The bar layout for the station is very old. We've decided to give it a facelift after our partnership with IKEA Intergalactic?.
We added some sweet retro arcade machines and much more seating area. We removed the stage since it hasn't ever been used.
You can run this place like a restaurant now that you have tables. Go whip up a menu with the Chef. You have a condiments table and your Requests Console has been moved so a noticeboard can be placed there. Take tickets from customers and pin them on the noticeboard for the Chef.
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index 5900847ef5..c3ffd10174 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -108,7 +108,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
/client/proc/roll_dices //CIT CHANGE - Adds dice verb
))
GLOBAL_PROTECT(admin_verbs_fun)
-GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /datum/admins/proc/spawn_cargo, /datum/admins/proc/spawn_objasmob, /client/proc/respawn_character))
+GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /datum/admins/proc/podspawn_atom, /datum/admins/proc/spawn_cargo, /datum/admins/proc/spawn_objasmob, /client/proc/respawn_character))
GLOBAL_PROTECT(admin_verbs_spawn)
GLOBAL_LIST_INIT(admin_verbs_server, world.AVerbsServer())
/world/proc/AVerbsServer()
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index 4de2d9b5ca..5b751ffe30 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -2355,7 +2355,7 @@
var/atom/target //Where the object will be spawned
var/where = href_list["object_where"]
- if (!( where in list("onfloor","inhand","inmarked") ))
+ if (!( where in list("onfloor","frompod","inhand","inmarked") ))
where = "onfloor"
@@ -2366,7 +2366,7 @@
where = "onfloor"
target = usr
- if("onfloor")
+ if("onfloor", "frompod")
switch(href_list["offset_type"])
if ("absolute")
target = locate(0 + X,0 + Y,0 + Z)
@@ -2382,7 +2382,10 @@
else
target = marked_datum
+ var/obj/structure/closet/supplypod/centcompod/pod
if(target)
+ if(where == "frompod")
+ pod = new()
for (var/path in paths)
for (var/i = 0; i < number; i++)
if(path in typesof(/turf))
@@ -2391,7 +2394,11 @@
if(N && obj_name)
N.name = obj_name
else
- var/atom/O = new path(target)
+ var/atom/O
+ if(where == "frompod")
+ O = new path(pod)
+ else
+ O = new path(target)
if(!QDELETED(O))
O.flags_1 |= ADMIN_SPAWNED_1
if(obj_dir)
@@ -2411,6 +2418,8 @@
R.module.add_module(I, TRUE, TRUE)
R.activate_module(I)
+ if(pod)
+ new /obj/effect/abstract/DPtarget(target, pod)
if (number == 1)
log_admin("[key_name(usr)] created a [english_list(paths)]")
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index 7a222d1ebc..f97822a043 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -1249,7 +1249,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
if(!check_rights(R_ADMIN) || !check_rights(R_FUN))
return
- var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
+ var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD_QUICK, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
@@ -1277,6 +1277,22 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
var/turf/startT = spaceDebrisStartLoc(startside, T.z)
var/turf/endT = spaceDebrisFinishLoc(startside, T.z)
new /obj/effect/immovablerod(startT, endT,target)
+ if(ADMIN_PUNISHMENT_SUPPLYPOD_QUICK)
+ var/target_path = input(usr,"Enter typepath of an atom you'd like to send with the pod (type \"empty\" to send an empty pod):" ,"Typepath","/obj/item/reagent_containers/food/snacks/grown/harebell") as null|text
+ var/obj/structure/closet/supplypod/centcompod/pod = new()
+ pod.damage = 40
+ pod.explosionSize = list(0,0,0,2)
+ pod.effectStun = TRUE
+ if (isnull(target_path)) //The user pressed "Cancel"
+ return
+ if (target_path != "empty")//if you didn't type empty, we want to load the pod with a delivery
+ var/delivery = text2path(target_path)
+ if(!ispath(delivery))
+ delivery = pick_closest_path(target_path)
+ if(!delivery)
+ alert("ERROR: Incorrect / improper path given.")
+ new delivery(pod)
+ new /obj/effect/abstract/DPtarget(get_turf(target), pod)
if(ADMIN_PUNISHMENT_SUPPLYPOD)
var/datum/centcom_podlauncher/plaunch = new(usr)
if(!holder)
@@ -1289,6 +1305,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
plaunch.temp_pod.explosionSize = list(0,0,0,2)
plaunch.temp_pod.effectStun = TRUE
plaunch.ui_interact(usr)
+ return //We return here because punish_log() is handled by the centcom_podlauncher datum
if(ADMIN_PUNISHMENT_MAZING)
if(!puzzle_imprison(target))
@@ -1298,11 +1315,13 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/creamy = new(get_turf(target))
creamy.splat(target)
- var/msg = "[key_name_admin(usr)] punished [key_name_admin(target)] with [punishment]."
- message_admins(msg)
- admin_ticket_log(target, msg)
- log_admin("[key_name(usr)] punished [key_name(target)] with [punishment].")
+ punish_log(target, punishment)
+/client/proc/punish_log(var/whom, var/punishment)
+ var/msg = "[key_name_admin(usr)] punished [key_name_admin(whom)] with [punishment]."
+ message_admins(msg)
+ admin_ticket_log(whom, msg)
+ log_admin("[key_name(usr)] punished [key_name(whom)] with [punishment].")
/client/proc/trigger_centcom_recall()
if(!check_rights(R_ADMIN))
diff --git a/code/modules/antagonists/blob/blob/theblob.dm b/code/modules/antagonists/blob/blob/theblob.dm
index b37c007664..953b876b35 100644
--- a/code/modules/antagonists/blob/blob/theblob.dm
+++ b/code/modules/antagonists/blob/blob/theblob.dm
@@ -244,6 +244,7 @@
return ..()
/obj/structure/blob/proc/chemeffectreport()
+ RETURN_TYPE(/list)
. = list()
if(overmind)
. += "Material: [overmind.blob_reagent_datum.name]."
@@ -253,6 +254,7 @@
. += "No Material Detected! "
/obj/structure/blob/proc/typereport()
+ RETURN_TYPE(/list)
. = list("Blob Type:[uppertext(initial(name))]")
. += "Health:[obj_integrity]/[max_integrity]"
. += "Effects:[scannerreport()]"
diff --git a/code/modules/antagonists/traitor/datum_traitor.dm b/code/modules/antagonists/traitor/datum_traitor.dm
index c1f8d6d349..ac19df3631 100644
--- a/code/modules/antagonists/traitor/datum_traitor.dm
+++ b/code/modules/antagonists/traitor/datum_traitor.dm
@@ -23,7 +23,6 @@
owner.special_role = special_role
if(give_objectives)
forge_traitor_objectives()
- RegisterSignal(owner.current, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
finalize_traitor()
..()
@@ -49,17 +48,17 @@
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
A.malf_picker.remove_malf_verbs(A)
qdel(A.malf_picker)
- UnregisterSignal(owner.current, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
SSticker.mode.traitors -= owner
if(!silent && owner.current)
to_chat(owner.current," You are no longer the [special_role]! ")
owner.special_role = null
+ . = ..()
/datum/antagonist/traitor/proc/handle_hearing(datum/source, list/hearing_args)
- var/message = hearing_args[HEARING_MESSAGE]
+ var/message = hearing_args[HEARING_RAW_MESSAGE]
message = GLOB.syndicate_code_phrase_regex.Replace(message, "$1")
message = GLOB.syndicate_code_response_regex.Replace(message, "$1")
- hearing_args[HEARING_MESSAGE] = message
+ hearing_args[HEARING_RAW_MESSAGE] = message
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
objectives += O
@@ -261,16 +260,20 @@
/datum/antagonist/traitor/apply_innate_effects(mob/living/mob_override)
. = ..()
update_traitor_icons_added()
- var/mob/living/silicon/ai/A = mob_override || owner.current
- if(istype(A) && traitor_kind == TRAITOR_AI)
+ var/mob/M = mob_override || owner.current
+ if(isAI(M) && traitor_kind == TRAITOR_AI)
+ var/mob/living/silicon/ai/A = M
A.hack_software = TRUE
+ RegisterSignal(M, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
/datum/antagonist/traitor/remove_innate_effects(mob/living/mob_override)
. = ..()
update_traitor_icons_removed()
- var/mob/living/silicon/ai/A = mob_override || owner.current
- if(istype(A) && traitor_kind == TRAITOR_AI)
+ var/mob/M = mob_override || owner.current
+ if(isAI(M) && traitor_kind == TRAITOR_AI)
+ var/mob/living/silicon/ai/A = M
A.hack_software = FALSE
+ UnregisterSignal(M, COMSIG_MOVABLE_HEAR)
/datum/antagonist/traitor/proc/give_codewords()
if(!owner.current)
diff --git a/code/modules/atmospherics/environmental/LINDA_turf_tile.dm b/code/modules/atmospherics/environmental/LINDA_turf_tile.dm
index cafdafb671..196bf70fdc 100644
--- a/code/modules/atmospherics/environmental/LINDA_turf_tile.dm
+++ b/code/modules/atmospherics/environmental/LINDA_turf_tile.dm
@@ -72,11 +72,13 @@
air.copy_from(copy)
/turf/return_air()
+ RETURN_TYPE(/datum/gas_mixture)
var/datum/gas_mixture/GM = new
GM.copy_from_turf(src)
return GM
/turf/open/return_air()
+ RETURN_TYPE(/datum/gas_mixture)
return air
/turf/temperature_expose()
diff --git a/code/modules/cargo/bounties/assistant.dm b/code/modules/cargo/bounties/assistant.dm
index d65c595b8f..9e26cd25fc 100644
--- a/code/modules/cargo/bounties/assistant.dm
+++ b/code/modules/cargo/bounties/assistant.dm
@@ -201,10 +201,10 @@
wanted_types = list(/obj/item/restraints/legcuffs/bola)
/datum/bounty/item/assistant/metalshields
- name = "Metal Shields"
+ name = "Metal Shields" //I didnt realise how much work it was to make these, you need 2 Cloth, 3 Leather, Tools, 10 Metal, and a Cable Coil Stack for each one.
description = "NT is testing the effects of electricity on clowns wielding metal shields. We have clowns, and we have electricity. Send us the shields."
- reward = 1400
- required_count = 4
+ reward = 3000
+ required_count = 2
wanted_types = list(/obj/item/shield/makeshift)
/datum/bounty/item/assistant/toolbelts
diff --git a/code/modules/cargo/centcom_podlauncher.dm b/code/modules/cargo/centcom_podlauncher.dm
index f57374db7c..c45461317d 100644
--- a/code/modules/cargo/centcom_podlauncher.dm
+++ b/code/modules/cargo/centcom_podlauncher.dm
@@ -19,7 +19,7 @@
//Variables declared to change how items in the launch bay are picked and launched. (Almost) all of these are changed in the ui_act proc
//Some effect groups are choices, while other are booleans. This is because some effects can stack, while others dont (ex: you can stack explosion and quiet, but you cant stack ordered launch and random launch)
/datum/centcom_podlauncher
- var/static/list/ignored_atoms = typecacheof(list(null, /mob/dead, /obj/effect/landmark, /obj/docking_port, /atom/movable/lighting_object, /obj/effect/particle_effect/sparks, /obj/effect/DPtarget, /obj/effect/supplypod_selector ))
+ var/static/list/ignored_atoms = typecacheof(list(null, /mob/dead, /obj/effect/landmark, /obj/docking_port, /atom/movable/lighting_object, /obj/effect/particle_effect/sparks, /obj/effect/abstract/DPtarget, /obj/effect/supplypod_selector ))
var/turf/oldTurf //Keeps track of where the user was at if they use the "teleport to centcom" button, so they can go back
var/client/holder //client of whoever is using this datum
var/area/bay //What bay we're using to launch shit from.
@@ -29,9 +29,10 @@
var/damageChoice = 0 //Determines if we do no damage (0), custom amnt of damage (1), or gib + 5000dmg (2)
var/launcherActivated = FALSE //check if we've entered "launch mode" (when we click a pod is launched). Used for updating mouse cursor
var/effectBurst = FALSE //Effect that launches 5 at once in a 3x3 area centered on the target
+ var/effectAnnounce = TRUE
var/numTurfs = 0 //Counts the number of turfs with things we can launch in the chosen bay (in the centcom map)
var/launchCounter = 1 //Used with the "Ordered" launch mode (launchChoice = 1) to see what item is launched
- var/specificTarget //Do we want to target a specific mob instead of where we click? Also used for smiting
+ var/atom/specificTarget //Do we want to target a specific mob instead of where we click? Also used for smiting
var/list/orderedArea = list() //Contains an ordered list of turfs in an area (filled in the createOrderedArea() proc), read top-left to bottom-right. Used for the "ordered" launch mode (launchChoice = 1)
var/list/turf/acceptableTurfs = list() //Contians a list of turfs (in the "bay" area on centcom) that have items that can be launched. Taken from orderedArea
var/list/launchList = list() //Contains whatever is going to be put in the supplypod and fired. Taken from acceptableTurfs
@@ -66,12 +67,14 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
data["launchChoice"] = launchChoice //Launch turfs all at once (0), ordered (1), or randomly(1)
data["explosionChoice"] = explosionChoice //An explosion that occurs when landing. Can be no explosion (0), custom explosion (1), or maxcap (2)
data["damageChoice"] = damageChoice //Damage that occurs to any mob under the pod when it lands. Can be no damage (0), custom damage (1), or gib+5000dmg (2)
+ data["fallDuration"] = temp_pod.fallDuration //How long the pod's falling animation lasts
data["landingDelay"] = temp_pod.landingDelay //How long the pod takes to land after launching
data["openingDelay"] = temp_pod.openingDelay //How long the pod takes to open after landing
data["departureDelay"] = temp_pod.departureDelay //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
data["effectStun"] = temp_pod.effectStun //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
data["effectLimb"] = temp_pod.effectLimb //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
+ data["effectOrgans"] = temp_pod.effectOrgans //If true, yeets the organs out of any bodies caught under the pod when it lands
data["effectBluespace"] = temp_pod.bluespace //If true, the pod deletes (in a shower of sparks) after landing
data["effectStealth"] = temp_pod.effectStealth //If true, a target icon isnt displayed on the turf where the pod will land
data["effectQuiet"] = temp_pod.effectQuiet //The female sniper. If true, the pod makes no noise (including related explosions, opening sounds, etc)
@@ -81,12 +84,14 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
data["effectReverse"] = temp_pod.reversing //If true, the pod will not send any items. Instead, after opening, it will close again (picking up items/mobs) and fly back to centcom
data["effectTarget"] = specificTarget //Launches the pod at the turf of a specific mob target, rather than wherever the user clicked. Useful for smites
data["effectName"] = temp_pod.adminNamed //Determines whether or not the pod has been named by an admin. If true, the pod's name will not get overridden when the style of the pod changes (changing the style of the pod normally also changes the name+desc)
+ data["effectAnnounce"] = effectAnnounce
data["giveLauncher"] = launcherActivated //If true, the user is in launch mode, and whenever they click a pod will be launched (either at their mouse position or at a specific target)
data["numObjects"] = numTurfs //Counts the number of turfs that contain a launchable object in the centcom supplypod bay
+ data["fallingSound"] = temp_pod.fallingSound != initial(temp_pod.fallingSound)//Admin sound to play as the pod falls
data["landingSound"] = temp_pod.landingSound //Admin sound to play when the pod lands
data["openingSound"] = temp_pod.openingSound //Admin sound to play when the pod opens
data["leavingSound"] = temp_pod.leavingSound //Admin sound to play when the pod leaves
- data["soundVolume"] = temp_pod.soundVolume != 50 //Admin sound to play when the pod leaves
+ data["soundVolume"] = temp_pod.soundVolume != initial(temp_pod.soundVolume) //Admin sound to play when the pod leaves
return data
/datum/centcom_podlauncher/ui_act(action, params)
@@ -227,6 +232,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if("effectLimb") //Toggle: Anyone carbon mob under the pod loses a limb when it lands
temp_pod.effectLimb = !temp_pod.effectLimb
. = TRUE
+ if("effectOrgans") //Toggle: Any carbon mob under the pod loses every limb and organ
+ temp_pod.effectOrgans = !temp_pod.effectOrgans
+ . = TRUE
if("effectBluespace") //Toggle: Deletes the pod after landing
temp_pod.bluespace = !temp_pod.bluespace
. = TRUE
@@ -245,6 +253,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if("effectBurst") //Toggle: Launch 5 pods (with a very slight delay between) in a 3x3 area centered around the target
effectBurst = !effectBurst
. = TRUE
+ if("effectAnnounce") //Toggle: Sends a ghost announcement.
+ effectAnnounce = !effectAnnounce
+ . = TRUE
if("effectReverse") //Toggle: Don't send any items. Instead, after landing, close (taking any objects inside) and go back to the centcom bay it came from
temp_pod.reversing = !temp_pod.reversing
. = TRUE
@@ -261,11 +272,23 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
. = TRUE
////////////////////////////TIMER DELAYS//////////////////
+ if("fallDuration") //Change the falling animation duration
+ if (temp_pod.fallDuration != initial(temp_pod.fallDuration)) //If the fall duration has already been changed when we push the "change value" button, then set it to default
+ temp_pod.fallDuration = initial(temp_pod.fallDuration)
+ return
+ var/timeInput = input("Enter the duration of the pod's falling animation, in seconds", "Delay Time", initial(temp_pod.fallDuration) * 0.1) as null|num
+ if (isnull(timeInput))
+ return
+ if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default
+ alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.fallDuration)*0.1]) instead.")
+ timeInput = initial(temp_pod.fallDuration)
+ temp_pod.fallDuration = 10 * timeInput
+ . = TRUE
if("landingDelay") //Change the time it takes the pod to land, after firing
if (temp_pod.landingDelay != initial(temp_pod.landingDelay)) //If the landing delay has already been changed when we push the "change value" button, then set it to default
temp_pod.landingDelay = initial(temp_pod.landingDelay)
return
- var/timeInput = input("Delay Time", "Enter the time it takes for the pod to land, in seconds", 0.5) as null|num
+ var/timeInput = input("Enter the time it takes for the pod to land, in seconds", "Delay Time", initial(temp_pod.landingDelay) * 0.1) as null|num
if (isnull(timeInput))
return
if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default
@@ -277,7 +300,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if (temp_pod.openingDelay != initial(temp_pod.openingDelay)) //If the opening delay has already been changed when we push the "change value" button, then set it to default
temp_pod.openingDelay = initial(temp_pod.openingDelay)
return
- var/timeInput = input("Delay Time", "Enter the time it takes for the pod to open after landing, in seconds", 3) as null|num
+ var/timeInput = input("Enter the time it takes for the pod to open after landing, in seconds", "Delay Time", initial(temp_pod.openingDelay) * 0.1) as null|num
if (isnull(timeInput))
return
if (!isnum(timeInput)) //Sanitize input
@@ -289,7 +312,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if (temp_pod.departureDelay != initial(temp_pod.departureDelay)) //If the departure delay has already been changed when we push the "change value" button, then set it to default
temp_pod.departureDelay = initial(temp_pod.departureDelay)
return
- var/timeInput = input("Delay Time", "Enter the time it takes for the pod to leave after opening, in seconds", 3) as null|num
+ var/timeInput = input("Enter the time it takes for the pod to leave after opening, in seconds", "Delay Time", initial(temp_pod.departureDelay) * 0.1) as null|num
if (isnull(timeInput))
return
if (!isnum(timeInput))
@@ -299,31 +322,57 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
. = TRUE
////////////////////////////ADMIN SOUNDS//////////////////
+ if("fallingSound") //Admin sound from a local file that plays when the pod falls
+ if ((temp_pod.fallingSound) != initial(temp_pod.fallingSound))
+ temp_pod.fallingSound = initial(temp_pod.fallingSound)
+ temp_pod.fallingSoundLength = initial(temp_pod.fallingSoundLength)
+ return
+ var/soundInput = input(holder, "Please pick a sound file to play when the pod lands! NOTICE: Take a note of exactly how long the sound is.", "Pick a Sound File") as null|sound
+ if (isnull(soundInput))
+ return
+ var/timeInput = input(holder, "What is the exact length of the sound file, in seconds. This number will be used to line the sound up so that it finishes right as the pod lands!", "Pick a Sound File", 0.3) as null|num
+ if (isnull(timeInput))
+ return
+ if (!isnum(timeInput))
+ alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.fallingSoundLength)*0.1]) instead.")
+ temp_pod.fallingSound = soundInput
+ temp_pod.fallingSoundLength = 10 * timeInput
+ . = TRUE
if("landingSound") //Admin sound from a local file that plays when the pod lands
if (!isnull(temp_pod.landingSound))
temp_pod.landingSound = null
return
- temp_pod.landingSound = input(holder, "Please pick a sound file to play when the pod lands! I reccomend a nice \"oh shit, i'm sorry\", incase you hit someone with the pod.", "Pick a Sound File") as null|sound
+ var/soundInput = input(holder, "Please pick a sound file to play when the pod lands! I reccomend a nice \"oh shit, i'm sorry\", incase you hit someone with the pod.", "Pick a Sound File") as null|sound
+ if (isnull(soundInput))
+ return
+ temp_pod.landingSound = soundInput
. = TRUE
if("openingSound") //Admin sound from a local file that plays when the pod opens
if (!isnull(temp_pod.openingSound))
temp_pod.openingSound = null
return
- temp_pod.openingSound = input(holder, "Please pick a sound file to play when the pod opens! I reccomend a stock sound effect of kids cheering at a party, incase your pod is full of fun exciting stuff!", "Pick a Sound File") as null|sound
+ var/soundInput = input(holder, "Please pick a sound file to play when the pod opens! I reccomend a stock sound effect of kids cheering at a party, incase your pod is full of fun exciting stuff!", "Pick a Sound File") as null|sound
+ if (isnull(soundInput))
+ return
+ temp_pod.openingSound = soundInput
. = TRUE
if("leavingSound") //Admin sound from a local file that plays when the pod leaves
if (!isnull(temp_pod.leavingSound))
temp_pod.leavingSound = null
return
- temp_pod.leavingSound = input(holder, "Please pick a sound file to play when the pod leaves! I reccomend a nice slide whistle sound, especially if you're using the reverse pod effect.", "Pick a Sound File") as null|sound
+ var/soundInput = input(holder, "Please pick a sound file to play when the pod leaves! I reccomend a nice slide whistle sound, especially if you're using the reverse pod effect.", "Pick a Sound File") as null|sound
+ if (isnull(soundInput))
+ return
+ temp_pod.leavingSound = soundInput
. = TRUE
if("soundVolume") //Admin sound from a local file that plays when the pod leaves
- if (temp_pod.soundVolume != 50)
- temp_pod.soundVolume = 50
+ if (temp_pod.soundVolume != initial(temp_pod.soundVolume))
+ temp_pod.soundVolume = initial(temp_pod.soundVolume)
return
- temp_pod.soundVolume = input(holder, "Please pick a volume. Default is between 1 and 100 with 50 being average, but pick whatever. I'm a notification, not a cop. If you still cant hear your sound, consider turning on the Quiet effect. It will silence all pod sounds except for the custom admin ones set by the previous three buttons.", "Pick Admin Sound Volume") as null|num
- if (isnull(temp_pod.soundVolume))
- temp_pod.soundVolume = 50
+ var/soundInput = input(holder, "Please pick a volume. Default is between 1 and 100 with 80 being average, but pick whatever. I'm a notification, not a cop. If you still cant hear your sound, consider turning on the Quiet effect. It will silence all pod sounds except for the custom admin ones set by the previous three buttons.", "Pick Admin Sound Volume") as null|num
+ if (isnull(soundInput))
+ return
+ temp_pod.soundVolume = soundInput
. = TRUE
////////////////////////////STYLE CHANGES//////////////////
//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
@@ -364,6 +413,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if("styleGondola")
temp_pod.setStyle(STYLE_GONDOLA)
. = TRUE
+ if("styleSeeThrough")
+ temp_pod.setStyle(STYLE_SEETHROUGH)
+ . = TRUE
if("refresh") //Refresh the Pod bay. User should press this if they spawn something new in the centcom bay. Automatically called whenever the user launches a pod
refreshBay()
. = TRUE
@@ -403,12 +455,17 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if(left_click) //When we left click:
preLaunch() //Fill the acceptableTurfs list from the orderedArea list. Then, fill up the launchList list with items from the acceptableTurfs list based on the manner of launch (ordered, random, etc)
if (!isnull(specificTarget))
- target = get_turf(specificTarget) //if we have a specific mob target, then always launch the pod at the turf of the mob
+ target = get_turf(specificTarget) //if we have a specific target, then always launch the pod at the turf of the target
else if (target)
target = get_turf(target) //Make sure we're aiming at a turf rather than an item or effect or something
else
return //if target is null and we don't have a specific target, cancel
-
+ if (effectAnnounce)
+ deadchat_broadcast("A special package is being launched at the station!", turf_target = target)
+ var/list/bouttaDie = list()
+ for (var/mob/living/M in target)
+ bouttaDie.Add(M)
+ supplypod_punish_log(bouttaDie)
if (!effectBurst) //If we're not using burst mode, just launch normally.
launch(target)
else
@@ -422,7 +479,6 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
else
launch(target) //If we couldn't locate an adjacent turf, just launch at the normal target
sleep(rand()*2) //looks cooler than them all appearing at once. Gives the impression of burst fire.
- log_admin("Centcom Supplypod Launch: [key_name(user)] launched a supplypod in [AREACOORD(target)]")
/datum/centcom_podlauncher/proc/refreshBay() //Called whenever the bay is switched, as well as wheneber a pod is launched
orderedArea = createOrderedArea(bay) //Create an ordered list full of turfs form the bay
@@ -486,11 +542,11 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if (launchClone) //We arent launching the actual items from the bay, rather we are creating clones and launching those
for (var/atom/movable/O in launchList)
DuplicateObject(O).forceMove(toLaunch) //Duplicate each atom/movable in launchList and forceMove them into the supplypod
- new /obj/effect/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
+ new /obj/effect/abstract/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
else
for (var/atom/movable/O in launchList) //If we aren't cloning the objects, just go through the launchList
O.forceMove(toLaunch) //and forceMove any atom/moveable into the supplypod
- new /obj/effect/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
+ new /obj/effect/abstract/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
if (launchClone)
launchCounter++ //We only need to increment launchCounter if we are cloning objects.
//If we aren't cloning objects, taking and removing the first item each time from the acceptableTurfs list will inherently iterate through the list in order
@@ -508,4 +564,26 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
updateCursor(FALSE) //Make sure our moues cursor resets to default. False means we are not in launch mode
qdel(temp_pod) //Delete the temp_pod
qdel(selector) //Delete the selector effect
- . = ..()
\ No newline at end of file
+ . = ..()
+
+/datum/centcom_podlauncher/proc/supplypod_punish_log(var/list/whoDyin)
+ var/podString = effectBurst ? "5 pods" : "a pod"
+ var/whomString = ""
+ if (LAZYLEN(whoDyin))
+ for (var/mob/living/M in whoDyin)
+ whomString += "[key_name(M)], "
+
+ var/delayString = temp_pod.landingDelay == initial(temp_pod.landingDelay) ? "" : " Delay=[temp_pod.landingDelay*0.1]s"
+ var/damageString = temp_pod.damage == 0 ? "" : " Dmg=[temp_pod.damage]"
+ var/explosionString = ""
+ var/explosion_sum = temp_pod.explosionSize[1] + temp_pod.explosionSize[2] + temp_pod.explosionSize[3] + temp_pod.explosionSize[4]
+ if (explosion_sum != 0)
+ explosionString = " Boom=|"
+ for (var/X in temp_pod.explosionSize)
+ explosionString += "[X]|"
+
+ var/msg = "launched [podString][whomString].[delayString][damageString][explosionString]]"
+ message_admins("[key_name_admin(usr)] [msg] in [AREACOORD(specificTarget)].")
+ if (!isemptylist(whoDyin))
+ for (var/mob/living/M in whoDyin)
+ admin_ticket_log(M, "[key_name_admin(usr)] [msg]")
diff --git a/code/modules/cargo/expressconsole.dm b/code/modules/cargo/expressconsole.dm
index 6170c80f8e..e38e5b55b9 100644
--- a/code/modules/cargo/expressconsole.dm
+++ b/code/modules/cargo/expressconsole.dm
@@ -183,7 +183,7 @@
LZ = pick(empty_turfs)
if (SO.pack.cost <= SSshuttle.points && LZ)//we need to call the cost check again because of the CHECK_TICK call
SSshuttle.points -= SO.pack.cost
- new /obj/effect/DPtarget(LZ, podType, SO)
+ new /obj/effect/abstract/DPtarget(LZ, podType, SO)
. = TRUE
update_icon()
else
@@ -200,7 +200,7 @@
for(var/i in 1 to MAX_EMAG_ROCKETS)
var/LZ = pick(empty_turfs)
LAZYREMOVE(empty_turfs, LZ)
- new /obj/effect/DPtarget(LZ, podType, SO)
+ new /obj/effect/abstract/DPtarget(LZ, podType, SO)
. = TRUE
update_icon()
CHECK_TICK
diff --git a/code/modules/cargo/gondolapod.dm b/code/modules/cargo/gondolapod.dm
index b507b617c3..7b78facf00 100644
--- a/code/modules/cargo/gondolapod.dm
+++ b/code/modules/cargo/gondolapod.dm
@@ -39,7 +39,14 @@
set name = "Release Contents"
set category = "Gondola"
set desc = "Release any contents stored within your vast belly."
- linked_pod.open(src)
+ linked_pod.open(src, forced = TRUE)
+
+/mob/living/simple_animal/pet/gondola/gondolapod/examine(mob/user)
+ ..()
+ if (contents.len)
+ to_chat(user, "It looks like it hasn't made its delivery yet.")
+ else
+ to_chat(user, "It looks like it has already made its delivery.")
/mob/living/simple_animal/pet/gondola/gondolapod/verb/check()
set name = "Count Contents"
@@ -47,7 +54,7 @@
set desc = "Take a deep look inside youself, and count up what's inside"
var/total = contents.len
if (total)
- to_chat(src, "You detect [total] object[total > 1 ? "s" : ""] within your incredibly vast belly.")
+ to_chat(src, "You detect [total] object\s within your incredibly vast belly.")
else
to_chat(src, "A closer look inside yourself reveals... nothing.")
diff --git a/code/modules/cargo/packs/armory.dm b/code/modules/cargo/packs/armory.dm
index ee983784fe..58677814a6 100644
--- a/code/modules/cargo/packs/armory.dm
+++ b/code/modules/cargo/packs/armory.dm
@@ -61,7 +61,7 @@
/datum/supply_pack/security/armory/dragnetgun
name = "DRAGnet gun Crate"
- desc = "Contains two DRAGnet gun. A Dynamic Rapid-Apprehension of the Guilty net the revolution in law enforcement technology that YOU Want! Requires Armory access to open."
+ desc = "Contains two DRAGnet guns. A Dynamic Rapid-Apprehension of the Guilty net the revolution in law enforcement technology that YOU Want! Requires Armory access to open."
cost = 3250
contains = list(/obj/item/gun/energy/e_gun/dragnet,
/obj/item/gun/energy/e_gun/dragnet)
diff --git a/code/modules/cargo/packs/emergency.dm b/code/modules/cargo/packs/emergency.dm
index 1987369d20..30153ef077 100644
--- a/code/modules/cargo/packs/emergency.dm
+++ b/code/modules/cargo/packs/emergency.dm
@@ -44,8 +44,51 @@
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
+/datum/supply_pack/emergency/medicalemergency
+ name = "Emergency Medical Supplies" //Almost all of this can be ordered seperatly for a much cheaper price, but the HUD increases it.
+ desc = "Emergency supplies for a front-line medic. Contains two boxes of body bags, a medical HUD, a defib unit, medical belt, toxin bottles, epipens, and several types of medical kits."
+ cost = 10000
+ contains = list(/obj/item/storage/box/bodybags,
+ /obj/item/storage/box/bodybags,
+ /obj/item/clothing/glasses/hud/health,
+ /obj/item/defibrillator/loaded,
+ /obj/item/storage/belt/medical,
+ /obj/item/storage/firstaid/toxin,
+ /obj/item/storage/firstaid/o2,
+ /obj/item/storage/firstaid/brute,
+ /obj/item/storage/firstaid/fire,
+ /obj/item/reagent_containers/glass/bottle/toxin,
+ /obj/item/reagent_containers/glass/bottle/toxin,
+ /obj/item/storage/box/medipens)
+ crate_name = "medical emergency crate"
+ crate_type = /obj/structure/closet/crate/medical
+
+/datum/supply_pack/emergency/medemergencylite
+ name = "Emergency Medical Supplies (Lite)"
+ desc = "A less than optimal, but still effective, set of tools for emergency care. Contains a box of bodybags, some normal (and advanced) health analyzers, healing sprays, a single first aid kit, charcoal, some gauze, a bottle of toxins, and some spare medipens."
