This commit is contained in:
Ghommie
2019-10-17 00:50:30 +02:00
539 changed files with 63595 additions and 58228 deletions
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//Generates a markdown txt file for use with the wiki
/proc/find_reagent(input)
. = FALSE
if(GLOB.chemical_reagents_list[input]) //prefer IDs!
var/datum/reagent/R = GLOB.chemical_reagents_list[input]
return R
else
for(var/X in GLOB.chemical_reagents_list)
var/datum/reagent/R = GLOB.chemical_reagents_list[X]
if(input == replacetext(lowertext(R.name), " ", ""))
return R
if(input == replacetext(lowertext(R.id), " ", ""))
return R
/client/proc/generate_wikichem_list()
set name = "Generate Wikichems"
set category = "Debug"
set desc = "Generate a huge loglist of all the chems. Do not click unless you want lag."
var/prefix = "|Name | Reagents | Reaction vars | Description | Chem properties |\n|---|---|---|-----------|---|\n"
var/input_reagent = replacetext(lowertext(input("Input the name/id of a reagent to get it's description on it's own, or leave blank to parse every chem.", "Input") as text), " ", "") //95% of the time, the reagent id is a lowercase/no spaces version of the name
if(input_reagent)
var/input_reagent2 = find_reagent(input_reagent)
if(!input_reagent2)
to_chat(usr, "Unable to find reagent, stopping proc.")
var/single_parse = generate_chemwiki_line(input_reagent2, input_reagent, FALSE)
text2file(single_parse, "[GLOB.log_directory]/chem_parse.md")
to_chat(usr, "[single_parse].")
single_parse = generate_chemwiki_line(input_reagent2, input_reagent, FALSE)
text2file(single_parse, "[GLOB.log_directory]/chem_parse.md")
to_chat(usr, "[single_parse].")
to_chat(usr, "Saved line to (wherever your root folder is, i.e. where the DME is)/[GLOB.log_directory]/chem_parse.md OR use the Get Current Logs verb under the Admin tab. (if you click Open, and it does nothing, that's because you've not set a .md default program! Try downloading it instead, and use that file to set a default program! Also have a cute day.)")
//Do things here
return
to_chat(usr, "Generating big list")
message_admins("Someone pressed the lag button. (Generate Wikichems)")
///datum/reagent/medicine, /datum/reagent/toxin, /datum/reagent/consumable, /datum/reagent/plantnutriment, /datum/reagent/uranium,
///datum/reagent/colorful_reagent, /datum/reagent/mutationtoxin, /datum/reagent/fermi, /datum/reagent/drug, /datum/reagent/impure
//Probably not the most eligant of solutions.
to_chat(usr, "Attempting reagent scan. Length of list [LAZYLEN(GLOB.chemical_reagents_list)*2]")
var/datum/reagent/R
var/tally = 0
var/processCR = TRUE //Process reactions first
var/medicine = ""
var/toxin = ""
var/consumable = ""
var/plant = ""
var/uranium = ""
var/colours = ""
var/muta = ""
var/fermi = ""
var/remainder = ""
var/drug = ""
var/basic = ""
var/upgraded = ""
var/drinks = ""
var/alco = ""
var/grinded = ""
var/blob = ""
var/impure = ""
//Chem_dispencer
var/list/dispensable_reagents = list(
"hydrogen",
"lithium",
"carbon",
"nitrogen",
"oxygen",
"fluorine",
"sodium",
"aluminium",
"silicon",
"phosphorus",
"sulfur",
"chlorine",
"potassium",
"iron",
"copper",
"mercury",
"radium",
"water",
"ethanol",
"sugar",
"sacid",
"welding_fuel",
"silver",
"iodine",
"bromine",
"stable_plasma"
)
var/list/components = list(
"oil",
"ammonia",
"ash",
"acetone",
"phenol",
"diethylamine",
"saltpetre",
"sodiumchloride",
"lye"
)
var/list/grind = list(
"bluespace",
"gold",
"plasma",
"uranium"
)
//Bartender
var/dispence_drinks = list(
"water",
"ice",
"coffee",
"cream",
"tea",
"icetea",
"cola",
"spacemountainwind",
"dr_gibb",
"space_up",
"tonic",
"sodawater",
"lemon_lime",
"pwr_game",
"shamblers",
"sugar",
"orangejuice",
"grenadine",
"limejuice",
"tomatojuice",
"lemonjuice",
"menthol"
)
var/dispence_alco = list(
"beer",
"kahlua",
"whiskey",
"wine",
"vodka",
"gin",
"rum",
"tequila",
"vermouth",
"cognac",
"ale",
"absinthe",
"hcider",
"creme_de_menthe",
"creme_de_cacao",
"triple_sec",
"sake",
"applejack"
)
var/breakout = FALSE
for(var/i = 1, i <= 2, i+=1)
for(var/X in GLOB.chemical_reagents_list)
R = GLOB.chemical_reagents_list[X]
if(!R.description) //No description? It's not worth my time.
continue
for(var/Y in dispensable_reagents) //Why do you have to do this
if(R.id == Y)
basic += generate_chemwiki_line(R, X, processCR)
breakout = TRUE
continue
for(var/Y in components)
if(R.id == Y)
upgraded += generate_chemwiki_line(R, X, processCR)
breakout = TRUE
continue
for(var/Y in dispence_drinks)
if(R.id == Y)
drinks += generate_chemwiki_line(R, X, processCR)
breakout = TRUE
continue
for(var/Y in dispence_alco)
if(R.id == Y)
alco += generate_chemwiki_line(R, X, processCR)
breakout = TRUE
continue
for(var/Y in grind)
if(R.id == Y)
grinded += generate_chemwiki_line(R, X, processCR)
breakout = TRUE
continue
if(breakout)
breakout = FALSE
continue
if(istype(R, /datum/reagent/medicine))
medicine += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/toxin))
toxin += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/consumable))
consumable += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/plantnutriment))
plant += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/uranium))
uranium += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/colorful_reagent))
colours += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/mutationtoxin))
muta += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/fermi))
fermi += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/drug))
drug += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/blob))
blob += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/impure))
impure += generate_chemwiki_line(R, X, processCR)
else
remainder += generate_chemwiki_line(R, X, processCR)
tally++
if((tally%50)==0)
to_chat(usr, "[tally] of [LAZYLEN(GLOB.chemical_reagents_list)*2] done.")
processCR = FALSE
to_chat(usr, "finished chems")
var/wholeString = ("\n# DISPENCEABLE REAGENTS\n\n[prefix][basic]\n\n# COMPONENT REAGENTS\n\n[prefix][upgraded]\n\n# GROUND REAGENTS\n\n[prefix][grinded]\n")
wholeString += ("\n# MEDICINE:\n\n[prefix][medicine]\n\n# TOXIN:\n\n[prefix][toxin]\n\n# DRUGS\n\n[prefix][drug]\n\n# FERMI\n\nThese chems lie on the cutting edge of chemical technology, and as such are not recommended for beginners!\n\n[prefix][fermi]\n\n# IMPURE REAGENTS\n\n[prefix][impure]\n\n# GENERAL REAGENTS\n\n[prefix][remainder]\n\n# DISPENCEABLE SOFT DRINKS\n\n[prefix][drinks]\n\n# DISPENCEABLE HARD DRINKS\n\n[prefix][alco]\n\n# CONSUMABLE\n\n[prefix][consumable]\n\n# PLANTS\n\n[prefix][plant]\n\n# URANIUM\n\n[prefix][uranium]\n\n# COLOURS\n\n[prefix][colours]\n\n# RACE MUTATIONS\n\n[prefix][muta]\n\n\n# BLOB REAGENTS\n\n[prefix][blob]\n")
prefix = "|Name | Reagents | Reaction vars | Description |\n|---|---|---|----------|\n"
var/CRparse = ""
to_chat(usr, "starting reactions")
//generate the reactions that we missed from before
for(var/reagent in GLOB.chemical_reactions_list)
for(var/datum/chemical_reaction/CR in GLOB.chemical_reactions_list[reagent])
CRparse += generate_chemreactwiki_line(CR)
wholeString += ("\n# CHEMICAL REACTIONS\n\n[prefix][CRparse]\n")
text2file(wholeString, "[GLOB.log_directory]/chem_parse.md")
to_chat(usr, "finished reactions")
to_chat(usr, "Saved file to (wherever your root folder is, i.e. where the DME is)/[GLOB.log_directory]/chem_parse.md OR use the Get Current Logs verb under the Admin tab. (if you click Open, and it does nothing, that's because you've not set a .md default program! Try downloading it instead, and use that file to set a default program! Also have a cute day.)")
