This commit is contained in:
Ghommie
2019-10-17 00:50:30 +02:00
539 changed files with 63595 additions and 58228 deletions
@@ -211,7 +211,7 @@
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
data["occupant"]["reagents"] = list()
if(mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
@@ -544,4 +544,26 @@
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
return
else if(issilicon(target))
var/mob/living/silicon/trashbot = target
if (!trashbot.devourable)
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
return
if(patient)
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
return
if(trashbot.buckled)
to_chat(user,"<span class='warning'>[trashbot] is buckled and can not be put into your [src].</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashbot] into their [src].</span>", "<span class='notice'>You start ingesting [trashbot] into your [src.name]...</span>")
if(do_after(user, 30, target = trashbot) && !patient && !trashbot.buckled && length(contents) < max_item_count)
if(!in_range(src, trashbot)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
trashbot.forceMove(src)
trashbot.reset_perspective(src)
update_gut()
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashbot] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashbot] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
return
return
@@ -96,7 +96,7 @@
if(BODY_ZONE_PRECISE_MOUTH)
if((M.head && M.head.flags_cover & HEADCOVERSMOUTH) || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
if(M.is_mouth_covered())
to_chat(user, "<span class='notice'>You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSMOUTH) ? "helmet" : "mask"] first.</span>")
return
+12 -1
View File
@@ -167,8 +167,19 @@ GLOBAL_LIST_EMPTY(GPS_list)
gpstag = "Eerie Signal"
desc = "Report to a coder immediately."
invisibility = INVISIBILITY_MAXIMUM
var/obj/item/implant/gps/implant
/obj/item/gps/mining/internal
/obj/item/gps/internal/Initialize(mapload, obj/item/implant/gps/_implant)
. = ..()
implant = _implant
/obj/item/gps/internal/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()
/obj/item/gps/internal/mining
icon_state = "gps-m"
gpstag = "MINER"
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
@@ -413,3 +413,16 @@
/obj/item/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
listening = 0 // And it's nice to have a subtype too for future features.
dog_fashion = /datum/dog_fashion/back
/obj/item/radio/internal
var/obj/item/implant/radio/implant
/obj/item/radio/internal/Initialize(mapload, obj/item/implant/radio/_implant)
. = ..()
implant = _implant
/obj/item/radio/internal/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()
+87 -15
View File
@@ -135,7 +135,7 @@ SLIME SCANNER
var/mob/living/carbon/human/H = M
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
to_chat(user, "<span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!</span>")
if(H.undergoing_liver_failure() && H.stat != DEAD)
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated BUG_PROBABLE_CAUSE
to_chat(user, "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>")
var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]\n"
@@ -157,12 +157,8 @@ SLIME SCANNER
msg += "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>\n"
if(advanced)
msg += "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>\n"
if (M.getBrainLoss() >= 200 || !M.getorgan(/obj/item/organ/brain))
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
else if (M.getBrainLoss() >= 120)
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
else if (M.getBrainLoss() >= 45)
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
if (!M.getorgan(/obj/item/organ/brain))
to_chat(user, "\t<span class='alert'>Subject lacks a brain.</span>") //Unsure how this won't proc for 50% of the cit playerbase (This is a joke everyone on cit a cute.)
if(ishuman(M) && advanced) // Should I make this not advanced?