+ cost = 2800
+ contains = list(/obj/item/storage/box/bodybags,
+ /obj/item/stack/medical/gauze,
+ /obj/item/stack/medical/gauze,
+ /obj/item/healthanalyzer,
+ /obj/item/healthanalyzer,
+ /obj/item/healthanalyzer/advanced,
+ /obj/item/storage/firstaid/regular,
+ /obj/item/reagent_containers/medspray/styptic,
+ /obj/item/reagent_containers/medspray/silver_sulf,
+ /obj/item/reagent_containers/medspray/synthflesh,
+ /obj/item/reagent_containers/glass/bottle/charcoal,
+ /obj/item/reagent_containers/glass/bottle/charcoal,
+ /obj/item/reagent_containers/glass/bottle/toxin,
+ /obj/item/reagent_containers/hypospray/medipen,
+ /obj/item/reagent_containers/hypospray/medipen,
+ /obj/item/reagent_containers/hypospray/medipen,
+ /obj/item/reagent_containers/hypospray/medipen)
+ crate_name = "medical emergency crate (lite)"
+ crate_type = /obj/structure/closet/crate/medical
+
/datum/supply_pack/emergency/radiatione_emergency
- name = "Emergenc Radiation Protection Crate"
+ name = "Emergency Radiation Protection Crate"
desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a few pill bottles that are able to handles radiation and the affects of the poisoning."
cost = 2500
contains = list(/obj/item/clothing/head/radiation,
@@ -61,7 +104,7 @@
/datum/supply_pack/emergency/rcds
name = "Emergency RCDs"
- desc = "Bombs going off on station? SME blown and now you need to fix the hole it left behind? Well this crate has a pare of Rcds to be able to easily fix up any problem you may have!"
+ desc = "Bombs going off on station? SME blown and now you need to fix the hole it left behind? Well this crate has a pare of RCDs to be able to easily fix up any problem you may have!"
cost = 1500
contains = list(/obj/item/construction/rcd,
/obj/item/construction/rcd)
@@ -70,7 +113,7 @@
/datum/supply_pack/emergency/soft_suit
name = "Emergency Space Suit "
- desc = "Is there bombs going off left and right? Is there meteors shooting around the station? Well we have two fragile space suit for emergencys as well as air and masks."
+ desc = "Are there bombs going off left and right? Are there meteors shooting around the station? Well then! Here's two fragile space suit for emergencies. Comes with air and masks."
cost = 1200
contains = list(/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
@@ -137,6 +180,18 @@
/obj/item/storage/box/metalfoam)
crate_name = "metal foam grenade crate"
+/datum/supply_pack/emergency/mre
+ name = "MRE supply kit (emergency rations)"
+ desc = "The lights are out. Oxygen's running low. You've run out of food except space weevils. Don't let this be you! Order our NT branded MRE kits today! This pack contains 5 MRE packs with a randomized menu and an oxygen tank."
+ cost = 2000
+ contains = list(/obj/item/storage/box/mre/menu1/safe,
+ /obj/item/storage/box/mre/menu1/safe,
+ /obj/item/storage/box/mre/menu2/safe,
+ /obj/item/storage/box/mre/menu2/safe,
+ /obj/item/storage/box/mre/menu3,
+ /obj/item/storage/box/mre/menu4/safe)
+ crate_name = "MRE crate (emergency rations)"
+
/datum/supply_pack/emergency/syndicate
name = "NULL_ENTRY"
desc = "(#@&^$THIS PACKAGE CONTAINS 30TC WORTH OF SOME RANDOM SYNDICATE GEAR WE HAD LYING AROUND THE WAREHOUSE. GIVE EM HELL, OPERATIVE@&!*() "
@@ -205,7 +260,6 @@
name = "Space Suit Crate"
desc = "Contains two aging suits from Space-Goodwill. Requires EVA access to open."
cost = 3000
- access = ACCESS_EVA
contains = list(/obj/item/clothing/suit/space,
/obj/item/clothing/suit/space,
/obj/item/clothing/head/helmet/space,
@@ -254,22 +308,3 @@
crate_name = "weed control crate"
crate_type = /obj/structure/closet/crate/secure/hydroponics
-/datum/supply_pack/medical/anitvirus
- name = "Virus Containment Crate"
- desc = "Viro let out a death plague Mk II again? Someone didnt wash there hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it brakes out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot."
- cost = 3000
- access = ACCESS_MEDICAL
- contains = list(/mob/living/simple_animal/bot/medbot,
- /obj/item/clothing/head/bio_hood,
- /obj/item/clothing/head/bio_hood,
- /obj/item/clothing/suit/bio_suit,
- /obj/item/clothing/suit/bio_suit,
- /obj/item/reagent_containers/syringe/antiviral,
- /obj/item/reagent_containers/syringe/antiviral,
- /obj/item/reagent_containers/syringe/antiviral,
- /obj/item/reagent_containers/syringe/antiviral,
- /obj/item/reagent_containers/syringe/antiviral,
- /obj/item/storage/box/syringes,
- /obj/item/storage/box/beakers)
- crate_name = "virus containment unit crate"
- crate_type = /obj/structure/closet/crate/secure/plasma
diff --git a/code/modules/cargo/packs/engineering.dm b/code/modules/cargo/packs/engineering.dm
index 19cb53489e..f09c9e429d 100644
--- a/code/modules/cargo/packs/engineering.dm
+++ b/code/modules/cargo/packs/engineering.dm
@@ -56,6 +56,7 @@
name = "Engineering Hardsuit"
desc = "Poly 'Who stole all the hardsuits!' Well now you can get more hardsuits if needed! NOTE ONE HARDSUIT IS IN THIS CRATE, as well as one air tank and mask!"
cost = 2250
+ access = ACCESS_ENGINE
contains = list(/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/hardsuit/engine)
@@ -65,7 +66,7 @@
name = "Atmospherics Hardsuit"
desc = "Too many techs and not enough hardsuits? Time to buy some more! Comes with gas mask and air tank. Ask the CE to open."
cost = 5000
- access = ACCESS_CE
+ access = ACCESS_CE //100% Fire and Bio resistance
contains = list(/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/hardsuit/engine/atmos)
@@ -74,7 +75,7 @@
/datum/supply_pack/engineering/industrialrcd
name = "Industrial RCD"
- desc = "A industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Dose not contain spare ammo for the industrial RCD or any other RCD modles."
+ desc = "An industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Does not contain spare ammo for the industrial RCD or any other RCD models."
cost = 4500
access = ACCESS_CE
contains = list(/obj/item/construction/rcd/industrial)
@@ -91,15 +92,11 @@
crate_name = "insulated gloves crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
-/obj/item/stock_parts/cell/inducer_supply
- maxcharge = 5000
- charge = 5000
-
/datum/supply_pack/engineering/inducers
name = "NT-75 Electromagnetic Power Inducers Crate"
desc = "No rechargers? No problem, with the NT-75 EPI, you can recharge any standard cell-based equipment anytime, anywhere. Contains two Inducers."
cost = 2300
- contains = list(/obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}, /obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}) //FALSE doesn't work in modified type paths apparently.
+ contains = list(/obj/item/inducer/sci/supply, /obj/item/inducer/sci/supply)
crate_name = "inducer crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
@@ -121,18 +118,6 @@
crate_name = "power cell crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
-
-/datum/supply_pack/engineering/siezedpower
- name = "Siezed Power Cell Crate"
- desc = "We took the means of power! Contains three high-voltage plus power cells."
- cost = 1300
- contraband = TRUE
- contains = list(/obj/item/stock_parts/cell/high/plus,
- /obj/item/stock_parts/cell/high/plus,
- /obj/item/stock_parts/cell/high/plus)
- crate_name = "siezed crate"
- crate_type = /obj/structure/closet/crate/engineering/electrical
-
/datum/supply_pack/engineering/shuttle_engine
name = "Shuttle Engine Crate"
desc = "Through advanced bluespace-shenanigans, our engineers have managed to fit an entire shuttle engine into one tiny little crate. Requires CE access to open."
@@ -142,22 +127,6 @@
crate_name = "shuttle engine crate"
crate_type = /obj/structure/closet/crate/secure/engineering
-/datum/supply_pack/engineering/siezedproduction
- name = "The Means of Production"
- desc = "We will win for we have took over the production! S five metal sheets, five wire, three matter bins, one manipulater and one sheet of glass."
- cost = 1500
- contraband = TRUE
- contains = list(/obj/item/stock_parts/cell/high/plus,
- /obj/item/circuitboard/machine/autolathe,
- /obj/item/stack/cable_coil/random/five,
- /obj/item/stack/sheet/metal/five,
- /obj/item/stock_parts/matter_bin,
- /obj/item/stock_parts/matter_bin,
- /obj/item/stock_parts/matter_bin,
- /obj/item/stock_parts/manipulator,
- /obj/item/stack/sheet/glass,)
- crate_name = "siezed crate"
-
/datum/supply_pack/engineering/tools
name = "Toolbox Crate"
desc = "Any robust spaceman is never far from their trusty toolbox. Contains three electrical toolboxes and three mechanical toolboxes."
@@ -184,7 +153,7 @@
/datum/supply_pack/engineering/dna_vault
name = "DNA Vault Parts"
- desc = "Secure the longevity of the current state of humanity within this massive library of scientific knowledge, capable of granting superhuman powers and abilities. Highly advanced research is required for proper construction. Also contains five DNA probes."
+ desc = "Secure the longevity of the current state of civilization within this massive library of scientific knowledge, capable of granting superhuman powers and abilities. Highly advanced research is required for proper construction. Also contains five DNA probes." //C'mon now, it's nae just humans on the station these days
cost = 12000
special = TRUE
contains = list(
diff --git a/code/modules/cargo/packs/livestock.dm b/code/modules/cargo/packs/livestock.dm
index 9ab1827784..1b55c0540a 100644
--- a/code/modules/cargo/packs/livestock.dm
+++ b/code/modules/cargo/packs/livestock.dm
@@ -58,7 +58,7 @@
name = "Chicken Crate"
desc = "The chicken goes bwaak!"
cost = 2000
- contains = list( /mob/living/simple_animal/chick)
+ contains = list(/mob/living/simple_animal/chick)
crate_name = "chicken crate"
/datum/supply_pack/critter/crab
@@ -135,7 +135,7 @@
/obj/item/clothing/neck/petcollar)
crate_name = "pug crate"
-/datum/supply_pack/organic/critter/kiwi
+/datum/supply_pack/critter/kiwi
name = "Space kiwi Crate"
cost = 2000
contains = list( /mob/living/simple_animal/kiwi)
@@ -150,6 +150,18 @@
/mob/living/simple_animal/hostile/retaliate/poison/snake)
crate_name = "snake crate"
+/datum/supply_pack/critter/mouse
+ name = "Mouse Crate"
+ desc = "Good for snakes and lizards of all ages. Contains ~12 feeder mice."
+ cost = 2000
+ contains = list(/mob/living/simple_animal/mouse,)
+ crate_name = "mouse crate"
+
+/datum/supply_pack/critter/mouse/generate()
+ . = ..()
+ for(var/i in 1 to 11)
+ new /mob/living/simple_animal/mouse(.)
+
/datum/supply_pack/critter/secbat
name = "Security Bat Crate"
desc = "Contains five security bats, perfect to Bat-up any security officer."
diff --git a/code/modules/cargo/packs/materials.dm b/code/modules/cargo/packs/materials.dm
index 615fbfe827..c9862282dc 100644
--- a/code/modules/cargo/packs/materials.dm
+++ b/code/modules/cargo/packs/materials.dm
@@ -9,6 +9,10 @@
/datum/supply_pack/materials
group = "Canisters & Materials"
+//////////////////////////////////////////////////////////////////////////////
+///////////////////////////// Materials //////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
/datum/supply_pack/materials/cardboard50
name = "50 Cardboard Sheets"
desc = "Create a bunch of boxes."
@@ -58,6 +62,13 @@
contains = list(/obj/item/stack/sheet/mineral/sandstone/thirty)
crate_name = "sandstone blocks crate"
+/datum/supply_pack/materials/rawlumber
+ name = "50 Towercap Logs"
+ desc = "Raw logs from towercaps. Contains fifty logs."
+ cost = 1000
+ contains = list(/obj/item/grown/log)
+ crate_name = "lumber crate"
+
/datum/supply_pack/materials/wood50
name = "50 Wood Planks"
desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with fifty wooden planks!"
@@ -65,22 +76,31 @@
contains = list(/obj/item/stack/sheet/mineral/wood/fifty)
crate_name = "wood planks crate"
-/datum/supply_pack/organic/rawcotton
+/datum/supply_pack/materials/rawcotton
name = "Raw Cotton Crate"
desc = "Plushies have been on the down in the market, and now due to a flood of raw cotton the price of it is so cheap, its a steal! Contains 40 raw cotton sheets."
- cost = 800 // 100 net cost, 20 x 20 = 400. 300 proffit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
+ cost = 800 // 100 net cost, 20 x 20 = 400. 300 profit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
contains = list(/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/ten
)
crate_name = "cotton crate"
crate_type = /obj/structure/closet/crate/hydroponics
-/datum/supply_pack/organic/rawlumber
- name = "Raw Lumber Crate"
- desc = "Raw logs from towercaps. Contains fifty logs."
- cost = 1000
- contains = list(/obj/item/grown/log)
- crate_name = "lumber crate"
+/datum/supply_pack/materials/rawcottonbulk
+ name = "Raw Cotton Crate (Bulk)"
+ desc = "We have so much of this stuff we need to get rid of it in -bulk- now. This crate contains 240 raw cotton sheets."
+ cost = 1300 // 100 net cost (per 40 cotton) , 20 x 20 = 400. 300 profit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
+ contains = list(/obj/item/stack/sheet/cotton/thirty,
+ /obj/item/stack/sheet/cotton/thirty,
+ /obj/item/stack/sheet/cotton/thirty,
+ /obj/item/stack/sheet/cotton/thirty,
+ /obj/item/stack/sheet/cotton/thirty,
+ /obj/item/stack/sheet/cotton/thirty,
+ /obj/item/stack/sheet/cotton/thirty,
+ /obj/item/stack/sheet/cotton/thirty,
+ )
+ crate_name = "bulk cotton crate"
+ crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/critter/animal_feed/generate()
. = ..()
@@ -89,7 +109,7 @@
/datum/supply_pack/materials/rcdammo
name = "Spare RDC ammo"
- desc = "This crate contains sixteen RCD ammo packs, to help with any holes or projects people mite be working on."
+ desc = "This crate contains sixteen RCD compressed matter packs, to help with any holes or projects people might be working on."
cost = 3750
contains = list(/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
@@ -109,6 +129,18 @@
/obj/item/rcd_ammo)
crate_name = "rcd ammo"
+/datum/supply_pack/materials/loom
+ name = "Loom"
+ desc = "A large pre-made loom."
+ cost = 1000
+ contains = list(/obj/structure/loom/unanchored)
+ crate_name = "loom crate"
+ crate_type = /obj/structure/closet/crate/large
+
+//////////////////////////////////////////////////////////////////////////////
+///////////////////////////// Canisters //////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
/datum/supply_pack/materials/bz
name = "BZ Canister Crate"
desc = "Contains a canister of BZ. Requires Toxins access to open."
@@ -159,6 +191,10 @@
crate_name = "water vapor canister crate"
crate_type = /obj/structure/closet/crate/large
+//////////////////////////////////////////////////////////////////////////////
+/////////////////////////////// Tanks ////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
/datum/supply_pack/materials/fueltank
name = "Fuel Tank Crate"
desc = "Contains a welding fuel tank. Caution, highly flammable."
@@ -191,18 +227,4 @@
crate_name = "high-capacity water tank crate"
crate_type = /obj/structure/closet/crate/large
-/datum/supply_pack/materials/loom
- name = "Loom"
- desc = "A large pre-made loom."
- cost = 1000
- contains = list(/obj/structure/loom)
- crate_name = "loom crate"
- crate_type = /obj/structure/closet/crate/large
-/datum/supply_pack/materials/wooden_barrel
- name = "Wooden Barrel"
- desc = "Wooden barrels ready for storage."
- cost = 1500
- contains = list(/obj/structure/fermenting_barrel)
- crate_name = "wooden barrel crate"
- crate_type = /obj/structure/closet/crate/large
diff --git a/code/modules/cargo/packs/medical.dm b/code/modules/cargo/packs/medical.dm
index 656474cc1d..1e5097fd11 100644
--- a/code/modules/cargo/packs/medical.dm
+++ b/code/modules/cargo/packs/medical.dm
@@ -10,6 +10,16 @@
group = "Medical"
crate_type = /obj/structure/closet/crate/medical
+/datum/supply_pack/medical/bodybags
+ name = "Bodybags"
+ desc = "For when the bodies hit the floor. Contains 4 boxes of bodybags."
+ cost = 1200
+ contains = list(/obj/item/storage/box/bodybags,
+ /obj/item/storage/box/bodybags,
+ /obj/item/storage/box/bodybags,
+ /obj/item/storage/box/bodybags,)
+ crate_name = "bodybag crate"
+
/datum/supply_pack/medical/firstaidbruises
name = "Bruise Treatment Kit Crate"
desc = "Contains three first aid kits focused on healing bruises and broken bones."
@@ -30,9 +40,10 @@
/datum/supply_pack/medical/bloodpacks
name = "Blood Pack Variety Crate"
- desc = "Contains ten different blood packs for reintroducing blood to patients."
+ desc = "Contains nine different blood packs for reintroducing blood to patients, plus two universal synthetic blood packs."
cost = 3000
- contains = list(/obj/item/reagent_containers/blood/random,
+ contains = list(/obj/item/reagent_containers/blood/synthetics,
+ /obj/item/reagent_containers/blood/synthetics,
/obj/item/reagent_containers/blood/random,
/obj/item/reagent_containers/blood/APlus,
/obj/item/reagent_containers/blood/AMinus,
@@ -46,18 +57,6 @@
crate_name = "blood freezer"
crate_type = /obj/structure/closet/crate/freezer
-/datum/supply_pack/medical/bloodpackssynth
- name = "Synthetics Blood Pack Crate"
- desc = "Contains five synthetics blood packs for reintroducing blood to patients."
- cost = 3000
- contains = list(/obj/item/reagent_containers/blood/synthetics,
- /obj/item/reagent_containers/blood/synthetics,
- /obj/item/reagent_containers/blood/synthetics,
- /obj/item/reagent_containers/blood/synthetics,
- /obj/item/reagent_containers/blood/synthetics)
- crate_name = "blood freezer"
- crate_type = /obj/structure/closet/crate/freezer
-
/datum/supply_pack/medical/defibs
name = "Defibrillator Crate"
desc = "Contains two defibrillators for bringing the recently deceased back to life."
@@ -85,7 +84,7 @@
/datum/supply_pack/science/adv_surgery_tools
name = "Med-Co Advanced surgery tools"
- desc = "A full set of Med-Co advanced surgery tools, this crate also comes with a spay of synth flesh as well as a can of . Requires Surgery access to open."
+ desc = "A full set of Med-Co advanced surgery tools! In addition to that it contains both a can of synthflesh and a can of sterilizine. Requires Surgery access to open."
cost = 5500
access = ACCESS_SURGERY
contains = list(/obj/item/storage/belt/medical/surgery_belt_adv,
@@ -96,8 +95,9 @@
/datum/supply_pack/medical/medicalhardsuit
name = "Medical Hardsuit"
- desc = "Got people being spaced left and right? Hole in the same room as the dead body of Hos or cap? Fear not, now you can buy one medical hardsuit with a mask and air tank to save your fellow crewmembers."
+ desc = "Got people being spaced left and right? Hole in the same room as the dead body of Hos or cap? Fear not, now you can buy one medical hardsuit with a mask and air tank to save your fellow crewmembers. Requires medical access to open."
cost = 2750
+ access = ACCESS_MEDICAL
contains = list(/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/hardsuit/medical)
@@ -174,7 +174,7 @@
/datum/supply_pack/medical/advrad
name = "Radiation Treatment Crate Deluxe"
- desc = "A crate for when radiation is out of hand... Contains two rad-b-gone kits, one bottle of anti radiation deluxe pill bottle, as well as a radiation treatment deluxe pill bottle!"
+ desc = "A crate for when radiation is out of hand... Contains two rad-b-gone kits, one bottle of anti radiation deluxe pills, as well as a radiation treatment deluxe pill bottle!"
cost = 3500
contains = list(/obj/item/storage/pill_bottle/antirad_plus,
/obj/item/storage/pill_bottle/mutarad,
@@ -226,3 +226,23 @@
crate_name = "virus crate"
crate_type = /obj/structure/closet/crate/secure/plasma
dangerous = TRUE
+
+/datum/supply_pack/medical/anitvirus
+ name = "Virus Containment Crate"
+ desc = "Viro let out a death plague Mk II again? Someone didnt wash their hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it breaks out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot."
+ cost = 3000
+ access = ACCESS_MEDICAL
+ contains = list(/mob/living/simple_animal/bot/medbot,
+ /obj/item/clothing/head/bio_hood,
+ /obj/item/clothing/head/bio_hood,
+ /obj/item/clothing/suit/bio_suit,
+ /obj/item/clothing/suit/bio_suit,
+ /obj/item/reagent_containers/syringe/antiviral,
+ /obj/item/reagent_containers/syringe/antiviral,
+ /obj/item/reagent_containers/syringe/antiviral,
+ /obj/item/reagent_containers/syringe/antiviral,
+ /obj/item/reagent_containers/syringe/antiviral,
+ /obj/item/storage/box/syringes,
+ /obj/item/storage/box/beakers)
+ crate_name = "virus containment unit crate"
+ crate_type = /obj/structure/closet/crate/secure/plasma
\ No newline at end of file
diff --git a/code/modules/cargo/packs/misc.dm b/code/modules/cargo/packs/misc.dm
index c380d5411e..aa680e1b1e 100644
--- a/code/modules/cargo/packs/misc.dm
+++ b/code/modules/cargo/packs/misc.dm
@@ -9,6 +9,21 @@
/datum/supply_pack/misc
group = "Miscellaneous Supplies"
+//////////////////////////////////////////////////////////////////////////////
+//////////////////// Paperwork and Writing Supplies //////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+/* I did it Kevin
+/datum/supply_pack/misc/abandonedcrate
+ name = "Abandoned Crate"
+ desc = "Someone keeps finding these locked crates out in the boonies. How about you take a crack at it, we've had our fill. WARNING: EXPLOSIVE"
+ contraband = TRUE
+ cost = 12800
+ contains = list(/obj/structure/closet/crate/secure/loot)
+ crate_name = "abandoned crate"
+ crate_type = /obj/structure/closet/crate/large
+ dangerous = TRUE
+*/
/datum/supply_pack/misc/artsupply
name = "Art Supplies"
desc = "Make some happy little accidents with six canvasses, two easels, two boxes of crayons, and a rainbow crayon!"
@@ -29,39 +44,6 @@
crate_name = "art supply crate"
crate_type = /obj/structure/closet/crate/wooden
-/datum/supply_pack/misc/captain_pen
- name = "Captain Pen"
- desc = "A spare Captain fountain pen."
- access = ACCESS_CAPTAIN
- cost = 10000
- contains = list(/obj/item/pen/fountain/captain)
- crate_name = "captain pen"
- crate_type = /obj/structure/closet/crate/secure/weapon //It is a combat pen
-
-/datum/supply_pack/misc/bicycle
- name = "Bicycle"
- desc = "Nanotrasen reminds all employees to never toy with powers outside their control."
- cost = 1000000
- contains = list(/obj/vehicle/ridden/bicycle)
- crate_name = "Bicycle Crate"
- crate_type = /obj/structure/closet/crate/large
-
-/datum/supply_pack/misc/bigband
- name = "Big Band Instrument Collection"
- desc = "Get your sad station movin' and groovin' with this fine collection! Contains nine different instruments!"
- cost = 5000
- crate_name = "Big band musical instruments collection"
- contains = list(/obj/item/instrument/violin,
- /obj/item/instrument/guitar,
- /obj/item/instrument/glockenspiel,
- /obj/item/instrument/accordion,
- /obj/item/instrument/saxophone,
- /obj/item/instrument/trombone,
- /obj/item/instrument/recorder,
- /obj/item/instrument/harmonica,
- /obj/structure/piano/unanchored)
- crate_type = /obj/structure/closet/crate/wooden
-
/datum/supply_pack/misc/book_crate
name = "Book Crate"
desc = "Surplus from the Nanotrasen Archives, these five books are sure to be good reads."
@@ -98,6 +80,15 @@
/obj/item/storage/briefcase)
crate_name = "bureaucracy crate"
+/datum/supply_pack/misc/captain_pen
+ name = "Captain Pen"
+ desc = "A spare Captain fountain pen."
+ access = ACCESS_CAPTAIN
+ cost = 10000
+ contains = list(/obj/item/pen/fountain/captain)
+ crate_name = "captain pen"
+ crate_type = /obj/structure/closet/crate/secure/weapon //It is a combat pen
+
/datum/supply_pack/misc/fountainpens
name = "Calligraphy Crate"
desc = "Sign death warrants in style with these seven executive fountain pens."
@@ -107,14 +98,6 @@
crate_type = /obj/structure/closet/crate/wooden
crate_name = "calligraphy crate"
-/datum/supply_pack/misc/wrapping_paper
- name = "Festive Wrapping Paper Crate"
- desc = "Want to mail your loved ones gift-wrapped chocolates, stuffed animals, the Clown's severed head? You can do all that, with this crate full of wrapping paper."
- cost = 1000
- contains = list(/obj/item/stack/wrapping_paper)
- crate_type = /obj/structure/closet/crate/wooden
- crate_name = "festive wrapping paper crate"
-
/datum/supply_pack/misc/paper_work
name = "Freelance Paper work"
desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (20) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
@@ -143,16 +126,134 @@
)
crate_name = "Paperwork"
-/datum/supply_pack/misc/funeral
- name = "Funeral Supply crate"
- desc = "At the end of the day, someone's gonna want someone dead. Give them a proper send-off with these funeral supplies! Contains a coffin with burial garmets and flowers."
- cost = 800
- contains = list(/obj/item/clothing/under/burial,
- /obj/item/reagent_containers/food/snacks/grown/harebell,
- /obj/item/reagent_containers/food/snacks/grown/poppy/geranium
- )
- crate_name = "coffin"
- crate_type = /obj/structure/closet/crate/coffin
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////////// Entertainment ///////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+/datum/supply_pack/misc/randombedsheets
+ name = "Bedsheet Crate (R)"
+ desc = "Snuggle up in some sweet sheets with this assorted bedsheet crate. Each set comes with eight random bedsheets for your slumbering pleasure!"
+ cost = 2000
+ contains = list(/obj/item/bedsheet/random,
+ /obj/item/bedsheet/random,
+ /obj/item/bedsheet/random,
+ /obj/item/bedsheet/random,
+ /obj/item/bedsheet/random,
+ /obj/item/bedsheet/random,
+ /obj/item/bedsheet/random,
+ /obj/item/bedsheet/random) //I'm lazy, and I copy paste stuff.
+ crate_name = "random bedsheet crate"
+
+/datum/supply_pack/misc/coloredsheets
+ name = "Bedsheet Crate (C)"
+ desc = "Give your night life a splash of color with this crate filled with bedsheets! Contains a total of nine different-colored sheets."
+ cost = 1250
+ contains = list(/obj/item/bedsheet/blue,
+ /obj/item/bedsheet/green,
+ /obj/item/bedsheet/orange,
+ /obj/item/bedsheet/purple,
+ /obj/item/bedsheet/red,
+ /obj/item/bedsheet/yellow,
+ /obj/item/bedsheet/brown,
+ /obj/item/bedsheet/black,
+ /obj/item/bedsheet/rainbow)
+ crate_name = "colored bedsheet crate"
+
+/datum/supply_pack/misc/bicycle
+ name = "Bicycle"
+ desc = "Nanotrasen reminds all employees to never toy with powers outside their control."
+ cost = 1000000
+ contains = list(/obj/vehicle/ridden/bicycle)
+ crate_name = "Bicycle Crate"
+ crate_type = /obj/structure/closet/crate/large
+
+/datum/supply_pack/misc/bigband
+ name = "Big Band Instrument Collection"
+ desc = "Get your sad station movin' and groovin' with this fine collection! Contains nine different instruments!"
+ cost = 5000
+ crate_name = "Big band musical instruments collection"
+ contains = list(/obj/item/instrument/violin,
+ /obj/item/instrument/guitar,
+ /obj/item/instrument/glockenspiel,
+ /obj/item/instrument/accordion,
+ /obj/item/instrument/saxophone,
+ /obj/item/instrument/trombone,
+ /obj/item/instrument/recorder,
+ /obj/item/instrument/harmonica,
+ /obj/structure/piano/unanchored)
+ crate_type = /obj/structure/closet/crate/wooden
+
+/datum/supply_pack/misc/cbtpack
+ name = "CBT Equipment"
+ desc = "(*!&@#CBT is a special term coined by high ranking syndicate operatives for a special form of information extraction. While the training required to use this shipment is highly classified, the distribution of it's contents are not. In addition to this crates unusual contents, we have added a bar of soap.#@*$"
+ hidden = TRUE
+ cost = 2400
+ contains = list(/mob/living/simple_animal/chicken,
+ /obj/item/toy/beach_ball/holoball,
+ /obj/item/melee/baton/cattleprod,
+ /obj/item/soap/syndie)
+ crate_name = "cbt crate"
+ crate_type = /obj/structure/closet/crate/large
+
+/datum/supply_pack/misc/casinocrate
+ name = "Casino Crate"
+ desc = "Start up your own grand casino with this crate filled with slot machine and arcade boards!"
+ cost = 3000
+ contains = list(/obj/item/circuitboard/computer/arcade/battle,
+ /obj/item/circuitboard/computer/arcade/battle,
+ /obj/item/circuitboard/computer/arcade/orion_trail,
+ /obj/item/circuitboard/computer/arcade/orion_trail,
+ /obj/item/circuitboard/computer/arcade/minesweeper,
+ /obj/item/circuitboard/computer/arcade/minesweeper,
+ /obj/item/circuitboard/computer/slot_machine,
+ /obj/item/circuitboard/computer/slot_machine,
+ /obj/item/circuitboard/computer/slot_machine,
+ /obj/item/circuitboard/computer/slot_machine,
+ /obj/item/circuitboard/computer/slot_machine,
+ /obj/item/circuitboard/computer/slot_machine)
+ crate_name = "casino crate"
+
+/datum/supply_pack/misc/coincrate
+ name = "Coin Crate"
+ desc = "Psssst, hey, you. Yes, you. I've heard that coins can do some special things on your station, give you access to some pretty cool stuff. Here's the deal, you give me some credits, and I give so some coins. Sound like a deal? I'll give you 10 for 10000 creds."
+ contraband = TRUE
+ cost = 10000
+ contains = list(/obj/item/coin/silver)
+ crate_name = "coin crate"
+ crate_type = /obj/structure/closet/crate/large
+
+/datum/supply_pack/misc/coincrate/generate()
+ . = ..()
+ for(var/i in 1 to 9)
+ new /obj/item/coin/silver(.)
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////////// Misc Supplies ///////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+/datum/supply_pack/misc/exoticfootwear
+ name = "Exotic Footwear Crate"
+ desc = "Popularised by lizards and exotic dancers, the footwear included in this shipment is sure to give your feet the breathing room they deserve. Sweet Kicks Inc. is not responsible for any damage, distress, or @r0u$a1 caused by this shipment."
+ cost = 4337
+ contains = list(/obj/item/clothing/shoes/wraps,
+ /obj/item/clothing/shoes/wraps,
+ /obj/item/clothing/shoes/wraps/silver,
+ /obj/item/clothing/shoes/wraps/silver,
+ /obj/item/clothing/shoes/wraps/red,
+ /obj/item/clothing/shoes/wraps/red,
+ /obj/item/clothing/shoes/wraps/blue,
+ /obj/item/clothing/shoes/wraps/blue,
+ /obj/item/clothing/shoes/clown_shoes,
+ /obj/item/clothing/shoes/kindleKicks)
+ crate_name = "footie crate"
+
+/datum/supply_pack/misc/wrapping_paper
+ name = "Festive Wrapping Paper Crate"
+ desc = "Want to mail your loved ones gift-wrapped chocolates, stuffed animals, or the Clown's severed head? You can do all that, with this crate full of wrapping paper."
+ cost = 1000
+ contains = list(/obj/item/stack/wrapping_paper)
+ crate_type = /obj/structure/closet/crate/wooden
+ crate_name = "festive wrapping paper crate"
/datum/supply_pack/misc/jukebox
name = "Jukebox"
@@ -160,9 +261,147 @@
contains = list(/obj/machinery/jukebox)
crate_name = "Jukebox"
+/datum/supply_pack/misc/potted_plants
+ name = "Potted Plants Crate"
+ desc = "Spruce up the station with these lovely plants! Contains a random assortment of five potted plants from Nanotrasen's potted plant research division. Warranty void if thrown."
+ cost = 730
+ contains = list(/obj/item/twohanded/required/kirbyplants/random,
+ /obj/item/twohanded/required/kirbyplants/random,
+ /obj/item/twohanded/required/kirbyplants/random,
+ /obj/item/twohanded/required/kirbyplants/random,
+ /obj/item/twohanded/required/kirbyplants/random)
+ crate_name = "potted plants crate"
+ crate_type = /obj/structure/closet/crate/hydroponics
+
+/datum/supply_pack/misc/religious_supplies
+ name = "Religious Supplies Crate"
+ desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
+ cost = 4000 // it costs so much because the Space Church is ran by Space Jews
+ contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
+ /obj/item/reagent_containers/food/drinks/bottle/holywater,
+ /obj/item/storage/book/bible/booze,
+ /obj/item/storage/book/bible/booze,
+ /obj/item/clothing/suit/hooded/chaplain_hoodie,
+ /obj/item/clothing/suit/hooded/chaplain_hoodie
+ )
+ crate_name = "religious supplies crate"
+
+/datum/supply_pack/misc/funeral
+ name = "Funeral Supplies"
+ desc = "Mourn your dead properly buy sending them off with love filled notes, clean clothes, and a proper ceremony. Contains two candle packs, funeral garb, flowers, a paperbin , and crayons to help aid in religious rituals. Coffin included."
