALUE 1
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#define NO_REAGENTS_VALUE 0
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#define HARVEST_REAGENTS_VALUE 0.3
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/// Standard reagents value defines.
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/// Take a grain of salt, only "rare" reagents should have a decent value here, for balance reasons.
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/// TL;DR Think of it also like general market request price more than rarity.
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#define REAGENT_VALUE_NONE 0 //all the stuff pretty much available in potentially unlimited quantities.
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#define REAGENT_VALUE_VERY_COMMON 0.1 //same as above, just not so unlimited.
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#define REAGENT_VALUE_COMMON 0.5
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#define REAGENT_VALUE_UNCOMMON 1
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#define REAGENT_VALUE_RARE 2.5
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#define REAGENT_VALUE_VERY_RARE 5
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#define REAGENT_VALUE_EXCEPTIONAL 10 //extremely rare or tedious to craft, possibly unsynthetizable, reagents.
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#define REAGENT_VALUE_AMAZING 30 //reserved ONLY for non-mass produceable, unsynthetizable reagents.
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#define REAGENT_VALUE_GLORIOUS 300 //reagents that shouldn't be possible to get or farm under normal conditions. e.g. Romerol, fungal TB, adminordrazine...
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#define TOUCH 1 // splashing
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#define INGEST 2 // ingestion
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@@ -0,0 +1,10 @@
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//Security levels
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#define SEC_LEVEL_GREEN 1
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#define SEC_LEVEL_BLUE 2
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#define SEC_LEVEL_AMBER 3
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#define SEC_LEVEL_RED 4
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#define SEC_LEVEL_DELTA 5
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//Macro helpers.
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#define SECLEVEL2NUM(text) (GLOB.all_security_levels.Find(text))
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#define NUM2SECLEVEL(num) (ISINRANGE(num, 1, length(GLOB.all_security_levels)) ? GLOB.all_security_levels[num] : null)
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+37
-37
@@ -152,6 +152,42 @@
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#define TRAIT_PASSTABLE "passtable"
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#define TRAIT_GIANT "giant"
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#define TRAIT_DWARF "dwarf"
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#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
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#define TRAIT_AGEUSIA "ageusia"
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#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
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#define TRAIT_NIGHT_VISION "night_vision"
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#define TRAIT_LIGHT_STEP "light_step"
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#define TRAIT_SILENT_STEP "silent_step"
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#define TRAIT_SPEEDY_STEP "speedy_step"
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#define TRAIT_SPIRITUAL "spiritual"
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#define TRAIT_VORACIOUS "voracious"
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#define TRAIT_SELF_AWARE "self_aware"
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#define TRAIT_FREERUNNING "freerunning"
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#define TRAIT_SKITTISH "skittish"
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#define TRAIT_POOR_AIM "poor_aim"
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#define TRAIT_PROSOPAGNOSIA "prosopagnosia"
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#define TRAIT_DRUNK_HEALING "drunk_healing"
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#define TRAIT_TAGGER "tagger"
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#define TRAIT_PHOTOGRAPHER "photographer"
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#define TRAIT_MUSICIAN "musician"
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#define TRAIT_PERMABONER "permanent_arousal"
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#define TRAIT_NEVERBONER "never_aroused"
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#define TRAIT_MASO "masochism"
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#define TRAIT_HIGH_BLOOD "high_blood"
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#define TRAIT_PARA "paraplegic"
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#define TRAIT_EMPATH "empath"
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_CULT_EYES "cult_eyes"
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#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
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#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
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#define TRAIT_FREESPRINT "free_sprinting"
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#define TRAIT_XRAY_VISION "xray_vision"
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#define TRAIT_THERMAL_VISION "thermal_vision"
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#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
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#define TRAIT_NO_INTERNALS "no-internals"
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#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
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#define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing.
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#define TRAIT_FAST_PUMP "fast_pump"
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// mobility flag traits
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// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
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@@ -185,43 +221,6 @@
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// item traits
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#define TRAIT_NODROP "nodrop"
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#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
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#define TRAIT_AGEUSIA "ageusia"
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#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
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#define TRAIT_NIGHT_VISION "night_vision"
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#define TRAIT_LIGHT_STEP "light_step"
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#define TRAIT_SILENT_STEP "silent_step"
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#define TRAIT_SPEEDY_STEP "speedy_step"
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#define TRAIT_SPIRITUAL "spiritual"
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#define TRAIT_VORACIOUS "voracious"
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#define TRAIT_SELF_AWARE "self_aware"
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#define TRAIT_FREERUNNING "freerunning"
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#define TRAIT_SKITTISH "skittish"
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#define TRAIT_POOR_AIM "poor_aim"
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#define TRAIT_PROSOPAGNOSIA "prosopagnosia"
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#define TRAIT_DRUNK_HEALING "drunk_healing"
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#define TRAIT_TAGGER "tagger"
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#define TRAIT_PHOTOGRAPHER "photographer"
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#define TRAIT_MUSICIAN "musician"
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#define TRAIT_PERMABONER "permanent_arousal"
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#define TRAIT_NEVERBONER "never_aroused"
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#define TRAIT_NYMPHO "nymphomania"
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#define TRAIT_MASO "masochism"
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#define TRAIT_HIGH_BLOOD "high_blood"
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#define TRAIT_PARA "paraplegic"
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#define TRAIT_EMPATH "empath"
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_CULT_EYES "cult_eyes"
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#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
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#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
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#define TRAIT_FREESPRINT "free_sprinting"
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#define TRAIT_XRAY_VISION "xray_vision"
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#define TRAIT_THERMAL_VISION "thermal_vision"
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#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
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#define TRAIT_NO_INTERNALS "no-internals"
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#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
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#define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing.
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// common trait sources
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#define TRAIT_GENERIC "generic"
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#define EYE_DAMAGE "eye_damage"
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@@ -246,6 +245,7 @@
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#define BLOODSUCKER_TRAIT "bloodsucker"
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#define SHOES_TRAIT "shoes" //inherited from your sweet kicks
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#define GLOVE_TRAIT "glove" //inherited by your cool gloves
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#define BOOK_TRAIT "granter (book)" // knowledge is power
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// unique trait sources, still defines
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#define STATUE_MUTE "statue"
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@@ -73,6 +73,7 @@
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#define VV_HK_EXPOSE "expose"
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#define VV_HK_CALLPROC "proc_call"
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#define VV_HK_MARK "mark"
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#define VV_HK_ADDCOMPONENT "addcomponent"
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#define VV_HK_MODIFY_TRAITS "modtraits"
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// /atom
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