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Generate the big list of reagent based reactions.
/proc/generate_chemwiki_line(datum/reagent/R, X, processCR)
//name | Reagent pH | reagents | reaction temp | explosion temp | pH range | Kinetics | description | OD level | Addiction level | Metabolism rate | impure chem | inverse chem
var/datum/chemical_reaction/CR = get_chemical_reaction(R.id)
if((!CR && processCR) || (CR && !processCR)) // Do reactions first.
return ""
var/outstring = "|<a href=\"#[R.name]\"><h5 id=\"[R.name]\">!\[[R.color]\](https://placehold.it/15/[copytext(R.color, 2, 8)]/000000?text=+)[R.name]</h5></a> pH: [R.pH] | "
var/datum/reagent/R3
if(CR)
outstring += "<ul>"
for(var/R2 in CR.required_reagents)
R3 = GLOB.chemical_reagents_list[R2]//What a convoluted mess
outstring += "<li><a href=\"#[R3.name]\">[R3.name]</a>: [CR.required_reagents[R3.id]]u</li>"
if(CR.required_catalysts)
for(var/R2 in CR.required_catalysts)
R3 = GLOB.chemical_reagents_list[R2]
outstring += "<li>Catalyst: <a href=\"#[R3.name]\">[R3.name]</a>: [CR.required_catalysts[R3.id]]u</li>"
outstring += "</ul> | "
else
outstring += "N/A | "
//Temp, Explosions and pH
if(CR)
outstring += "<ul>[(CR.FermiChem?"<li>Min react temp: [CR.OptimalTempMin]K</li>":"[(CR.required_temp?"<li>Min react temp: [CR.required_temp]K</li>":"")]")] [(CR.FermiChem?"<li>Explosion_temp: [CR.ExplodeTemp]K</li>":"")] [(CR.FermiChem?"<li>pH range: [max((CR.OptimalpHMin - CR.ReactpHLim), 0)] to [min((CR.OptimalpHMax + CR.ReactpHLim), 14)]</li>":"")] "
if(CR.FermiChem)
outstring += "[(CR.PurityMin?"<li>Min explosive purity: [CR.PurityMin]</li>":"")] [(CR.FermiExplode?"<li>Special explosion: Yes</li>":"")]"
else
outstring += ""
//Kinetics
if(CR)
if(CR.FermiChem)
switch(CR.ThermicConstant)
if(-INFINITY to -9.9)
outstring += "<li>Extremely endothermic</li> "
if(-9.9 to -4.9)
outstring += "<li>Very endothermic</li> "
if(-4.9 to -0.1)
outstring += "<li>Endothermic</li> "
if(-0.1 to 0.1)
outstring += "<li>Neutral</li> "
if(0.1 to 4.9)
outstring += "<li>Exothermic</li> "
if(4.9 to 9.9)
outstring += "<li>Very exothermic</li> "
if(9.9 to 19.9)
outstring += "<li>Extremely exothermic</li> "
if(19.9 to INFINITY )
outstring += "<li>**Dangerously exothermic**</li> "
//if("cheesey")
//outstring += "<li>Dangerously Cheesey</li>"
outstring += "</ul>| "
else
outstring += " | "
//Description, OD, Addict, Meta
outstring += "[R.description] | <ul><li>Metabolism rate: [R.metabolization_rate/2]u/s</li> [(R.overdose_threshold?"<li>Overdose: [R.overdose_threshold]u</li>":"")] [(R.addiction_threshold?"<li>Addiction: [R.addiction_threshold]u</li>":"")] "
if(R.impure_chem && R.impure_chem != "fermiTox")
R3 = GLOB.chemical_reagents_list[R.impure_chem]
outstring += "<li>Impure chem:<a href=\"#[R3.name]\">[R3.name]</a></li>"
if(R.inverse_chem && R.impure_chem != "fermiTox")
R3 = GLOB.chemical_reagents_list[R.inverse_chem]
outstring += "<li>Inverse chem:<a href=\"#[R3.name]\">[R3.name]</a></li> [(R3.inverse_chem_val?"<li>Inverse purity: [R3.inverse_chem_val]</li>":"")] "
if(CR)
if(CR.required_container)
/*var/obj/item/I
I = istype(I, CR.required_container) if you can work out how to get this to work, by all means.
outstring += "<li>Required container: [I.name]</li>"*/
outstring += "<li>Required container: [CR.required_container]</li>"
outstring += "</ul>|\n"
return outstring
//Generate the big list of reaction based reactions.
//|Name | Reagents | Reaction vars | Description | Chem properties
/proc/generate_chemreactwiki_line(datum/chemical_reaction/CR)
if(CR.results.len) //Handled prior
return
var/outstring = "|[CR.name] | <ul>"
//reagents
var/datum/reagent/R3
for(var/R2 in CR.required_reagents)
R3 = GLOB.chemical_reagents_list[R2]
outstring += "<li><a href=\"#[R3.name]\">[R3.name]</a>: [CR.required_reagents[R3.id]]u</li>"
if(CR.required_catalysts)
for(var/R2 in CR.required_catalysts)
R3 = GLOB.chemical_reagents_list[R2]
outstring += "<li>Catalyst: <a href=\"#[R3.name]\">[R3.name]</a>: [CR.required_catalysts[R3.id]]u</li>"
outstring += "</ul> | <ul>"
//Reaction vars
if(CR.required_temp)
outstring += "<li>Min react temp: [CR.required_temp]K</li>"
if(CR.FermiChem)
outstring += "[(CR.FermiChem?"<li>Min react temp: [CR.OptimalTempMin]K</li>":"[(CR.required_temp?"<li>Min react temp: [CR.required_temp]K</li>":"")]")] [(CR.FermiChem?"<li>Explosion temp: [CR.ExplodeTemp]K</li>":"")] [(CR.FermiChem?"<li>pH range: [max((CR.OptimalpHMin - CR.ReactpHLim), 0)] to [min((CR.OptimalpHMax + CR.ReactpHLim), 14)]</li>":"")] <li>Minimum purity: [CR.PurityMin] [(CR.FermiExplode?"<li>Special explosion: Yes</li>":"")]"
if(CR.is_cold_recipe)
outstring += "<li>Cold: Yes</li>"
if(CR.required_container)
outstring += "<li>Required container: [CR.required_container]</li>"
if(CR.mob_react)
outstring += "<li>Can react in mob: Yes</li>"
//description
outstring += "</ul>| fill in manually "
outstring += "<ul>|\n"
return outstring
@@ -0,0 +1,23 @@
How to code fermichem reactions:
First off, probably read though the readme for standard reagent mechanisms, this builds on top of that.
#bitflags
for `datum/reagent/` you have the following options with `var/chemical_flags`:
```
REAGENT_DEAD_PROCESS calls on_mob_dead() if present in a dead body
REAGENT_DONOTSPLIT Do not split the chem at all during processing
REAGENT_ONLYINVERSE Only invert chem, no splitting
REAGENT_ONMOBMERGE Call on_mob_life proc when reagents are merging.
REAGENT_INVISIBLE Doesn't appear on handheld health analyzers.
REAGENT_FORCEONNEW Forces a on_new() call without a data overhead
REAGENT_SNEAKYNAME When inverted, the inverted chem uses the name of the original chem
REAGENT_SPLITRETAINVOL Retains initial volume of chem when splitting
```
for `datum/chemical_reaction/` under `var/clear_conversion`
```
REACTION_CLEAR_IMPURE Convert into impure/pure on reaction completion
REACTION_CLEAR_INVERSE Convert into inverse on reaction completion when purity is low enough
```
+84 -67
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@@ -63,7 +63,7 @@
var/targetVol = 0 //the target volume, i.e. the total amount that can be created during a fermichem reaction.
var/reactedVol = 0 //how much of the reagent is reacted during a fermireaction
var/fermiIsReacting = FALSE //that prevents multiple reactions from occurring (i.e. add_reagent calls to process_reactions(), this stops any extra reactions.)
var/fermiReactID = null //ID of the chem being made during a fermireaction, kept here so it's cache isn't lost between loops/procs.
var/fermiReactID //ID of the chem being made during a fermireaction, kept here so it's cache isn't lost between loops/procs.