+ cost = 1200
+ contains = list(/obj/item/clothing/under/burial,
+ /obj/item/storage/fancy/candle_box,
+ /obj/item/storage/fancy/candle_box,
+ /obj/item/reagent_containers/food/snacks/grown/harebell,
+ /obj/item/reagent_containers/food/snacks/grown/harebell,
+ /obj/item/reagent_containers/food/snacks/grown/poppy/geranium,
+ /obj/item/reagent_containers/food/snacks/grown/poppy/geranium,
+ /obj/item/reagent_containers/food/snacks/grown/poppy/lily,
+ /obj/item/reagent_containers/food/snacks/grown/poppy/lily,
+ /obj/item/storage/crayons,
+ /obj/item/paper_bin
+ )
+ crate_name = "coffin"
+ crate_type = /obj/structure/closet/crate/coffin
+
+/datum/supply_pack/misc/shower
+ name = "Shower Supplies"
+ desc = "Everyone needs a bit of R&R. Make sure you get can get yours by ordering this crate filled with towels, rubber duckies, and some soap!"
+ cost = 1000
+ contains = list(/obj/item/reagent_containers/rag/towel,
+ /obj/item/reagent_containers/rag/towel,
+ /obj/item/reagent_containers/rag/towel,
+ /obj/item/reagent_containers/rag/towel,
+ /obj/item/reagent_containers/rag/towel,
+ /obj/item/reagent_containers/rag/towel,
+ /obj/item/bikehorn/rubberducky,
+ /obj/item/bikehorn/rubberducky,
+ /obj/item/soap/nanotrasen)
+ crate_name = "shower crate"
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////// Misc + Decor ////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+/datum/supply_pack/misc/carpet_exotic
+ name = "Exotic Carpet Crate"
+ desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
+ cost = 7000
+ contains = list(/obj/item/stack/tile/carpet/blue/fifty,
+ /obj/item/stack/tile/carpet/blue/fifty,
+ /obj/item/stack/tile/carpet/cyan/fifty,
+ /obj/item/stack/tile/carpet/cyan/fifty,
+ /obj/item/stack/tile/carpet/green/fifty,
+ /obj/item/stack/tile/carpet/green/fifty,
+ /obj/item/stack/tile/carpet/orange/fifty,
+ /obj/item/stack/tile/carpet/orange/fifty,
+ /obj/item/stack/tile/carpet/purple/fifty,
+ /obj/item/stack/tile/carpet/purple/fifty,
+ /obj/item/stack/tile/carpet/red/fifty,
+ /obj/item/stack/tile/carpet/red/fifty,
+ /obj/item/stack/tile/carpet/royalblue/fifty,
+ /obj/item/stack/tile/carpet/royalblue/fifty,
+ /obj/item/stack/tile/carpet/royalblack/fifty,
+ /obj/item/stack/tile/carpet/royalblack/fifty,
+ /obj/item/stack/tile/carpet/blackred/fifty,
+ /obj/item/stack/tile/carpet/blackred/fifty,
+ /obj/item/stack/tile/carpet/monochrome/fifty,
+ /obj/item/stack/tile/carpet/monochrome/fifty)
+ crate_name = "exotic carpet crate"
+
+/datum/supply_pack/misc/carpet
+ name = "Premium Carpet Crate"
+ desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains some classic carpet, along with black, red, and monochrome varients."
+ cost = 1350
+ contains = list(/obj/item/stack/tile/carpet/fifty,
+ /obj/item/stack/tile/carpet/fifty,
+ /obj/item/stack/tile/carpet/black/fifty,
+ /obj/item/stack/tile/carpet/black/fifty,
+ /obj/item/stack/tile/carpet/blackred/fifty,
+ /obj/item/stack/tile/carpet/blackred/fifty,
+ /obj/item/stack/tile/carpet/monochrome/fifty,
+ /obj/item/stack/tile/carpet/monochrome/fifty)
+ crate_name = "premium carpet crate"
+
+/datum/supply_pack/misc/party
+ name = "Party Equipment"
+ desc = "Celebrate both life and death on the station with Nanotrasen's Party Essentials(tm)! Contains seven colored glowsticks, four beers, two ales, a drinking shaker, and a bottle of patron & goldschlager!"
+ cost = 2000
+ contains = list(/obj/item/storage/box/drinkingglasses,
+ /obj/item/reagent_containers/food/drinks/shaker,
+ /obj/item/reagent_containers/food/drinks/bottle/patron,
+ /obj/item/reagent_containers/food/drinks/bottle/goldschlager,
+ /obj/item/reagent_containers/food/drinks/ale,
+ /obj/item/reagent_containers/food/drinks/ale,
+ /obj/item/reagent_containers/food/drinks/beer,
+ /obj/item/reagent_containers/food/drinks/beer,
+ /obj/item/reagent_containers/food/drinks/beer,
+ /obj/item/reagent_containers/food/drinks/beer,
+ /obj/item/flashlight/glowstick,
+ /obj/item/flashlight/glowstick/red,
+ /obj/item/flashlight/glowstick/blue,
+ /obj/item/flashlight/glowstick/cyan,
+ /obj/item/flashlight/glowstick/orange,
+ /obj/item/flashlight/glowstick/yellow,
+ /obj/item/flashlight/glowstick/pink)
+ crate_name = "party equipment crate"
+
+/datum/supply_pack/misc/noslipfloor
+ name = "High-traction Floor Tiles"
+ desc = "Make slipping a thing of the past with sixty industrial-grade anti-slip floortiles!"
+ cost = 2000
+ contains = list(/obj/item/stack/tile/noslip/thirty,
+ /obj/item/stack/tile/noslip/thirty)
+ crate_name = "high-traction floor tiles crate"
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////////// Lewd Supplies ///////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
/datum/supply_pack/misc/lewd
name = "Lewd Crate" // OwO
- desc = "Psss want to have a good time with your sluts? Well I got what you want maid clothing, dildos, collars and more!"
+ desc = "Pssst, want to have a good time with your sluts? Well I got what you want! Maid clothing, dildos, collars and more!"
cost = 5250
contraband = TRUE
contains = list(/obj/item/dildo/custom,
@@ -191,40 +430,4 @@
crate_name = "deluxe keg"
crate_type = /obj/structure/closet/crate
-/datum/supply_pack/misc/religious_supplies
- name = "Religious Supplies Crate"
- desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
- cost = 4000 // it costs so much because the Space Church is ran by Space Jews
- contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
- /obj/item/reagent_containers/food/drinks/bottle/holywater,
- /obj/item/storage/book/bible/booze,
- /obj/item/storage/book/bible/booze,
- /obj/item/clothing/suit/hooded/chaplain_hoodie,
- /obj/item/clothing/suit/hooded/chaplain_hoodie
- )
- crate_name = "religious supplies crate"
-/datum/supply_pack/misc/randomised/promiscuous
- name = "Promiscuous Organs"
- desc = "Do YOU want to have more genital? Well we have just the thing for you~. This crate has two autosurgeon, that will let you have a new sex, organ to impress that hot stud and or chick."
- cost = 4000 //Only get 2!
- contraband = TRUE
- var/num_contained = 2
- contains = list(/obj/item/autosurgeon/penis,
- /obj/item/autosurgeon/testicles,
- /obj/item/autosurgeon/vagina,
- /obj/item/autosurgeon/breasts,
- /obj/item/autosurgeon/womb)
- crate_name = "promiscuous organs"
-
-/datum/supply_pack/misc/toner
- name = "Toner Crate"
- desc = "Spent too much ink printing butt pictures? Fret not, with these six toner refills, you'll be printing butts 'till the cows come home!'"
- cost = 1000
- contains = list(/obj/item/toner,
- /obj/item/toner,
- /obj/item/toner,
- /obj/item/toner,
- /obj/item/toner,
- /obj/item/toner)
- crate_name = "toner crate"
diff --git a/code/modules/cargo/packs/organic.dm b/code/modules/cargo/packs/organic.dm
index 78f10b0908..3ffe24ac1c 100644
--- a/code/modules/cargo/packs/organic.dm
+++ b/code/modules/cargo/packs/organic.dm
@@ -10,35 +10,13 @@
group = "Food & Hydroponics"
crate_type = /obj/structure/closet/crate/freezer
-/datum/supply_pack/organic/hydroponics/beekeeping_suits
- name = "Beekeeper Suit Crate"
- desc = "Bee business booming? Better be benevolent and boost botany by bestowing bi-Beekeeper-suits! Contains two beekeeper suits and matching headwear."
- cost = 1300
- contains = list(/obj/item/clothing/head/beekeeper_head,
- /obj/item/clothing/suit/beekeeper_suit,
- /obj/item/clothing/head/beekeeper_head,
- /obj/item/clothing/suit/beekeeper_suit)
- crate_name = "beekeeper suits"
- crate_type = /obj/structure/closet/crate/hydroponics
-
-/datum/supply_pack/organic/hydroponics/beekeeping_fullkit
- name = "Beekeeping Starter Crate"
- desc = "BEES BEES BEES. Contains three honey frames, a beekeeper suit and helmet, flyswatter, bee house, and, of course, a pure-bred Nanotrasen-Standardized Queen Bee!"
- cost = 1800
- contains = list(/obj/structure/beebox/unwrenched,
- /obj/item/honey_frame,
- /obj/item/honey_frame,
- /obj/item/honey_frame,
- /obj/item/queen_bee/bought,
- /obj/item/clothing/head/beekeeper_head,
- /obj/item/clothing/suit/beekeeper_suit,
- /obj/item/melee/flyswatter)
- crate_name = "beekeeping starter crate"
- crate_type = /obj/structure/closet/crate/hydroponics
+//////////////////////////////////////////////////////////////////////////////
+/////////////////////////////// Food /////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/organic/candy/randomised
name = "Candy Crate"
- desc = "For people that have a insatiable sweet tooth! Has ten candies to be eaten up.."
+ desc = "For people that have an insatiable sweet tooth! Has ten candies to be eaten up.."
cost = 2500
var/num_contained = 10 //number of items picked to be contained in a randomised crate
contains = list(/obj/item/reagent_containers/food/snacks/candy,
@@ -69,28 +47,9 @@
/obj/item/storage/fancy/donut_box)
crate_name = "candy crate"
-/datum/supply_pack/organic/exoticseeds
- name = "Exotic Seeds Crate"
- desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!"
- cost = 1500
- contains = list(/obj/item/seeds/nettle,
- /obj/item/seeds/replicapod,
- /obj/item/seeds/replicapod,
- /obj/item/seeds/replicapod,
- /obj/item/seeds/plump,
- /obj/item/seeds/liberty,
- /obj/item/seeds/amanita,
- /obj/item/seeds/reishi,
- /obj/item/seeds/banana,
- /obj/item/seeds/eggplant/eggy,
- /obj/item/seeds/random,
- /obj/item/seeds/random)
- crate_name = "exotic seeds crate"
- crate_type = /obj/structure/closet/crate/hydroponics
-
/datum/supply_pack/organic/food
name = "Food Crate"
- desc = "Get things cooking with this crate full of useful ingredients! Contains a two dozen eggs, three bananas, and two bags of flour and rice, two cartons of milk, soymilk, as well as salt and pepper shakers, a enzyme and sugar bottle, and three slabs of monkeymeat."
+ desc = "Get things cooking with this crate full of useful ingredients! Contains a two dozen eggs, three bananas, and two bags of flour and rice, two cartons of milk, soymilk, as well as salt and pepper shakers, an enzyme and sugar bottle, and three slabs of monkeymeat."
cost = 1000
contains = list(/obj/item/reagent_containers/food/condiment/flour,
/obj/item/reagent_containers/food/condiment/flour,
@@ -113,6 +72,24 @@
/obj/item/reagent_containers/food/snacks/grown/banana)
crate_name = "food crate"
+/datum/supply_pack/organic/fiestatortilla
+ name = "Fiesta Crate"
+ desc = "Spice up the kitchen with this fiesta themed food order! Contains 8 tortilla based food items, as well as a sombrero, moustache, and cloak!"
+ cost = 2750
+ contains = list(/obj/item/clothing/head/sombrero,
+ /obj/item/clothing/suit/hooded/cloak/david,
+ /obj/item/clothing/mask/fakemoustache,
+ /obj/item/reagent_containers/food/snacks/taco,
+ /obj/item/reagent_containers/food/snacks/taco,
+ /obj/item/reagent_containers/food/snacks/taco/plain,
+ /obj/item/reagent_containers/food/snacks/taco/plain,
+ /obj/item/reagent_containers/food/snacks/enchiladas,
+ /obj/item/reagent_containers/food/snacks/enchiladas,
+ /obj/item/reagent_containers/food/snacks/carneburrito,
+ /obj/item/reagent_containers/food/snacks/cheesyburrito,
+ /obj/item/reagent_containers/glass/bottle/capsaicin,
+ /obj/item/reagent_containers/glass/bottle/capsaicin)
+ crate_name = "fiesta crate"
/datum/supply_pack/organic/fruit_1
name = "Fruit Basic Crate"
@@ -140,7 +117,7 @@
/datum/supply_pack/organic/fruit_2
name = "Fruit Delux Crate"
- desc = "Getting tired of the basic fruits and want to have something a bit more decadent! This crate is for you! Contains three of each - bunches of berries, apples, pineapples, cherries, green & red grapes, eggplants, bananas lastly ten strawberry."
+ desc = "Getting tired of the basic fruits and want to have something a bit more decadent! This crate is for you! Contains three of each - bunches of berries, apples, pineapples, cherries, green & red grapes, eggplants, bananas, peaches, and lastly seven strawberry. Includes one serving tray."
cost = 3500
contains = list(/obj/item/reagent_containers/food/snacks/grown/berries,
/obj/item/reagent_containers/food/snacks/grown/berries,
@@ -166,6 +143,9 @@
/obj/item/reagent_containers/food/snacks/grown/eggplant,
/obj/item/reagent_containers/food/snacks/grown/eggplant,
/obj/item/reagent_containers/food/snacks/grown/eggplant,
+ /obj/item/reagent_containers/food/snacks/grown/peach,
+ /obj/item/reagent_containers/food/snacks/grown/peach,
+ /obj/item/reagent_containers/food/snacks/grown/peach,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
@@ -173,9 +153,7 @@
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
- /obj/item/reagent_containers/food/snacks/grown/strawberry,
- /obj/item/reagent_containers/food/snacks/grown/strawberry,
- /obj/item/reagent_containers/food/snacks/grown/strawberry)
+ /obj/item/storage/bag/tray)
crate_name = "fruit crate"
/datum/supply_pack/organic/cream_piee
@@ -188,84 +166,51 @@
access = ACCESS_THEATRE
crate_type = /obj/structure/closet/crate/secure
-/datum/supply_pack/organic/hunting
- name = "Huntting gear"
- desc = "Even in space, we can fine prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a huntting shotgun. "
- cost = 3500
+/datum/supply_pack/organic/fakemeat
+ name = "Meat Crate"
+ desc = "Run outta meat already? Keep the lizards content with this freezer filled with cruelty-free chemically compounded meat! Contains 12 slabs of meat product, and 4 slabs of *carp*."
+ cost = 1200 // Buying 3 food crates nets you 9 meat for 900 points, plus like, 6 bags of rice, flour, and egg boxes. This is 12 for 500, but you -only- get meat and carp.
+ contains = list(/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
+ /obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
+ /obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
+ /obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
+ /obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
+ /obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
+ /obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
+ /obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
+ /obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
+ /obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
+ /obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
+ /obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
+ /obj/item/reagent_containers/food/snacks/carpmeat/imitation,
+ /obj/item/reagent_containers/food/snacks/carpmeat/imitation,
+ /obj/item/reagent_containers/food/snacks/carpmeat/imitation,
+ /obj/item/reagent_containers/food/snacks/carpmeat/imitation)
+ crate_name = "meaty crate"
+ crate_type = /obj/structure/closet/crate/freezer
+
+/datum/supply_pack/organic/monkeydripmeat
+ name = "*Meat* Crate"
+ desc = "Need some meat? With this do-it-yourself kit you'll be swimming in it! Contains a monkey cube, an IV drip, and some cryoxadone!"
+ cost = 2150
contraband = TRUE
- contains = list(/obj/item/clothing/head/flatcap,
- /obj/item/clothing/suit/hooded/wintercoat/captain,
- /obj/item/reagent_containers/food/drinks/bottle/cognac,
- /obj/item/storage/fancy/cigarettes/cigars/havana,
- /obj/item/clothing/gloves/color/white,
- /obj/item/clothing/under/rank/curator,
- /obj/item/gun/ballistic/shotgun/lethal)
- access = ACCESS_ARMORY
- crate_name = "sporting crate"
- crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
+ contains = list(/obj/item/reagent_containers/food/snacks/monkeycube,
+ /obj/item/restraints/handcuffs/cable,
+ /obj/machinery/iv_drip,
+ /obj/item/reagent_containers/glass/beaker/cryoxadone,
+ /obj/item/reagent_containers/glass/beaker/cryoxadone)
+ crate_name = "monkey meat crate"
-/datum/supply_pack/organic/hydroponics
- name = "Hydroponics Crate"
- desc = "Supplies for growing a great garden! Contains two bottles of ammonia, two Plant-B-Gone spray bottles, a hatchet, cultivator, plant analyzer, as well as a pair of leather gloves and a botanist's apron."
- cost = 1750
- contains = list(/obj/item/reagent_containers/spray/plantbgone,
- /obj/item/reagent_containers/spray/plantbgone,
- /obj/item/reagent_containers/glass/bottle/ammonia,
- /obj/item/reagent_containers/glass/bottle/ammonia,
- /obj/item/hatchet,
- /obj/item/cultivator,
- /obj/item/plant_analyzer,
- /obj/item/clothing/gloves/botanic_leather,
- /obj/item/clothing/suit/apron)
- crate_name = "hydroponics crate"
- crate_type = /obj/structure/closet/crate/hydroponics
-
-/datum/supply_pack/organic/hydroponics/hydrotank
- name = "Hydroponics Backpack Crate"
- desc = "Bring on the flood with this high-capacity backpack crate. Contains 500 units of life-giving H2O. Requires hydroponics access to open."
- cost = 1200
- access = ACCESS_HYDROPONICS
- contains = list(/obj/item/watertank)
- crate_name = "hydroponics backpack crate"
- crate_type = /obj/structure/closet/crate/secure
-
-/datum/supply_pack/organic/cutlery
- name = "Kitchen Cutlery Deluxe Set"
- desc = "Need to slice and dice away those ''Tomatos'' well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal."
- cost = 10000
- contraband = TRUE
- contains = list(/obj/item/sharpener,
- /obj/item/kitchen/fork,
- /obj/item/kitchen/fork,
- /obj/item/kitchen/knife,
- /obj/item/kitchen/knife,
- /obj/item/kitchen/knife,
- /obj/item/kitchen/knife,
- /obj/item/kitchen/knife/butcher,
- /obj/item/kitchen/knife/butcher,
- /obj/item/kitchen/rollingpin, //Deluxe for a reason
- /obj/item/trash/plate,
- /obj/item/trash/plate,
- /obj/item/trash/plate,
- /obj/item/trash/plate,
- /obj/item/reagent_containers/food/drinks/drinkingglass,
- /obj/item/reagent_containers/food/drinks/drinkingglass,
- /obj/item/reagent_containers/food/drinks/drinkingglass,
- /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
- /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass)
- crate_name = "kitchen cutlery deluxe set"
-
-/datum/supply_pack/organic/mre
- name = "MRE supply kit (emergency rations)"
- desc = "The lights are out. Oxygen's running low. You've run out of food except space weevils. Don't let this be you! Order our NT branded MRE kits today! This pack contains 5 MRE packs with a randomized menu and an oxygen tank."
- cost = 2000
- contains = list(/obj/item/storage/box/mre/menu1/safe,
- /obj/item/storage/box/mre/menu1/safe,
- /obj/item/storage/box/mre/menu2/safe,
- /obj/item/storage/box/mre/menu2/safe,
- /obj/item/storage/box/mre/menu3,
- /obj/item/storage/box/mre/menu4/safe)
- crate_name = "MRE crate (emergency rations)"
+/datum/supply_pack/organic/mixedboxes
+ name = "Mixed Ingredient Boxes"
+ desc = "Get overwhelmed with inspiration by ordering these boxes of surprise ingredients! Get four boxes filled with an assortment of products!"
+ cost = 2300
+ contains = list(/obj/item/storage/box/ingredients/wildcard,
+ /obj/item/storage/box/ingredients/wildcard,
+ /obj/item/storage/box/ingredients/wildcard,
+ /obj/item/storage/box/ingredients/wildcard)
+ crate_name = "wildcard food crate"
+ crate_type = /obj/structure/closet/crate/freezer
/datum/supply_pack/organic/pizza
name = "Pizza Crate"
@@ -301,16 +246,105 @@
considered \[REDACTED\] and returned at your leisure. Note that objects the anomaly produces are specifically attuned exactly to the individual opening the anomaly; regardless \
of species, the individual will find the object edible and it will taste great according to their personal definitions, which vary significantly based on person and species.")
-/datum/supply_pack/organic/potted_plants
- name = "Potted Plants Crate"
- desc = "Spruce up the station with these lovely plants! Contains a random assortment of five potted plants from Nanotrasen's potted plant research division. Warranty void if thrown."
- cost = 730
- contains = list(/obj/item/twohanded/required/kirbyplants/random,
- /obj/item/twohanded/required/kirbyplants/random,
- /obj/item/twohanded/required/kirbyplants/random,
- /obj/item/twohanded/required/kirbyplants/random,
- /obj/item/twohanded/required/kirbyplants/random)
- crate_name = "potted plants crate"
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////// Hydroponics /////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+/datum/supply_pack/organic/hydroponics/beekeeping_suits
+ name = "Beekeeper Suit Crate"
+ desc = "Bee business booming? Better be benevolent and boost botany by bestowing bi-Beekeeper-suits! Contains two beekeeper suits and matching headwear."
+ cost = 1300
+ contains = list(/obj/item/clothing/head/beekeeper_head,
+ /obj/item/clothing/suit/beekeeper_suit,
+ /obj/item/clothing/head/beekeeper_head,
+ /obj/item/clothing/suit/beekeeper_suit)
+ crate_name = "beekeeper suits"
+ crate_type = /obj/structure/closet/crate/hydroponics
+
+/datum/supply_pack/organic/hydroponics/beekeeping_fullkit
+ name = "Beekeeping Starter Crate"
+ desc = "BEES BEES BEES. Contains three honey frames, a beekeeper suit & helmet, flyswatter, bee house, and, of course, a pure-bred Nanotrasen-Standardized Queen Bee!"
+ cost = 1800
+ contains = list(/obj/structure/beebox/unwrenched,
+ /obj/item/honey_frame,
+ /obj/item/honey_frame,
+ /obj/item/honey_frame,
+ /obj/item/queen_bee/bought,
+ /obj/item/clothing/head/beekeeper_head,
+ /obj/item/clothing/suit/beekeeper_suit,
+ /obj/item/melee/flyswatter)
+ crate_name = "beekeeping starter crate"
+ crate_type = /obj/structure/closet/crate/hydroponics
+
+/datum/supply_pack/organic/exoticseeds
+ name = "Exotic Seeds Crate"
+ desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!"
+ cost = 1500
+ contains = list(/obj/item/seeds/nettle,
+ /obj/item/seeds/replicapod,
+ /obj/item/seeds/replicapod,
+ /obj/item/seeds/replicapod,
+ /obj/item/seeds/plump,
+ /obj/item/seeds/liberty,
+ /obj/item/seeds/amanita,
+ /obj/item/seeds/reishi,
+ /obj/item/seeds/banana,
+ /obj/item/seeds/eggplant/eggy,
+ /obj/item/seeds/random,
+ /obj/item/seeds/random)
+ crate_name = "exotic seeds crate"
+ crate_type = /obj/structure/closet/crate/hydroponics
+
+/* Maintenance Garden Crate basically does this and more.
+/datum/supply_pack/organic/hydroponics
+ name = "Hydroponics Crate"
+ desc = "Supplies for growing a great garden! Contains two bottles of ammonia, two Plant-B-Gone spray bottles, a hatchet, cultivator, plant analyzer, as well as a pair of leather gloves and a botanist's apron."
+ cost = 1750
+ contains = list(/obj/item/reagent_containers/spray/plantbgone,
+ /obj/item/reagent_containers/spray/plantbgone,
+ /obj/item/reagent_containers/glass/bottle/ammonia,
+ /obj/item/reagent_containers/glass/bottle/ammonia,
+ /obj/item/hatchet,
+ /obj/item/cultivator,
+ /obj/item/plant_analyzer,
+ /obj/item/clothing/gloves/botanic_leather,
+ /obj/item/clothing/suit/apron)
+ crate_name = "hydroponics crate"
+ crate_type = /obj/structure/closet/crate/hydroponics
+*/
+/datum/supply_pack/organic/hydroponics/hydrotank
+ name = "Hydroponics Backpack Crate"
+ desc = "Bring on the flood with this high-capacity backpack crate. Contains 500 units of life-giving H2O. Requires hydroponics access to open."
+ cost = 1200
+ access = ACCESS_HYDROPONICS
+ contains = list(/obj/item/watertank)
+ crate_name = "hydroponics backpack crate"
+ crate_type = /obj/structure/closet/crate/secure
+
+/datum/supply_pack/organic/hydroponics/maintgarden
+ name = "Maintenance Garden Crate"
+ desc = "Set up your own tiny paradise with do-it-yourself botany kit. Contains sandstone for dirt plots, pest spray, ammonia, a portable seed generator, basic botanical tools, and some seeds to start off with."
+ cost = 2700
+ contains = list(/obj/item/storage/bag/plants/portaseeder,
+ /obj/item/reagent_containers/spray/pestspray,
+ /obj/item/stack/sheet/mineral/sandstone/twelve,
+ /obj/item/reagent_containers/glass/bucket,
+ /obj/item/reagent_containers/glass/bottle/ammonia,
+ /obj/item/reagent_containers/glass/bottle/ammonia,
+ /obj/item/hatchet,
+ /obj/item/cultivator,
+ /obj/item/plant_analyzer,
+ /obj/item/flashlight,
+ /obj/item/seeds/carrot,
+ /obj/item/seeds/carrot,
+ /obj/item/seeds/tower,
+ /obj/item/seeds/tower,
+ /obj/item/seeds/watermelon,
+ /obj/item/seeds/watermelon,
+ /obj/item/seeds/grass,
+ /obj/item/seeds/grass)
+ crate_name = "maint garden crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/seeds
@@ -333,9 +367,29 @@
crate_name = "seeds crate"
crate_type = /obj/structure/closet/crate/hydroponics
+//////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////// Misc /////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+/datum/supply_pack/organic/hunting
+ name = "Hunting Gear"
+ desc = "Even in space, we can find prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a hunting shotgun. "
+ cost = 3500
+ contraband = TRUE
+ contains = list(/obj/item/clothing/head/flatcap,
+ /obj/item/clothing/suit/hooded/wintercoat/captain,
+ /obj/item/reagent_containers/food/drinks/bottle/cognac,
+ /obj/item/storage/fancy/cigarettes/cigars/havana,
+ /obj/item/clothing/gloves/color/white,
+ /obj/item/clothing/under/rank/curator,
+ /obj/item/gun/ballistic/shotgun/lethal)
+ access = ACCESS_ARMORY
+ crate_name = "sporting crate"
+ crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
+
/datum/supply_pack/organic/vday
name = "Surplus Valentine Crate"
- desc = "Turns out we got warehouses of this love-y dove-y crap. Were sending out small barged buddle of Valentine gear. This crate has two boxes of chocolate, three poppy flowers, five candy hearts, and three cards."
+ desc = "Turns out we got warehouses of this love-y dove-y crap. We're sending out small bargain buddle of Valentine gear. This crate has two boxes of chocolate, three poppy flowers, five candy hearts, and three cards."
cost = 3000
contraband = TRUE
contains = list(/obj/item/storage/fancy/heart_box,
diff --git a/code/modules/cargo/packs/science.dm b/code/modules/cargo/packs/science.dm
index 25b8b2ddfb..981e343045 100644
--- a/code/modules/cargo/packs/science.dm
+++ b/code/modules/cargo/packs/science.dm
@@ -131,7 +131,7 @@
/datum/supply_pack/science/relic
name = "Relic Crate"
- desc = "Ever want to play with old discounted toys? Look no more. Contains two relics."
+ desc = "Ever wanted to play with old discounted toys? Look no further. Contains two relics."
cost = 1000
contraband = TRUE
contains = list(/obj/item/relic,
diff --git a/code/modules/cargo/packs/service.dm b/code/modules/cargo/packs/service.dm
index 14bde519e1..8fd5b6eb58 100644
--- a/code/modules/cargo/packs/service.dm
+++ b/code/modules/cargo/packs/service.dm
@@ -9,143 +9,25 @@
/datum/supply_pack/service
group = "Service"
-/datum/supply_pack/service/advlighting
- name = "Advanced Lighting crate"
- desc = "Thanks to advanced lighting tech we here at the Lamp Factory have be able to produce more lamps and lamp items! This crate has three lamps, a box of lights and a state of the art rapid-light-device!"
- cost = 2750
- contains = list(/obj/item/construction/rld,
- /obj/item/flashlight/lamp,
- /obj/item/flashlight/lamp,
- /obj/item/flashlight/lamp/green,
- /obj/item/storage/box/lights/mixed)
- crate_name = "advanced lighting crate"
- crate_type = /obj/structure/closet/crate/secure
+//////////////////////////////////////////////////////////////////////////////
+/////////////////////////////// Cargo ////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/service/cargo_supples
name = "Cargo Supplies Crate"
- desc = "Sold everything that wasn't bolted down? You can get right back to work with this crate containing stamps, an export scanner, destination tagger, hand labeler and some package wrapping."
+ desc = "Sold everything that wasn't bolted down? You can get right back to work with this crate containing stamps, an export scanner, destination tagger, hand labeler and some package wrapping. Now with extra toner cartidges!"
cost = 1000
contains = list(/obj/item/stamp,
/obj/item/stamp/denied,
/obj/item/export_scanner,
/obj/item/destTagger,
/obj/item/hand_labeler,
+ /obj/item/toner,
+ /obj/item/toner,
+ /obj/item/stack/packageWrap,
/obj/item/stack/packageWrap)
crate_name = "cargo supplies crate"
-/datum/supply_pack/service/carpet_exotic
- name = "Exotic Carpet Crate"
- desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
- cost = 7000
- contains = list(/obj/item/stack/tile/carpet/blue/fifty,
- /obj/item/stack/tile/carpet/blue/fifty,
- /obj/item/stack/tile/carpet/cyan/fifty,
- /obj/item/stack/tile/carpet/cyan/fifty,
- /obj/item/stack/tile/carpet/green/fifty,
- /obj/item/stack/tile/carpet/green/fifty,
- /obj/item/stack/tile/carpet/orange/fifty,
- /obj/item/stack/tile/carpet/orange/fifty,
- /obj/item/stack/tile/carpet/purple/fifty,
- /obj/item/stack/tile/carpet/purple/fifty,
- /obj/item/stack/tile/carpet/red/fifty,
- /obj/item/stack/tile/carpet/red/fifty,
- /obj/item/stack/tile/carpet/royalblue/fifty,
- /obj/item/stack/tile/carpet/royalblue/fifty,
- /obj/item/stack/tile/carpet/royalblack/fifty,
- /obj/item/stack/tile/carpet/royalblack/fifty,
- /obj/item/stack/tile/carpet/blackred/fifty,
- /obj/item/stack/tile/carpet/blackred/fifty,
- /obj/item/stack/tile/carpet/monochrome/fifty,
- /obj/item/stack/tile/carpet/monochrome/fifty)
- crate_name = "exotic carpet crate"
-
-/datum/supply_pack/service/food_cart
- name = "Food Cart Crate"
- desc = "Want to sell food on the go? Cook lost their cart? Well we just so happen to have a few carts to spare!"
- cost = 1000
- contains = list(/obj/machinery/food_cart)
- crate_name = "food cart crate"
- crate_type = /obj/structure/closet/crate
-
-/datum/supply_pack/service/noslipfloor
- name = "High-traction Floor Tiles"
- desc = "Make slipping a thing of the past with sixty industrial-grade anti-slip floortiles!"
- cost = 2000
- contains = list(/obj/item/stack/tile/noslip/thirty,
- /obj/item/stack/tile/noslip/thirty)
- crate_name = "high-traction floor tiles crate"
-
-/datum/supply_pack/service/icecream_cart
- name = "Ice Cream Cart Crate"
- desc = "Plasma fire a to hot for you, want a nice treat after a hard days work? Well now we have the cart for you! This Ice Cream Vat has everthing you need to make you and your friends so ice cream treats! This cart comes stocked with some ingredients for each type of scoopable icecream."
