Merge branch 'master' into debris

This commit is contained in:
DeltaFire
2020-12-28 19:04:22 +01:00
committed by GitHub
44 changed files with 287 additions and 76 deletions
+1 -1
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@@ -98,7 +98,7 @@
L.adjustFireLoss(amount)
newamt = L.getFireLoss()
if("toxin")
L.adjustToxLoss(amount, toxins_type = TOX_OMNI)
L.adjustToxLoss(amount, toxins_type = TOX_OMNI, forced = TRUE)
newamt = L.getToxLoss()
if("oxygen")
L.adjustOxyLoss(amount)
@@ -120,9 +120,14 @@
if(bruteheal + fireheal + toxinheal > 0) // Just a check? Don't heal/spend, and return.
if(mult == 0)
return TRUE
// We have damage. Let's heal (one time)
C.adjustBruteLoss(-bruteheal * mult, forced = TRUE)// Heal BRUTE / BURN in random portions throughout the body.
C.adjustFireLoss(-fireheal * mult, forced = TRUE)
var/list/damaged_parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC, BODYPART_HYBRID, BODYPART_NANITES))
if(damaged_parts.len)
for(var/obj/item/bodypart/part in damaged_parts) // Heal BRUTE / BURN equally distibuted over all damaged bodyparts.
part.heal_damage((bruteheal * mult)/damaged_parts.len, (fireheal * mult)/damaged_parts.len, only_organic = FALSE, updating_health = FALSE)
C.updatehealth()
C.update_damage_overlays()
C.adjustToxLoss(-toxinheal * mult * 2, forced = TRUE) //Toxin healing because vamps arent immune
//C.heal_overall_damage(bruteheal * mult, fireheal * mult) // REMOVED: We need to FORCE this, because otherwise, vamps won't heal EVER. Swapped to above.
AddBloodVolume((bruteheal * -0.5 + fireheal * -1 + toxinheal * -0.2) / mult * costMult) // Costs blood to heal
@@ -276,7 +281,7 @@
/datum/antagonist/bloodsucker/proc/FinalDeath()
//Dont bother if we are already supposed to be dead
if(FinalDeath)
return
return
FinalDeath = TRUE //We are now supposed to die. Lets not spam it.
if(!iscarbon(owner.current)) //Check for non carbons.
owner.current.gib()
@@ -98,7 +98,7 @@
var/pck = pick("assasinate","protect")
switch(pck)
if("assasinate")
var/datum/objective/assassinate/A = new
var/datum/objective/assassinate/once/A = new
A.owner = owner
var/list/owners = A.get_owners()
A.find_target(owners,protection)
@@ -69,7 +69,7 @@
var/mob/living/living_user = user
living_user.adjustBruteLoss(-3, FALSE)
living_user.adjustFireLoss(-3, FALSE)
living_user.adjustToxLoss(-3, FALSE)
living_user.adjustToxLoss(-3, FALSE, TRUE)
living_user.adjustOxyLoss(-1, FALSE)
living_user.adjustStaminaLoss(-6)
-1
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@@ -74,7 +74,6 @@
bluespace = TRUE
explosionSize = list(0,0,1,2)
landingDelay = 25 //Longer than others
reverseOptionList = list("Mobs"=TRUE,"Objects"=FALSE,"Anchored"=FALSE,"Underfloor"=FALSE,"Wallmounted"=FALSE,"Floors"=FALSE,"Walls"=FALSE)
/obj/structure/closet/supplypod/centcompod
style = STYLE_CENTCOM
+2 -2
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@@ -873,9 +873,9 @@
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight
name = "cydonian helmet"
desc = "A helmet designed with both form and function in mind, it protects the user against physical trauma and hazardous conditions while also having polychromic light strips."
icon_state = "knight_cydonia"
icon_state = "hardsuit0-knight_cydonia"
item_state = "knight_yellow"
hardsuit_type = null
hardsuit_type = "knight_cydonia"
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF
heat_protection = HEAD
@@ -256,7 +256,7 @@ Contains:
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 50)
resistance_flags = FIRE_PROOF | ACID_PROOF
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
//ERT Security
/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec
+2 -2
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@@ -133,12 +133,12 @@
return TRUE
/datum/job/proc/GetAntagRep()
. = CONFIG_GET(keyed_list/antag_rep)[lowertext(title)]
. = CONFIG_GET(keyed_list/antag_rep)[ckey(title)]
if(. == null)
return antag_rep
/datum/job/proc/GetThreat()
. = CONFIG_GET(keyed_list/job_threat)[lowertext(title)]
. = CONFIG_GET(keyed_list/job_threat)[ckey(title)]
if(. == null)
return threat
+8 -5
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@@ -155,16 +155,18 @@
penalize = client.prefs.respawn_restrictions_active
client.prefs.respawn_restrictions_active = penalize
to_chat(src, "<span class='userdanger'>You have been respawned to the lobby. \
message_admins("[key_name_admin(src)] was respawned to lobby [penalize? "with" : "without"] restrictions.")