/datum/reagents/New(maximum=100, new_flags)
maximum_volume = maximum
@@ -128,14 +128,12 @@
/datum/reagents/proc/remove_all(amount = 1)
var/list/cached_reagents = reagent_list
if((total_volume - amount) <= 0)//Because this can result in 0, I don't want it to crash.
pH = 7
if(total_volume > 0)
var/part = amount / total_volume
for(var/reagent in cached_reagents)
var/datum/reagent/R = reagent
remove_reagent(R.id, R.volume * part, ignore_pH = TRUE)
pH = REAGENT_NORMAL_PH
update_total()
handle_reactions()
return amount
@@ -365,7 +363,7 @@
/datum/reagents/proc/handle_reactions()//HERE EDIT HERE THE MAIN REACTION
if(fermiIsReacting == TRUE)
if(fermiIsReacting) //This ARRESTS other reactions. If you don't want this, then remove it.
return
if(reagents_holder_flags & NO_REACT)
@@ -404,7 +402,7 @@
for(var/B in cached_required_reagents)
if(!has_reagent(B, cached_required_reagents[B]))
if(!has_reagent(B, cached_required_reagents[B]))//Allows vols at less than 1 to react.
break
total_matching_reagents++
for(var/B in cached_required_catalysts)
@@ -464,39 +462,36 @@
//Temperature plays into a larger role too.
var/datum/chemical_reaction/C = selected_reaction
if (C.FermiChem == TRUE && !continue_reacting)
if (C.FermiChem && !continue_reacting)
if (chem_temp > C.ExplodeTemp) //This is first to ensure explosions.
var/datum/chemical_reaction/fermi/Ferm = selected_reaction
var/datum/chemical_reaction/Ferm = selected_reaction
fermiIsReacting = FALSE
SSblackbox.record_feedback("tally", "fermi_chem", 1, ("[Ferm] explosion"))
Ferm.FermiExplode(src, my_atom, volume = total_volume, temp = chem_temp, pH = pH)
return 0
//This is just to calc the on_reaction multiplier, and is a candidate for removal.
for(var/B in cached_required_reagents)
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), CHEMICAL_QUANTISATION_LEVEL))
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), 0.0001))
for(var/P in selected_reaction.results)
targetVol = cached_results[P]*multiplier
if( (chem_temp <= C.ExplodeTemp) && (chem_temp >= C.OptimalTempMin))
if( (pH >= (C.OptimalpHMin - C.ReactpHLim)) && (pH <= (C.OptimalpHMax + C.ReactpHLim)) )//To prevent pointless reactions
if (fermiIsReacting == TRUE)
return 0
else
START_PROCESSING(SSprocessing, src)
selected_reaction.on_reaction(src, my_atom, multiplier)
fermiIsReacting = TRUE
fermiReactID = selected_reaction
reaction_occurred = 1
else //It's a little bit of a confusing nest, but esstentially we check if it's a fermireaction, then temperature, then pH. If this is true, the remainer of this handler is run.
return 0 //If pH is out of range
if(!((chem_temp <= C.ExplodeTemp) && (chem_temp >= C.OptimalTempMin)))
return 0 //Not hot enough
if(! ((pH >= (C.OptimalpHMin - C.ReactpHLim)) && (pH <= (C.OptimalpHMax + C.ReactpHLim)) ))//To prevent pointless reactions
return 0
if (fermiIsReacting)
return 0
else
return 0 //If not hot enough
START_PROCESSING(SSprocessing, src)
selected_reaction.on_reaction(src, my_atom, multiplier)
fermiIsReacting = TRUE
fermiReactID = selected_reaction
reaction_occurred = 1
//Standard reaction mechanics:
else
if (C.FermiChem == TRUE)//Just to make sure, should only proc when grenades are combining.
if (C.FermiChem)//Just to make sure, should only proc when grenades are combining.
if (chem_temp > C.ExplodeTemp) //To allow fermigrenades
var/datum/chemical_reaction/fermi/Ferm = selected_reaction
fermiIsReacting = FALSE
@@ -507,6 +502,7 @@
for(var/B in cached_required_reagents) //
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), CHEMICAL_QUANTISATION_LEVEL))
for(var/B in cached_required_reagents)
remove_reagent(B, (multiplier * cached_required_reagents[B]), safety = 1, ignore_pH = TRUE)
@@ -544,59 +540,67 @@
return 0
/datum/reagents/process()
var/datum/chemical_reaction/fermi/C = fermiReactID
var/datum/chemical_reaction/C = fermiReactID
var/list/cached_required_reagents = C.required_reagents//update reagents list
var/list/cached_results = C.results//resultant chemical list
var/multiplier = INFINITY
for(var/B in cached_required_reagents) //
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), 0.001))
if (multiplier == 0)
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), 0.0001))
if (multiplier <= 0)//clarity
fermiEnd()
return
for(var/P in cached_results)
targetVol = cached_results[P]*multiplier
if (fermiIsReacting == FALSE)
CRASH("Fermi has refused to stop reacting even though we asked her nicely.")
if (chem_temp > C.OptimalTempMin && fermiIsReacting == TRUE)//To prevent pointless reactions
if( (pH >= (C.OptimalpHMin - C.ReactpHLim)) && (pH <= (C.OptimalpHMax + C.ReactpHLim)) )
if (reactedVol < targetVol)
reactedVol = fermiReact(fermiReactID, chem_temp, pH, reactedVol, targetVol, cached_required_reagents, cached_results, multiplier)
else//Volume is used up
if(C.required_catalysts)
for(var/P in C.required_catalysts)
if(!has_reagent(P))
fermiEnd()
return
else//pH is out of range
fermiEnd()
return
else//Temperature is too low, or reaction has stopped.
if (!fermiIsReacting)
CRASH("Fermi has refused to stop reacting even though we asked her nicely.")
if (!(chem_temp >= C.OptimalTempMin))//To prevent pointless reactions
fermiEnd()
return
if (!( (pH >= (C.OptimalpHMin - C.ReactpHLim)) && (pH <= (C.OptimalpHMax + C.ReactpHLim)) )) //if pH is too far out, (could possibly allow reactions at this point, after the reaction has started, but make purity = 0)
fermiEnd()
return
reactedVol = fermiReact(fermiReactID, chem_temp, pH, reactedVol, targetVol, cached_required_reagents, cached_results, multiplier)
if(round(reactedVol, CHEMICAL_QUANTISATION_LEVEL) == round(targetVol, CHEMICAL_QUANTISATION_LEVEL))
fermiEnd()
if(!reactedVol)//Maybe unnessicary.
fermiEnd()
return
/datum/reagents/proc/fermiEnd()
var/datum/chemical_reaction/fermi/C = fermiReactID
var/datum/chemical_reaction/C = fermiReactID
STOP_PROCESSING(SSprocessing, src)
fermiIsReacting = FALSE
reactedVol = 0
targetVol = 0
//Cap off values
for(var/datum/reagent/R in reagent_list)
R.volume = round(R.volume, CHEMICAL_QUANTISATION_LEVEL)//To prevent runaways.
//pH check, handled at the end to reduce calls.
if(istype(my_atom, /obj/item/reagent_containers))
var/obj/item/reagent_containers/RC = my_atom
RC.pH_check()
C.FermiFinish(src, my_atom)
C.FermiFinish(src, my_atom, reactedVol)
reactedVol = 0
targetVol = 0
handle_reactions()
update_total()
//Reaction sounds and words
playsound(get_turf(my_atom), C.mix_sound, 80, 1)
var/list/seen = viewers(5, get_turf(my_atom))
var/iconhtml = icon2html(my_atom, seen)
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[iconhtml] [C.mix_message]</span>")
/datum/reagents/proc/fermiReact(selected_reaction, cached_temp, cached_pH, reactedVol, targetVol, cached_required_reagents, cached_results, multiplier)
var/datum/chemical_reaction/fermi/C = selected_reaction
var/datum/chemical_reaction/C = selected_reaction
var/deltaT = 0
var/deltapH = 0
var/stepChemAmmount = 0
@@ -646,16 +650,18 @@
//ONLY WORKS FOR ONE PRODUCT AT THE MOMENT
//Calculate how much product to make and how much reactant to remove factors..
for(var/P in cached_results)
//stepChemAmmount = CLAMP(((deltaT * multiplier), 0, ((targetVol - reactedVol)/cached_results[P])) //used to have multipler, now it does
stepChemAmmount = (multiplier*cached_results[P])
if (stepChemAmmount >= C.RateUpLim)
stepChemAmmount = (C.RateUpLim)
if (stepChemAmmount > C.RateUpLim)
stepChemAmmount = C.RateUpLim
addChemAmmount = deltaT * stepChemAmmount
if (addChemAmmount >= (targetVol - reactedVol))
addChemAmmount = (targetVol - reactedVol)
if (addChemAmmount < CHEMICAL_QUANTISATION_LEVEL)
addChemAmmount = CHEMICAL_QUANTISATION_LEVEL
removeChemAmmount = (addChemAmmount/cached_results[P])
//keep limited.
addChemAmmount = round(addChemAmmount, CHEMICAL_QUANTISATION_LEVEL)
removeChemAmmount = round(removeChemAmmount, CHEMICAL_QUANTISATION_LEVEL)
//This is kept for future bugtesters.