- cost = 2750 //Comes prestocked with basic ingredients
- contains = list(/obj/machinery/icecream_vat)
- crate_name = "ice cream vat crate"
- crate_type = /obj/structure/closet/crate
-
-/datum/supply_pack/service/janitor
- name = "Janitorial Supplies Crate"
- desc = "Fight back against dirt and grime with Nanotrasen's Janitorial Essentials(tm)! Contains three buckets, caution signs, and cleaner grenades. Also has a single mop, spray cleaner, rag, NT soap and a trash bag."
- cost = 1300
- contains = list(/obj/item/reagent_containers/glass/bucket,
- /obj/item/reagent_containers/glass/bucket,
- /obj/item/reagent_containers/glass/bucket,
- /obj/item/mop,
- /obj/item/caution,
- /obj/item/caution,
- /obj/item/caution,
- /obj/item/storage/bag/trash,
- /obj/item/reagent_containers/spray/cleaner,
- /obj/item/reagent_containers/rag,
- /obj/item/grenade/chem_grenade/cleaner,
- /obj/item/grenade/chem_grenade/cleaner,
- /obj/item/grenade/chem_grenade/cleaner,
- /obj/item/soap/nanotrasen)
- crate_name = "janitorial supplies crate"
-
-/datum/supply_pack/service/janitor/janicart
- name = "Janitorial Cart and Galoshes Crate"
- desc = "The keystone to any successful janitor. As long as you have feet, this pair of galoshes will keep them firmly planted on the ground. Also contains a janitorial cart."
- cost = 2000
- contains = list(/obj/structure/janitorialcart,
- /obj/item/clothing/shoes/galoshes)
- crate_name = "janitorial cart crate"
- crate_type = /obj/structure/closet/crate/large
-
-/datum/supply_pack/service/janitor/janitank
- name = "Janitor Backpack Crate"
- desc = "Call forth divine judgement upon dirt and grime with this high capacity janitor backpack. Contains 500 units of station-cleansing cleaner. Requires janitor access to open."
- cost = 1000
- access = ACCESS_JANITOR
- contains = list(/obj/item/watertank/janitor)
- crate_name = "janitor backpack crate"
- crate_type = /obj/structure/closet/crate/secure
-
-/datum/supply_pack/service/janitor/janpremium
- name = "Janitor Premium Supplies"
- desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia."
- cost = 1750
- access = ACCESS_JANITOR
- contains = list(/obj/item/caution,
- /obj/item/caution,
- /obj/item/caution,
- /obj/item/reagent_containers/rag,
- /obj/item/reagent_containers/glass/bottle/ammonia,
- /obj/item/reagent_containers/glass/bottle/ammonia,
- /obj/item/reagent_containers/glass/bottle/ammonia,
- /obj/item/reagent_containers/spray/drying_agent)
- crate_name = "janitor backpack crate"
-
-/datum/supply_pack/service/janitor/janpimp
- name = "Custodial Cruiser"
- desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!"
- cost = 3000
- access = ACCESS_JANITOR
- contains = list(/obj/vehicle/ridden/janicart,
- /obj/item/key/janitor)
- crate_name = "janitor ride crate"
- crate_type = /obj/structure/closet/crate/large
-
/datum/supply_pack/service/mule
name = "MULEbot Crate"
desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!"
@@ -154,59 +36,6 @@
crate_name = "\improper MULEbot Crate"
crate_type = /obj/structure/closet/crate/large
-/datum/supply_pack/service/party
- name = "Party Equipment"
- desc = "Celebrate both life and death on the station with Nanotrasen's Party Essentials(tm)! Contains seven colored glowsticks, four beers, two ales, and a bottle of patron, goldschlager, and shaker!"
- cost = 2000
- contains = list(/obj/item/storage/box/drinkingglasses,
- /obj/item/reagent_containers/food/drinks/shaker,
- /obj/item/reagent_containers/food/drinks/bottle/patron,
- /obj/item/reagent_containers/food/drinks/bottle/goldschlager,
- /obj/item/reagent_containers/food/drinks/ale,
- /obj/item/reagent_containers/food/drinks/ale,
- /obj/item/reagent_containers/food/drinks/beer,
- /obj/item/reagent_containers/food/drinks/beer,
- /obj/item/reagent_containers/food/drinks/beer,
- /obj/item/reagent_containers/food/drinks/beer,
- /obj/item/flashlight/glowstick,
- /obj/item/flashlight/glowstick/red,
- /obj/item/flashlight/glowstick/blue,
- /obj/item/flashlight/glowstick/cyan,
- /obj/item/flashlight/glowstick/orange,
- /obj/item/flashlight/glowstick/yellow,
- /obj/item/flashlight/glowstick/pink)
- crate_name = "party equipment crate"
-
-/datum/supply_pack/service/carpet
- name = "Premium Carpet Crate"
- desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains the classics."
- cost = 1000
- contains = list(/obj/item/stack/tile/carpet/fifty,
- /obj/item/stack/tile/carpet/fifty,
- /obj/item/stack/tile/carpet/black/fifty,
- /obj/item/stack/tile/carpet/black/fifty)
- crate_name = "premium carpet crate"
-
-/datum/supply_pack/service/carpet2
- name = "Premium Carpet Crate #2"
- desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains red, and monochrome"
- cost = 1000
- contains = list(/obj/item/stack/tile/carpet/blackred/fifty,
- /obj/item/stack/tile/carpet/blackred/fifty,
- /obj/item/stack/tile/carpet/monochrome/fifty,
- /obj/item/stack/tile/carpet/monochrome/fifty)
- crate_name = "premium carpet crate #2"
-
-/datum/supply_pack/service/lightbulbs
- name = "Replacement Lights"
- desc = "May the light of Aether shine upon this station! Or at least, the light of forty two light tubes and twenty one light bulbs as well as a light replacer."
- cost = 1200
- contains = list(/obj/item/storage/box/lights/mixed,
- /obj/item/storage/box/lights/mixed,
- /obj/item/storage/box/lights/mixed,
- /obj/item/lightreplacer)
- crate_name = "replacement lights"
-
/datum/supply_pack/service/minerkit
name = "Shaft Miner Starter Kit"
desc = "All the miners died too fast? Assistant wants to get a taste of life off-station? Either way, this kit is the best way to turn a regular crewman into an ore-producing, monster-slaying machine. Contains meson goggles, a pickaxe, advanced mining scanner, cargo headset, ore bag, gasmask, and explorer suit. Requires QM access to open."
@@ -223,9 +52,188 @@
crate_type = /obj/structure/closet/crate/secure
//////////////////////////////////////////////////////////////////////////////
-/////////////////////////// Vending Restocks /////////////////////////////////
+/////////////////////// Chef, Botanist, Bartender ////////////////////////////
//////////////////////////////////////////////////////////////////////////////
+/datum/supply_pack/service/buildabar
+ name = "Build a Bar Crate"
+ desc = "Looking to set up your own little safe haven? Maintenance bar too much of a bummer to work on? Maybe you just want to set up shop right in front of the bartender. Whatever your reasons, get a jump-start on this with this handy kit. Contains circuitboards for bar equipment, some parts, and some basic bartending supplies. (Batteries not Included)"
+ cost = 3750
+ contains = list(/obj/item/storage/box/drinkingglasses,
+ /obj/item/storage/box/drinkingglasses,
+ /obj/item/stock_parts/matter_bin,
+ /obj/item/stock_parts/matter_bin,
+ /obj/item/stock_parts/matter_bin,
+ /obj/item/stock_parts/matter_bin,
+ /obj/item/stock_parts/matter_bin,
+ /obj/item/stock_parts/matter_bin,
+ /obj/item/stock_parts/manipulator,
+ /obj/item/stock_parts/manipulator,
+ /obj/item/stock_parts/manipulator,
+ /obj/item/stock_parts/capacitor,
+ /obj/item/stock_parts/capacitor,
+ /obj/item/stack/sheet/metal/ten,
+ /obj/item/stack/sheet/metal/five,
+ /obj/item/stack/sheet/glass/five,
+ /obj/item/stack/cable_coil/random,
+ /obj/item/reagent_containers/rag,
+ /obj/item/book/manual/wiki/barman_recipes,
+ /obj/item/book/granter/action/drink_fling,
+ /obj/item/reagent_containers/food/drinks/shaker,
+ /obj/item/circuitboard/machine/chem_dispenser/drinks/beer,
+ /obj/item/circuitboard/machine/chem_dispenser/drinks,
+ /obj/item/circuitboard/machine/dish_drive)
+ crate_name = "build a bar crate"
+
+/datum/supply_pack/service/food_cart
+ name = "Food Cart Crate"
+ desc = "Want to sell food on the go? Cook lost their cart? Well we just so happen to have a few carts to spare!"
+ cost = 1000
+ contains = list(/obj/machinery/food_cart)
+ crate_name = "food cart crate"
+ crate_type = /obj/structure/closet/crate
+
+/datum/supply_pack/service/icecream_cart
+ name = "Ice Cream Cart Crate"
+ desc = "Plasma fire too hot for you? Want a nice treat after a hard days work? Well now we have the cart for you! This Ice Cream Vat has everthing you need to make you and your friends so ice cream treats! This cart comes stocked with some ingredients for each type of scoopable icecream."
+ cost = 2750 //Comes prestocked with basic ingredients
+ contains = list(/obj/machinery/icecream_vat)
+ crate_name = "ice cream vat crate"
+ crate_type = /obj/structure/closet/crate
+
+/datum/supply_pack/service/cutlery
+ name = "Kitchen Cutlery Deluxe Set"
+ desc = "Need to slice and dice away those ''Tomatoes''? Well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal."
+ cost = 10000
+ contraband = TRUE
+ contains = list(/obj/item/sharpener, //Deluxe for a reason
+ /obj/item/kitchen/fork,
+ /obj/item/kitchen/fork,
+ /obj/item/kitchen/knife,
+ /obj/item/kitchen/knife,
+ /obj/item/kitchen/knife,
+ /obj/item/kitchen/knife,
+ /obj/item/kitchen/knife/butcher,
+ /obj/item/kitchen/knife/butcher,
+ /obj/item/kitchen/rollingpin,
+ /obj/item/trash/plate,
+ /obj/item/trash/plate,
+ /obj/item/trash/plate,
+ /obj/item/trash/plate,
+ /obj/item/reagent_containers/food/drinks/drinkingglass,
+ /obj/item/reagent_containers/food/drinks/drinkingglass,
+ /obj/item/reagent_containers/food/drinks/drinkingglass,
+ /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
+ /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass)
+ crate_name = "kitchen cutlery deluxe set"
+
+//////////////////////////////////////////////////////////////////////////////
+/////////////////////////////// Janitor //////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+/datum/supply_pack/service/advlighting
+ name = "Advanced Lighting crate"
+ desc = "Thanks to advanced lighting tech we here at the Lamp Factory have be able to produce more lamps and lamp items! This crate has three lamps, a box of lights and a state of the art rapid-light-device!"
+ cost = 2750
+ contains = list(/obj/item/construction/rld,
+ /obj/item/flashlight/lamp,
+ /obj/item/flashlight/lamp,
+ /obj/item/flashlight/lamp/green,
+ /obj/item/storage/box/lights/mixed)
+ crate_name = "advanced lighting crate"
+ crate_type = /obj/structure/closet/crate/secure
+
+/datum/supply_pack/service/lightbulbs
+ name = "Replacement Lights" //Subgrouping this with Advanced Lighting Crate, they're both lighting related.
+ desc = "May the light of Aether shine upon this station! Or at least, the light of forty two light tubes and twenty one light bulbs as well as a light replacer."
+ cost = 1200
+ contains = list(/obj/item/storage/box/lights/mixed,
+ /obj/item/storage/box/lights/mixed,
+ /obj/item/storage/box/lights/mixed,
+ /obj/item/lightreplacer)
+ crate_name = "replacement lights"
+
+/datum/supply_pack/service/janitor/advanced
+ name = "Advanced Sanitation Crate"
+ desc = "Contains all the essentials for an advanced spacefaring cleanup crew. This kit includes a trashbag, an advanced mop, a bottle of space cleaner, a floor buffer, and a holosign projector. Requires Janitorial Access to Open"
+ cost = 5700
+ access = ACCESS_JANITOR
+ contains = list(/obj/item/storage/bag/trash/bluespace,
+ /obj/item/reagent_containers/spray/cleaner,
+ /obj/item/mop/advanced,
+ /obj/item/lightreplacer,
+ /obj/item/janiupgrade,
+ /obj/item/holosign_creator)
+ crate_name = "advanced santation crate"
+ crate_type = /obj/structure/closet/crate/secure
+
+/datum/supply_pack/service/janitor/janpimp
+ name = "Custodial Cruiser"
+ desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!"
+ cost = 3000
+ access = ACCESS_JANITOR
+ contains = list(/obj/vehicle/ridden/janicart,
+ /obj/item/key/janitor)
+ crate_name = "janitor ride crate"
+ crate_type = /obj/structure/closet/crate/large
+
+/datum/supply_pack/service/janitor/janitank
+ name = "Janitor Backpack Crate"
+ desc = "Call forth divine judgement upon dirt and grime with this high capacity janitor backpack. Contains 500 units of station-cleansing cleaner. Requires janitor access to open."
+ cost = 1000
+ access = ACCESS_JANITOR
+ contains = list(/obj/item/watertank/janitor)
+ crate_name = "janitor backpack crate"
+ crate_type = /obj/structure/closet/crate/secure
+
+/datum/supply_pack/service/janitor/janpremium
+ name = "Janitor Supplies (Premium)"
+ desc = "The custodial union is in a tizzy, so we've gathered up some better supplies for you. In this crate you can get a brand new chem, Drying Agent. This stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, several cleaning grenades, some spare bottles of ammonia, and an MCE (or Massive Cleaning Explosive)."
+ cost = 2700
+ contains = list(/obj/item/grenade/clusterbuster/cleaner,
+ /obj/item/grenade/chem_grenade/cleaner,
+ /obj/item/grenade/chem_grenade/cleaner,
+ /obj/item/grenade/chem_grenade/cleaner,
+ /obj/item/reagent_containers/rag,
+ /obj/item/reagent_containers/glass/bottle/ammonia,
+ /obj/item/reagent_containers/glass/bottle/ammonia,
+ /obj/item/reagent_containers/glass/bottle/ammonia,
+ /obj/item/reagent_containers/spray/drying_agent)
+ crate_name = "premium janitorial crate"
+
+/datum/supply_pack/service/janitor/starter
+ name = "Janitorial Supplies (Standard)"
+ desc = "Fight back against dirt and grime with Nanotrasen's Janitorial Essentials(tm)! Contains three buckets, caution signs, and cleaner grenades. Also has a single mop, spray cleaner, rag, NT soap and a trash bag."
+ cost = 1300
+ contains = list(/obj/item/reagent_containers/glass/bucket,
+ /obj/item/reagent_containers/glass/bucket,
+ /obj/item/reagent_containers/glass/bucket,
+ /obj/item/mop,
+ /obj/item/caution,
+ /obj/item/caution,
+ /obj/item/caution,
+ /obj/item/storage/bag/trash,
+ /obj/item/reagent_containers/spray/cleaner,
+ /obj/item/reagent_containers/rag,
+ /obj/item/grenade/chem_grenade/cleaner,
+ /obj/item/grenade/chem_grenade/cleaner,
+ /obj/item/grenade/chem_grenade/cleaner,
+ /obj/item/soap/nanotrasen)
+ crate_name = "standard janitorial crate"
+
+/datum/supply_pack/service/janitor/janicart
+ name = "Janicart and Galoshes Crate"
+ desc = "The keystone to any successful janitor. As long as you have feet, this pair of galoshes will keep them firmly planted on the ground. Also contains a janitorial cart."
+ cost = 2000
+ contains = list(/obj/structure/janitorialcart,
+ /obj/item/clothing/shoes/galoshes)
+ crate_name = "janitorial cart crate"
+ crate_type = /obj/structure/closet/crate/large
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////// Vendor Refills //////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
/datum/supply_pack/service/vending/bartending
name = "Bartending Supply Crate"
desc = "Bring on the booze with vending machine refills, as well as a free book containing the well-kept secrets to the bartending trade!"
diff --git a/code/modules/cargo/supplypod.dm b/code/modules/cargo/supplypod.dm
index 89e221c339..5f3d6dab0a 100644
--- a/code/modules/cargo/supplypod.dm
+++ b/code/modules/cargo/supplypod.dm
@@ -15,15 +15,17 @@
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
anchored = TRUE //So it cant slide around after landing
anchorable = FALSE
+ flags_1 = PREVENT_CONTENTS_EXPLOSION_1
//*****NOTE*****: Many of these comments are similarly described in centcom_podlauncher.dm. If you change them here, please consider doing so in the centcom podlauncher code as well!
var/adminNamed = FALSE //Determines whether or not the pod has been named by an admin. If true, the pod's name will not get overridden when the style of the pod changes (changing the style of the pod normally also changes the name+desc)
var/bluespace = FALSE //If true, the pod deletes (in a shower of sparks) after landing
var/landingDelay = 30 //How long the pod takes to land after launching
var/openingDelay = 30 //How long the pod takes to open after landing
- var/departureDelay = 30 //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
+ var/departureDelay = 30 //How long the pod takes to leave after opening. If bluespace = TRUE, it deletes. If reversing = TRUE, it flies back to centcom.
var/damage = 0 //Damage that occurs to any mob under the pod when it lands.
var/effectStun = FALSE //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
var/effectLimb = FALSE //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
+ var/effectOrgans = FALSE //If true, yeets out every limb and organ from anyone caught under the pod when it lands
var/effectGib = FALSE //If true, anyone under the pod will be gibbed when it lands
var/effectStealth = FALSE //If true, a target icon isnt displayed on the turf where the pod will land
var/effectQuiet = FALSE //The female sniper. If true, the pod makes no noise (including related explosions, opening sounds, etc)
@@ -31,10 +33,13 @@
var/effectCircle = FALSE //If true, allows the pod to come in at any angle. Bit of a weird feature but whatever its here
var/style = STYLE_STANDARD //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
var/reversing = FALSE //If true, the pod will not send any items. Instead, after opening, it will close again (picking up items/mobs) and fly back to centcom
+ var/fallDuration = 4
+ var/fallingSoundLength = 11
+ var/fallingSound = 'sound/weapons/mortar_long_whistle.ogg'//Admin sound to play before the pod lands
var/landingSound //Admin sound to play when the pod lands
var/openingSound //Admin sound to play when the pod opens
var/leavingSound //Admin sound to play when the pod leaves
- var/soundVolume = 50 //Volume to play sounds at. Ignores the cap
+ var/soundVolume = 80 //Volume to play sounds at. Ignores the cap
var/bay //Used specifically for the centcom_podlauncher datum. Holds the current bay the user is launching objects from. Bays are specific rooms on the centcom map.
var/list/explosionSize = list(0,0,2,3)
@@ -48,16 +53,18 @@
style = STYLE_CENTCOM
bluespace = TRUE
explosionSize = list(0,0,0,0)
- landingDelay = 5 //Very speedy!
+ landingDelay = 20 //Very speedy!
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/structure/closet/supplypod/Initialize()
- ..()
+ . = ..()
setStyle(style, TRUE) //Upon initialization, give the supplypod an iconstate, name, and description based on the "style" variable. This system is important for the centcom_podlauncher to function correctly
/obj/structure/closet/supplypod/update_icon()
cut_overlays()
- if (style != STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
+ if (style == STYLE_SEETHROUGH || style == STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
+ return
+ else
if (opened)
add_overlay("[icon_state]_open")
else
@@ -75,7 +82,7 @@
update_icon()
/obj/structure/closet/supplypod/tool_interact(obj/item/W, mob/user)
- if (bluespace) //We dont want to worry about interacting with bluespace pods, as they are due to delete themselves soon anyways.
+ if(bluespace) //We dont want to worry about interacting with bluespace pods, as they are due to delete themselves soon anyways.
return FALSE
else
..()
@@ -86,9 +93,6 @@
/obj/structure/closet/supplypod/contents_explosion() //Supplypods also protect their contents from the harmful effects of fucking exploding.
return
-/obj/structure/closet/supplypod/prevent_content_explosion() //Useful for preventing epicenter explosions from damaging contents
- return TRUE
-
/obj/structure/closet/supplypod/toggle(mob/living/user) //Supplypods shouldn't be able to be manually opened under any circumstances, as the open() proc generates supply order datums
return
@@ -101,17 +105,33 @@
if (effectLimb && iscarbon(M)) //If effectLimb is true (which means we pop limbs off when we hit people):
var/mob/living/carbon/CM = M
for (var/obj/item/bodypart/bodypart in CM.bodyparts) //Look at the bodyparts in our poor mob beneath our pod as it lands
- if(bodypart.body_part != HEAD && bodypart.body_zone != CHEST)//we dont want to kill him, just teach em a lesson!
+ if(bodypart.body_part != HEAD && bodypart.body_part != CHEST)//we dont want to kill him, just teach em a lesson!
if (bodypart.dismemberable)
bodypart.dismember() //Using the power of flextape i've sawed this man's limb in half!
break
+ if (effectOrgans && iscarbon(M)) //effectOrgans means remove every organ in our mob
+ var/mob/living/carbon/CM = M
+ for(var/X in CM.internal_organs)
+ var/destination = get_edge_target_turf(T, pick(GLOB.alldirs)) //Pick a random direction to toss them in
+ var/obj/item/organ/O = X
+ O.Remove(CM) //Note that this isn't the same proc as for lists
+ O.forceMove(T) //Move the organ outta the body
+ O.throw_at(destination, 2, 3) //Thow the organ at a random tile 3 spots away
+ sleep(1)
+ for (var/obj/item/bodypart/bodypart in CM.bodyparts) //Look at the bodyparts in our poor mob beneath our pod as it lands
+ var/destination = get_edge_target_turf(T, pick(GLOB.alldirs))
+ if (bodypart.dismemberable)
+ bodypart.dismember() //Using the power of flextape i've sawed this man's bodypart in half!
+ bodypart.throw_at(destination, 2, 3)
+ sleep(1)
+
if (effectGib) //effectGib is on, that means whatever's underneath us better be fucking oof'd on
M.adjustBruteLoss(5000) //THATS A LOT OF DAMAGE (called just in case gib() doesnt work on em)
M.gib() //After adjusting the fuck outta that brute loss we finish the job with some satisfying gibs
- M.adjustBruteLoss(damage)
-
-
- if (B[1] || B[2] || B[3] || B[4]) //If the explosion list isn't all zeroes, call an explosion
+ else
+ M.adjustBruteLoss(damage)
+ var/explosion_sum = B[1] + B[2] + B[3] + B[4]
+ if (explosion_sum != 0) //If the explosion list isn't all zeroes, call an explosion
explosion(get_turf(src), B[1], B[2], B[3], flame_range = B[4], silent = effectQuiet, ignorecap = istype(src, /obj/structure/closet/supplypod/centcompod)) //less advanced equipment than bluespace pod, so larger explosion when landing
else if (!effectQuiet) //If our explosion list IS all zeroes, we still make a nice explosion sound (unless the effectQuiet var is true)
playsound(src, "explosion", landingSound ? 15 : 80, 1)
@@ -128,22 +148,31 @@
/obj/structure/closet/supplypod/open(atom/movable/holder, var/broken = FALSE, var/forced = FALSE) //The holder var represents an atom whose contents we will be working with
var/turf/T = get_turf(holder) //Get the turf of whoever's contents we're talking about
+ if (!holder)
+ return
+ if(opened)
+ return
+ opened = TRUE //This is to ensure we don't open something that has already been opened
var/mob/M
if (istype(holder, /mob)) //Allows mobs to assume the role of the holder, meaning we look at the mob's contents rather than the supplypod's contents. Typically by this point the supplypod's contents have already been moved over to the mob's contents
M = holder
if (M.key && !forced && !broken) //If we are player controlled, then we shouldnt open unless the opening is manual, or if it is due to being destroyed (represented by the "broken" parameter)
return
- opened = TRUE //This is to ensure we don't open something that has already been opened
if (openingSound)
- playsound(get_turf(holder), openingSound, soundVolume, 0, 0)
+ playsound(get_turf(holder), openingSound, soundVolume, 0, 0) //Special admin sound to play
INVOKE_ASYNC(holder, .proc/setOpened) //Use the INVOKE_ASYNC proc to call setOpened() on whatever the holder may be, without giving the atom/movable base class a setOpened() proc definition
+ if (style == STYLE_SEETHROUGH)
+ update_icon()
for (var/atom/movable/O in holder.contents) //Go through the contents of the holder
O.forceMove(T) //move everything from the contents of the holder to the turf of the holder
- if (!effectQuiet) //If we aren't being quiet, play an open sound
+ if (!effectQuiet && !openingSound && style != STYLE_SEETHROUGH) //If we aren't being quiet, play the default pod open sound
playsound(get_turf(holder), open_sound, 15, 1, -3)
if (broken) //If the pod is opening because it's been destroyed, we end here
return
- addtimer(CALLBACK(src, .proc/depart, holder), departureDelay) //Finish up the pod's duties after a certain amount of time
+ if (style == STYLE_SEETHROUGH)
+ depart(src)
+ else
+ addtimer(CALLBACK(src, .proc/depart, holder), departureDelay) //Finish up the pod's duties after a certain amount of time
/obj/structure/closet/supplypod/proc/depart(atom/movable/holder)
if (leavingSound)
@@ -151,7 +180,7 @@
if (reversing) //If we're reversing, we call the close proc. This sends the pod back up to centcom
close(holder)
else if (bluespace) //If we're a bluespace pod, then delete ourselves (along with our holder, if a seperate holder exists)
- if (style != STYLE_INVISIBLE)
+ if (!effectQuiet && style != STYLE_INVISIBLE && style != STYLE_SEETHROUGH)
do_sparks(5, TRUE, holder) //Create some sparks right before closing
qdel(src) //Delete ourselves and the holder
if (holder != src)
@@ -164,13 +193,14 @@
if (ismob(O) && !isliving(O)) //We dont want to take ghosts with us
continue
O.forceMove(holder) //Put objects inside before we close
- var/obj/effect/temp_visual/risingPod = new /obj/effect/temp_visual/DPfall(get_turf(holder), src) //Make a nice animation of flying back up
+ var/obj/effect/temp_visual/risingPod = new /obj/effect/abstract/DPfall(get_turf(holder), src) //Make a nice animation of flying back up
risingPod.pixel_z = 0 //The initial value of risingPod's pixel_z is 200 because it normally comes down from a high spot
holder.forceMove(bay) //Move the pod back to centcom, where it belongs
animate(risingPod, pixel_z = 200, time = 10, easing = LINEAR_EASING) //Animate our rising pod
+ QDEL_IN(risingPod, 10)
reversing = FALSE //Now that we're done reversing, we set this to false (otherwise we would get stuck in an infinite loop of calling the close proc at the bottom of open() )
+ bluespace = TRUE //Make it so that the pod doesn't stay in centcom forever
open(holder, forced = TRUE)
- return
/obj/structure/closet/supplypod/proc/setOpened() //Proc exists here, as well as in any atom that can assume the role of a "holder" of a supplypod. Check the open() proc for more details
update_icon()
@@ -179,12 +209,11 @@
update_icon()
/obj/structure/closet/supplypod/Destroy()
- if (!opened) //If we havent opened yet, we're opening because we've been destroyed. Lets dump our contents by opening up
- open(src, broken = TRUE)
- return ..()
+ open(src, broken = TRUE) //Lets dump our contents by opening up
+ . = ..()
//------------------------------------FALLING SUPPLY POD-------------------------------------//
-/obj/effect/temp_visual/DPfall //Falling pod
+/obj/effect/abstract/DPfall //Falling pod
name = ""
icon = 'icons/obj/supplypods.dmi'
pixel_x = -16
@@ -192,17 +221,22 @@
pixel_z = 200
desc = "Get out of the way!"
layer = FLY_LAYER//that wasnt flying, that was falling with style!
- randomdir = FALSE
icon_state = ""
-/obj/effect/temp_visual/DPfall/Initialize(dropLocation, obj/structure/closet/supplypod/pod)
- if (pod.style != STYLE_INVISIBLE) //Check to ensure the pod isn't invisible
+/obj/effect/abstract/DPfall/Initialize(dropLocation, obj/structure/closet/supplypod/pod)
+ if (pod.style == STYLE_SEETHROUGH)
+ pixel_x = -16
+ pixel_y = 0
+ for (var/atom/movable/O in pod.contents)
+ var/icon/I = getFlatIcon(O) //im so sorry
+ add_overlay(I)
+ else if (pod.style != STYLE_INVISIBLE) //Check to ensure the pod isn't invisible
icon_state = "[pod.icon_state]_falling"
name = pod.name
. = ..()
//------------------------------------TEMPORARY_VISUAL-------------------------------------//
-/obj/effect/DPtarget //This is the object that forceMoves the supplypod to it's location
+/obj/effect/abstract/DPtarget //This is the object that forceMoves the supplypod to it's location
name = "Landing Zone Indicator"
desc = "A holographic projection designating the landing zone of something. It's probably best to stand back."
icon = 'icons/mob/actions/actions_items.dmi'
@@ -212,45 +246,60 @@
var/obj/effect/temp_visual/fallingPod //Temporary "falling pod" that we animate
var/obj/structure/closet/supplypod/pod //The supplyPod that will be landing ontop of this target
-/obj/effect/ex_act()
- return
-
-/obj/effect/DPtarget/Initialize(mapload, podParam, var/datum/supply_order/SO = null)
+/obj/effect/abstract/DPtarget/Initialize(mapload, podParam, single_order = null)
+ . = ..()
if (ispath(podParam)) //We can pass either a path for a pod (as expressconsoles do), or a reference to an instantiated pod (as the centcom_podlauncher does)
podParam = new podParam() //If its just a path, instantiate it
pod = podParam
- if (SO)
- SO.generate(pod)
- for (var/mob/living/M in podParam) //If there are any mobs in the supplypod, we want to forceMove them into the target. This is so that they can see where they are about to land, AND so that they don't get sent to the nullspace error room (as the pod is currently in nullspace)
+ if (single_order)
+ if (istype(single_order, /datum/supply_order))
+ var/datum/supply_order/SO = single_order
+ SO.generate(pod)
+ else if (istype(single_order, /atom/movable))
+ var/atom/movable/O = single_order
+ O.forceMove(pod)
+ for (var/mob/living/M in pod) //If there are any mobs in the supplypod, we want to forceMove them into the target. This is so that they can see where they are about to land, AND so that they don't get sent to the nullspace error room (as the pod is currently in nullspace)
M.forceMove(src)
if(pod.effectStun) //If effectStun is true, stun any mobs caught on this target until the pod gets a chance to hit them
for (var/mob/living/M in get_turf(src))
M.Stun(pod.landingDelay+10, ignore_canstun = TRUE)//you aint goin nowhere, kid.
if (pod.effectStealth) //If effectStealth is true we want to be invisible
- alpha = 255
+ icon_state = ""
+ if (pod.fallDuration == initial(pod.fallDuration) && pod.landingDelay + pod.fallDuration < pod.fallingSoundLength)
+ pod.fallingSoundLength = 3 //The default falling sound is a little long, so if the landing time is shorter than the default falling sound, use a special, shorter default falling sound
+ pod.fallingSound = 'sound/weapons/mortar_whistle.ogg'
+ var/soundStartTime = pod.landingDelay - pod.fallingSoundLength + pod.fallDuration
+ if (soundStartTime < 0)
+ soundStartTime = 1
+ if (!pod.effectQuiet)
+ addtimer(CALLBACK(src, .proc/playFallingSound), soundStartTime)
addtimer(CALLBACK(src, .proc/beginLaunch, pod.effectCircle), pod.landingDelay)
-/obj/effect/DPtarget/proc/beginLaunch(effectCircle) //Begin the animation for the pod falling. The effectCircle param determines whether the pod gets to come in from any descent angle
- fallingPod = new /obj/effect/temp_visual/DPfall(drop_location(), pod)
+/obj/effect/abstract/DPtarget/proc/playFallingSound()
+ playsound(src, pod.fallingSound, pod.soundVolume, 1, 6)
+
+/obj/effect/abstract/DPtarget/proc/beginLaunch(effectCircle) //Begin the animation for the pod falling. The effectCircle param determines whether the pod gets to come in from any descent angle
+ fallingPod = new /obj/effect/abstract/DPfall(drop_location(), pod)
var/matrix/M = matrix(fallingPod.transform) //Create a new matrix that we can rotate
var/angle = effectCircle ? rand(0,360) : rand(70,110) //The angle that we can come in from
- fallingPod.pixel_x = cos(angle)*200 //Use some ADVANCED MATHEMATICS to set the animated pod's position to somewhere on the edge of a circle with the center being the target
- fallingPod.pixel_z = sin(angle)*200
+ fallingPod.pixel_x = cos(angle)*400 //Use some ADVANCED MATHEMATICS to set the animated pod's position to somewhere on the edge of a circle with the center being the target
+ fallingPod.pixel_z = sin(angle)*400
var/rotation = Get_Pixel_Angle(fallingPod.pixel_z, fallingPod.pixel_x) //CUSTOM HOMEBREWED proc that is just arctan with extra steps
M.Turn(rotation) //Turn our matrix accordingly
fallingPod.transform = M //Transform the animated pod according to the matrix
M = matrix(pod.transform) //Make another matrix based on the pod
M.Turn(rotation) //Turn the matrix
pod.transform = M //Turn the actual pod (Won't be visible until endLaunch() proc tho)
- animate(fallingPod, pixel_z = 0, pixel_x = -16, time = 3, , easing = LINEAR_EASING) //Make the pod fall! At an angle!