log_game("[key_name(src)] was respawned to lobby [penalize? "with" : "without"] restrictions.")
var/mob/dead/new_player/N = transfer_to_lobby()
to_chat(N, "<span class='userdanger'>You have been respawned to the lobby. \
Remember to take heed of rules regarding round knowledge - notably, that ALL past lives are forgotten. \
Any character you join as has NO knowledge of round events unless specified otherwise by an admin.</span>")
message_admins("[key_name_admin(src)] was respawned to lobby [penalize? "with" : "without"] restrictions.")
log_game("[key_name(src)] was respawned to lobby [penalize? "with" : "without"] restrictions.")
transfer_to_lobby()
/**
* Actual proc that removes us and puts us back on lobby
*
* Returns the new mob.
*/
/mob/dead/observer/proc/transfer_to_lobby()
if(!client) // if no one's in us we can just be deleted
@@ -179,3 +181,4 @@
var/mob/dead/new_player/M = new /mob/dead/new_player
M.ckey = ckey
return M
+1 -1
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@@ -5,7 +5,7 @@
silent = FALSE
losebreath = 0
if(!gibbed)
if(!gibbed && !HAS_TRAIT(src, TRAIT_DEATHCOMA))
emote("deathgasp")
. = ..()
@@ -43,7 +43,7 @@
AddComponent(/datum/component/mood)
AddComponent(/datum/component/combat_mode)
AddElement(/datum/element/flavor_text/carbon, _name = "Flavor Text", _save_key = "flavor_text")
AddElement(/datum/element/flavor_text, "", "Temporary Flavor Text", "This should be used only for things pertaining to the current round!")
AddElement(/datum/element/flavor_text/carbon/temporary, "", "Set Pose (Temporary Flavor Text)", "This should be used only for things pertaining to the current round!", _save_key = null)
AddElement(/datum/element/flavor_text, _name = "OOC Notes", _addendum = "Put information on ERP/vore/lewd-related preferences here. THIS SHOULD NOT CONTAIN REGULAR FLAVORTEXT!!", _always_show = TRUE, _save_key = "ooc_notes", _examine_no_preview = TRUE)
/mob/living/carbon/human/Destroy()
@@ -14,7 +14,7 @@
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
block_parry_data = /datum/block_parry_data/unarmed/human
default_block_parry_data = /datum/block_parry_data/unarmed/pugilist
default_block_parry_data = /datum/block_parry_data/unarmed/human
causes_dirt_buildup_on_floor = TRUE
//Hair colour and style
+83 -9
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@@ -86,15 +86,6 @@ proc/get_top_level_mob(var/mob/S)
else if(!params)
var/subtle_emote = stripped_multiline_input_or_reflect(user, "Choose an emote to display.", "Subtler" , null, MAX_MESSAGE_LEN)
if(subtle_emote && !check_invalid(user, subtle_emote))
var/type = input("Is this a visible or hearable emote?") as null|anything in list("Visible", "Hearable")
switch(type)
if("Visible")
emote_type = EMOTE_VISIBLE
if("Hearable")
emote_type = EMOTE_AUDIBLE
else
alert("Unable to use this emote, must be either hearable or visible.")
return
message = subtle_emote
else
return FALSE
@@ -111,6 +102,80 @@ proc/get_top_level_mob(var/mob/S)
user.visible_message(message = message, self_message = message, vision_distance = 1, ignored_mobs = GLOB.dead_mob_list, omni = TRUE)
///////////////// SUBTLE 3: DARE DICE
/datum/emote/living/subtler_table
key = "subtler_table"
key_third_person = "subtler_table"
message = null
mob_type_blacklist_typecache = list(/mob/living/brain)
/datum/emote/living/subtler_table/proc/check_invalid(mob/user, input)
if(stop_bad_mime.Find(input, 1, 1))
to_chat(user, "<span class='danger'>Invalid emote.</span>")
return TRUE
return FALSE
/datum/emote/living/subtler_table/run_emote(mob/user, params, type_override = null)
if(!locate(/obj/structure/table) in range(user, 1))
to_chat(user, "There are no tables around you.")
return FALSE
if(jobban_isbanned(user, "emote"))
to_chat(user, "You cannot send subtle emotes (banned).")
return FALSE
else if(user.client && user.client.prefs.muted & MUTE_IC)
to_chat(user, "You cannot send IC messages (muted).")