//message_admins("Reaction vars: PreReacted: [reactedVol] of [targetVol]. deltaT [deltaT], multiplier [multiplier], Step [stepChemAmmount], uncapped Step [deltaT*(multiplier*cached_results[P])], addChemAmmount [addChemAmmount], removeFactor [removeChemAmmount] Pfactor [cached_results[P]], adding [addChemAmmount]")
@@ -668,7 +674,7 @@
for(var/P in cached_results)
SSblackbox.record_feedback("tally", "chemical_reaction", addChemAmmount, P)//log
SSblackbox.record_feedback("tally", "fermi_chem", addChemAmmount, P)
add_reagent(P, (addChemAmmount), null, cached_temp, purity)//add reagent function!! I THINK I can do this:
add_reagent(P, (addChemAmmount), null, cached_temp, purity)
TotalStep += addChemAmmount//for multiple products
//Above should reduce yeild based on holder purity.
//Purity Check
@@ -677,11 +683,11 @@
if (R.purity < C.PurityMin)//If purity is below the min, blow it up.
fermiIsReacting = FALSE
SSblackbox.record_feedback("tally", "fermi_chem", 1, ("[P] explosion"))
C.FermiExplode(src, my_atom, (reactedVol+targetVol), cached_temp, pH)
C.FermiExplode(src, my_atom, (total_volume), cached_temp, pH)
STOP_PROCESSING(SSprocessing, src)
return 0
return
C.FermiCreate(src)//proc that calls when step is done
C.FermiCreate(src, addChemAmmount, purity)//proc that calls when step is done
//Apply pH changes and thermal output of reaction to beaker
chem_temp = round(cached_temp + (C.ThermicConstant * addChemAmmount))
@@ -694,18 +700,18 @@
//go to explode proc
fermiIsReacting = FALSE
SSblackbox.record_feedback("tally", "fermi_chem", 1, ("[C] explosions"))
C.FermiExplode(src, my_atom, (reactedVol+targetVol), chem_temp, pH)
C.FermiExplode(src, my_atom, (total_volume), chem_temp, pH)
STOP_PROCESSING(SSprocessing, src)
return
//Make sure things are limited.
//Make sure things are limited, but superacids/bases can push forward the reaction
pH = CLAMP(pH, 0, 14)
//return said amount to compare for next step.
return (reactedVol)
//Currently calculates it irrespective of required reagents at the start
/datum/reagents/proc/reactant_purity(var/datum/chemical_reaction/fermi/C, holder)
/datum/reagents/proc/reactant_purity(var/datum/chemical_reaction/C, holder)
var/list/cached_reagents = reagent_list
var/i = 0
var/cachedPurity
@@ -713,8 +719,18 @@
if (R in cached_reagents)
cachedPurity += R.purity
i++
if(!i)//I've never seen it get here with 0, but in case
CRASH("No reactants found mid reaction for [fermiReactID]/[C], how it got here is beyond me. Beaker: [holder]")
return cachedPurity/i
/datum/reagents/proc/uncache_purity(id)
var/datum/reagent/R = has_reagent("[id]")
if(!R)
return
if(R.cached_purity == 1)
return
R.purity = R.cached_purity
/datum/reagents/proc/isolate_reagent(reagent)
var/list/cached_reagents = reagent_list
for(var/_reagent in cached_reagents)
@@ -746,10 +762,14 @@
total_volume = 0
for(var/reagent in cached_reagents)
var/datum/reagent/R = reagent
if(R.volume <= 0)//For clarity
del_reagent(R.id)
if((R.volume < 0.01) && !fermiIsReacting)
del_reagent(R.id)
else
total_volume += R.volume
if(!reagent_list || !total_volume)
pH = REAGENT_NORMAL_PH
return 0
/datum/reagents/proc/clear_reagents()
@@ -814,7 +834,7 @@
if(!isnum(amount) || !amount)
return FALSE
if(amount <= CHEMICAL_QUANTISATION_LEVEL)//To prevent small ammount problems.
if(amount < CHEMICAL_QUANTISATION_LEVEL)//To prevent small ammount problems.
return FALSE
var/datum/reagent/D = GLOB.chemical_reagents_list[reagent]
@@ -822,7 +842,7 @@
WARNING("[my_atom] attempted to add a reagent called '[reagent]' which doesn't exist. ([usr])")
return FALSE
if (D.id == "water" && no_react == FALSE && !istype(my_atom, /obj/item/reagent_containers/food)) //Do like an otter, add acid to water, but also don't blow up botany.
if (D.id == "water" && !no_react && !istype(my_atom, /obj/item/reagent_containers/food)) //Do like an otter, add acid to water, but also don't blow up botany.
if (pH <= 2)
SSblackbox.record_feedback("tally", "fermi_chem", 1, "water-acid explosions")
var/datum/effect_system/smoke_spread/chem/s = new
@@ -848,7 +868,6 @@
var/new_total = cached_total + amount
var/cached_temp = chem_temp
var/list/cached_reagents = reagent_list
var/cached_pH = pH
@@ -865,7 +884,7 @@
chem_temp = thermal_energy / (specific_heat * new_total)
//cacluate reagent based pH shift.
if(ignore_pH == TRUE)
if(ignore_pH)
pH = ((cached_pH * cached_total)+(other_pH * amount))/(cached_total + amount)//should be right
else
pH = ((cached_pH * cached_total)+(D.pH * amount))/(cached_total + amount)//should be right
@@ -885,10 +904,8 @@
if(my_atom)
my_atom.on_reagent_change(ADD_REAGENT)
if(isliving(my_atom))
if(R.OnMobMergeCheck == TRUE)//Forces on_mob_add proc when a chem is merged
if(R.chemical_flags & REAGENT_ONMOBMERGE)//Forces on_mob_add proc when a chem is merged
R.on_mob_add(my_atom, amount)
//else
// R.on_merge(data, amount, my_atom, other_purity)
R.on_merge(data, amount, my_atom, other_purity)
if(!no_react)
handle_reactions()
@@ -906,7 +923,7 @@
if(data)
R.data = data
R.on_new(data)
if(R.addProc == TRUE)//Allows on new without data overhead.
if(R.chemical_flags & REAGENT_FORCEONNEW)//Allows on new without data overhead.
R.on_new(pH) //Add more as desired.
@@ -944,9 +961,9 @@
var/datum/reagent/R = A
if (R.id == reagent)
if((total_volume - amount) <= 0)//Because this can result in 0, I don't want it to crash.
pH = 7
pH = REAGENT_NORMAL_PH
//In practice this is really confusing and players feel like it randomly melts their beakers, but I'm not sure how else to handle it. We'll see how it goes and I can remove this if it confuses people.
else if (ignore_pH == FALSE)
else if (!ignore_pH)
//if (((pH > R.pH) && (pH <= 7)) || ((pH < R.pH) && (pH >= 7)))
pH = (((pH - R.pH) / total_volume) * amount) + pH
if(istype(my_atom, /obj/item/reagent_containers/))
@@ -405,7 +405,7 @@
if(!targetReagent)
CRASH("Tried to find a reagent that doesn't exist in the chem_master!")
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = targetReagent.purity, "inverseRatioF" = initial(R.InverseChemVal), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = targetReagent.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
else
fermianalyze = FALSE
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
@@ -432,7 +432,7 @@
if(!targetReagent)
CRASH("Tried to find a reagent that doesn't exist in the chem_master!")