- addtimer(CALLBACK(src, .proc/endLaunch), 3, TIMER_CLIENT_TIME) //Go onto the last step after a very short falling animation
+ animate(fallingPod, pixel_z = 0, pixel_x = -16, time = pod.fallDuration, , easing = LINEAR_EASING) //Make the pod fall! At an angle!
+ addtimer(CALLBACK(src, .proc/endLaunch), pod.fallDuration, TIMER_CLIENT_TIME) //Go onto the last step after a very short falling animation
-/obj/effect/DPtarget/proc/endLaunch()
+/obj/effect/abstract/DPtarget/proc/endLaunch()
+ pod.update_icon()
pod.forceMove(drop_location()) //The fallingPod animation is over, now's a good time to forceMove the actual pod into position
+ QDEL_NULL(fallingPod) //Delete the falling pod effect, because at this point its animation is over. We dont use temp_visual because we want to manually delete it as soon as the pod appears
for (var/mob/living/M in src) //Remember earlier (initialization) when we moved mobs into the DPTarget so they wouldnt get lost in nullspace? Time to get them out
M.forceMove(pod)
pod.preOpen() //Begin supplypod open procedures. Here effects like explosions, damage, and other dangerous (and potentially admin-caused, if the centcom_podlauncher datum was used) memes will take place
- QDEL_NULL(fallingPod) //The fallingPod's (the animated effect, not the actual pod) purpose is complete. It can rest easy now
qdel(src) //ditto
//------------------------------------UPGRADES-------------------------------------//
diff --git a/code/modules/clothing/head/collectable.dm b/code/modules/clothing/head/collectable.dm
index 90c0690534..dc7e1df15f 100644
--- a/code/modules/clothing/head/collectable.dm
+++ b/code/modules/clothing/head/collectable.dm
@@ -27,7 +27,6 @@
icon_state = "chef"
item_state = "chef"
dynamic_hair_suffix = ""
-
dog_fashion = /datum/dog_fashion/head/chef
/obj/item/clothing/head/collectable/paper
diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm
index 909d23e49b..dabfaf06cd 100644
--- a/code/modules/clothing/head/misc.dm
+++ b/code/modules/clothing/head/misc.dm
@@ -113,10 +113,8 @@
desc = "Wearing these makes you look useless, and only good for your sex appeal."
icon_state = "bunny"
dynamic_hair_suffix = ""
-
dog_fashion = /datum/dog_fashion/head/rabbit
-
/obj/item/clothing/head/flatcap
name = "flat cap"
desc = "A working man's cap."
@@ -205,7 +203,6 @@
item_state = "sombrero"
desc = "You can practically taste the fiesta."
flags_inv = HIDEHAIR
-
dog_fashion = /datum/dog_fashion/head/sombrero
/obj/item/clothing/head/sombrero/green
@@ -369,3 +366,17 @@
item_state = "assu_helmet"
desc = "A cheap replica of old riot helmet without visor. It has \"D.A.B.\" written on the front."
flags_inv = HIDEHAIR
+
+/obj/item/clothing/head/hotel
+ name = "Telegram cap"
+ desc = "A bright red cap warn by hotel staff. Or people who want to be a singing telegram"
+ icon_state = "telegramhat"
+ item_color = "telegramhat"
+ dog_fashion = null
+
+/obj/item/clothing/head/colour
+ name = "Singer cap"
+ desc = "A light white hat that has bands of color. Just makes you want to sing and dance!"
+ icon_state = "colour"
+ item_color = "colour"
+ dog_fashion = /datum/dog_fashion/head/colour
\ No newline at end of file
diff --git a/code/modules/clothing/head/soft_caps.dm b/code/modules/clothing/head/soft_caps.dm
index 8754c89511..4daa737877 100644
--- a/code/modules/clothing/head/soft_caps.dm
+++ b/code/modules/clothing/head/soft_caps.dm
@@ -139,4 +139,4 @@
flags_inv = HIDEEYES|HIDEFACE
armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90)
strip_delay = 90 //You dont take a Major Leage cap
- dog_fashion = null
\ No newline at end of file
+ dog_fashion = null
diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm
index e7032ead13..eda12d66a9 100644
--- a/code/modules/clothing/spacesuits/hardsuit.dm
+++ b/code/modules/clothing/spacesuits/hardsuit.dm
@@ -65,7 +65,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/proc/display_visor_message(var/msg)
var/mob/wearer = loc
if(msg && ishuman(wearer))
- wearer.show_message("[icon2html(src, wearer)][msg]", 1)
+ wearer.show_message("[icon2html(src, wearer)][msg]", MSG_VISUAL)
/obj/item/clothing/head/helmet/space/hardsuit/rad_act(severity)
. = ..()
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index d150cb5ca8..b67fda421e 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -505,6 +505,21 @@
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
flags_inv = HIDEHAIR|HIDEEARS
+/obj/item/clothing/suit/hooded/wintercoat/centcom
+ name = "centcom winter coat"
+ icon_state = "coatcentcom"
+ item_state = "coatcentcom"
+ armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
+ hoodtype = /obj/item/clothing/head/hooded/winterhood/centcom
+
+/obj/item/clothing/suit/hooded/wintercoat/centcom/Initialize()
+ . = ..()
+ allowed = GLOB.security_wintercoat_allowed
+
+/obj/item/clothing/head/hooded/winterhood/centcom
+ icon_state = "winterhood_centcom"
+ armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
+
/obj/item/clothing/suit/hooded/wintercoat/captain
name = "captain's winter coat"
icon_state = "coatcaptain"
@@ -723,6 +738,15 @@
/obj/item/clothing/head/hooded/winterhood/qm
icon_state = "winterhood_qm"
+/obj/item/clothing/suit/hooded/wintercoat/aformal
+ name = "assistant's formal winter coat"
+ icon_state = "coataformal"
+ item_state = "coataformal"
+ hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
+
+/obj/item/clothing/head/hooded/winterhood/aformal
+ icon_state = "winterhood_aformal"
+
/obj/item/clothing/suit/hooded/wintercoat/miner
name = "mining winter coat"
icon_state = "coatminer"
@@ -734,6 +758,27 @@
/obj/item/clothing/head/hooded/winterhood/miner
icon_state = "winterhood_miner"
+/obj/item/clothing/suit/hooded/wintercoat/ratvar
+ name = "ratvarian winter coat"
+ icon_state = "coatratvar"
+ item_state = "coatratvar"
+ hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
+
+/obj/item/clothing/head/hooded/winterhood/ratvar
+ icon_state = "winterhood_ratvar"
+ light_range = 3
+ light_power = 1
+ light_color = "#B18B25" //clockwork slab background top color
+
+/obj/item/clothing/suit/hooded/wintercoat/narsie
+ name = "narsian winter coat"
+ icon_state = "coatnarsie"
+ item_state = "coatnarsie"
+ hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
+
+/obj/item/clothing/head/hooded/winterhood/narsie
+ icon_state = "winterhood_narsie"
+
/obj/item/clothing/suit/spookyghost
name = "spooky ghost"
desc = "This is obviously just a bedsheet, but maybe try it on?"
diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm
index b4ad844f4d..51e34c7b3e 100644
--- a/code/modules/clothing/under/miscellaneous.dm
+++ b/code/modules/clothing/under/miscellaneous.dm
@@ -5,6 +5,7 @@
item_color = "red_pyjamas"
item_state = "w_suit"
can_adjust = FALSE
+
/obj/item/clothing/under/pj/blue
name = "blue pj's"
desc = "Sleepwear."
@@ -12,6 +13,7 @@
item_color = "blue_pyjamas"
item_state = "w_suit"
can_adjust = FALSE
+
/obj/item/clothing/under/patriotsuit
name = "Patriotic Suit"
desc = "Motorcycle not included."
@@ -19,6 +21,7 @@
item_state = "ek"
item_color = "ek"
can_adjust = FALSE
+
/obj/item/clothing/under/scratch
name = "white suit"
desc = "A white suit, suitable for an excellent host."
@@ -43,6 +46,7 @@
icon_state = "sl_suit"
item_color = "sl_suit"
can_adjust = FALSE
+
/obj/item/clothing/under/roman
name = "\improper Roman armor"
desc = "Ancient Roman armor. Made of metallic and leather straps."
@@ -52,6 +56,7 @@
can_adjust = FALSE
strip_delay = 100
resistance_flags = NONE
+
/obj/item/clothing/under/waiter
name = "waiter's outfit"
desc = "It's a very smart uniform with a special pocket for tip."
@@ -59,6 +64,7 @@
item_state = "waiter"
item_color = "waiter"
can_adjust = FALSE
+
/obj/item/clothing/under/rank/prisoner
name = "prison jumpsuit"
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
@@ -85,12 +91,14 @@
icon_state = "mailman"
item_state = "b_suit"
item_color = "mailman"
+
/obj/item/clothing/under/rank/psyche
name = "psychedelic jumpsuit"
desc = "Groovy!"
icon_state = "psyche"
item_state = "p_suit"
item_color = "psyche"
+
/obj/item/clothing/under/rank/clown/sexy
name = "sexy-clown suit"
desc = "It makes you look HONKable!"
@@ -98,6 +106,7 @@
item_state = "sexyclown"
item_color = "sexyclown"
can_adjust = FALSE
+
/obj/item/clothing/under/jabroni
name = "Jabroni Outfit"
desc = "The leather club is two sectors down."
@@ -105,6 +114,7 @@
item_state = "darkholme"
item_color = "darkholme"
can_adjust = FALSE
+
/obj/item/clothing/under/rank/vice
name = "vice officer's jumpsuit"
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
@@ -112,6 +122,7 @@
item_state = "gy_suit"
item_color = "vice"
can_adjust = FALSE
+
/obj/item/clothing/under/rank/centcom_officer
desc = "It's a jumpsuit worn by CentCom Officers."
name = "\improper CentCom officer's jumpsuit"
@@ -119,12 +130,14 @@
item_state = "g_suit"
item_color = "officer"
alt_covers_chest = TRUE
+
/obj/item/clothing/under/rank/centcom_commander
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
name = "\improper CentCom officer's jumpsuit"
icon_state = "centcom"
item_state = "dg_suit"
item_color = "centcom"
+
/obj/item/clothing/under/space
name = "\improper NASA jumpsuit"
desc = "It has a NASA logo on it and is made of space-proofed materials."
@@ -141,6 +154,7 @@
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
can_adjust = FALSE
resistance_flags = NONE
+
/obj/item/clothing/under/acj
name = "administrative cybernetic jumpsuit"
icon_state = "syndicate"
@@ -157,24 +171,28 @@
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
can_adjust = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
+
/obj/item/clothing/under/owl
name = "owl uniform"
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
icon_state = "owl"
item_color = "owl"
can_adjust = FALSE
+
/obj/item/clothing/under/griffin
name = "griffon uniform"
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
icon_state = "griffin"
item_color = "griffin"
can_adjust = FALSE
+
/obj/item/clothing/under/cloud
name = "cloud"
desc = "cloud"
icon_state = "cloud"
item_color = "cloud"
can_adjust = FALSE
+
/obj/item/clothing/under/gimmick/rank/captain/suit
name = "captain's suit"
desc = "A green suit and yellow necktie. Exemplifies authority."
@@ -218,18 +236,21 @@
item_state = "bl_suit"
item_color = "black_suit"
can_adjust = FALSE
+
/obj/item/clothing/under/suit_jacket/really_black
name = "executive suit"
desc = "A formal black suit and red tie, intended for the station's finest."
icon_state = "really_black_suit"
item_state = "bl_suit"
item_color = "really_black_suit"
+
/obj/item/clothing/under/suit_jacket/female
name = "executive suit"
desc = "A formal trouser suit for women, intended for the station's finest."
icon_state = "black_suit_fem"
item_state = "black_suit_fem"
item_color = "black_suit_fem"
+
/obj/item/clothing/under/suit_jacket/green
name = "green suit"
desc = "A green suit and yellow necktie. Baller."
@@ -237,48 +258,56 @@
item_state = "dg_suit"
item_color = "green_suit"
can_adjust = FALSE
+
/obj/item/clothing/under/suit_jacket/red
name = "red suit"
desc = "A red suit and blue tie. Somewhat formal."
icon_state = "red_suit"
item_state = "r_suit"
item_color = "red_suit"
+
/obj/item/clothing/under/suit_jacket/charcoal
name = "charcoal suit"
desc = "A charcoal suit and red tie. Very professional."
icon_state = "charcoal_suit"
item_state = "charcoal_suit"
item_color = "charcoal_suit"
+
/obj/item/clothing/under/suit_jacket/navy
name = "navy suit"
desc = "A navy suit and red tie, intended for the station's finest."
icon_state = "navy_suit"
item_state = "navy_suit"
item_color = "navy_suit"
+
/obj/item/clothing/under/suit_jacket/burgundy
name = "burgundy suit"
desc = "A burgundy suit and black tie. Somewhat formal."
icon_state = "burgundy_suit"
item_state = "burgundy_suit"
item_color = "burgundy_suit"
+
/obj/item/clothing/under/suit_jacket/checkered
name = "checkered suit"
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
icon_state = "checkered_suit"
item_state = "checkered_suit"
item_color = "checkered_suit"
+
/obj/item/clothing/under/suit_jacket/tan
name = "tan suit"
desc = "A tan suit with a yellow tie. Smart, but casual."
icon_state = "tan_suit"
item_state = "tan_suit"
item_color = "tan_suit"
+
/obj/item/clothing/under/suit_jacket/white
name = "white suit"
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
icon_state = "white_suit"
item_state = "white_suit"
item_color = "white_suit"
+
/obj/item/clothing/under/burial
name = "burial garments"
desc = "Traditional burial garments from the early 22nd century."
@@ -286,6 +315,7 @@
item_state = "burial"
item_color = "burial"
has_sensor = NO_SENSORS
+
/obj/item/clothing/under/skirt/black
name = "black skirt"
desc = "A black skirt, very fancy!"
@@ -294,6 +324,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/skirt/blue
name = "blue skirt"
desc = "A blue, casual skirt."
@@ -303,6 +334,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/skirt/red
name = "red skirt"
desc = "A red, casual skirt."
@@ -312,6 +344,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/skirt/purple
name = "purple skirt"
desc = "A purple, casual skirt."
@@ -321,6 +354,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/schoolgirl
name = "blue schoolgirl uniform"
desc = "It's just like one of my Japanese animes!"
@@ -330,21 +364,25 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/schoolgirl/red
name = "red schoolgirl uniform"
icon_state = "schoolgirlred"
item_state = "schoolgirlred"
item_color = "schoolgirlred"
+
/obj/item/clothing/under/schoolgirl/green
name = "green schoolgirl uniform"
icon_state = "schoolgirlgreen"
item_state = "schoolgirlgreen"
item_color = "schoolgirlgreen"
+
/obj/item/clothing/under/schoolgirl/orange
name = "orange schoolgirl uniform"
icon_state = "schoolgirlorange"
item_state = "schoolgirlorange"
item_color = "schoolgirlorange"
+
/obj/item/clothing/under/overalls
name = "laborer's overalls"
desc = "A set of durable overalls for getting the job done."
@@ -352,6 +390,7 @@
item_state = "lb_suit"
item_color = "overalls"
can_adjust = FALSE
+
/obj/item/clothing/under/pirate
name = "pirate outfit"
desc = "Yarr."
@@ -359,6 +398,7 @@
item_state = "pirate"
item_color = "pirate"
can_adjust = FALSE
+
/obj/item/clothing/under/soviet
name = "soviet uniform"
desc = "For the Motherland!"
@@ -366,6 +406,7 @@
item_state = "soviet"
item_color = "soviet"
can_adjust = FALSE
+
/obj/item/clothing/under/redcoat
name = "redcoat uniform"
desc = "Looks old."
@@ -373,6 +414,7 @@
item_state = "redcoat"
item_color = "redcoat"
can_adjust = FALSE
+
/obj/item/clothing/under/kilt
name = "kilt"
desc = "Includes shoes and plaid."
@@ -382,6 +424,7 @@
body_parts_covered = CHEST|GROIN|LEGS|FEET
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/kilt/highlander
desc = "You're the only one worthy of this kilt."
@@ -398,6 +441,7 @@
body_parts_covered = CHEST|GROIN|LEGS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/gladiator
name = "gladiator uniform"
desc = "Are you not entertained? Is that not why you are here?"
@@ -408,9 +452,11 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
+
/obj/item/clothing/under/gladiator/ash_walker
desc = "This gladiator uniform appears to be covered in ash and fairly dated."
has_sensor = NO_SENSORS
+
/obj/item/clothing/under/sundress
name = "sundress"
desc = "Makes you want to frolic in a field of daisies."
@@ -420,6 +466,7 @@
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/captainparade
name = "captain's parade uniform"
desc = "A captain's luxury-wear, for special occasions."
@@ -427,6 +474,7 @@
item_state = "by_suit"
item_color = "captain_parade"
can_adjust = FALSE
+
/obj/item/clothing/under/hosparademale
name = "head of security's parade uniform"
desc = "A male head of security's luxury-wear, for special occasions."
@@ -434,6 +482,7 @@
item_state = "r_suit"
item_color = "hos_parade_male"
can_adjust = FALSE
+
/obj/item/clothing/under/hosparadefem
name = "head of security's parade uniform"
desc = "A female head of security's luxury-wear, for special occasions."
@@ -442,6 +491,7 @@
item_color = "hos_parade_fem"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/assistantformal
name = "assistant's formal uniform"
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
@@ -449,6 +499,7 @@
item_state = "gy_suit"
item_color = "assistant_formal"
can_adjust = FALSE
+
/obj/item/clothing/under/blacktango
name = "black tango dress"
desc = "Filled with Latin fire."
@@ -457,6 +508,7 @@
item_color = "black_tango"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/stripeddress
name = "striped dress"
desc = "Fashion in space."
@@ -466,6 +518,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_FULL
can_adjust = FALSE
+
/obj/item/clothing/under/sailordress
name = "sailor dress"
desc = "Formal wear for a leading lady."
@@ -475,6 +528,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/redeveninggown
name = "red evening gown"
desc = "Fancy dress for space bar singers."
@@ -483,6 +537,7 @@
item_color = "red_evening_gown"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/maid
name = "maid costume"
desc = "Maid in China."
@@ -492,10 +547,12 @@
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/maid/Initialize()
. = ..()
var/obj/item/clothing/accessory/maidapron/A = new (src)
attach_accessory(A)
+
/obj/item/clothing/under/janimaid
name = "maid uniform"
desc = "A simple maid uniform for housekeeping."
@@ -505,6 +562,7 @@
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/plaid_skirt
name = "red plaid skirt"
desc = "A preppy red skirt with a white blouse."
@@ -514,6 +572,7 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
+
/obj/item/clothing/under/plaid_skirt/blue
name = "blue plaid skirt"
desc = "A preppy blue skirt with a white blouse."
@@ -523,6 +582,7 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
+
/obj/item/clothing/under/plaid_skirt/purple
name = "purple plaid skirt"
desc = "A preppy purple skirt with a white blouse."
@@ -532,6 +592,7 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
+
/obj/item/clothing/under/singery
name = "yellow performer's outfit"
desc = "Just looking at this makes you want to sing."
@@ -542,6 +603,7 @@
fitted = NO_FEMALE_UNIFORM
alternate_worn_layer = ABOVE_SHOES_LAYER
can_adjust = FALSE
+
/obj/item/clothing/under/singerb
name = "blue performer's outfit"
desc = "Just looking at this makes you want to sing."
@@ -552,6 +614,7 @@
alternate_worn_layer = ABOVE_SHOES_LAYER
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/plaid_skirt/green
name = "green plaid skirt"
desc = "A preppy green skirt with a white blouse."
@@ -561,14 +624,17 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
+
/obj/item/clothing/under/jester
name = "jester suit"
desc = "A jolly dress, well suited to entertain your master, nuncle."
icon_state = "jester"
item_color = "jester"
can_adjust = FALSE
+
/obj/item/clothing/under/jester/alt
icon_state = "jester2"
+
/obj/item/clothing/under/geisha
name = "geisha suit"
desc = "Cute space ninja senpai not included."
@@ -576,12 +642,14 @@
item_color = "geisha"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
+
/obj/item/clothing/under/villain
name = "villain suit"
desc = "A change of wardrobe is necessary if you ever want to catch a real superhero."
icon_state = "villain"
item_color = "villain"
can_adjust = FALSE
+
/obj/item/clothing/under/sailor
name = "sailor suit"
desc = "Skipper's in the wardroom drinkin gin'."
@@ -650,6 +718,7 @@
icon_state = "hostanclothes"
item_state = "hostanclothes"
item_color = "hostanclothes"
+
/obj/item/clothing/under/mummy
name = "mummy wrapping"
desc = "Return the slab or suffer my stale references."
@@ -660,6 +729,7 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
+
/obj/item/clothing/under/scarecrow
name = "scarecrow clothes"
desc = "Perfect camouflage for hiding in botany."
@@ -670,6 +740,7 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
+
/obj/item/clothing/under/draculass
name = "draculass coat"
desc = "A dress inspired by the ancient \"Victorian\" era."
@@ -679,6 +750,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+
/obj/item/clothing/under/drfreeze
name = "doctor freeze's jumpsuit"
desc = "A modified scientist jumpsuit to look extra cool."
@@ -686,6 +758,7 @@
item_state = "drfreeze"
item_color = "drfreeze"
can_adjust = FALSE
+
/obj/item/clothing/under/lobster
name = "foam lobster suit"
desc = "Who beheaded the college mascot?"
@@ -694,6 +767,7 @@
item_color = "lobster"
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
+
/obj/item/clothing/under/gondola
name = "gondola hide suit"
desc = "Now you're cooking."
@@ -701,6 +775,7 @@
item_state = "lb_suit"
item_color = "gondola"
can_adjust = FALSE
+
/obj/item/clothing/under/skeleton
name = "skeleton jumpsuit"
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
@@ -720,6 +795,14 @@
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
+/obj/item/clothing/under/telegram
+ name = "telegram suit"
+ desc = "Bright and red, hard to miss. Mostly warn by hotel staff or singing telegram."
+ icon_state = "telegram"
+ item_state = "telegram"
+ body_parts_covered = CHEST|GROIN
+ can_adjust = FALSE
+
/obj/item/clothing/under/durathread
name = "durathread jumpsuit"
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
diff --git a/code/modules/events/immovable_rod.dm b/code/modules/events/immovable_rod.dm
index e041d566e9..41b2bfee5a 100644
--- a/code/modules/events/immovable_rod.dm
+++ b/code/modules/events/immovable_rod.dm
@@ -45,6 +45,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
throwforce = 100
density = TRUE
anchored = TRUE
+ flags_1 = PREVENT_CONTENTS_EXPLOSION_1
var/mob/living/wizard
var/z_original = 0
var/destination
@@ -100,9 +101,6 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
/obj/effect/immovablerod/ex_act(severity, target)
return 0
-/obj/structure/closet/supplypod/prevent_content_explosion()
- return TRUE
-
/obj/effect/immovablerod/singularity_act()
return
diff --git a/code/modules/events/meteor_wave.dm b/code/modules/events/meteor_wave.dm
index 26591547c0..236eed5c09 100644
--- a/code/modules/events/meteor_wave.dm
+++ b/code/modules/events/meteor_wave.dm
@@ -21,7 +21,7 @@
/datum/round_event/meteor_wave/setup()
announceWhen = 1
- startWhen = rand(180, 360) //Yeah for SOME REASON this is measured in seconds and not deciseconds???
+ startWhen = rand(60, 90) //Yeah for SOME REASON this is measured in seconds and not deciseconds???
if(GLOB.singularity_counter)
startWhen *= 1 - min(GLOB.singularity_counter * SINGULO_BEACON_DISTURBANCE, SINGULO_BEACON_MAX_DISTURBANCE)
endWhen = startWhen + 60
diff --git a/code/modules/events/shuttle_loan.dm b/code/modules/events/shuttle_loan.dm
index 88059f7468..f006f2b358 100644
--- a/code/modules/events/shuttle_loan.dm
+++ b/code/modules/events/shuttle_loan.dm
@@ -133,7 +133,7 @@
shuttle_spawns.Add(/mob/living/simple_animal/hostile/syndicate/ranged/infiltrator)
if(RUSKY_PARTY)
- var/datum/supply_pack/pack = SSshuttle.supply_packs[/datum/supply_pack/service/party]
+ var/datum/supply_pack/pack = SSshuttle.supply_packs[/datum/supply_pack/misc/party]
pack.generate(pick_n_take(empty_shuttle_turfs))
shuttle_spawns.Add(/mob/living/simple_animal/hostile/russian)
diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm
index b5f02b79d7..f5262742e2 100644
--- a/code/modules/flufftext/Hallucination.dm
+++ b/code/modules/flufftext/Hallucination.dm
@@ -21,7 +21,8 @@ GLOBAL_LIST_INIT(hallucination_list, list(
/datum/hallucination/delusion = 2,
/datum/hallucination/shock = 1,
/datum/hallucination/death = 1,
- /datum/hallucination/oh_yeah = 1
+ /datum/hallucination/oh_yeah = 1,
+ /datum/hallucination/sleeping_carp = 1
))
@@ -1294,3 +1295,26 @@ GLOBAL_LIST_INIT(hallucination_list, list(
H.preparePixelProjectile(target, start)
H.fire()
qdel(src)
+
+/datum/hallucination/sleeping_carp
+
+/datum/hallucination/sleeping_carp/New(mob/living/carbon/C, forced = TRUE)
+ set waitfor = FALSE
+ ..()
+ var/list/mobsyup
+ for (var/mob/living/carbon/A in orange(C,1))
+ if (get_dist(C,A) < 2)
+ LAZYADD(mobsyup,A)
+ if (!LAZYLEN(mobsyup))
+ qdel(src)
+ return
+ var/mob/living/carbon/G = pick(mobsyup)
+ if (prob(50))
+ C.visible_message("[C] falls to the ground screaming and clutching [C.p_their()] wrist!", \
+ "[G] grabs your wrist and violently wrenches it to the side!")
+ C.emote("scream")
+ C.dropItemToGround(C.get_active_held_item())
+ C.Knockdown(60)
+ else
+ to_chat(C,"[G] violently grabs you!")
+ qdel(src)
diff --git a/code/modules/food_and_drinks/food/snacks.dm b/code/modules/food_and_drinks/food/snacks.dm
index d838b31aba..b8a63afb7f 100644
--- a/code/modules/food_and_drinks/food/snacks.dm
+++ b/code/modules/food_and_drinks/food/snacks.dm
@@ -319,13 +319,13 @@ All foods are distributed among various categories. Use common sense.
if(iscorgi(M))
var/mob/living/L = M
if(bitecount == 0 || prob(50))
- M.emote("me", 1, "nibbles away at \the [src]")
+ M.emote("me", EMOTE_VISIBLE, "nibbles away at \the [src]")
bitecount++
L.taste(reagents) // why should carbons get all the fun?
if(bitecount >= 5)
var/sattisfaction_text = pick("burps from enjoyment", "yaps for more", "woofs twice", "looks at the area where \the [src] was")
if(sattisfaction_text)
- M.emote("me", 1, "[sattisfaction_text]")
+ M.emote("me", EMOTE_VISIBLE, "[sattisfaction_text]")
qdel(src)
// //////////////////////////////////////////////Store////////////////////////////////////////
diff --git a/code/modules/holiday/halloween/halloween.dm b/code/modules/holiday/halloween/halloween.dm
index 5b9b2ac21d..24225c1a20 100644
--- a/code/modules/holiday/halloween/halloween.dm
+++ b/code/modules/holiday/halloween/halloween.dm
@@ -252,12 +252,11 @@
// Spooky Uplink Items //
/////////////////////////
-/datum/uplink_item/dangerous/crossbow/candy
+/datum/uplink_item/stealthy_weapons/crossbow/candy
name = "Candy Corn Crossbow"
desc = "A standard miniature energy crossbow that uses a hard-light projector to transform bolts into candy corn. Happy Halloween!"
category = "Holiday"
item = /obj/item/gun/energy/kinetic_accelerator/crossbow/halloween
- cost = 12
surplus = 0
/datum/uplink_item/device_tools/emag/hack_o_lantern
diff --git a/code/modules/hydroponics/grown/cotton.dm b/code/modules/hydroponics/grown/cotton.dm
index 4787d62230..a898b76ee8 100644
--- a/code/modules/hydroponics/grown/cotton.dm
+++ b/code/modules/hydroponics/grown/cotton.dm
@@ -32,7 +32,7 @@
var/cotton_name = "raw cotton"
/obj/item/grown/cotton/attack_self(mob/user)
- user.show_message("You pull some [cotton_name] out of the [name]!", 1)
+ user.show_message("You pull some [cotton_name] out of the [name]!", MSG_VISUAL)
var/seed_modifier = 0
if(seed)
seed_modifier = round(seed.potency / 25)
diff --git a/code/modules/hydroponics/grown/grass_carpet.dm b/code/modules/hydroponics/grown/grass_carpet.dm
index 08ce71ad37..8fc141e152 100644
--- a/code/modules/hydroponics/grown/grass_carpet.dm
+++ b/code/modules/hydroponics/grown/grass_carpet.dm
@@ -56,11 +56,41 @@
/obj/item/reagent_containers/food/snacks/grown/grass/fairy
seed = /obj/item/seeds/grass/fairy
name = "fairygrass"
- desc = "Blue, glowing, and smells fainly of mushrooms."
+ desc = "Glowing, and smells fainly of mushrooms."
icon_state = "fairygrassclump"
filling_color = "#3399ff"
stacktype = /obj/item/stack/tile/fairygrass
+/obj/item/reagent_containers/food/snacks/grown/grass/fairy/attack_self(mob/user)
+ var/datum/plant_gene/trait/glow/G = null
+ for(var/datum/plant_gene/trait/glow/gene in seed.genes)
+ G = gene
+ break
+
+ stacktype = initial(stacktype)
+
+ if(G)
+ switch(G.type)
+ if(/datum/plant_gene/trait/glow/white)
+ stacktype = /obj/item/stack/tile/fairygrass/white
+ if(/datum/plant_gene/trait/glow/red)
+ stacktype = /obj/item/stack/tile/fairygrass/red
+ if(/datum/plant_gene/trait/glow/yellow)
+ stacktype = /obj/item/stack/tile/fairygrass/yellow
+ if(/datum/plant_gene/trait/glow/green)
+ stacktype = /obj/item/stack/tile/fairygrass/green
+ if(/datum/plant_gene/trait/glow/blue)
+ stacktype = /obj/item/stack/tile/fairygrass/blue
+ if(/datum/plant_gene/trait/glow/purple)
+ stacktype = /obj/item/stack/tile/fairygrass/purple
+ if(/datum/plant_gene/trait/glow/pink)
+ stacktype = /obj/item/stack/tile/fairygrass/pink
+
+ . = ..()
+
+
+
+
// Carpet
/obj/item/seeds/grass/carpet
name = "pack of carpet seeds"
diff --git a/code/modules/hydroponics/grown/misc.dm b/code/modules/hydroponics/grown/misc.dm
index 9d91d028ba..16992b3e96 100644
--- a/code/modules/hydroponics/grown/misc.dm
+++ b/code/modules/hydroponics/grown/misc.dm
@@ -226,9 +226,12 @@
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/prime()
icon_state = "cherry_bomb_lit"
playsound(src, 'sound/effects/fuse.ogg', seed.potency, 0)
+ addtimer(CALLBACK(src, /obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate), rand(50, 100))
+
+/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate()
reagents.chem_temp = 1000 //Sets off the black powder
reagents.handle_reactions()
-
+
// Lavaland cactus
/obj/item/seeds/lavaland/cactus
diff --git a/code/modules/hydroponics/grown/pumpkin.dm b/code/modules/hydroponics/grown/pumpkin.dm
index 02bc776b78..46dc49a169 100644
--- a/code/modules/hydroponics/grown/pumpkin.dm
+++ b/code/modules/hydroponics/grown/pumpkin.dm
@@ -29,7 +29,7 @@
/obj/item/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/W as obj, mob/user as mob, params)
if(W.get_sharpness())
- user.show_message("You carve a face into [src]!", 1)
+ user.show_message("You carve a face into [src]!", MSG_VISUAL)
new /obj/item/clothing/head/hardhat/pumpkinhead(user.loc)
qdel(src)
return
diff --git a/code/modules/hydroponics/grown/towercap.dm b/code/modules/hydroponics/grown/towercap.dm
index 9a660ac282..9d7081ad65 100644
--- a/code/modules/hydroponics/grown/towercap.dm
+++ b/code/modules/hydroponics/grown/towercap.dm
@@ -51,7 +51,7 @@
/obj/item/grown/log/attackby(obj/item/W, mob/user, params)
if(W.sharpness)
- user.show_message("You make [plank_name] out of \the [src]!", 1)
+ user.show_message("You make [plank_name] out of \the [src]!", MSG_VISUAL)
var/seed_modifier = 0
if(seed)
seed_modifier = round(seed.potency / 25)
diff --git a/code/modules/hydroponics/plant_genes.dm b/code/modules/hydroponics/plant_genes.dm
index 74185e9b3f..3597ed5be6 100644
--- a/code/modules/hydroponics/plant_genes.dm
+++ b/code/modules/hydroponics/plant_genes.dm
@@ -299,7 +299,7 @@
rate = 0.04
glow_color = "#AAD84B"
-datum/plant_gene/trait/glow/white
+/datum/plant_gene/trait/glow/white
name = "White Bioluminescence"
glow_color = "#FFFFFF"
diff --git a/code/modules/jobs/job_types/ai.dm b/code/modules/jobs/job_types/ai.dm
index 4bcfab5836..ad665ab701 100644
--- a/code/modules/jobs/job_types/ai.dm
+++ b/code/modules/jobs/job_types/ai.dm
@@ -36,7 +36,7 @@
qdel(lateJoinCore)
var/mob/living/silicon/ai/AI = H
AI.apply_pref_name("ai", M.client) //If this runtimes oh well jobcode is fucked.