return FALSE
else if(!params)
var/subtle_emote = stripped_multiline_input_or_reflect(user, "Choose an emote to display.", "Subtler" , null, MAX_MESSAGE_LEN)
if(subtle_emote && !check_invalid(user, subtle_emote))
message = subtle_emote
else
return FALSE
else
message = params
if(type_override)
emote_type = type_override
. = TRUE
if(!can_run_emote(user))
return FALSE
user.log_message("[message] (TABLE-WRAPPING)", LOG_SUBTLER)
message = "<span class='emote'><b>[user]</b> <i>[user.say_emphasis(message)]</i></span>"
var/list/show_to = list()
var/list/processing = list()
var/safety = 25
for(var/obj/structure/table/T in range(user, 1))
processing |= T
for(var/i in processing)
var/obj/structure/table/T = i
if(safety-- <= 0)
to_chat(user, "Table scan aborted early, some people might have not received the message (max 25)")
break
if(get_dist(T, user) > 7)
continue // nah
processing |= T
for(var/mob/living/M in range(T, 1)) // no ghosts/cameramobs
show_to |= M
var/obj/structure/table/other
other = locate() in get_step(T, NORTH)
if(other)
processing |= other
other = locate() in get_step(T, SOUTH)
if(other)
processing |= other
other = locate() in get_step(T, WEST)
if(other)
processing |= other
other = locate() in get_step(T, EAST)
if(other)
processing |= other
for(var/i in show_to)
var/mob/M = i
M.show_message(message)
///////////////// VERB CODE
/mob/living/verb/subtle()
set name = "Subtle"
@@ -128,3 +193,12 @@ proc/get_top_level_mob(var/mob/S)
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
usr.emote("subtler")
///////////////// VERB CODE 3
/mob/living/verb/subtler_table()
set name = "Subtler Around Table"
set category = "IC"
if(GLOB.say_disabled) //This is dumb but it's here because heehoo copypaste, who the FUCK uses this to identify lag?
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
usr.emote("subtler_table")
+5
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@@ -100,6 +100,10 @@
var/impact_light_intensity = 3
var/impact_light_range = 2
var/impact_light_color_override
// Normal lighting effects
var/fired_light_intensity = 1
var/fired_light_range = 0
var/fired_light_color = rgb(255, 255, 255)
//Homing
var/homing = FALSE
@@ -506,6 +510,7 @@
transform = M
trajectory_ignore_forcemove = TRUE
forceMove(starting)
set_light(fired_light_range, fired_light_intensity, fired_light_color)
trajectory_ignore_forcemove = FALSE
if(isnull(pixel_increment_amount))
pixel_increment_amount = SSprojectiles.global_pixel_increment_amount
@@ -2,22 +2,22 @@
icon_state = "magjectile"
damage = 20
armour_penetration = 20
light_range = 3
fired_light_range = 3
pixels_per_second = TILES_TO_PIXELS(16.667)
range = 35
light_color = LIGHT_COLOR_RED
fired_light_color = LIGHT_COLOR_RED
/obj/item/projectile/bullet/magnetic/disabler
icon_state = "magjectile-nl" //nl stands for non-lethal
damage = 2
armour_penetration = 10
stamina = 20
light_color = LIGHT_COLOR_BLUE
fired_light_color = LIGHT_COLOR_BLUE
/obj/item/projectile/bullet/magnetic/weak
damage = 15
armour_penetration = 10
light_range = 2
fired_light_range = 2
range = 25
/obj/item/projectile/bullet/magnetic/weak/disabler
@@ -30,8 +30,8 @@
stamina = 10
movement_type = FLYING | UNSTOPPABLE
range = 6
light_range = 1
light_color = LIGHT_COLOR_RED
fired_light_range = 1
fired_light_color = LIGHT_COLOR_RED
/obj/item/projectile/bullet/incendiary/mag_inferno
icon_state = "magjectile-large"
@@ -40,8 +40,8 @@
movement_type = FLYING | UNSTOPPABLE
range = 20
pixels_per_second = TILES_TO_PIXELS(12.5)
light_range = 4
light_color = LIGHT_COLOR_RED
fired_light_range = 4
fired_light_color = LIGHT_COLOR_RED
/obj/item/projectile/bullet/incendiary/mag_inferno/on_hit(atom/target, blocked = FALSE)
..()
@@ -171,11 +171,13 @@
/datum/reagent/drug/methamphetamine/on_mob_metabolize(mob/living/L)
..()
L.ignore_slowdown(type)
ADD_TRAIT(L, TRAIT_IGNOREDAMAGESLOWDOWN, type)
L.update_movespeed()
ADD_TRAIT(L, TRAIT_TASED_RESISTANCE, type)
/datum/reagent/drug/methamphetamine/on_mob_end_metabolize(mob/living/L)
L.unignore_slowdown(type)
REMOVE_TRAIT(L, TRAIT_IGNOREDAMAGESLOWDOWN, type)
L.update_movespeed()
REMOVE_TRAIT(L, TRAIT_TASED_RESISTANCE, type)
..()