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = targetReagent.purity, "inverseRatioF" = initial(R.InverseChemVal), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = targetReagent.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
else
fermianalyze = FALSE
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
@@ -125,12 +125,6 @@
else
cut_overlays()
/obj/machinery/computer/pandemic/proc/eject_beaker()
if(beaker)
beaker.forceMove(drop_location())
beaker = null
update_icon()
/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -165,7 +159,7 @@
return
switch(action)
if("eject_beaker")
eject_beaker()
replace_beaker(usr)
. = TRUE
if("empty_beaker")
if(beaker)
@@ -174,7 +168,7 @@
if("empty_eject_beaker")
if(beaker)
beaker.reagents.clear_reagents()
eject_beaker()
replace_beaker(usr)
. = TRUE
if("rename_disease")
var/id = get_virus_id_by_index(text2num(params["index"]))
@@ -201,6 +195,8 @@
B.reagents.add_reagent("blood", 20, data)
wait = TRUE
update_icon()
var/turf/source_turf = get_turf(src)
log_virus("A culture bottle was printed for the virus [A.admin_details()] at [loc_name(source_turf)] by [key_name(usr)]")
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 50)
. = TRUE
if("create_vaccine_bottle")
@@ -232,18 +228,32 @@
. = TRUE //no afterattack
if(stat & (NOPOWER|BROKEN))
return
if(beaker)
to_chat(user, "<span class='warning'>A container is already loaded into [src]!</span>")
var/obj/item/reagent_containers/B = I
if(!user.transferItemToLoc(B, src))
return
if(!user.transferItemToLoc(I, src))
return
beaker = I
replace_beaker(user, B)
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
update_icon()
else
return ..()
/obj/machinery/computer/pandemic/AltClick(mob/living/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
replace_beaker(user)
return
/obj/machinery/computer/pandemic/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(beaker)
if(user && Adjacent(user) && !issiliconoradminghost(user))
if(!user.put_in_hands(beaker))
beaker.forceMove(drop_location())
if(new_beaker)
beaker = new_beaker
else
beaker = null
update_icon()
return TRUE
/obj/machinery/computer/pandemic/on_deconstruction()
eject_beaker()
replace_beaker(usr)
. = ..()
+75 -55
View File
@@ -32,20 +32,18 @@
var/addiction_stage3_end = 30
var/addiction_stage4_end = 40
var/overdosed = 0 // You fucked up and this is now triggering its overdose effects, purge that shit quick.
var/self_consuming = FALSE
var/metabolizing = FALSE
var/invisible = FALSE //Set to true if it doesn't appear on handheld health analyzers.
var/self_consuming = FALSE //I think this uhhh, makes weird stuff happen when metabolising, but... doesn't seem to do what I think, so I'm gonna leave it.
//Fermichem vars:
var/purity = 1 //How pure a chemical is from 0 - 1.
var/addProc = FALSE //If the chemical should force an on_new() call
var/turf/loc = null //Should be the creation location!
var/purity = 1 //How pure a chemical is from 0 - 1.
var/cached_purity = 1
var/turf/loc = null //Should be the creation location!
var/pH = 7 //pH of the specific reagent, used for calculating the sum pH of a holder.
var/SplitChem = FALSE //If the chem splits on metabolism
var/ImpureChem = "fermiTox"// What chemical is metabolised with an inpure reaction
var/InverseChemVal = 0.25 // If the impurity is below 0.5, replace ALL of the chem with InverseChem upon metabolising
var/InverseChem = "fermiTox"// What chem is metabolised when purity is below InverseChemVal, this shouldn't be made, but if it does, well, I guess I'll know about it.
var/DoNotSplit = FALSE // If impurity is handled within the main chem itself
var/OnMobMergeCheck = FALSE //Call on_mob_life proc when reagents are merging.
//var/SplitChem = FALSE //If the chem splits on metabolism
var/impure_chem // What chemical is metabolised with an inpure reaction
var/inverse_chem_val = 0 // If the impurity is below 0.5, replace ALL of the chem with inverse_chemupon metabolising
var/inverse_chem // What chem is metabolised when purity is below inverse_chem_val, this shouldn't be made, but if it does, well, I guess I'll know about it.
var/metabolizing = FALSE
var/chemical_flags // See fermi/readme.dm REAGENT_DEAD_PROCESS, REAGENT_DONOTSPLIT, REAGENT_ONLYINVERSE, REAGENT_ONMOBMERGE, REAGENT_INVISIBLE, REAGENT_FORCEONNEW, REAGENT_SNEAKYNAME
/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
@@ -75,28 +73,47 @@
holder.remove_reagent(src.id, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears.
return
//called when a mob processes chems when dead.
/datum/reagent/proc/on_mob_dead(mob/living/carbon/M)
if(!(chemical_flags & REAGENT_DEAD_PROCESS)) //justincase
return
current_cycle++
if(holder)
holder.remove_reagent(src.id, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears.
return
// Called when this reagent is first added to a mob
/datum/reagent/proc/on_mob_add(mob/living/L, amount)
if(SplitChem)
var/mob/living/carbon/M = L
if(!M)
return
if(purity < 0)
CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
if (purity == 1 || DoNotSplit == TRUE)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [id]")
return
else if (InverseChemVal > purity)//Turns all of a added reagent into the inverse chem
M.reagents.remove_reagent(id, amount, FALSE)
M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [InverseChem]")
return
else
var/impureVol = amount * (1 - purity) //turns impure ratio into impure chem
if(!iscarbon(L))
return
var/mob/living/carbon/M = L
if (purity == 1)
log_game("CHEM: [L] ckey: [L.key] has ingested [volume]u of [id]")
return
if(cached_purity == 1)
cached_purity = purity
else if(purity < 0)
CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
if(chemical_flags & REAGENT_DONOTSPLIT)
return
if ((inverse_chem_val > purity) && (inverse_chem))//Turns all of a added reagent into the inverse chem
M.reagents.remove_reagent(id, amount, FALSE)
M.reagents.add_reagent(inverse_chem, amount, FALSE, other_purity = 1-cached_purity)
var/datum/reagent/R = M.reagents.has_reagent("[inverse_chem]")
if(R.chemical_flags & REAGENT_SNEAKYNAME)
R.name = name//Negative effects are hidden
if(R.chemical_flags & REAGENT_INVISIBLE)
R.chemical_flags |= (REAGENT_INVISIBLE)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [inverse_chem]")
return
else if (impure_chem)
var/impureVol = amount * (1 - purity) //turns impure ratio into impure chem
if(!(chemical_flags & REAGENT_SPLITRETAINVOL))
M.reagents.remove_reagent(id, (impureVol), FALSE)
M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume - impureVol]u of [id]")
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [ImpureChem]")
M.reagents.add_reagent(impure_chem, impureVol, FALSE, other_purity = 1-cached_purity)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume - impureVol]u of [id]")
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [impure_chem]")
return
// Called when this reagent is removed while inside a mob
@@ -120,31 +137,34 @@
// Called when two reagents of the same are mixing.
/datum/reagent/proc/on_merge(data, amount, mob/living/carbon/M, purity)
if(SplitChem)
if(!ishuman(M))
return
if (purity < 0)
CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
if (purity == 1 || DoNotSplit == TRUE)
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [id] in themselves")
return
else if (InverseChemVal > purity)
M.reagents.remove_reagent(id, amount, FALSE)
M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1)
for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
if(R.name == "")
R.name = name//Negative effects are hidden
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [InverseChem]")
return
else
var/impureVol = amount * (1 - purity)
if(!iscarbon(M))
return
if (purity == 1)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [id]")
return
cached_purity = purity //purity SHOULD be precalculated from the add_reagent, update cache.
if (purity < 0)
CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
if(chemical_flags & REAGENT_DONOTSPLIT)
return
if ((inverse_chem_val > purity) && (inverse_chem)) //INVERT
M.reagents.remove_reagent(id, amount, FALSE)
M.reagents.add_reagent(inverse_chem, amount, FALSE, other_purity = 1-cached_purity)
var/datum/reagent/R = M.reagents.has_reagent("[inverse_chem]")
if(R.chemical_flags & REAGENT_SNEAKYNAME)
R.name = name//Negative effects are hidden
if(R.chemical_flags & REAGENT_INVISIBLE)
R.chemical_flags |= (REAGENT_INVISIBLE)
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [inverse_chem]")
return
else if (impure_chem) //SPLIT
var/impureVol = amount * (1 - purity)
if(!(chemical_flags & REAGENT_SPLITRETAINVOL))
M.reagents.remove_reagent(id, impureVol, FALSE)
M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
if(R.name == "")
R.name = name//Negative effects are hidden
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume - impureVol]u of [id]")
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [ImpureChem]")
M.reagents.add_reagent(impure_chem, impureVol, FALSE, other_purity = 1-cached_purity)
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume - impureVol]u of [id]")
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [impure_chem]")
return
/datum/reagent/proc/on_update(atom/A)
@@ -1383,10 +1383,10 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "neurotoxinglass"
glass_name = "Neurotoxin"
glass_desc = "A drink that is guaranteed to knock you silly."