- AI.set_core_display_icon(null, M.client)
+ AI.set_core_display_icon(M.client)
//we may have been created after our borg
if(SSticker.current_state == GAME_STATE_SETTING_UP)
diff --git a/code/modules/mob/living/carbon/alien/damage_procs.dm b/code/modules/mob/living/carbon/alien/damage_procs.dm
index 2f8ffb4c01..f5d210b94b 100644
--- a/code/modules/mob/living/carbon/alien/damage_procs.dm
+++ b/code/modules/mob/living/carbon/alien/damage_procs.dm
@@ -7,9 +7,9 @@
/* CIT CHANGE - Pffffffffffffhahahahahhaha-- No.
//aliens are immune to stamina damage.
-/mob/living/carbon/alien/adjustStaminaLoss(amount, updating_stamina = 1)
+/mob/living/carbon/alien/adjustStaminaLoss(amount, updating_health = 1)
return
-/mob/living/carbon/alien/setStaminaLoss(amount, updating_stamina = 1)
+/mob/living/carbon/alien/setStaminaLoss(amount, updating_health = 1)
return
*/
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 9eab9054f5..3ae2e3bdbd 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -1043,6 +1043,21 @@
/mob/living/carbon/human/species/golem/plastic
race = /datum/species/golem/plastic
+/mob/living/carbon/human/species/golem/bronze
+ race = /datum/species/golem/bronze
+
+/mob/living/carbon/human/species/golem/cardboard
+ race = /datum/species/golem/cardboard
+
+/mob/living/carbon/human/species/golem/leather
+ race = /datum/species/golem/leather
+
+/mob/living/carbon/human/species/golem/bone
+ race = /datum/species/golem/bone
+
+/mob/living/carbon/human/species/golem/durathread
+ race = /datum/species/golem/durathread
+
/mob/living/carbon/human/species/golem/clockwork
race = /datum/species/golem/clockwork
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 327ad6760c..f9fa5d84da 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -661,6 +661,12 @@
if(health >= 0)
if(src == M)
+ if(has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
+ to_chat(src, "You attempt to remove the durathread strand from around your neck.")
+ if(do_after(src, 35, null, src))
+ to_chat(src, "You succesfuly remove the durathread strand.")
+ remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
+ return
var/to_send = ""
visible_message("[src] examines [p_them()]self.", \
"You check yourself for injuries.")
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index b8409a8f55..b635ebd786 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -1539,6 +1539,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.lastattacker = user.real_name
target.lastattackerckey = user.ckey
+ user.dna.species.spec_unarmedattacked(user, target)
if(user.limb_destroyer)
target.dismembering_strike(user, affecting.body_zone)
@@ -1552,6 +1553,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
else if(target.lying)
target.forcesay(GLOB.hit_appends)
+/datum/species/proc/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
+ return
+
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
// CITADEL EDIT slap mouthy gits and booty
var/aim_for_mouth = user.zone_selected == "mouth"
diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm
index edd0be01b0..48ce55a052 100644
--- a/code/modules/mob/living/carbon/human/species_types/golems.dm
+++ b/code/modules/mob/living/carbon/human/species_types/golems.dm
@@ -862,27 +862,27 @@
if(M.stat == DEAD) //F
return
if(M == H)
- H.show_message("You cringe with pain as your body rings around you!", 2)
+ H.show_message("You cringe with pain as your body rings around you!", MSG_AUDIBLE)
H.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
H.soundbang_act(2, 0, 100, 1)
H.jitteriness += 7
var/distance = max(0,get_dist(get_turf(H),get_turf(M)))
switch(distance)
if(0 to 1)
- M.show_message("GONG!", 2)
+ M.show_message("GONG!", MSG_AUDIBLE)
M.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
M.soundbang_act(1, 0, 30, 3)
M.confused += 10
M.jitteriness += 4
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
if(2 to 3)
- M.show_message("GONG!", 2)
+ M.show_message("GONG!", MSG_AUDIBLE)
M.playsound_local(H, 'sound/effects/gong.ogg', 75, TRUE)
M.soundbang_act(1, 0, 15, 2)
M.jitteriness += 3
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
else
- M.show_message("GONG!", 2)
+ M.show_message("GONG!", MSG_AUDIBLE)
M.playsound_local(H, 'sound/effects/gong.ogg', 50, TRUE)
@@ -944,6 +944,21 @@
grab_sound = 'sound/weapons/whipgrab.ogg'
attack_sound = 'sound/weapons/whip.ogg'
+/datum/species/golem/durathread
+ name = "Durathread Golem"
+ id = "durathread golem"
+ prefix = "Durathread"
+ limbs_id = "d_golem"
+ special_names = list("Boll","Weave")
+ species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
+ fixed_mut_color = null
+ inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
+ info_text = "As a Durathread Golem, your strikes will cause those your targets to start choking, but your woven body won't withstand fire as well."
+
+/datum/species/golem/durathread/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
+ . = ..()
+ target.apply_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
+
/datum/species/golem/bone
name = "Bone Golem"
id = "bone golem"
diff --git a/code/modules/mob/living/carbon/inventory.dm b/code/modules/mob/living/carbon/inventory.dm
index bc2d6132e1..eed3a17c34 100644
--- a/code/modules/mob/living/carbon/inventory.dm
+++ b/code/modules/mob/living/carbon/inventory.dm
@@ -85,7 +85,7 @@
return not_handled
-/mob/living/carbon/doUnEquip(obj/item/I)
+/mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
. = ..() //Sets the default return value to what the parent returns.
if(!. || !I) //We don't want to set anything to null if the parent returned 0.
return
diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm
index b7bff8f78e..0061c7ed70 100644
--- a/code/modules/mob/living/carbon/life.dm
+++ b/code/modules/mob/living/carbon/life.dm
@@ -98,7 +98,7 @@
var/datum/gas_mixture/breath
if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE))
- if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || (lungs && lungs.organ_flags & ORGAN_FAILING))
+ if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || HAS_TRAIT(src, TRAIT_MAGIC_CHOKE) || (lungs && lungs.organ_flags & ORGAN_FAILING))
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
else if(health <= crit_threshold)
diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm
index f9c2e2dd3d..025c1a2f75 100644
--- a/code/modules/mob/living/carbon/monkey/monkey.dm
+++ b/code/modules/mob/living/carbon/monkey/monkey.dm
@@ -63,8 +63,6 @@
var/amount
if(reagents.has_reagent("morphine"))
amount = -1
- if(reagents.has_reagent("nuka_cola"))
- amount = -1
if(amount)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm
index dc43ab8b07..57b65a53f7 100644
--- a/code/modules/mob/living/damage_procs.dm
+++ b/code/modules/mob/living/damage_procs.dm
@@ -225,10 +225,10 @@
/mob/living/proc/getStaminaLoss()
return staminaloss
-/mob/living/proc/adjustStaminaLoss(amount, updating_stamina = TRUE, forced = FALSE)
+/mob/living/proc/adjustStaminaLoss(amount, updating_health = TRUE, forced = FALSE)
return
-/mob/living/proc/setStaminaLoss(amount, updating_stamina = TRUE, forced = FALSE)
+/mob/living/proc/setStaminaLoss(amount, updating_health = TRUE, forced = FALSE)
return
// heal ONE external organ, organ gets randomly selected from damaged ones.
diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm
index 174fd5c394..660a866271 100644
--- a/code/modules/mob/living/say.dm
+++ b/code/modules/mob/living/say.dm
@@ -232,12 +232,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
- message = hear_intercept(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
- show_message(message, 2, deaf_message, deaf_type)
- return message
-
-/mob/living/proc/hear_intercept(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
+ show_message(message, MSG_AUDIBLE, deaf_message, deaf_type)
return message
/mob/living/send_speech(message, message_range = 6, obj/source = src, bubble_type = bubble_icon, list/spans, datum/language/message_language=null, message_mode)
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index cc0e7c6cda..28208e27e4 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -93,6 +93,7 @@
var/list/all_eyes = list()
var/max_multicams = 6
var/display_icon_override
+ var/emote_display = "Neutral" //text string of the current emote we set for the status displays, to prevent logins resetting it.
/mob/living/silicon/ai/Initialize(mapload, datum/ai_laws/L, mob/target_ai)
. = ..()
@@ -175,13 +176,13 @@
fire_stacks = 0
. = ..()
-/mob/living/silicon/ai/proc/set_core_display_icon(input, client/C)
+/mob/living/silicon/ai/proc/set_core_display_icon(client/C)
if(client && !C)
C = client
- if(!input && !C?.prefs?.preferred_ai_core_display)
- icon_state = initial(icon_state)
+ if(!(C?.prefs?.preferred_ai_core_display))
+ icon_state = display_icon_override || initial(icon_state)
else
- var/preferred_icon = input ? input : C.prefs.preferred_ai_core_display
+ var/preferred_icon = display_icon_override || C.prefs.preferred_ai_core_display
icon_state = resolve_ai_icon(preferred_icon)
/mob/living/silicon/ai/verb/pick_icon()
@@ -202,7 +203,7 @@
if(!ai_core_icon || incapacitated())
return
display_icon_override = ai_core_icon
- set_core_display_icon(ai_core_icon)
+ set_core_display_icon()
/mob/living/silicon/ai/Stat()
..()
@@ -599,12 +600,12 @@
if(incapacitated())
return
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Thinking", "Friend Computer", "Dorfy", "Blue Glow", "Red Glow")
- var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
+ emote_display = input("Please, select a status!", "AI Status", null, null) in ai_emotions
for (var/each in GLOB.ai_status_displays) //change status of displays
var/obj/machinery/status_display/ai/M = each
- M.emotion = emote
+ M.emotion = emote_display
M.update()
- if (emote == "Friend Computer")
+ if (emote_display == "Friend Computer")
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
if(!frequency)
@@ -826,7 +827,7 @@
var/rendered = "[start][hrefpart][namepart] ([jobpart]) [raw_message]"
- show_message(rendered, 2)
+ show_message(rendered, MSG_AUDIBLE)
/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
..()
@@ -886,7 +887,7 @@
. = ..()
if(.) //successfully ressuscitated from death
set_eyeobj_visible(TRUE)
- set_core_display_icon(display_icon_override)
+ set_core_display_icon()
/mob/living/silicon/ai/proc/malfhacked(obj/machinery/power/apc/apc)
malfhack = null
diff --git a/code/modules/mob/living/silicon/ai/login.dm b/code/modules/mob/living/silicon/ai/login.dm
index a40022a12f..930c55b627 100644
--- a/code/modules/mob/living/silicon/ai/login.dm
+++ b/code/modules/mob/living/silicon/ai/login.dm
@@ -4,7 +4,7 @@
for(var/each in GLOB.ai_status_displays) //change status
var/obj/machinery/status_display/ai/O = each
O.mode = 1
- O.emotion = "Neutral"
+ O.emotion = emote_display
O.update()
set_eyeobj_visible(TRUE)
if(multicam_on)
diff --git a/code/modules/mob/living/silicon/damage_procs.dm b/code/modules/mob/living/silicon/damage_procs.dm
index 8fbd7afbdd..91a6709bc9 100644
--- a/code/modules/mob/living/silicon/damage_procs.dm
+++ b/code/modules/mob/living/silicon/damage_procs.dm
@@ -30,10 +30,10 @@
/mob/living/silicon/setCloneLoss(amount, updating_health = TRUE, forced = FALSE)
return FALSE
-/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1, forced = FALSE)//immune to stamina damage.
+/mob/living/silicon/adjustStaminaLoss(amount, updating_health = 1, forced = FALSE)//immune to stamina damage.
return FALSE
-/mob/living/silicon/setStaminaLoss(amount, updating_stamina = 1)
+/mob/living/silicon/setStaminaLoss(amount, updating_health = 1)
return FALSE
/mob/living/silicon/adjustOrganLoss(slot, amount, maximum = 500)
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index 4f844151a2..0484e39c1a 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -1295,6 +1295,6 @@
bellyup = 1
update_icons()
-/mob/living/silicon/robot/adjustStaminaLossBuffered(amount, updating_stamina = 1)
+/mob/living/silicon/robot/adjustStaminaLossBuffered(amount, updating_health = 1)
if(istype(cell))
cell.charge -= amount*5
\ No newline at end of file
diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm
index cda4978f50..b9cee43138 100644
--- a/code/modules/mob/living/silicon/silicon.dm
+++ b/code/modules/mob/living/silicon/silicon.dm
@@ -13,6 +13,7 @@
mob_biotypes = list(MOB_ROBOTIC)
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
speech_span = SPAN_ROBOT
+ flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
no_vore = TRUE
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
@@ -71,9 +72,6 @@
/mob/living/silicon/contents_explosion(severity, target)
return
-/mob/living/silicon/prevent_content_explosion()
- return TRUE
-
/mob/living/silicon/proc/cancelAlarm()
return
diff --git a/code/modules/mob/living/simple_animal/bot/SuperBeepsky.dm b/code/modules/mob/living/simple_animal/bot/SuperBeepsky.dm
index 0378b0b9ee..f2ab3e56ed 100644
--- a/code/modules/mob/living/simple_animal/bot/SuperBeepsky.dm
+++ b/code/modules/mob/living/simple_animal/bot/SuperBeepsky.dm
@@ -135,7 +135,7 @@
var/atom/Tsec = drop_location()
var/obj/item/bot_assembly/secbot/Sa = new (Tsec)
- Sa.build_step = 1
+ Sa.build_step = ASSEMBLY_SECOND_STEP
Sa.add_overlay("hs_hole")
Sa.created_name = name
new /obj/item/assembly/prox_sensor(Tsec)
diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm
index 105cdaf5b0..e61cfad068 100644
--- a/code/modules/mob/living/simple_animal/bot/bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/bot.dm
@@ -674,11 +674,11 @@ Pass a positive integer as an argument to override a bot's default speed.
destination = nearest_beacon
//PDA control. Some bots, especially MULEs, may have more parameters.
-/mob/living/simple_animal/bot/proc/bot_control(command, mob/user, turf/user_turf, list/user_access = list())
+/mob/living/simple_animal/bot/proc/bot_control(command, mob/user, list/user_access = list())
if(!on || emagged == 2 || remote_disabled) //Emagged bots do not respect anyone's authority! Bots with their remote controls off cannot get commands.
return TRUE //ACCESS DENIED
if(client)
- bot_control_message(command,user,user_turf,user_access)
+ bot_control_message(command, user)
// process control input
switch(command)
if("patroloff")
@@ -690,7 +690,7 @@ Pass a positive integer as an argument to override a bot's default speed.
if("summon")
bot_reset()
- summon_target = user_turf
+ summon_target = get_turf(user)
if(user_access.len != 0)
access_card.access = user_access + prev_access //Adds the user's access, if any.
mode = BOT_SUMMON
@@ -702,15 +702,14 @@ Pass a positive integer as an argument to override a bot's default speed.
return
//
-/mob/living/simple_animal/bot/proc/bot_control_message(command,user,user_turf,user_access)
+/mob/living/simple_animal/bot/proc/bot_control_message(command, user)
switch(command)
if("patroloff")
to_chat(src, "STOP PATROL")
if("patrolon")
to_chat(src, "START PATROL")
if("summon")
- var/area/a = get_area(user_turf)
- to_chat(src, "PRIORITY ALERT:[user] in [a.name]!")
+ to_chat(src, "PRIORITY ALERT:[user] in [get_area_name(user)]!")
if("stop")
to_chat(src, "STOP!")
diff --git a/code/modules/mob/living/simple_animal/bot/construction.dm b/code/modules/mob/living/simple_animal/bot/construction.dm
index 77df764b43..6c4680a477 100644
--- a/code/modules/mob/living/simple_animal/bot/construction.dm
+++ b/code/modules/mob/living/simple_animal/bot/construction.dm
@@ -101,7 +101,7 @@
if(ASSEMBLY_FOURTH_STEP)
if(istype(W, /obj/item/weldingtool))
- if(W.use_tool(src, user, 0, volume=40) && build_step == 4)
+ if(W.use_tool(src, user, 0, volume=40) && build_step == ASSEMBLY_FOURTH_STEP)
name = "shielded frame assembly"
to_chat(user, "You weld the vest to [src].")
build_step++
diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
index e272878574..cbd985c358 100644
--- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
@@ -379,7 +379,7 @@ Auto Patrol[]"},
var/atom/Tsec = drop_location()
var/obj/item/bot_assembly/ed209/Sa = new (Tsec)
- Sa.build_step = 1
+ Sa.build_step = ASSEMBLY_SECOND_STEP
Sa.add_overlay("hs_hole")
Sa.created_name = name
new /obj/item/assembly/prox_sensor(Tsec)
diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm
index 72f255137d..426de81da0 100644
--- a/code/modules/mob/living/simple_animal/bot/mulebot.dm
+++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm
@@ -218,7 +218,7 @@
bot_control(action, usr) // Kill this later.
. = TRUE
-/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = 0, turf/user_turf, list/user_access = list())
+/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = FALSE)
if(pda && wires.is_cut(WIRE_RX)) // MULE wireless is controlled by wires.
return
diff --git a/code/modules/mob/living/simple_animal/bot/secbot.dm b/code/modules/mob/living/simple_animal/bot/secbot.dm
index b164605e2f..c0a9a2082f 100644
--- a/code/modules/mob/living/simple_animal/bot/secbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/secbot.dm
@@ -411,7 +411,7 @@ Auto Patrol: []"},
var/atom/Tsec = drop_location()
var/obj/item/bot_assembly/secbot/Sa = new (Tsec)
- Sa.build_step = 1
+ Sa.build_step = ASSEMBLY_SECOND_STEP
Sa.add_overlay("hs_hole")
Sa.created_name = name
new /obj/item/assembly/prox_sensor(Tsec)
diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm
index 58d8a3ccca..73fd2b5569 100644
--- a/code/modules/mob/living/simple_animal/friendly/cat.dm
+++ b/code/modules/mob/living/simple_animal/friendly/cat.dm
@@ -169,40 +169,40 @@
/mob/living/simple_animal/pet/cat/Life()
if(!stat && !buckled && !client)
if(prob(1))
- emote("me", 1, pick("stretches out for a belly rub.", "wags its tail.", "lies down."))
+ emote("me", EMOTE_VISIBLE, pick("stretches out for a belly rub.", "wags its tail.", "lies down."))
icon_state = "[icon_living]_rest"
collar_type = "[initial(collar_type)]_rest"
resting = 1
update_canmove()
else if (prob(1))
- emote("me", 1, pick("sits down.", "crouches on its hind legs.", "looks alert."))
+ emote("me", EMOTE_VISIBLE, pick("sits down.", "crouches on its hind legs.", "looks alert."))
icon_state = "[icon_living]_sit"
collar_type = "[initial(collar_type)]_sit"
resting = 1
update_canmove()
else if (prob(1))
if (resting)
- emote("me", 1, pick("gets up and meows.", "walks around.", "stops resting."))
+ emote("me", EMOTE_VISIBLE, pick("gets up and meows.", "walks around.", "stops resting."))
icon_state = "[icon_living]"
collar_type = "[initial(collar_type)]"
resting = 0
update_canmove()
else
- emote("me", 1, pick("grooms its fur.", "twitches its whiskers.", "shakes out its coat."))
+ emote("me", EMOTE_VISIBLE, pick("grooms its fur.", "twitches its whiskers.", "shakes out its coat."))
//MICE!
if((src.loc) && isturf(src.loc))
if(!stat && !resting && !buckled)
for(var/mob/living/simple_animal/mouse/M in view(1,src))
if(!M.stat && Adjacent(M))
- emote("me", 1, "splats \the [M]!")
+ emote("me", EMOTE_VISIBLE, "splats \the [M]!")
M.splat()
movement_target = null
stop_automated_movement = 0
break
for(var/obj/item/toy/cattoy/T in view(1,src))
if (T.cooldown < (world.time - 400))
- emote("me", 1, "bats \the [T] around with its paw!")
+ emote("me", EMOTE_VISIBLE, "bats \the [T] around with its paw!")
T.cooldown = world.time
..()
@@ -241,10 +241,10 @@
if(change > 0)
if(M && stat != DEAD)
new /obj/effect/temp_visual/heart(loc)
- emote("me", 1, "purrs!")
+ emote("me", EMOTE_VISIBLE, "purrs!")
else
if(M && stat != DEAD)
- emote("me", 1, "hisses!")
+ emote("me", EMOTE_VISIBLE, "hisses!")
/mob/living/simple_animal/pet/cat/cak //I told you I'd do it, Remie
name = "Keeki"
diff --git a/code/modules/mob/living/simple_animal/friendly/dog.dm b/code/modules/mob/living/simple_animal/friendly/dog.dm
index c194233c42..eb7129181d 100644
--- a/code/modules/mob/living/simple_animal/friendly/dog.dm
+++ b/code/modules/mob/living/simple_animal/friendly/dog.dm
@@ -459,10 +459,10 @@
movement_target.attack_animal(src)
else if(ishuman(movement_target.loc) )
if(prob(20))
- emote("me", 1, "stares at [movement_target.loc]'s [movement_target] with a sad puppy-face")
+ emote("me", EMOTE_VISIBLE, "stares at [movement_target.loc]'s [movement_target] with a sad puppy-face")
if(prob(1))
- emote("me", 1, pick("dances around.","chases its tail!"))
+ emote("me", EMOTE_VISIBLE, pick("dances around.","chases its tail!"))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
setDir(i)
@@ -618,7 +618,7 @@
if(!stat && !resting && !buckled)
if(prob(1))
- emote("me", 1, pick("dances around.","chases her tail."))
+ emote("me", EMOTE_VISIBLE, pick("dances around.","chases her tail."))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
setDir(i)
@@ -629,7 +629,7 @@
if(!stat && !resting && !buckled)
if(prob(1))
- emote("me", 1, pick("chases its tail."))
+ emote("me", EMOTE_VISIBLE, pick("chases its tail."))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
setDir(i)
@@ -648,8 +648,8 @@
if(change > 0)
if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
new /obj/effect/temp_visual/heart(loc)
- emote("me", 1, "yaps happily!")
+ emote("me", EMOTE_VISIBLE, "yaps happily!")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "pet_corgi", /datum/mood_event/pet_corgi)
else
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
- emote("me", 1, "growls!")
+ emote("me", EMOTE_VISIBLE, "growls!")
diff --git a/code/modules/mob/living/simple_animal/guardian/types/charger.dm b/code/modules/mob/living/simple_animal/guardian/types/charger.dm
index 3ece5d4e27..49514d0d12 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/charger.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/charger.dm
@@ -3,8 +3,8 @@
ranged = 1 //technically
ranged_message = "charges"
ranged_cooldown_time = 20
- damage_coeff = list(BRUTE = 0, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
- playstyle_string = "As a charger type you do medium damage, take half damage, immunity to brute damage, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding."
+ damage_coeff = list(BRUTE = 0.2, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
+ playstyle_string = "As a charger type you do medium damage, take half damage, have near immunity to brute damage, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding."
magic_fluff_string = "..And draw the Hunter, an alien master of rapid assault."
tech_fluff_string = "Boot sequence complete. Charge modules loaded. Holoparasite swarm online."
carp_fluff_string = "CARP CARP CARP! Caught one! It's a charger carp, that likes running at people. But it doesn't have any legs..."
diff --git a/code/modules/mob/living/simple_animal/guardian/types/fire.dm b/code/modules/mob/living/simple_animal/guardian/types/fire.dm
index b111caae50..718bfd71af 100644
--- a/code/modules/mob/living/simple_animal/guardian/types/fire.dm
+++ b/code/modules/mob/living/simple_animal/guardian/types/fire.dm
@@ -6,8 +6,8 @@
attack_sound = 'sound/items/welder.ogg'
attacktext = "ignites"
melee_damage_type = BURN
- damage_coeff = list(BRUTE = 0.7, BURN = 0, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
- playstyle_string = "As a chaos type, you take 30% damage reduction to all but burn, which you are immune to. You will ignite any enemy you bump into. in addition, your melee attacks will cause human targets to see everyone as you."
+ damage_coeff = list(BRUTE = 0.7, BURN = 0.1, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
+ playstyle_string = "As a chaos type, you take 30% damage reduction to all but burn, which you are almost immune to. You will ignite any enemy you bump into. in addition, your melee attacks will cause human targets to see everyone as you."
magic_fluff_string = "..And draw the Wizard, bringer of endless chaos!"
tech_fluff_string = "Boot sequence complete. Crowd control modules activated. Holoparasite swarm online."
carp_fluff_string = "CARP CARP CARP! You caught one! OH GOD, EVERYTHING'S ON FIRE. Except you and the fish."
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index 9cd0504315..0377efd16e 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -364,7 +364,7 @@
/mob/living/simple_animal/hostile/proc/Aggro()
vision_range = aggro_vision_range
if(target && emote_taunt.len && prob(taunt_chance))
- emote("me", 1, "[pick(emote_taunt)] at [target].")
+ emote("me", EMOTE_VISIBLE, "[pick(emote_taunt)] at [target].")
taunt_chance = max(taunt_chance-7,2)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
index b1694a6172..78dc050ee0 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
@@ -80,7 +80,7 @@ Difficulty: Medium
return FALSE
return ..()
-/mob/living/simple_animal/hostile/megafauna/dragon/visible_message()
+/mob/living/simple_animal/hostile/megafauna/dragon/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs)
if(swooping & SWOOP_INVULNERABLE) //to suppress attack messages without overriding every single proc that could send a message saying we got hit
return
return ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
index d62f59cdd7..f59878ab0c 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
@@ -25,6 +25,7 @@
mob_size = MOB_SIZE_LARGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
+ flags_1 = PREVENT_CONTENTS_EXPLOSION_1
var/list/crusher_loot
var/medal_type
var/score_type = BOSS_SCORE
@@ -41,9 +42,6 @@
QDEL_NULL(internal)
. = ..()
-/mob/living/simple_animal/hostile/megafauna/prevent_content_explosion()
- return TRUE
-
/mob/living/simple_animal/hostile/megafauna/death(gibbed)
if(health > 0)
return
diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm
index 5f9c8700bd..12bc41d9c5 100644
--- a/code/modules/mob/living/simple_animal/parrot.dm
+++ b/code/modules/mob/living/simple_animal/parrot.dm
@@ -437,7 +437,7 @@
//Search for item to steal
parrot_interest = search_for_item()
if(parrot_interest)
- emote("me", 1, "looks in [parrot_interest]'s direction and takes flight.")
+ emote("me", EMOTE_VISIBLE, "looks in [parrot_interest]'s direction and takes flight.")
parrot_state = PARROT_SWOOP | PARROT_STEAL
icon_state = icon_living
return
@@ -459,7 +459,7 @@
if(AM)
if(istype(AM, /obj/item) || isliving(AM)) //If stealable item
parrot_interest = AM
- emote("me", 1, "turns and flies towards [parrot_interest].")
+ emote("me", EMOTE_VISIBLE, "turns and flies towards [parrot_interest].")
parrot_state = PARROT_SWOOP | PARROT_STEAL
return
else //Else it's a perch
@@ -760,7 +760,7 @@
held_item = null
if(health < maxHealth)
adjustBruteLoss(-10)
- emote("me", 1, "[src] eagerly downs the cracker.")
+ emote("me", EMOTE_VISIBLE, "[src] eagerly downs the cracker.")
return 1
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index c8d9a2eeb1..990fa008fe 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -186,16 +186,16 @@
say(pick(speak), forced = "poly")
else
if(!(emote_hear && emote_hear.len) && (emote_see && emote_see.len))
- emote("me", 1, pick(emote_see))
+ emote("me", EMOTE_VISIBLE, pick(emote_see))
if((emote_hear && emote_hear.len) && !(emote_see && emote_see.len))
- emote("me", 2, pick(emote_hear))
+ emote("me", EMOTE_AUDIBLE, pick(emote_hear))
if((emote_hear && emote_hear.len) && (emote_see && emote_see.len))
var/length = emote_hear.len + emote_see.len
var/pick = rand(1,length)
if(pick <= emote_see.len)
- emote("me", 1, pick(emote_see))
+ emote("me", EMOTE_VISIBLE, pick(emote_see))
else
- emote("me", 2, pick(emote_hear))
+ emote("me", EMOTE_AUDIBLE, pick(emote_hear))
/mob/living/simple_animal/proc/environment_is_safe(datum/gas_mixture/environment, check_temp = FALSE)
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 7a4603228a..d4528fb91f 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -85,106 +85,120 @@
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
if(type)
- if(type & 1 && eye_blind )//Vision related
+ if(type & MSG_VISUAL && eye_blind )//Vision related
if(!alt_msg)
return
else
msg = alt_msg
type = alt_type
- if(type & 2 && !can_hear())//Hearing related
+ if(type & MSG_AUDIBLE && !can_hear())//Hearing related
if(!alt_msg)
return
else
msg = alt_msg
type = alt_type
- if(type & 1 && eye_blind)
+ if(type & MSG_VISUAL && eye_blind)
return
// voice muffling
if(stat == UNCONSCIOUS)
- if(type & 2) //audio
+ if(type & MSG_AUDIBLE) //audio
to_chat(src, "... You can almost hear something ...")
- else
- to_chat(src, msg)
+ return
+ to_chat(src, msg)
-// Show a message to all player mobs who sees this atom
-// Show a message to the src mob (if the src is a mob)
-// Use for atoms performing visible actions
-// message is output to anyone who can see, e.g. "The [src] does something!"
-// self_message (optional) is what the src mob sees e.g. "You do something!"
-// blind_message (optional) is what blind people will hear e.g. "You hear something!"
-// vision_distance (optional) define how many tiles away the message can be seen.
-// ignored_mob (optional) doesn't show any message to a given mob if TRUE.
-
-/atom/proc/visible_message(message, self_message, blind_message, vision_distance, list/ignored_mobs, no_ghosts = FALSE)
+/**
+ * Generate a visible message from this atom
+ *
+ * Show a message to all player mobs who sees this atom
+ *
+ * Show a message to the src mob (if the src is a mob)
+ *
+ * Use for atoms performing visible actions
+ *
+ * message is output to anyone who can see, e.g. "The [src] does something!"
+ *
+ * Vars:
+ * * self_message (optional) is what the src mob sees e.g. "You do something!"
+ * * blind_message (optional) is what blind people will hear e.g. "You hear something!"
+ * * vision_distance (optional) define how many tiles away the message can be seen.
+ * * ignored_mobs (optional) doesn't show any message to any given mob in the list.
+ */
+/atom/proc/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs)
var/turf/T = get_turf(src)
if(!T)
return
+ var/list/hearers = get_hearers_in_view(vision_distance, src) //caches the hearers and then removes ignored mobs.
+ if(!length(hearers))
+ return
if(!islist(ignored_mobs))
ignored_mobs = list(ignored_mobs)
- var/range = 7
- if(vision_distance)
- range = vision_distance
- for(var/mob/M in get_hearers_in_view(range, src))
+ hearers -= ignored_mobs
+ if(self_message)
+ hearers -= src
+ for(var/mob/M in hearers)
if(!M.client)
continue
- if(M in ignored_mobs)
- continue
+ //This entire if/else chain could be in two lines but isn't for readibilties sake.
var/msg = message
- if(isobserver(M) && no_ghosts)
+ //CITADEL EDIT, required for vore code to remove (T != loc && T != src)) as a check
+ if(M.see_invisible[message]"
if(emote_type == EMOTE_AUDIBLE)
- user.audible_message(message=message,hearing_distance=1, no_ghosts = TRUE)
+ user.audible_message(message=message,hearing_distance=1, ignored_mobs = GLOB.dead_mob_list)
else
- user.visible_message(message=message,self_message=message,vision_distance=1, no_ghosts = TRUE)
+ user.visible_message(message=message,self_message=message,vision_distance=1, ignored_mobs = GLOB.dead_mob_list)
log_emote("[key_name(user)] : (SUBTLER) [message]")
message = null
diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm
index fece60f268..7567fc1a52 100644
--- a/code/modules/paperwork/pen.dm
+++ b/code/modules/paperwork/pen.dm
@@ -174,11 +174,15 @@
*/
/obj/item/pen/edagger
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
+ sharpness = IS_SHARP
var/on = FALSE
/obj/item/pen/edagger/Initialize()
. = ..()
- AddComponent(/datum/component/butchering, 60, 100, 0, 'sound/weapons/blade1.ogg', TRUE)
+ AddComponent(/datum/component/butchering, 60, 100, 0, 'sound/weapons/blade1.ogg')
+
+/obj/item/pen/edagger/get_sharpness()
+ return on * sharpness
/obj/item/pen/edagger/attack_self(mob/living/user)
if(on)
@@ -201,8 +205,6 @@
throwforce = 35
playsound(user, 'sound/weapons/saberon.ogg', 5, 1)
to_chat(user, "[src] is now active.")