var/mob/living/carbon/human/H = M
var/obj/item/organ/liver/L = H.getorganslot("liver")
@@ -194,6 +190,14 @@ SLIME SCANNER
if(Br.cached_size>5)
msg += "\t<span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>\n"
if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 200 || !M.getorgan(/obj/item/organ/brain))
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 120)
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 45)
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
if(iscarbon(M))
var/mob/living/carbon/C = M
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
@@ -212,7 +216,7 @@ SLIME SCANNER
if(C.roundstart_quirks.len)
msg += "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
if(advanced)
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>\n"
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>\n"
if(M.radiation)
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
@@ -246,11 +250,11 @@ SLIME SCANNER
healthy = FALSE
msg += "\t<span class='alert'>Subject is deaf.</span>\n"
else
if(ears.ear_damage)
msg += "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>\n"
if(ears.damage)
to_chat(user, "\t<span class='alert'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>")
healthy = FALSE
if(ears.deaf)
msg += "\t<span class='alert'>Subject is [ears.ear_damage > UNHEALING_EAR_DAMAGE ? "permanently ": "temporarily "] deaf.</span>\n"
to_chat(user, "\t<span class='alert'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>")
healthy = FALSE
if(healthy)
msg += "\t<span class='info'>Healthy.</span>\n"
@@ -266,13 +270,13 @@ SLIME SCANNER
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
msg += "\t<span class='alert'>Subject is nearsighted.</span>\n"
healthy = FALSE
if(eyes.eye_damage > 30)
if(eyes.damage > 30)
msg += "\t<span class='alert'>Subject has severe eye damage.</span>\n"
healthy = FALSE
else if(eyes.eye_damage > 20)
else if(eyes.damage > 20)
msg += "\t<span class='alert'>Subject has significant eye damage.</span>\n"
healthy = FALSE
else if(eyes.eye_damage)
else if(eyes.damage)
msg += "\t<span class='alert'>Subject has minor eye damage.</span>\n"
healthy = FALSE
if(healthy)
@@ -296,6 +300,59 @@ SLIME SCANNER
for(var/obj/item/bodypart/org in damaged)
msg += "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]\n"
//Organ damages report
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/minor_damage
var/major_damage
var/max_damage
var/report_organs = FALSE
//Piece together the lists to be reported
for(var/O in H.internal_organs)
var/obj/item/organ/organ = O
if(organ.organ_flags & ORGAN_FAILING)
report_organs = TRUE //if we report one organ, we report all organs, even if the lists are empty, just for consistency
if(max_damage)
max_damage += ", " //prelude the organ if we've already reported an organ
max_damage += organ.name //this just slaps the organ name into the string of text
else
max_damage = "\t<span class='alert'>Non-Functional Organs: " //our initial statement
max_damage += organ.name
else if(organ.damage > organ.high_threshold)
report_organs = TRUE
if(major_damage)
major_damage += ", "
major_damage += organ.name
else
major_damage = "\t<span class='info'>Severely Damaged Organs: "
major_damage += organ.name
else if(organ.damage > organ.low_threshold)
report_organs = TRUE
if(minor_damage)
minor_damage += ", "
minor_damage += organ.name
else
minor_damage = "\t<span class='info'>Mildly Damaged Organs: "
minor_damage += organ.name
if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category
if(!max_damage)
max_damage = "\t<span class='alert'>Non-Functional Organs: </span>"
else
max_damage += "</span>"
if(!major_damage)
major_damage = "\t<span class='info'>Severely Damaged Organs: </span>"
else
major_damage += "</span>"
if(!minor_damage)
minor_damage = "\t<span class='info'>Mildly Damaged Organs: </span>"
else
minor_damage += "</span>"
msg += "[minor_damage]"
msg += "[major_damage]"
msg += "[max_damage]"
// Species and body temperature
if(ishuman(M))
@@ -384,7 +441,7 @@ SLIME SCANNER
if(M.reagents.reagent_list.len)
var/list/datum/reagent/reagents = list()
for(var/datum/reagent/R in M.reagents.reagent_list)
if(R.invisible)
if(R.chemical_flags & REAGENT_INVISIBLE)
continue
reagents += R
@@ -403,6 +460,21 @@ SLIME SCANNER
msg += "<span class='danger'>[R.name]</span>\n"
else
msg += "<span class='notice'>Subject is not addicted to any reagents.</span>\n"
if(M.reagents.has_reagent("fermiTox"))
var/datum/reagent/fermiTox = M.reagents.has_reagent("fermiTox")
switch(fermiTox.volume)
if(5 to 10)
msg += "<span class='notice'>Subject contains a low amount of toxic isomers.</span>\n"
if(10 to 25)
msg += "<span class='danger'>Subject contains toxic isomers.</span>\n"
if(25 to 50)
msg += "<span class='danger'>Subject contains a substantial amount of toxic isomers.</span>\n"
if(50 to 95)
msg += "<span class='danger'>Subject contains a high amount of toxic isomers.</span>\n"
if(95 to INFINITY)
msg += "<span class='danger'>Subject contains a extremely dangerous amount of toxic isomers.</span>\n"
msg += "*---------*</span>"
to_chat(user, msg)