SplitChem = TRUE
ImpureChem = "neuroweak"
InverseChemVal = 0 //Clear conversion
InverseChem = "neuroweak"
//SplitChem = TRUE
impure_chem = "neuroweak"
inverse_chem_val = 0.5 //Clear conversion
inverse_chem = "neuroweak"
/datum/reagent/consumable/ethanol/neurotoxin/proc/pickt()
return (pick(TRAIT_PARALYSIS_L_ARM,TRAIT_PARALYSIS_R_ARM,TRAIT_PARALYSIS_R_LEG,TRAIT_PARALYSIS_L_LEG))
@@ -1394,7 +1394,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/neurotoxin/on_mob_life(mob/living/carbon/M)
M.set_drugginess(50)
M.dizziness +=2
M.adjustBrainLoss(1*REM, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1*REM, 150)
if(prob(20) && !holder.has_reagent("neuroweak"))
M.adjustStaminaLoss(10)
M.drop_all_held_items()
@@ -1405,7 +1405,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
ADD_TRAIT(M, t, type)
M.adjustStaminaLoss(10)
if(current_cycle > 30)
M.adjustBrainLoss(2*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2*REM)
if(current_cycle > 50 && prob(15))
if(!M.undergoing_cardiac_arrest() && M.can_heartattack())
M.set_heartattack(TRUE)
@@ -1431,13 +1431,13 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/neuroweak/on_mob_life(mob/living/carbon/M)
if(holder.has_reagent("neurotoxin"))
M.adjustBrainLoss(-1*REM, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1*REM, 150)
M.reagents.remove_reagent("neurotoxin", 1.5 * REAGENTS_METABOLISM, FALSE)
if(holder.has_reagent("fentanyl"))
M.adjustBrainLoss(-1*REM, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1*REM, 150)
M.reagents.remove_reagent("fentanyl", 0.75 * REAGENTS_METABOLISM, FALSE)
else
M.adjustBrainLoss(-0.5*REM, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -0.5*REM, 150)
M.dizziness +=2
..()
@@ -80,14 +80,14 @@
. = 1
/datum/reagent/drug/crank/overdose_process(mob/living/M)
M.adjustBrainLoss(2*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2*REM)
M.adjustToxLoss(2*REM, 0)
M.adjustBruteLoss(2*REM, 0)
..()
. = 1
/datum/reagent/drug/crank/addiction_act_stage1(mob/living/M)
M.adjustBrainLoss(5*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5*REM)
..()
/datum/reagent/drug/crank/addiction_act_stage2(mob/living/M)
@@ -101,7 +101,7 @@
. = 1
/datum/reagent/drug/crank/addiction_act_stage4(mob/living/M)
M.adjustBrainLoss(3*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3*REM)
M.adjustToxLoss(5*REM, 0)
M.adjustBruteLoss(5*REM, 0)
..()
@@ -125,13 +125,13 @@
..()
/datum/reagent/drug/krokodil/overdose_process(mob/living/M)
M.adjustBrainLoss(0.25*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.25*REM)
M.adjustToxLoss(0.25*REM, 0)
..()
. = 1
/datum/reagent/drug/krokodil/addiction_act_stage1(mob/living/M)
M.adjustBrainLoss(2*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2*REM)
M.adjustToxLoss(2*REM, 0)
..()
. = 1
@@ -192,7 +192,7 @@
if(jitter)
M.Jitter(2)
if(brain_damage)
M.adjustBrainLoss(rand(1,4))
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, rand(1,4))
M.heal_overall_damage(2, 2)
if(prob(5))
M.emote(pick("twitch", "shiver"))
@@ -210,7 +210,7 @@
M.drop_all_held_items()
..()
M.adjustToxLoss(1, 0)
M.adjustBrainLoss(pick(0.5, 0.6, 0.7, 0.8, 0.9, 1))
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, pick(0.5, 0.6, 0.7, 0.8, 0.9, 1))
. = 1
/datum/reagent/drug/methamphetamine/addiction_act_stage1(mob/living/M)
@@ -289,7 +289,7 @@
if(prob(5))
to_chat(M, "<span class='notice'>[high_message]</span>")
M.adjustStaminaLoss(-5, 0)
M.adjustBrainLoss(4)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 4)
M.hallucination += 5
if(M.canmove && !ismovableatom(M.loc))
step(M, pick(GLOB.cardinals))
@@ -314,7 +314,7 @@
for(var/i = 0, i < 8, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(5)
M.adjustBrainLoss(10)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
if(prob(20))
M.emote(pick("twitch","drool","moan"))
..()
@@ -326,7 +326,7 @@
step(M, pick(GLOB.cardinals))
M.Jitter(10)
M.Dizzy(10)
M.adjustBrainLoss(10)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
if(prob(30))
M.emote(pick("twitch","drool","moan"))
..()
@@ -338,7 +338,7 @@
step(M, pick(GLOB.cardinals))
M.Jitter(15)
M.Dizzy(15)
M.adjustBrainLoss(10)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
if(prob(40))
M.emote(pick("twitch","drool","moan"))
..()
@@ -351,7 +351,7 @@
M.Jitter(50)
M.Dizzy(50)
M.adjustToxLoss(5, 0)
M.adjustBrainLoss(10)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
if(prob(50))
M.emote(pick("twitch","drool","moan"))
..()
@@ -401,7 +401,7 @@
M.jitteriness = 0
M.confused = 0
M.disgust = 0
M.adjustBrainLoss(0.2)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.2)
..()
. = 1
@@ -418,7 +418,7 @@
if(3)
M.emote("frown")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "happiness_drug", /datum/mood_event/happiness_drug_bad_od)
M.adjustBrainLoss(0.5)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.5)
..()
. = 1
@@ -490,7 +490,7 @@
H.dna.species.punchdamagehigh *= 0.2
/datum/reagent/drug/skooma/on_mob_life(mob/living/carbon/M)
M.adjustBrainLoss(1*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1*REM)
M.adjustToxLoss(1*REM)
if(prob(10))
M.adjust_blurriness(2)
@@ -522,7 +522,7 @@
M.Dizzy(50)
M.adjust_blurriness(10)
if(prob(50)) //This proc will be called about 200 times and the adjustbrainloss() below only has to be called 40 times to kill. This will make surviving skooma addiction pretty rare without mannitol usage.
M.adjustBrainLoss(5)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
if(prob(40))
M.emote(pick("twitch","drool","moan"))
..()
@@ -691,7 +691,7 @@
. = 1
if(prob(20))
M.losebreath += 4
M.adjustBrainLoss(2*REM, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2*REM, 150)
M.adjustToxLoss(3*REM,0)
M.adjustStaminaLoss(10*REM,0)
M.blur_eyes(5)
@@ -0,0 +1,26 @@
//Reagents produced by metabolising/reacting fermichems inoptimally, i.e. inverse_chems or impure_chems
//Inverse = Splitting
//Invert = Whole conversion
/datum/reagent/impure
chemical_flags = REAGENT_INVISIBLE | REAGENT_SNEAKYNAME //by default, it will stay hidden on splitting, but take the name of the source on inverting
/datum/reagent/impure/fermiTox
name = "Chemical Isomers"
id = "fermiTox"
description = "Toxic chemical isomers made from impure reactions. At low volumes will cause light toxin damage, but as the volume increases, it deals larger amounts, damages the liver, then eventually the heart. This is default impure chem for all chems, and changes only if stated."
data = "merge"
color = "FFFFFF"
can_synth = FALSE
var/potency = 1 //potency multiplies the volume when added.
//I'm concerned this is too weak, but I also don't want deathmixes.