- var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
- butchering.butchering_enabled = on
update_icon()
/obj/item/pen/edagger/update_icon()
diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm
index 2855e3c321..ded99d6fa6 100644
--- a/code/modules/power/cell.dm
+++ b/code/modules/power/cell.dm
@@ -360,3 +360,7 @@
var/area/A = get_area(src)
if(!A.lightswitch || !A.light_power)
charge = 0 //For naturally depowered areas, we start with no power
+
+//found inside the inducers ordered from cargo.
+/obj/item/stock_parts/cell/inducer_supply
+ maxcharge = 5000
diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm
index 9184c7e4eb..68ffcb909a 100644
--- a/code/modules/power/supermatter/supermatter.dm
+++ b/code/modules/power/supermatter/supermatter.dm
@@ -75,6 +75,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
icon_state = "darkmatter"
density = TRUE
anchored = TRUE
+ flags_1 = PREVENT_CONTENTS_EXPLOSION_1
var/uid = 1
var/static/gl_uid = 1
light_range = 4
@@ -676,18 +677,15 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
for(var/mob/living/L in range(10))
investigate_log("has irradiated [key_name(L)] after consuming [AM].", INVESTIGATE_SUPERMATTER)
if(L in view())
- L.show_message("As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.", 1,\
- "The unearthly ringing subsides and you notice you have new radiation burns.", 2)
+ L.show_message("As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.", MSG_VISUAL,\
+ "The unearthly ringing subsides and you notice you have new radiation burns.", MSG_AUDIBLE)
else
- L.show_message("You hear an unearthly ringing and notice your skin is covered in fresh radiation burns.", 2)
+ L.show_message("You hear an unearthly ringing and notice your skin is covered in fresh radiation burns.", MSG_AUDIBLE)
//Do not blow up our internal radio
/obj/machinery/power/supermatter_crystal/contents_explosion(severity, target)
return
-/obj/machinery/power/supermatter_crystal/prevent_content_explosion()
- return TRUE
-
/obj/machinery/power/supermatter_crystal/engine
is_main_engine = TRUE
diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm
index 2cccc57d9e..8a65a29826 100644
--- a/code/modules/projectiles/guns/energy.dm
+++ b/code/modules/projectiles/guns/energy.dm
@@ -144,22 +144,24 @@
..()
if(!automatic_charge_overlays)
return
- var/ratio = CEILING(CLAMP(cell.charge / cell.maxcharge, 0, 1) * charge_sections, 1)
+ var/ratio = can_shoot() ? CEILING(CLAMP(cell.charge / cell.maxcharge, 0, 1) * charge_sections, 1) : 0
+ // Sets the ratio to 0 if the gun doesn't have enough charge to fire, or if it's power cell is removed.
+ // TG issues #5361 & #47908
if(ratio == old_ratio && !force_update)
return
old_ratio = ratio
cut_overlays()
- var/obj/item/ammo_casing/energy/shot = ammo_type[select]
var/iconState = "[icon_state]_charge"
var/itemState = null
if(!initial(item_state))
itemState = icon_state
if (modifystate)
+ var/obj/item/ammo_casing/energy/shot = ammo_type[select]
add_overlay("[icon_state]_[shot.select_name]")
iconState += "_[shot.select_name]"
if(itemState)
itemState += "[shot.select_name]"
- if(cell.charge < shot.e_cost)
+ if(ratio == 0)
add_overlay("[icon_state]_empty")
else
if(!shaded_charge)
diff --git a/code/modules/projectiles/pins.dm b/code/modules/projectiles/pins.dm
index 9103340790..1e2070de1b 100644
--- a/code/modules/projectiles/pins.dm
+++ b/code/modules/projectiles/pins.dm
@@ -60,10 +60,10 @@
/obj/item/firing_pin/proc/auth_fail(mob/living/user)
if(user)
- user.show_message(fail_message, 1)
+ user.show_message(fail_message, MSG_VISUAL)
if(selfdestruct)
if(user)
- user.show_message("SELF-DESTRUCTING... ", 1)
+ user.show_message("SELF-DESTRUCTING... ", MSG_VISUAL)
to_chat(user, "[gun] explodes!")
explosion(get_turf(gun), -1, 0, 2, 3)
if(gun)
diff --git a/code/modules/reagents/chemistry/reagents/drink_reagents.dm b/code/modules/reagents/chemistry/reagents/drink_reagents.dm
index 80dac84f18..08594dee5b 100644
--- a/code/modules/reagents/chemistry/reagents/drink_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/drink_reagents.dm
@@ -407,10 +407,6 @@
glass_name = "glass of Nuka Cola"
glass_desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland."
-/datum/reagent/consumable/nuka_cola/on_mob_metabolize(mob/living/L)
- ..()
- L.add_movespeed_modifier(id, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
-
/datum/reagent/consumable/nuka_cola/on_mob_end_metabolize(mob/living/L)
L.remove_movespeed_modifier(id)
..()
diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
index 3180fb99f6..6295781b33 100644
--- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
@@ -883,40 +883,49 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/strange_reagent
name = "Strange Reagent"
id = "strange_reagent"
- description = "A miracle drug capable of bringing the dead back to life. Only functions if the target has less than 100 brute and burn damage (independent of one another), and causes slight damage to the living."
+ description = "A miracle drug capable of bringing the dead back to life. Only functions when applied by patch or spray, if the target has less than 100 brute and burn damage (independent of one another) and hasn't been husked. Causes slight damage to the living."
reagent_state = LIQUID
color = "#A0E85E"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "magnets"
pH = 0
-/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/carbon/human/M, method=TOUCH, reac_volume)
+/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(M.stat == DEAD)
- if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100)
- M.visible_message("[M]'s body convulses a bit, and then falls still once more.")
+ if(M.suiciding || M.hellbound) //they are never coming back
+ M.visible_message("[M]'s body does not react...")
return
- M.visible_message("[M]'s body convulses a bit.")
- if(!M.suiciding && !(HAS_TRAIT(M, TRAIT_NOCLONE)) && !M.hellbound)
- if(!M)
- return
- if(M.notify_ghost_cloning(source = M))
- spawn (100) //so the ghost has time to re-enter
- return
+ if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100 || HAS_TRAIT(M, TRAIT_HUSK)) //body is too damaged to be revived
+ M.visible_message("[M]'s body convulses a bit, and then falls still once more.")
+ M.do_jitter_animation(10)
+ return
+ else
+ M.visible_message("[M]'s body starts convulsing!")
+ M.notify_ghost_cloning(source = M)
+ M.do_jitter_animation(10)
+ addtimer(CALLBACK(M, /mob/living/carbon.proc/do_jitter_animation, 10), 40) //jitter immediately, then again after 4 and 8 seconds
+ addtimer(CALLBACK(M, /mob/living/carbon.proc/do_jitter_animation, 10), 80)
+
+ spawn(100) //so the ghost has time to re-enter
+ if(iscarbon(M))
+ var/mob/living/carbon/C = M
+ if(!(C.dna && C.dna.species && (NOBLOOD in C.dna.species.species_traits)))
+ C.blood_volume = max(C.blood_volume, BLOOD_VOLUME_NORMAL*C.blood_ratio) //so you don't instantly re-die from a lack of blood
+ for(var/organ in C.internal_organs)
+ var/obj/item/organ/O = organ
+ if(O.damage > O.maxHealth/2)
+ O.setOrganDamage(O.maxHealth/2) //so you don't instantly die from organ damage when being revived
- else
M.adjustOxyLoss(-20, 0)
M.adjustToxLoss(-20, 0)
- var/mob/living/carbon/H = M
- for(var/organ in H.internal_organs)
- var/obj/item/organ/O = organ
- O.setOrganDamage(0)
M.updatehealth()
-
if(M.revive())
+ M.grab_ghost()
M.emote("gasp")
log_combat(M, M, "revived", src)
..()
+
/datum/reagent/medicine/strange_reagent/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(0.5*REM, 0)
M.adjustFireLoss(0.5*REM, 0)
@@ -1526,5 +1535,5 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/polypyr/overdose_process(mob/living/M)
M.adjustOrganLoss(ORGAN_SLOT_LUNGS, 0.5)
..()
- . = 1
+ . = 1
diff --git a/code/modules/reagents/chemistry/recipes/pyrotechnics.dm b/code/modules/reagents/chemistry/recipes/pyrotechnics.dm
index b29a1c6809..ad1efc1da7 100644
--- a/code/modules/reagents/chemistry/recipes/pyrotechnics.dm
+++ b/code/modules/reagents/chemistry/recipes/pyrotechnics.dm
@@ -99,7 +99,6 @@
/datum/chemical_reaction/reagent_explosion/blackpowder_explosion/on_reaction(datum/reagents/holder, created_volume)
var/turf/T = get_turf(holder.my_atom)
- sleep(rand(50,100))
..(holder, created_volume, T)
/datum/chemical_reaction/thermite
diff --git a/code/modules/reagents/reagent_containers/bottle.dm b/code/modules/reagents/reagent_containers/bottle.dm
index afe48ab3fb..0ee131bc14 100644
--- a/code/modules/reagents/reagent_containers/bottle.dm
+++ b/code/modules/reagents/reagent_containers/bottle.dm
@@ -77,6 +77,11 @@
desc = "A small bottle of charcoal, which removes toxins and other chemicals from the bloodstream."
list_reagents = list("charcoal" = 30)
+/obj/item/reagent_containers/glass/bottle/cryoxadone
+ name = "cryoxadone bottle"
+ desc = "A small bottle of cryoxadone, heals most types of damage when used in extremely cold enviornments."
+ list_reagents = list("cryoxadone" = 30)
+
/obj/item/reagent_containers/glass/bottle/mutagen
name = "unstable mutagen bottle"
desc = "A small bottle of unstable mutagen. Randomly changes the DNA structure of whoever comes in contact."
diff --git a/code/modules/recycling/disposal/holder.dm b/code/modules/recycling/disposal/holder.dm
index dfc58f8c2d..2e36a9deaa 100644
--- a/code/modules/recycling/disposal/holder.dm
+++ b/code/modules/recycling/disposal/holder.dm
@@ -117,7 +117,7 @@
if(user.incapacitated())
return
for(var/mob/M in range(5, get_turf(src)))
- M.show_message("CLONG, clong!", 2)
+ M.show_message("CLONG, clong!", MSG_AUDIBLE)
playsound(src.loc, 'sound/effects/clang.ogg', 50, 0, 0)
// called to vent all gas in holder to a location
diff --git a/code/modules/research/machinery/_production.dm b/code/modules/research/machinery/_production.dm
index 836b574f86..78f636d948 100644
--- a/code/modules/research/machinery/_production.dm
+++ b/code/modules/research/machinery/_production.dm
@@ -81,7 +81,6 @@
/obj/machinery/rnd/production/proc/do_print(path, amount, list/matlist, notify_admins, mob/user)
if(notify_admins)
- investigate_log("[key_name(user)] built [amount] of [path] at [src]([type]).", INVESTIGATE_RESEARCH)
message_admins("[ADMIN_LOOKUPFLW(user)] has built [amount] of [path] at a [src]([type]).")
for(var/i in 1 to amount)
var/obj/O = new path(get_turf(src))
@@ -89,6 +88,7 @@
var/obj/item/I = O
I.materials = matlist.Copy()
SSblackbox.record_feedback("nested tally", "item_printed", amount, list("[type]", "[path]"))
+ investigate_log("[key_name(user)] built [amount] of [path] at [src]([type]).", INVESTIGATE_RESEARCH)
/obj/machinery/rnd/production/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material
if (!materials.mat_container) // no connected silo
diff --git a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm
index 9c9542ed17..292aba6c05 100644
--- a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm
+++ b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm
@@ -904,10 +904,11 @@ datum/status_effect/stabilized/blue/on_remove()
colour = "light pink"
/datum/status_effect/stabilized/lightpink/on_apply()
- owner.add_movespeed_modifier(MOVESPEED_ID_SLIME_STATUS, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
+ ADD_TRAIT(owner, TRAIT_FREESPRINT, "stabilized_slime")
return ..()
/datum/status_effect/stabilized/lightpink/tick()
+ owner.adjustStaminaLoss(-4.5)
for(var/mob/living/carbon/human/H in range(1, get_turf(owner)))
if(H != owner && H.stat != DEAD && H.health <= 0 && !H.reagents.has_reagent("epinephrine"))
to_chat(owner, "[linked_extract] pulses in sync with [H]'s heartbeat, trying to keep [H.p_them()] alive.")
@@ -915,7 +916,8 @@ datum/status_effect/stabilized/blue/on_remove()
return ..()
/datum/status_effect/stabilized/lightpink/on_remove()
- owner.remove_movespeed_modifier(MOVESPEED_ID_SLIME_STATUS)
+ REMOVE_TRAIT(owner, TRAIT_FREESPRINT, "stabilized_slime")
+ return ..()
/datum/status_effect/stabilized/adamantine
id = "stabilizedadamantine"
diff --git a/code/modules/research/xenobiology/xenobio_camera.dm b/code/modules/research/xenobiology/xenobio_camera.dm
index c143c4fb2d..205603e12e 100644
--- a/code/modules/research/xenobiology/xenobio_camera.dm
+++ b/code/modules/research/xenobiology/xenobio_camera.dm
@@ -28,6 +28,7 @@
var/datum/action/innate/monkey_recycle/monkey_recycle_action
var/datum/action/innate/slime_scan/scan_action
var/datum/action/innate/feed_potion/potion_action
+ var/datum/action/innate/hotkey_help/hotkey_help
var/list/stored_slimes
var/obj/item/slimepotion/slime/current_potion
@@ -48,6 +49,7 @@
monkey_recycle_action = new
scan_action = new
potion_action = new
+ hotkey_help = new
stored_slimes = list()
RegisterSignal(src, COMSIG_ATOM_CONTENTS_DEL, .proc/on_contents_del)
@@ -100,6 +102,27 @@
potion_action.Grant(user)
actions += potion_action
+ if(hotkey_help)
+ hotkey_help.target = src
+ hotkey_help.Grant(user)
+ actions += hotkey_help
+
+ RegisterSignal(user, COMSIG_XENO_SLIME_CLICK_CTRL, .proc/XenoSlimeClickCtrl)
+ RegisterSignal(user, COMSIG_XENO_SLIME_CLICK_ALT, .proc/XenoSlimeClickAlt)
+ RegisterSignal(user, COMSIG_XENO_SLIME_CLICK_SHIFT, .proc/XenoSlimeClickShift)
+ RegisterSignal(user, COMSIG_XENO_TURF_CLICK_SHIFT, .proc/XenoTurfClickShift)
+ RegisterSignal(user, COMSIG_XENO_TURF_CLICK_CTRL, .proc/XenoTurfClickCtrl)
+ RegisterSignal(user, COMSIG_XENO_MONKEY_CLICK_CTRL, .proc/XenoMonkeyClickCtrl)
+
+/obj/machinery/computer/camera_advanced/xenobio/remove_eye_control(mob/living/user)
+ UnregisterSignal(user, COMSIG_XENO_SLIME_CLICK_CTRL)
+ UnregisterSignal(user, COMSIG_XENO_SLIME_CLICK_ALT)
+ UnregisterSignal(user, COMSIG_XENO_SLIME_CLICK_SHIFT)
+ UnregisterSignal(user, COMSIG_XENO_TURF_CLICK_SHIFT)
+ UnregisterSignal(user, COMSIG_XENO_TURF_CLICK_CTRL)
+ UnregisterSignal(user, COMSIG_XENO_MONKEY_CLICK_CTRL)
+ ..()
+
/obj/machinery/computer/camera_advanced/xenobio/proc/on_contents_del(atom/deleted)
if(current_potion == deleted)
current_potion = null
@@ -169,7 +192,7 @@
S.visible_message("[S] warps in!")
X.stored_slimes -= S
else
- to_chat(owner, "Target is not near a camera. Cannot proceed.")
+ to_chat(owner, "Target is not near a camera. Cannot proceed.")
/datum/action/innate/slime_pick_up
name = "Pick up Slime"
@@ -194,7 +217,7 @@
S.forceMove(X)
X.stored_slimes += S
else
- to_chat(owner, "Target is not near a camera. Cannot proceed.")
+ to_chat(owner, "Target is not near a camera. Cannot proceed.")
/datum/action/innate/feed_slime
@@ -215,9 +238,11 @@
if (!QDELETED(food))
food.LAssailant = C
X.monkeys --
- to_chat(owner, "[X] now has [X.monkeys] monkeys left.")
+ to_chat(owner, "[X] now has [X.monkeys] monkey(s) left.")
+ else
+ to_chat(owner, "[X] needs to have at least 1 monkey stored. Currently has [X.monkeys] monkeys stored.")
else
- to_chat(owner, "Target is not near a camera. Cannot proceed.")
+ to_chat(owner, "Target is not near a camera. Cannot proceed.")
/datum/action/innate/monkey_recycle
@@ -239,7 +264,7 @@
X.monkeys = round(X.monkeys + 0.2,0.1)
qdel(M)
else
- to_chat(owner, "Target is not near a camera. Cannot proceed.")
+ to_chat(owner, "Target is not near a camera. Cannot proceed.")
/datum/action/innate/slime_scan
name = "Scan Slime"
@@ -256,7 +281,7 @@
for(var/mob/living/simple_animal/slime/S in remote_eye.loc)
slime_scan(S, C)
else
- to_chat(owner, "Target is not near a camera. Cannot proceed.")
+ to_chat(owner, "Target is not near a camera. Cannot proceed.")
/datum/action/innate/feed_potion
name = "Apply Potion"
@@ -280,7 +305,10 @@
X.current_potion.attack(S, C)
break
else
- to_chat(owner, "Target is not near a camera. Cannot proceed.")
+ to_chat(owner, "Target is not near a camera. Cannot proceed.")
+
+
+//Demodularized Code
/obj/item/disk/xenobio_console_upgrade
name = "Xenobiology console upgrade disk"
@@ -307,3 +335,169 @@
name = "Xenobiology console advanced slime upgrade disk"
desc = "This disk will add the ability to remotely feed slimes potions via the Xenobiology console, and lift the restrictions on the number of slimes that can be stored inside the Xenobiology console. This includes the contents of the basic slime upgrade disk."
upgradetypes = list(XENOBIO_UPGRADE_SLIMEBASIC, XENOBIO_UPGRADE_SLIMEADV)
+
+
+//Xenobio Hotkeys Port
+
+/datum/action/innate/hotkey_help
+ name = "Hotkey Help"
+ icon_icon = 'icons/mob/actions/actions_silicon.dmi'
+ button_icon_state = "hotkey_help"
+
+/datum/action/innate/hotkey_help/Activate()
+ if(!target || !isliving(owner))
+ return
+ to_chat(owner, "Click shortcuts:")
+ to_chat(owner, "Shift-click a slime to pick it up, or the floor to drop all held slimes. (Requires Basic Slime Console upgrade)")
+ to_chat(owner, "Ctrl-click a slime to scan it.")
+ to_chat(owner, "Alt-click a slime to feed it a potion. (Requires Advanced Slime Console upgrade)")
+ to_chat(owner, "Ctrl-click on a dead monkey to recycle it, or the floor to place a new monkey. (Requires Monkey Console upgrade)")
+
+//
+// Alternate clicks for slime, monkey and open turf if using a xenobio console
+
+// Scans slime
+/mob/living/simple_animal/slime/CtrlClick(mob/user)
+ SEND_SIGNAL(user, COMSIG_XENO_SLIME_CLICK_CTRL, src)
+ ..()
+
+//Feeds a potion to slime
+/mob/living/simple_animal/slime/AltClick(mob/user)
+ SEND_SIGNAL(user, COMSIG_XENO_SLIME_CLICK_ALT, src)
+ ..()
+
+//Picks up slime
+/mob/living/simple_animal/slime/ShiftClick(mob/user)
+ SEND_SIGNAL(user, COMSIG_XENO_SLIME_CLICK_SHIFT, src)
+ ..()
+
+//Place slimes
+/turf/open/ShiftClick(mob/user)
+ SEND_SIGNAL(user, COMSIG_XENO_TURF_CLICK_SHIFT, src)
+ ..()
+
+//Place monkey
+/turf/open/CtrlClick(mob/user)
+ SEND_SIGNAL(user, COMSIG_XENO_TURF_CLICK_CTRL, src)
+ ..()
+
+//Pick up monkey
+/mob/living/carbon/monkey/CtrlClick(mob/user)
+ SEND_SIGNAL(user, COMSIG_XENO_MONKEY_CLICK_CTRL, src)
+ ..()
+
+// Scans slime
+/obj/machinery/computer/camera_advanced/xenobio/proc/XenoSlimeClickCtrl(mob/living/user, mob/living/simple_animal/slime/S)
+ if(!GLOB.cameranet.checkTurfVis(S.loc))
+ to_chat(user, "Target is not near a camera. Cannot proceed.")
+ return
+ var/mob/living/C = user
+ var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
+ var/area/mobarea = get_area(S.loc)
+ if(mobarea.name == E.allowed_area || mobarea.xenobiology_compatible)
+ slime_scan(S, C)
+
+//Feeds a potion to slime
+/obj/machinery/computer/camera_advanced/xenobio/proc/XenoSlimeClickAlt(mob/living/user, mob/living/simple_animal/slime/S)
+ if(!(upgradetier & XENOBIO_UPGRADE_SLIMEADV)) //CIT CHANGE - makes slime-related actions require XENOBIO_UPGRADE_SLIMEADV
+ to_chat(user, "This console does not have the advanced slime upgrade.")
+ return
+ if(!GLOB.cameranet.checkTurfVis(S.loc))
+ to_chat(user, "Target is not near a camera. Cannot proceed.")
+ return
+ var/mob/living/C = user
+ var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
+ var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
+ var/area/mobarea = get_area(S.loc)
+ if(QDELETED(X.current_potion))
+ to_chat(C, "No potion loaded.")
+ return
+ if(mobarea.name == E.allowed_area || mobarea.xenobiology_compatible)
+ X.current_potion.attack(S, C)
+
+//Picks up slime
+/obj/machinery/computer/camera_advanced/xenobio/proc/XenoSlimeClickShift(mob/living/user, mob/living/simple_animal/slime/S)
+ if(!(upgradetier & XENOBIO_UPGRADE_SLIMEBASIC)) //CIT CHANGE - makes slime-related actions require XENOBIO_UPGRADE_SLIMEBASIC
+ to_chat(user, "This console does not have the basic slime upgrade.")
+ return
+ if(!GLOB.cameranet.checkTurfVis(S.loc))
+ to_chat(user, "Target is not near a camera. Cannot proceed.")
+ return
+ var/mob/living/C = user
+ var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
+ var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
+ var/area/mobarea = get_area(S.loc)
+ if(mobarea.name == E.allowed_area || mobarea.xenobiology_compatible)
+ if(X.stored_slimes.len >= X.max_slimes)
+ to_chat(C, "Slime storage is full.")
+ return
+ if(S.ckey)
+ to_chat(C, "The slime wiggled free!")
+ return
+ if(S.buckled)
+ S.Feedstop(silent = TRUE)
+ S.visible_message("[S] vanishes in a flash of light!")
+ S.forceMove(X)
+ X.stored_slimes += S
+
+//Place slimes
+/obj/machinery/computer/camera_advanced/xenobio/proc/XenoTurfClickShift(mob/living/user, turf/open/T)
+ if(!(upgradetier & XENOBIO_UPGRADE_SLIMEBASIC)) //CIT CHANGE - makes slime-related actions require XENOBIO_UPGRADE_SLIMEBASIC
+ to_chat(user, "This console does not have the basic slime upgrade.")
+ return
+ if(!GLOB.cameranet.checkTurfVis(T))
+ to_chat(user, "Target is not near a camera. Cannot proceed.")
+ return
+ var/mob/living/C = user
+ var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
+ var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
+ var/area/turfarea = get_area(T)
+ if(turfarea.name == E.allowed_area || turfarea.xenobiology_compatible)
+ for(var/mob/living/simple_animal/slime/S in X.stored_slimes)
+ S.forceMove(T)
+ S.visible_message("[S] warps in!")
+ X.stored_slimes -= S
+
+//Place monkey
+/obj/machinery/computer/camera_advanced/xenobio/proc/XenoTurfClickCtrl(mob/living/user, turf/open/T)
+ if(!(upgradetier & XENOBIO_UPGRADE_MONKEYS)) // CIT CHANGE - makes monkey-related actions require XENOBIO_UPGRADE_MONKEYS
+ to_chat(user, "This console does not have the monkey upgrade.")
+ return
+ if(!GLOB.cameranet.checkTurfVis(T))
+ to_chat(user, "Target is not near a camera. Cannot proceed.")
+ return
+ var/mob/living/C = user
+ var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
+ var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
+ var/area/turfarea = get_area(T)
+ if(turfarea.name == E.allowed_area || turfarea.xenobiology_compatible)
+ if(X.monkeys >= 1)
+ var/mob/living/carbon/monkey/food = new /mob/living/carbon/monkey(T, TRUE, C)
+ if (!QDELETED(food))
+ food.LAssailant = C
+ X.monkeys--
+ X.monkeys = round(X.monkeys, 0.1) //Prevents rounding errors
+ to_chat(C, "[X] now has [X.monkeys] monkey(s) stored.")
+ else
+ to_chat(C, "[X] needs to have at least 1 monkey stored. Currently has [X.monkeys] monkeys stored.")
+
+//Pick up monkey
+/obj/machinery/computer/camera_advanced/xenobio/proc/XenoMonkeyClickCtrl(mob/living/user, mob/living/carbon/monkey/M)
+ if(!(upgradetier & XENOBIO_UPGRADE_MONKEYS)) // CIT CHANGE - makes monkey-related actions require XENOBIO_UPGRADE_MONKEYS
+ to_chat(user, "This console does not have the monkey upgrade.")
+ return
+ if(!GLOB.cameranet.checkTurfVis(M.loc))
+ to_chat(user, "Target is not near a camera. Cannot proceed.")
+ return
+ var/mob/living/C = user
+ var/mob/camera/aiEye/remote/xenobio/E = C.remote_control
+ var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
+ var/area/mobarea = get_area(M.loc)
+ if(mobarea.name == E.allowed_area || mobarea.xenobiology_compatible)
+ if(!M.stat)
+ return
+ M.visible_message("[M] vanishes as [p_theyre()] reclaimed for recycling!")
+ X.monkeys = round(X.monkeys + 0.2,0.1)
+ qdel(M)
+ if (X.monkeys == (round(X.monkeys,1)))
+ to_chat(C, "[X] now has [X.monkeys] monkey(s) available.")
diff --git a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm
index d12195cc52..b6e0db2646 100644
--- a/code/modules/ruins/lavaland_ruin_code.dm
+++ b/code/modules/ruins/lavaland_ruin_code.dm
@@ -85,7 +85,8 @@
/obj/item/stack/tile/bronze = /datum/species/golem/bronze,
/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
/obj/item/stack/sheet/leather = /datum/species/golem/leather,
- /obj/item/stack/sheet/bone = /datum/species/golem/bone)
+ /obj/item/stack/sheet/bone = /datum/species/golem/bone,
+ /obj/item/stack/sheet/cotton/durathread = /datum/species/golem/durathread)
if(istype(I, /obj/item/stack))
var/obj/item/stack/O = I
diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm
index 2b823da9d5..a180bd947e 100644
--- a/code/modules/surgery/organs/organ_internal.dm
+++ b/code/modules/surgery/organs/organ_internal.dm
@@ -25,6 +25,7 @@
var/now_fixed
var/high_threshold_cleared
var/low_threshold_cleared
+ rad_flags = RAD_NO_CONTAMINATE
/obj/item/organ/proc/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
if(!iscarbon(M) || owner == M)
diff --git a/code/modules/surgery/organs/vocal_cords.dm b/code/modules/surgery/organs/vocal_cords.dm
index 83b0eb4d17..dedff3ae04 100644
--- a/code/modules/surgery/organs/vocal_cords.dm
+++ b/code/modules/surgery/organs/vocal_cords.dm
@@ -754,7 +754,7 @@
var/static/regex/punish_words = regex("bad boy|bad girl|bad pet|bad job|spot of bother|gone and done it now|blast it|buggered it up")
//phase 0
var/static/regex/saymyname_words = regex("say my name|who am i|whoami")
- var/static/regex/wakeup_words = regex("revert|awaken|snap|attention")
+ var/static/regex/wakeup_words = regex("revert|awaken|snap|attention")
//phase1
var/static/regex/petstatus_words = regex("how are you|what is your status|are you okay")
var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush")
@@ -1143,7 +1143,7 @@
switch(E.phase)
if(2 to INFINITY)
playsound(get_turf(H), pick('sound/effects/meow1.ogg', 'modular_citadel/sound/voice/nya.ogg'), 50, 1, -1) //I'm very tempted to write a Fermis clause that makes them merowr.ogg if it's me. But, I also don't think snowflakism is okay. I would've gotten away for it too, if it wern't for my morals.
- H.emote("me", 1, "lets out a nya!")
+ H.emote("me", EMOTE_VISIBLE, "lets out a nya!")
E.cooldown += 1
//SLEEP
@@ -1230,7 +1230,7 @@
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
if (E.phase == 3)
var/speaktrigger = ""
- C.emote("me", 1, "whispers something quietly.")
+ C.emote("me", EMOTE_VISIBLE, "whispers something quietly.")
if (get_dist(user, C) > 1)//Requires user to be next to their pet.
to_chat(user, "You need to be next to your pet to hear them!")
continue
@@ -1253,7 +1253,7 @@
to_chat(user, "[H] seems incapable of being implanted with triggers.")
continue
else
- user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
+ user.emote("me", EMOTE_VISIBLE, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
user.SetStun(1000)//Hands are handy, so you have to stay still
H.SetStun(1000)
if (E.mental_capacity >= 5)
@@ -1294,7 +1294,7 @@
to_chat(user, "[H] seems incapable of being implanted with an echoing phrase.")
continue
else
- user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
+ user.emote("me", EMOTE_VISIBLE, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
user.SetStun(1000)//Hands are handy, so you have to stay still
H.SetStun(1000)
var/trigger = stripped_input(user, "Enter the loop phrase", MAX_MESSAGE_LEN)
@@ -1317,7 +1317,7 @@
to_chat(user, "You need to be next to your pet to give them a new objective!")
continue
else
- user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.'")
+ user.emote("me", EMOTE_VISIBLE, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.'")
user.SetStun(1000)//So you can't run away!
H.SetStun(1000)
if (E.mental_capacity >= 200)
diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm
index aef3b31895..cf663e353f 100644
--- a/code/modules/uplink/uplink_items.dm
+++ b/code/modules/uplink/uplink_items.dm
@@ -1,13 +1,9 @@
-GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
-
-/proc/get_uplink_items(var/datum/game_mode/gamemode = null, allow_sales = TRUE, allow_restricted = TRUE)
- var/list/filtered_uplink_items = list()
+/proc/get_uplink_items(datum/game_mode/gamemode, allow_sales = TRUE, allow_restricted = TRUE)
+ var/list/filtered_uplink_items = GLOB.uplink_categories.Copy() // list of uplink categories without associated values.
var/list/sale_items = list()
for(var/path in GLOB.uplink_items)
var/datum/uplink_item/I = new path
- if(!I.item)
- continue
if(I.include_modes.len)
if(!gamemode && SSticker.mode && !(SSticker.mode.type in I.include_modes))
continue
@@ -23,9 +19,8 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
if (I.restricted && !allow_restricted)
continue
- if(!filtered_uplink_items[I.category])
- filtered_uplink_items[I.category] = list()
- filtered_uplink_items[I.category][I.name] = I
+ LAZYSET(filtered_uplink_items[I.category], I.name, I)
+
if(I.limited_stock < 0 && !I.cant_discount && I.item && I.cost > 1)
sale_items += I
if(allow_sales)
@@ -45,9 +40,12 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
A.desc += " Normally costs [initial(A.cost)] TC. All sales final. [pick(disclaimer)]"
A.item = I.item
- if(!filtered_uplink_items[A.category])
- filtered_uplink_items[A.category] = list()
- filtered_uplink_items[A.category][A.name] = A
+ LAZYSET(filtered_uplink_items[A.category], A.name, A)
+
+ for(var/category in filtered_uplink_items)
+ if(!filtered_uplink_items[category]) //empty categories with no associated uplink item. Remove.
+ filtered_uplink_items -= category
+
return filtered_uplink_items
@@ -106,16 +104,77 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
to_chat(user, "[A] materializes onto the floor.")
return A
-//Discounts (dynamically filled above)
-/datum/uplink_item/discounts
- category = "Discounted Gear"
+/*
+ Uplink Categories:
+ Due to how the typesof() in-built byond proc works, it should be kept in mind
+ the order categories are displayed in the uplink UI is same to the order they are loaded in the code.
+ I trust no extra filter is needed as long as they are all contained within the following lines.
+ When adding new uplink categories, please keep them separate from their sub paths here and without set item.