//TODO: liver damage, 100+ heart
/datum/reagent/impure/fermiTox/on_mob_life(mob/living/carbon/C, method)
if(C.dna && istype(C.dna.species, /datum/species/jelly))
C.adjustToxLoss(-2)
else
C.adjustToxLoss(2)
..()
@@ -44,7 +44,7 @@
M.heal_bodypart_damage(5,5)
M.adjustToxLoss(-5, 0, TRUE)
M.hallucination = 0
M.setBrainLoss(0)
M.setOrganLoss(ORGAN_SLOT_BRAIN, 0)
REMOVE_TRAITS_NOT_IN(M, list(SPECIES_TRAIT, ROUNDSTART_TRAIT, ORGAN_TRAIT))
M.set_blurriness(0)
M.set_blindness(0)
@@ -64,6 +64,10 @@
if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
M.blood_volume = (BLOOD_VOLUME_NORMAL*M.blood_ratio)
for(var/organ in M.internal_organs)
var/obj/item/organ/O = organ
O.setOrganDamage(0)
for(var/thing in M.diseases)
var/datum/disease/D = thing
if(D.severity == DISEASE_SEVERITY_POSITIVE)
@@ -852,10 +856,16 @@
if(M.notify_ghost_cloning(source = M))
spawn (100) //so the ghost has time to re-enter
return
else
M.adjustOxyLoss(-20, 0)
M.adjustToxLoss(-20, 0)
var/mob/living/carbon/H = M
for(var/organ in H.internal_organs)
var/obj/item/organ/O = organ
O.setOrganDamage(0)
M.updatehealth()
if(M.revive())
M.emote("gasp")
log_combat(M, M, "revived", src)
@@ -875,7 +885,7 @@
pH = 10.4
/datum/reagent/medicine/mannitol/on_mob_life(mob/living/carbon/C)
C.adjustBrainLoss(-2*REM)
C.adjustOrganLoss(ORGAN_SLOT_BRAIN, -2*REM)
if(prob(10))
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
..()
@@ -1130,7 +1140,7 @@
M.adjustFireLoss(-5*REM, 0)
M.adjustOxyLoss(-15, 0)
M.adjustToxLoss(-5*REM, 0)
M.adjustBrainLoss(-15*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -15*REM)
M.adjustCloneLoss(-3*REM, 0)
M.adjustStaminaLoss(-20*REM,0)
..()
@@ -1175,7 +1185,7 @@
M.adjustFireLoss(-3 * REM, 0)
M.adjustOxyLoss(-15 * REM, 0)
M.adjustToxLoss(-3 * REM, 0, TRUE) //Heals TOXINLOVERS
M.adjustBrainLoss(2 * REM, 150) //This does, after all, come from ambrosia, and the most powerful ambrosia in existence, at that!
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2 * REM, 150) //This does, after all, come from ambrosia, and the most powerful ambrosia in existence, at that!
M.adjustCloneLoss(-1 * REM, 0)
M.adjustStaminaLoss(-13 * REM, 0)
M.jitteriness = min(max(0, M.jitteriness + 3), 30)
@@ -1207,7 +1217,7 @@
if (M.hallucination >= 5)
M.hallucination -= 5
if(prob(20))
M.adjustBrainLoss(1*REM, 50)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1*REM, 50)
M.adjustStaminaLoss(2.5*REM, 0)
..()
return TRUE
@@ -3,6 +3,7 @@
name = "Blood"
id = "blood"
color = "#C80000" // rgb: 200, 0, 0
description = "Blood from a human, or otherwise."
metabolization_rate = 5 //fast rate so it disappears fast.
taste_description = "iron"
taste_mult = 1.3
@@ -296,7 +297,7 @@
if(ishuman(M) && M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
M.blood_volume += 3
else // Will deal about 90 damage when 50 units are thrown
M.adjustBrainLoss(3, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 150)
M.adjustToxLoss(2, 0)
M.adjustFireLoss(2, 0)
M.adjustOxyLoss(2, 0)
@@ -315,7 +316,7 @@
M.IgniteMob() //Only problem with igniting people is currently the commonly availible fire suits make you immune to being on fire
M.adjustToxLoss(1, 0)
M.adjustFireLoss(1, 0) //Hence the other damages... ain't I a bastard?
M.adjustBrainLoss(5, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5, 150)
holder.remove_reagent(id, 1)
pH = 0.1
@@ -805,7 +806,7 @@
step(M, pick(GLOB.cardinals))
if(prob(5))
M.emote(pick("twitch","drool","moan"))
M.adjustBrainLoss(1)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1)
..()
/datum/reagent/sulfur
@@ -1172,7 +1173,7 @@
/datum/reagent/impedrezene/on_mob_life(mob/living/carbon/M)
M.jitteriness = max(M.jitteriness-5,0)
if(prob(80))
M.adjustBrainLoss(2*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2*REM)
if(prob(50))
M.drowsyness = max(M.drowsyness, 3)
if(prob(10))
@@ -1222,7 +1223,7 @@
description = "A perfluoronated sulfonic acid that forms a foam when mixed with water."
color = "#9E6B38" // rgb: 158, 107, 56
taste_description = "metal"
pH = 13
pH = 11
/datum/reagent/foaming_agent// Metal foaming agent. This is lithium hydride. Add other recipes (e.g. LiH + H2O -> LiOH + H2) eventually.
name = "Foaming agent"
@@ -1231,7 +1232,7 @@
reagent_state = SOLID
color = "#664B63" // rgb: 102, 75, 99
taste_description = "metal"
pH = 12.5
pH = 11.5
/datum/reagent/smart_foaming_agent //Smart foaming agent. Functions similarly to metal foam, but conforms to walls.
name = "Smart foaming agent"
@@ -1519,20 +1520,6 @@
taste_description = "metal"
pH = 4.5
/datum/reagent/carpet
name = "Carpet"
id = "carpet"
description = "For those that need a more creative way to roll out a red carpet."
reagent_state = LIQUID
color = "#b51d05"
taste_description = "carpet" // Your tounge feels furry.
/datum/reagent/carpet/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet)
..()
/datum/reagent/bromine
name = "Bromine"
id = "bromine"
@@ -1665,7 +1652,7 @@
reagent_state = LIQUID
color = "#FFFFD6" // very very light yellow
taste_description = "alkali" //who put ACID for NaOH ????
pH = 13
pH = 11.9
/datum/reagent/drying_agent
name = "Drying agent"
@@ -1686,6 +1673,143 @@
qdel(O)
new /obj/item/clothing/shoes/galoshes/dry(t_loc)
// Liquid Carpets
/datum/reagent/carpet
name = "Liquid Carpet"
id = "carpet"
description = "For those that need a more creative way to roll out a carpet."
reagent_state = LIQUID
color = "#b51d05"
taste_description = "carpet" // Your tounge feels furry.
/datum/reagent/carpet/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet)
..()
/datum/reagent/carpet/black
name = "Liquid Black Carpet"
id = "blackcarpet"
color = "#363636"
/datum/reagent/carpet/black/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/black)
..()
/datum/reagent/carpet/blackred
name = "Liquid Red Black Carpet"
id = "blackredcarpet"
color = "#342125"
/datum/reagent/carpet/blackred/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/blackred)
..()
/datum/reagent/carpet/monochrome
name = "Liquid Monochrome Carpet"
id = "monochromecarpet"
color = "#b4b4b4"
/datum/reagent/carpet/monochrome/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/monochrome)
..()
/datum/reagent/carpet/blue
name = "Liquid Blue Carpet"
id = "bluecarpet"
color = "#1256ff"
/datum/reagent/carpet/blue/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/blue)
..()
/datum/reagent/carpet/cyan
name = "Liquid Cyan Carpet"
id = "cyancarpet"
color = "#3acfb9"
/datum/reagent/carpet/cyan/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/cyan)
..()
/datum/reagent/carpet/green
name = "Liquid Green Carpet"
id = "greencarpet"
color = "#619b62"
/datum/reagent/carpet/green/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/green)
..()
/datum/reagent/carpet/orange
name = "Liquid Orange Carpet"
id = "orangecarpet"
color = "#cc7900"
/datum/reagent/carpet/orange/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/orange)
..()
/datum/reagent/carpet/purple
name = "Liquid Purple Carpet"
id = "purplecarpet"
color = "#6d3392"
/datum/reagent/carpet/purple/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/purple)
..()
/datum/reagent/carpet/red
name = "Liquid Red Carpet"
id = "redcarpet"
color = "#871515"
/datum/reagent/carpet/red/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/red)
..()
/datum/reagent/carpet/royalblack
name = "Liquid Royal Black Carpet"
id = "royalblackcarpet"
color = "#483d05"
/datum/reagent/carpet/royalblack/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/royalblack)
..()
/datum/reagent/carpet/royalblue
name = "Liquid Royal Blue Carpet"
id = "royalbluecarpet"
color = "#24227e"
/datum/reagent/carpet/royalblue/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/royalblue)
..()
// Virology virus food chems.