+ Failure to comply may result in the new categories being listed at the bottom of the UI.
+*/
+
+/datum/uplink_item/holiday
+ category = "Holiday"
-//All bundles and telecrystals
/datum/uplink_item/bundles_TC
category = "Bundles and Telecrystals"
surplus = 0
cant_discount = TRUE
+/datum/uplink_item/dangerous
+ category = "Conspicuous and Dangerous Weapons"
+
+/datum/uplink_item/stealthy_weapons
+ category = "Stealthy and Inconspicuous Weapons"
+
+/datum/uplink_item/ammo
+ category = "Ammunition"
+ surplus = 40
+
+/datum/uplink_item/explosives
+ category = "Grenades and Explosives"
+
+/datum/uplink_item/support
+ category = "Support and Mechanized Exosuits"
+ surplus = 0
+ include_modes = list(/datum/game_mode/nuclear)
+
+/datum/uplink_item/suits
+ category = "Space Suits, Hardsuits and Clothing"
+ surplus = 40
+
+/datum/uplink_item/stealthy_tools
+ category = "Stealth and Camouflage Items"
+
+/datum/uplink_item/device_tools
+ category = "Devices and Tools"
+
+/datum/uplink_item/implants
+ category = "Implants"
+ surplus = 50
+
+/datum/uplink_item/role_restricted
+ category = "Role-Restricted"
+ exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
+ surplus = 0
+
+/datum/uplink_item/badass
+ category = "(Pointless) Badassery"
+ surplus = 0
+
+//Discounts (dynamically filled above)
+/datum/uplink_item/discounts
+ category = "Discounted Gear"
+
+
+/*
+ Uplink Items:
+ Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list,
+ When adding new entries to the file, please keep them sorted by category.
+*/
+
+//All bundles and telecrystals
+
/datum/uplink_item/bundles_TC/chemical
name = "Bioterror bundle"
desc = "For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, \
@@ -288,8 +347,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 20
// Dangerous Items
-/datum/uplink_item/dangerous
- category = "Conspicuous and Dangerous Weapons"
/datum/uplink_item/dangerous/pistol
name = "Stechkin Pistol"
@@ -544,8 +601,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
surplus = 10
// Stealthy Weapons
-/datum/uplink_item/stealthy_weapons
- category = "Stealthy and Inconspicuous Weapons"
/datum/uplink_item/stealthy_weapons/combatglovesplus
name = "Combat Gloves Plus"
@@ -564,12 +619,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 13
surplus = 0
-/datum/uplink_item/dangerous/phantomthief
- name = "Syndicate Mask"
- desc = "A cheap plastic mask fitted with an adrenaline autoinjector, which can be used by simply tensing your muscles"
- item = /obj/item/clothing/glasses/phantomthief/syndicate
- cost = 2
-
/datum/uplink_item/stealthy_weapons/dart_pistol
name = "Dart Pistol"
desc = "A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any \
@@ -671,9 +720,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
cost = 6
// Ammunition
-/datum/uplink_item/ammo
- category = "Ammunition"
- surplus = 40
/datum/uplink_item/ammo/pistol
name = "10mm Handgun Magazine"
@@ -923,8 +969,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
cost = 1
include_modes = list(/datum/game_mode/nuclear)
-/datum/uplink_item/explosives
- category = "Grenades and Explosives"
+//Grenades and Explosives
/datum/uplink_item/explosives/bioterrorfoam
name = "Bioterror Foam Grenade"
@@ -1081,10 +1126,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
//Support and Mechs
-/datum/uplink_item/support
- category = "Support and Mechanized Exosuits"
- surplus = 0
- include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/support/clown_reinforcement
name = "Clown Reinforcements"
@@ -1155,8 +1196,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
cost = 140
// Stealth Items
-/datum/uplink_item/stealthy_tools
- category = "Stealth and Camouflage Items"
/datum/uplink_item/stealthy_tools/agent_card
name = "Agent Identification Card"
@@ -1266,17 +1305,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
item = /obj/item/jammer
cost = 5
-/*/datum/uplink_item/stealthy_tools/syndi_borer
- name = "Syndicate Brain Slug"
- desc = "A small cortical borer, modified to be completely loyal to the owner. \
- Genetically infertile, these brain slugs can assist medically in a support role, or take direct action \
- to assist their host."
- item = /obj/item/antag_spawner/syndi_borer
- refundable = TRUE
- cost = 10
- surplus = 20 //Let's not have this be too common
- exclude_modes = list(/datum/game_mode/nuclear) */
-
/datum/uplink_item/stealthy_tools/smugglersatchel
name = "Smuggler's Satchel"
desc = "This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing \
@@ -1287,9 +1315,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
surplus = 30
//Space Suits and Hardsuits
-/datum/uplink_item/suits
- category = "Space Suits, Hardsuits and Clothing"
- surplus = 40
/datum/uplink_item/suits/turtlenck
name = "Tactical Turtleneck"
@@ -1364,8 +1389,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
exclude_modes = list()
// Devices and Tools
-/datum/uplink_item/device_tools
- category = "Devices and Tools"
/datum/uplink_item/device_tools/emag
name = "Cryptographic Sequencer"
@@ -1380,6 +1403,12 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
item = /obj/item/emagrecharge
cost = 2
+/datum/uplink_item/device_tools/phantomthief
+ name = "Syndicate Mask"
+ desc = "A cheap plastic mask fitted with an adrenaline autoinjector, which can be used by simply tensing your muscles"
+ item = /obj/item/clothing/glasses/phantomthief/syndicate
+ cost = 2
+
/datum/uplink_item/device_tools/cutouts
name = "Adaptive Cardboard Cutouts"
desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. \
@@ -1599,9 +1628,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
// Implants
-/datum/uplink_item/implants
- category = "Implants"
- surplus = 50
/datum/uplink_item/implants/adrenal
name = "Adrenal Implant"
@@ -1698,10 +1724,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
include_modes = list(/datum/game_mode/nuclear)
// Role-specific items
-/datum/uplink_item/role_restricted
- category = "Role-Restricted"
- exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
- surplus = 0
/datum/uplink_item/role_restricted/ancient_jumpsuit
name = "Ancient Jumpsuit"
@@ -1929,10 +1951,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
item = /obj/item/gun/energy/emitter
restricted_roles = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
-// Pointless
-/datum/uplink_item/badass
- category = "(Pointless) Badassery"
- surplus = 0
+// Pointless (Badassery)
/datum/uplink_item/badass/costumes/obvious_chameleon
name = "Broken Chameleon Kit"
@@ -1986,12 +2005,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
item = /obj/item/storage/secure/briefcase/syndie
cost = 1
-/datum/uplink_item/badass/phantomthief
- name = "Syndicate Mask"
- desc = "A cheap plastic mask fitted with an adrenaline autoinjector, which can be used by simply tensing your muscles"
- item = /obj/item/clothing/glasses/phantomthief/syndicate
- cost = 2
-
/datum/uplink_item/badass/syndiecards
name = "Syndicate Playing Cards"
desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, \
diff --git a/code/modules/vehicles/_vehicle.dm b/code/modules/vehicles/_vehicle.dm
index e4cb090448..ac7fa879f4 100644
--- a/code/modules/vehicles/_vehicle.dm
+++ b/code/modules/vehicles/_vehicle.dm
@@ -60,6 +60,7 @@
.++
/obj/vehicle/proc/return_controllers_with_flag(flag)
+ RETURN_TYPE(/list/mob)
. = list()
for(var/i in occupants)
if(occupants[i] & flag)
diff --git a/code/modules/vending/clothesmate.dm b/code/modules/vending/clothesmate.dm
index 0d1fe7f047..2b86d9e415 100644
--- a/code/modules/vending/clothesmate.dm
+++ b/code/modules/vending/clothesmate.dm
@@ -16,6 +16,7 @@
/obj/item/clothing/suit/jacket = 4,
/obj/item/clothing/suit/jacket/puffer/vest = 4,
/obj/item/clothing/suit/jacket/puffer = 4,
+ /obj/item/clothing/suit/hooded/cloak/david = 4,
/obj/item/clothing/under/suit_jacket/navy = 3,
/obj/item/clothing/under/suit_jacket/really_black = 3,
/obj/item/clothing/under/suit_jacket/burgundy = 3,
@@ -24,6 +25,12 @@
/obj/item/clothing/under/kilt = 3,
/obj/item/clothing/under/overalls = 3,
/obj/item/clothing/under/sl_suit = 3,
+ /obj/item/clothing/under/bb_sweater = 3,
+ /obj/item/clothing/under/bb_sweater/black = 3,
+ /obj/item/clothing/under/bb_sweater/purple = 3,
+ /obj/item/clothing/under/bb_sweater/green = 3,
+ /obj/item/clothing/under/bb_sweater/red = 3,
+ /obj/item/clothing/under/bb_sweater/blue = 3,
/obj/item/clothing/under/pants/jeans = 5,
/obj/item/clothing/under/pants/classicjeans = 5,
/obj/item/clothing/under/pants/camo = 3,
@@ -78,6 +85,10 @@
/obj/item/clothing/suit/ianshirt = 3,
/obj/item/clothing/shoes/laceup = 5,
/obj/item/clothing/shoes/sneakers/black = 6,
+ /obj/item/clothing/shoes/wraps = 3,
+ /obj/item/clothing/shoes/wraps/silver = 3,
+ /obj/item/clothing/shoes/wraps/red = 3,
+ /obj/item/clothing/shoes/wraps/blue = 3,
/obj/item/clothing/shoes/sandal = 3,
/obj/item/clothing/gloves/fingerless = 3,
/obj/item/clothing/glasses/orange = 5,
@@ -116,7 +127,8 @@
/obj/item/clothing/under/jabroni = 2,
/obj/item/clothing/suit/vapeshirt = 2,
/obj/item/clothing/under/geisha = 4,
- /obj/item/clothing/accessory/syndi_pokadots = 4)
+ /obj/item/clothing/accessory/syndi_pokadots = 4,
+ /obj/item/clothing/under/keyholesweater = 3)
premium = list(/obj/item/clothing/under/suit_jacket/checkered = 4,
/obj/item/clothing/head/mailman = 2,
/obj/item/clothing/under/rank/mailman = 2,
diff --git a/code/modules/vending/drinnerware.dm b/code/modules/vending/drinnerware.dm
index 0cd68e818a..1c29fff137 100644
--- a/code/modules/vending/drinnerware.dm
+++ b/code/modules/vending/drinnerware.dm
@@ -6,7 +6,7 @@
products = list(/obj/item/storage/bag/tray = 8,
/obj/item/kitchen/fork = 6,
/obj/item/kitchen/knife = 6,
- /obj/item/kitchen/rollingpin = 2,
+ /obj/item/kitchen/rollingpin = 4,
/obj/item/reagent_containers/food/drinks/drinkingglass = 8,
/obj/item/clothing/suit/apron/chef = 2,
/obj/item/storage/box/cups = 2,
@@ -17,7 +17,13 @@
/obj/item/reagent_containers/food/condiment/saltshaker = 5,
/obj/item/reagent_containers/food/condiment/peppermill = 5,
/obj/item/reagent_containers/glass/bowl = 30)
- contraband = list(/obj/item/kitchen/rollingpin = 2,
- /obj/item/kitchen/knife/butcher = 2)
+ contraband = list(
+ /obj/item/reagent_containers/food/snacks/monkeycube = 1,
+ /obj/item/kitchen/knife/butcher = 2,
+ /obj/item/reagent_containers/syringe = 3)
+ premium = list(
+ /obj/item/reagent_containers/food/condiment/enzyme = 1,
+ /obj/item/reagent_containers/food/condiment/soysauce = 1,
+ /obj/item/reagent_containers/glass/bottle/cryoxadone = 2) // Bartender can literally make this with upgraded parts, or it gets stolen from medical.
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
diff --git a/code/modules/vending/snack.dm b/code/modules/vending/snack.dm
index c8d9035998..efb0905f6b 100644
--- a/code/modules/vending/snack.dm
+++ b/code/modules/vending/snack.dm
@@ -11,9 +11,16 @@
/obj/item/reagent_containers/food/snacks/no_raisin = 6,
/obj/item/reagent_containers/food/snacks/spacetwinkie = 6,
/obj/item/reagent_containers/food/snacks/cheesiehonkers = 6)
- contraband = list(/obj/item/reagent_containers/food/snacks/syndicake = 6)
- premium = list(/obj/item/storage/box/donkpockets = 1,
- /obj/item/reagent_containers/food/snacks/poppypretzel = 3)
+ contraband = list(
+ /obj/item/reagent_containers/food/snacks/cracker = 12,
+ /obj/item/reagent_containers/food/snacks/beans = 2,
+ /obj/item/reagent_containers/food/snacks/honeybar = 6,
+ /obj/item/reagent_containers/food/snacks/syndicake = 6)
+ premium = list(
+ /obj/item/reagent_containers/food/snacks/lollipop = 2,
+ /obj/item/reagent_containers/food/snacks/spiderlollipop = 2,
+ /obj/item/reagent_containers/food/snacks/chococoin = 1,
+ /obj/item/storage/box/donkpockets = 2)
refill_canister = /obj/item/vending_refill/snack
var/chef_compartment_access = "28" //ACCESS_KITCHEN
diff --git a/code/modules/vending/wardrobes.dm b/code/modules/vending/wardrobes.dm
index dd0129346f..d65a507f96 100644
--- a/code/modules/vending/wardrobes.dm
+++ b/code/modules/vending/wardrobes.dm
@@ -278,7 +278,9 @@
/obj/item/storage/bag/trash = 1,
/obj/item/clothing/shoes/galoshes = 1,
/obj/item/watertank/janitor = 1,
- /obj/item/storage/belt/janitor = 2)
+ /obj/item/storage/belt/janitor = 2,
+ /obj/item/screwdriver = 2,
+ /obj/item/stack/cable_coil/random = 4)
refill_canister = /obj/item/vending_refill/wardrobe/jani_wardrobe
/obj/item/vending_refill/wardrobe/jani_wardrobe
diff --git a/code/modules/vore/eating/belly_obj.dm b/code/modules/vore/eating/belly_obj.dm
index 5c2b45dace..ad54c8a0c8 100644
--- a/code/modules/vore/eating/belly_obj.dm
+++ b/code/modules/vore/eating/belly_obj.dm
@@ -595,7 +595,7 @@
for(var/mob/living/H in hearing_mobs)
if(H && H.client && (isturf(H.loc)))
- H.show_message(struggle_outer_message, 1) // visible
+ H.show_message(struggle_outer_message, MSG_VISUAL) // visible
to_chat(R,struggle_user_message)
diff --git a/html/changelogs/AutoChangeLog-pr-10008.yml b/html/changelogs/AutoChangeLog-pr-10008.yml
new file mode 100644
index 0000000000..9a4090ad28
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10008.yml
@@ -0,0 +1,4 @@
+author: "Seris02"
+delete-after: True
+changes:
+ - rscadd: "added sleeping carp hallucination"
diff --git a/html/changelogs/AutoChangeLog-pr-10010.yml b/html/changelogs/AutoChangeLog-pr-10010.yml
new file mode 100644
index 0000000000..2926093ee4
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10010.yml
@@ -0,0 +1,5 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixing implant cases being lost inside implant pads when trying to eject them with your active hand full."
+ - tweak: "Moved the implant pad's case ejection from attack_hand() to AltClick(), added examination infos about it."
diff --git a/html/changelogs/AutoChangeLog-pr-10019.yml b/html/changelogs/AutoChangeLog-pr-10019.yml
new file mode 100644
index 0000000000..b28d90e39e
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10019.yml
@@ -0,0 +1,4 @@
+author: "Seris02"
+delete-after: True
+changes:
+ - rscadd: "Centcom + Assistant's formal winter coat + loadout + narsian + ratvarian winter coats"
diff --git a/html/changelogs/AutoChangeLog-pr-10021.yml b/html/changelogs/AutoChangeLog-pr-10021.yml
new file mode 100644
index 0000000000..8d59963e67
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10021.yml
@@ -0,0 +1,4 @@
+author: "Putnam3145"
+delete-after: True
+changes:
+ - tweak: "Glowsticks can no longer be radioactively contaminated (one more supermatter contam exploit gone)"
diff --git a/html/changelogs/AutoChangeLog-pr-10025.yml b/html/changelogs/AutoChangeLog-pr-10025.yml
new file mode 100644
index 0000000000..b690e4e7b5
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10025.yml
@@ -0,0 +1,4 @@
+author: "Linzolle"
+delete-after: True
+changes:
+ - code_imp: "butchering component update"
diff --git a/html/changelogs/AutoChangeLog-pr-10031.yml b/html/changelogs/AutoChangeLog-pr-10031.yml
new file mode 100644
index 0000000000..707cb80f66
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10031.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixed holodeck sleepers leaving sleeper buffers behind when deleted."
diff --git a/html/changelogs/AutoChangeLog-pr-10033.yml b/html/changelogs/AutoChangeLog-pr-10033.yml
new file mode 100644
index 0000000000..0a2fa85469
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10033.yml
@@ -0,0 +1,5 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixed traitor codewords highlight and some other hear signal hooks spans highlight (phobias, split personality, hypnosis) or modifiers (mind echo)"
+ - bugfix: "Fixed traitor codewords highlight not passing down with the mind datum and stickying to the first mob."
diff --git a/html/changelogs/AutoChangeLog-pr-10034.yml b/html/changelogs/AutoChangeLog-pr-10034.yml
new file mode 100644
index 0000000000..d954926e38
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10034.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - spellcheck: "Fixed the incongruent bone satchel description."
diff --git a/html/changelogs/AutoChangeLog-pr-10038.yml b/html/changelogs/AutoChangeLog-pr-10038.yml
new file mode 100644
index 0000000000..40ba8ee11b
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10038.yml
@@ -0,0 +1,4 @@
+author: "Trilbyspaceclone"
+delete-after: True
+changes:
+ - rscadd: "plastic trash cart crafting with plastic"
diff --git a/html/changelogs/AutoChangeLog-pr-10039.yml b/html/changelogs/AutoChangeLog-pr-10039.yml
new file mode 100644
index 0000000000..9bc5eaf62b
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10039.yml
@@ -0,0 +1,4 @@
+author: "Putnam3145"
+delete-after: True
+changes:
+ - bugfix: "traitor removal is no longer borked"
diff --git a/html/changelogs/AutoChangeLog-pr-10042.yml b/html/changelogs/AutoChangeLog-pr-10042.yml
new file mode 100644
index 0000000000..cabf698030
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10042.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixed sofa overlays doing nothing, because their layer wasn't properly set."
diff --git a/html/changelogs/AutoChangeLog-pr-10043.yml b/html/changelogs/AutoChangeLog-pr-10043.yml
new file mode 100644
index 0000000000..9bd7fdced0
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10043.yml
@@ -0,0 +1,4 @@
+author: "Arturlang"
+delete-after: True
+changes:
+ - tweak: "PDA catridges cant be irradiated anymore."
diff --git a/html/changelogs/AutoChangeLog-pr-10045.yml b/html/changelogs/AutoChangeLog-pr-10045.yml
new file mode 100644
index 0000000000..39fdba4fda
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10045.yml
@@ -0,0 +1,4 @@
+author: "Trilbyspaceclone"
+delete-after: True
+changes:
+ - rscadd: "wallets are known for now holding more items"
diff --git a/html/changelogs/AutoChangeLog-pr-10049.yml b/html/changelogs/AutoChangeLog-pr-10049.yml
new file mode 100644
index 0000000000..34d8c2947a
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10049.yml
@@ -0,0 +1,5 @@
+author: "Useroth"
+delete-after: True
+changes:
+ - rscadd: "Colored fairygrass variants."
+ - bugfix: "Added a missing cherrybulb seedpack sprite"
diff --git a/html/changelogs/AutoChangeLog-pr-10056.yml b/html/changelogs/AutoChangeLog-pr-10056.yml
new file mode 100644
index 0000000000..05c8f706c1
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10056.yml
@@ -0,0 +1,4 @@
+author: "nemvar"
+delete-after: True
+changes:
+ - bugfix: "You now get a message if your PDA explodes while you are holding it."
diff --git a/html/changelogs/AutoChangeLog-pr-9372.yml b/html/changelogs/AutoChangeLog-pr-9372.yml
new file mode 100644
index 0000000000..923200ce11
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9372.yml
@@ -0,0 +1,13 @@
+author: "Weblure"
+delete-after: True
+changes:
+ - rscadd: "Button added to slime console that prints out the hotkey commands to the user. [Includes DMI update]"
+ - rscadd: "Shift-click a slime to pick it up, or the floor to drop all held slimes. (Requires Basic Slime Console upgrade)"
+ - rscadd: "Ctrl-click a slime to scan it."
+ - rscadd: "Alt-click a slime to feed it a potion. (Requires Advanced Slime Console upgrade)"
+ - rscadd: "Ctrl-click on a dead monkey to recycle it, or the floor to place a new monkey. (Requires Monkey Console upgrade)"
+ - rscadd: "If the console does not have the required upgrade, an error message will print to the user."
+ - rscadd: "You can now pick up a single slime from a pile, instead of all of them at once."
+ - tweak: "When recycling monkeys, the console will now report how many monkeys it has (will not report decimal increases)."
+ - tweak: "Console now alerts you when you're out of monkeys and reports your current decimal amount."
+ - tweak: "Console messages are now styled consistently."
diff --git a/html/changelogs/AutoChangeLog-pr-9575.yml b/html/changelogs/AutoChangeLog-pr-9575.yml
new file mode 100644
index 0000000000..76b71da82b
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9575.yml
@@ -0,0 +1,24 @@
+author: "KathrinBailey"
+delete-after: True
+changes:
+ - rscadd: "Two extra 'luxury' dorms rooms!"
+ - rscadd: "Gas miners to atmos."
+ - rscadd: "Posters around the station."
+ - rscadd: "Vacant room added to the Starboard Bow with it's own APC, above electrical maintenance."
+ - rscadd: "New trendy clothes to the locker room, giving variety and bringing fashion back onto Nanotrasen stations."
+ - rscadd: "Coloured bedsheet and towel bin."
+ - rscadd: "Maid uniforms for the janitor."
+ - tweak: "Completely reworked bar. Milk kegs added in bar office. The bar has been changed for a homey restaurant feel just in time for Christmas! You can now run it as an actual restaurant! Local Bartender Icktsie III loved it so much he rolled around on the new floor smiling happily."
+ - tweak: "Dorms rework. Fitness room now has lots of costumes and outfits."
+ - tweak: "Junk removed from engineering, welding goggles added."
+ - tweak: "Welding tools in engineering replaced with industrial welding tools."
+ - tweak: "Package wrappers and hand labellers now in major departments."
+ - tweak: "Cell charger moved from engineering lobby to the protolathe room, just like how it is in all of the other maps and just where the cell charger is actually needed."
+ - tweak: "Library redesigned to have a private room and a 3x3 private study that is cleaned up."
+ - tweak: "Paper bins have gone big or gone home, with premium stationery scattered around. Engineering and security now have a labeller and packaging supplies."
+ - bugfix: "Dark spot top left of Botany fixed."
+ - bugfix: "Huge galactic-sized dark spot in bar fixed."
+ - bugfix: "Light replacers now are less horrifically overpowered and PTSD-inducing for the server."
+ - bugfix: "Fixes issue 9706: https://github.com/Citadel-Station-13/Citadel-Station-13/issues/9706 Part of maint getting hit by radstorms.
+
+_Kathrin's Box Beautification:_"
diff --git a/html/changelogs/AutoChangeLog-pr-9805.yml b/html/changelogs/AutoChangeLog-pr-9805.yml
new file mode 100644
index 0000000000..6f74b934f0
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9805.yml
@@ -0,0 +1,5 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - tweak: "Moved the `Stealth and Camouflage Items` uplink category next to `Devices and Tools`."
+ - bugfix: "Deleted a duplicate phatom thief mask entry from the uplink."
diff --git a/html/changelogs/AutoChangeLog-pr-9884.yml b/html/changelogs/AutoChangeLog-pr-9884.yml
new file mode 100644
index 0000000000..598fd7f4e6
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9884.yml
@@ -0,0 +1,5 @@
+author: "Useroth"
+delete-after: True
+changes:
+ - bugfix: "resolves the issues revolving around blackpowder exploding where the reaction happened, instead of where it actually is through making it explode instantly"
+ - tweak: "the explosion delay moved from blackpowder directly into bomb cherries, to keep them functioning as intended"
diff --git a/html/changelogs/AutoChangeLog-pr-9912.yml b/html/changelogs/AutoChangeLog-pr-9912.yml
new file mode 100644
index 0000000000..7be8712c54
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9912.yml
@@ -0,0 +1,7 @@
+author: "Owai-Seek"
+delete-after: True
+changes:
+ - rscadd: "15+ new crates for cargo"
+ - tweak: "organizes crates and moving them to proper categories"
+ - rscdel: "some dumb stuff like toner crates
+re"
diff --git a/html/changelogs/AutoChangeLog-pr-9913.yml b/html/changelogs/AutoChangeLog-pr-9913.yml
new file mode 100644
index 0000000000..64b97f8828
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9913.yml
@@ -0,0 +1,4 @@
+author: "Trilbyspaceclone"
+delete-after: True
+changes:
+ - rscadd: "new clothing for the hotel staff and a hat"
diff --git a/html/changelogs/AutoChangeLog-pr-9915.yml b/html/changelogs/AutoChangeLog-pr-9915.yml
new file mode 100644
index 0000000000..652a942d13
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9915.yml
@@ -0,0 +1,14 @@
+author: "Owai-Seek"
+delete-after: True
+changes:
+ - rscadd: "leg wraps and sweaters to clothesmate"
+ - rscadd: "screwdriver and cable coil to janidrobe"
+ - rscadd: "screwdriver and cable coil to janibelt whitelist (for fixing/placing light fixtures)"
+ - rscadd: "monkey cube, syringe, enzyme, soy sauce, and cryoxadone to chef's vendor (contraband and premium)"
+ - rscadd: "add cracker, beans, honey bars, lollipops, chocolate coin, and spider lollipop to snack vendors (contraband and premium)"
+ - rscadd: "newspaper to loadout menu for bapping purposes"
+ - rscdel: "removed poppy pretzels from snack vendor premium"
+ - rscadd: "maid uniform (janimaid alt) to kinkmate."
+ - tweak: "moves gear harness from premium to normal stock in kinkmate"
+ - balance: "re-balanced metal shield bounty"
+ - rscadd: "cryoxadone bottle (for use in chef vendor)"
diff --git a/html/changelogs/AutoChangeLog-pr-9919.yml b/html/changelogs/AutoChangeLog-pr-9919.yml
new file mode 100644
index 0000000000..47b63b3357
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9919.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixed several \"behind\" layer tail sprites skipping areas normally covered by bodyparts."
diff --git a/html/changelogs/AutoChangeLog-pr-9932.yml b/html/changelogs/AutoChangeLog-pr-9932.yml
new file mode 100644
index 0000000000..333d92a7be
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9932.yml
@@ -0,0 +1,4 @@
+author: "Putnam3145"
+delete-after: True
+changes:
+ - bugfix: "Organs can no longer be radioactively contaminated."
diff --git a/html/changelogs/AutoChangeLog-pr-9941.yml b/html/changelogs/AutoChangeLog-pr-9941.yml
new file mode 100644
index 0000000000..f7f011f38e
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9941.yml
@@ -0,0 +1,4 @@
+author: "Putnam"
+delete-after: True
+changes:
+ - bugfix: "Personal closets can use anything that holds an ID card now."
diff --git a/html/changelogs/AutoChangeLog-pr-9946.yml b/html/changelogs/AutoChangeLog-pr-9946.yml
new file mode 100644
index 0000000000..e045c5006f
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9946.yml
@@ -0,0 +1,4 @@
+author: "kevinz000"
+delete-after: True
+changes:
+ - balance: "Light pink extracts no longer speed you up. Instead, they give stamina regeneration and free sprinting."
diff --git a/html/changelogs/AutoChangeLog-pr-9947.yml b/html/changelogs/AutoChangeLog-pr-9947.yml
new file mode 100644
index 0000000000..0ade316470
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9947.yml
@@ -0,0 +1,4 @@
+author: "Iroquois-Pliskin"
+delete-after: True
+changes:
+ - rscdel: "Removed Clockwork Cult Surgical facility from Reebe"
diff --git a/html/changelogs/AutoChangeLog-pr-9955.yml b/html/changelogs/AutoChangeLog-pr-9955.yml
new file mode 100644
index 0000000000..3bd30ca6ee
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9955.yml
@@ -0,0 +1,19 @@
+author: "Ghommie, porting lot of PRs by MrDoomBringer, AnturK, nemvar and coiax."
+delete-after: True
+changes:
+ - admin: "Admins can now launch supplypods the old, slightly quicker way as well"
+ - bugfix: "Centcom-launched supplypods will now properly delimb you (if they are designated to do so) instead of touching you then literally yeeting all of your internal organs out of your body."
+ - admin: "Centcom can now specify if they want to yeet all of your organs out of your body with a supplypod"
+ - soundadd: "Supplypods sound a bit nicer as the land now."
+ - admin: "admins can now adjust the animation duration for centcom-launched supplypods"
+ - admin: "admins can adjust any sounds that are played as the supplypod lands"
+ - bugfix: "Reverse-Supplypods (the admin-launched ones) no longer stay behind after rising up, and also auto-delete from centcom."
+ - admin: "The centcom podlauncher now has better logging"
+ - tweak: "Admins can now allow ghosts to follow the delivery of Centcom-launched supply pods"
+ - admin: "Admins can now use the Centcom Podlauncher to launch things without the things looking like they're being sent inside a pod."
+ - admin: "sparks will not generate if the quietLanding effect is on, for the centcom podlauncher"
+ - admin: "makes input text clearer for the centcom podlauncher"
+ - admin: "New 'Podspawn' verb, which functions like 'Spawn', except
+any atoms movable spawned will be dropped in via a no-damage, no-explosion
+Centcom supply pod."
+ - bugfix: "Removed an oversight that made many obj/effect subtypes accidentally bombproof."
diff --git a/html/changelogs/AutoChangeLog-pr-9975.yml b/html/changelogs/AutoChangeLog-pr-9975.yml
new file mode 100644
index 0000000000..ea0ca116b5
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9975.yml
@@ -0,0 +1,6 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - rscdel: "Removed a few useless supply packs: \"Siezed\" power cells, means of production and promiscous organs."
+ - tweak: "Merged the synthetic blood supply pack into the standard blood supply pack, effectively removing a random type blood pack in favor of two synthetic ones."
+ - tweak: "Merged together premium carpet pack n°1 and n°2 to hold one of each standard pattern."
diff --git a/html/changelogs/AutoChangeLog-pr-9976.yml b/html/changelogs/AutoChangeLog-pr-9976.yml
new file mode 100644
index 0000000000..3db57e2c5a
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9976.yml
@@ -0,0 +1,4 @@
+author: "Coconutwarrior97"
+delete-after: True
+changes:
+ - bugfix: "Can only wrench down two transit tubes per turf."
diff --git a/html/changelogs/AutoChangeLog-pr-9988.yml b/html/changelogs/AutoChangeLog-pr-9988.yml
new file mode 100644
index 0000000000..7fb1c5c6d8
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9988.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixed ED-209 being unbuildable past the welding step."
diff --git a/html/changelogs/AutoChangeLog-pr-9989.yml b/html/changelogs/AutoChangeLog-pr-9989.yml
new file mode 100644
index 0000000000..6e19e7eb5e
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9989.yml
@@ -0,0 +1,4 @@
+author: "ShizCalev"
+delete-after: True
+changes:
+ - bugfix: "Fixed a couple of laser / energy guns never switching to the empty icon despite being unable to fire."
diff --git a/html/changelogs/AutoChangeLog-pr-9990.yml b/html/changelogs/AutoChangeLog-pr-9990.yml
new file mode 100644
index 0000000000..1e3de0164c
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9990.yml
@@ -0,0 +1,5 @@
+author: "Linzolle"
+delete-after: True
+changes:
+ - bugfix: "strange reagent being unable to revive simplemobs"
+ - rscadd: "jitter animation and more clear text to strange reagent revival"
diff --git a/html/changelogs/AutoChangeLog-pr-9992.yml b/html/changelogs/AutoChangeLog-pr-9992.yml
new file mode 100644
index 0000000000..fb59893d34
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9992.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixed ai displays status being reset to \"Neutral\" on login, regardless of choice."
diff --git a/html/changelogs/AutoChangeLog-pr-9993.yml b/html/changelogs/AutoChangeLog-pr-9993.yml
new file mode 100644
index 0000000000..980d82bbdc
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-9993.yml
@@ -0,0 +1,8 @@
+author: "nemvar, ShizCalev, Qustinnus/Floyd, Ghommie"
+delete-after: True
+changes:
+ - rscadd: "You can now unfasten the loom."
+ - tweak: "it now takes 4 strands to make one piece of durathread cloth"
+ - bugfix: "Looms can now be attacked."
+ - rscadd: "Durathread golem weaves his magic"
+ - tweak: "Supply ordered looms are unanchored. Bring a wrench."
diff --git a/html/create_object.html b/html/create_object.html
index 3609e46916..461dd37383 100644
--- a/html/create_object.html
+++ b/html/create_object.html
@@ -40,6 +40,7 @@
Where:
@@ -105,4 +106,4 @@