/datum/reagent/toxin/mutagen/mutagenvirusfood
@@ -1974,7 +2098,7 @@
can_synth = FALSE
var/datum/dna/original_dna
var/reagent_ticks = 0
invisible = TRUE
chemical_flags = REAGENT_INVISIBLE
/datum/reagent/changeling_string/on_mob_metabolize(mob/living/carbon/C)
if(C && C.dna && data["desired_dna"])
@@ -471,7 +471,7 @@
toxpwr = 0
/datum/reagent/toxin/fentanyl/on_mob_life(mob/living/carbon/M)
M.adjustBrainLoss(3*REM, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3*REM, 150)
if(M.toxloss <= 60)
M.adjustToxLoss(1*REM, 0)
if(current_cycle >= 18)
@@ -950,3 +950,20 @@
to_chat(M, "<span class='warning'>Your missing arm aches from wherever you left it.</span>")
M.emote("sigh")
return ..()
/datum/reagent/toxin/brainhurtingjuice //oof ouch
name = "Brain Hurting Juice"
id = "brainhurtingjuice"
color = "#AAAAAA77" //RGBA: 170, 170, 170, 77
toxpwr = 0
taste_description = "brain hurting"
metabolization_rate = 5
/datum/reagent/toxin/brainhurtingjuice/on_mob_life(mob/living/carbon/M)
if(prob(50))
M.gain_trauma_type(BRAIN_TRAUMA_MILD)
else if(prob(50))
M.gain_trauma_type(BRAIN_TRAUMA_SEVERE)
else
M.gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
..()
@@ -32,6 +32,7 @@
var/RateUpLim = 10 // Optimal/max rate possible if all conditions are perfect
var/FermiChem = FALSE // If the chemical uses the Fermichem reaction mechanics//If the chemical uses the Fermichem reaction mechanics
var/FermiExplode = FALSE // If the chemical explodes in a special way
var/clear_conversion //bitflags for clear conversions; REACTION_CLEAR_IMPURE or REACTION_CLEAR_INVERSE
var/PurityMin = 0.15 //If purity is below 0.15, it explodes too. Set to 0 to disable this.
@@ -68,6 +68,44 @@
results = list("synthflesh" = 3)
required_reagents = list("blood" = 1, "carbon" = 1, "styptic_powder" = 1)
/datum/chemical_reaction/synthtissue
name = "Synthtissue"
id = "synthtissue"
results = list("synthtissue" = 5)
required_reagents = list("synthflesh" = 1)
required_catalysts = list("nutriment" = 0.1)
//FermiChem vars:
OptimalTempMin = 305 // Lower area of bell curve for determining heat based rate reactions
OptimalTempMax = 315 // Upper end for above
ExplodeTemp = 1050 // Temperature at which reaction explodes
OptimalpHMin = 8.5 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
OptimalpHMax = 9.5 // Higest value for above
ReactpHLim = 2 // How far out pH wil react, giving impurity place (Exponential phase)
CatalystFact = 0 // How much the catalyst affects the reaction (0 = no catalyst)
CurveSharpT = 1 // How sharp the temperature exponential curve is (to the power of value)
CurveSharppH = 2.5 // How sharp the pH exponential curve is (to the power of value)
ThermicConstant = 0.01 // Temperature change per 1u produced
HIonRelease = 0.015 // pH change per 1u reaction (inverse for some reason)
RateUpLim = 0.05 // Optimal/max rate possible if all conditions are perfect
FermiChem = TRUE // If the chemical uses the Fermichem reaction mechanics
PurityMin = 0
/datum/chemical_reaction/synthtissue/FermiCreate(datum/reagents/holder, added_volume, added_purity)
var/datum/reagent/synthtissue/St = holder.has_reagent("synthtissue")
var/datum/reagent/N = holder.has_reagent("nutriment")
if(!St)
return
if(holder.chem_temp > 320)
var/temp_ratio = 1-(330 - holder.chem_temp)/10
holder.remove_reagent(src.id, added_volume*temp_ratio)
if(St.purity < 1)
St.volume *= St.purity
St.purity = 1
var/amount = CLAMP(0.002, 0, N.volume)
N.volume -= amount
St.data["grown_volume"] = St.data["grown_volume"] + added_volume
St.name = "[initial(St.name)] [round(St.data["grown_volume"], 0.1)]u colony"
/datum/chemical_reaction/styptic_powder
name = "Styptic Powder"
id = "styptic_powder"
@@ -494,12 +494,6 @@
results = list("acetone" = 3)
required_reagents = list("oil" = 1, "welding_fuel" = 1, "oxygen" = 1)
/datum/chemical_reaction/carpet
name = "carpet"
id = "carpet"
results = list("carpet" = 2)
required_reagents = list("space_drugs" = 1, "blood" = 1)
/datum/chemical_reaction/oil
name = "Oil"
id = "oil"
@@ -641,3 +635,77 @@
results = list("shadowmutationtoxin" = 1)
required_reagents = list("liquid_dark_matter" = 5, "synaptizine" = 10, "oculine" = 10, "stablemutationtoxin" = 1)
required_temp = 600
// Liquid Carpets
/datum/chemical_reaction/carpet
name = "carpet"
id = "carpet"
results = list("carpet" = 2)
required_reagents = list("space_drugs" = 1, "blood" = 1)
/datum/chemical_reaction/carpet/black
name = "liquid black carpet"
id = "blackcarpet"
results = list("blackcarpet" = 2)
required_reagents = list("carpet" = 1, "carbon" = 1)
/datum/chemical_reaction/carpet/blackred
name = "liquid red black carpet"
id = "blackredcarpet"
results = list("blackredcarpet" = 2)
required_reagents = list("carpet" = 1, "charcoal" = 1)
/datum/chemical_reaction/carpet/monochrome
name = "liquid monochrome carpet"
id = "monochromecarpet"
results = list("monochromecarpet" = 2)
required_reagents = list("carpet" = 1, "oil" = 1)
/datum/chemical_reaction/carpet/blue
name = "liquid blue carpet"
id = "bluecarpet"
results = list("bluecarpet" = 2)
required_reagents = list("carpet" = 1, "tonic" = 1)
/datum/chemical_reaction/carpet/cyan
name = "liquid cyan carpet"
id = "cyancarpet"
results = list("cyancarpet" = 2)
required_reagents = list("carpet" = 1, "ice" = 1)
/datum/chemical_reaction/carpet/green
name = "liquid green carpet"
id = "greencarpet"
results = list("greencarpet" = 2)
required_reagents = list("carpet" = 1, "sacid" = 1)
/datum/chemical_reaction/carpet/orange
name = "liquid orange carpet"
id = "orangecarpet"
results = list("orangecarpet" = 2)
required_reagents = list("carpet" = 1, "orangejuice" = 1)
/datum/chemical_reaction/carpet/purple
name = "liquid purple carpet"
id = "purplecarpet"
results = list("purplecarpet" = 2)
required_reagents = list("carpet" = 1, "stable_plasma" = 1)
/datum/chemical_reaction/carpet/red
name = "liquid red carpet"
id = "redcarpet"
results = list("redcarpet" = 2)
required_reagents = list("carpet" = 1, "welding_fuel" = 1)
/datum/chemical_reaction/carpet/royalblack
name = "liquid royal black carpet"
id = "royalblackcarpet"
results = list("royalblackcarpet" = 2)
required_reagents = list("carpet" = 1, "blackpepper" = 1)
/datum/chemical_reaction/carpet/royalblue
name = "liquid royal blue carpet"
id = "royalbluecarpet"
results = list("royalbluecarpet" = 2)
required_reagents = list("carpet" = 1, "clonexadone" = 1)
@@ -404,3 +404,25 @@
/obj/item/reagent_containers/glass/bottle/bromine
name = "bromine bottle"
list_reagents = list("bromine" = 30)
//Lewd Stuff
/obj/item/reagent_containers/glass/bottle/crocin
name = "Crocin bottle"
desc = "A bottle of mild aphrodisiac. Increases libido."
list_reagents = list("aphro" = 30)
/obj/item/reagent_containers/glass/bottle/hexacrocin
name = "Hexacrocin bottle"
desc = "A bottle of strong aphrodisiac. Increases libido."
list_reagents = list("aphro+" = 30)
/obj/item/reagent_containers/glass/bottle/camphor
name = "Camphor bottle"
desc = "A bottle of mild anaphrodisiac. Reduces libido."
list_reagents = list("anaphro" = 30)
/obj/item/reagent_containers/glass/bottle/hexacamphor
name = "Hexacamphor bottle"
desc = "A bottle of strong anaphrodisiac. Reduces libido."
list_reagents = list("anaphro+" = 30)
@@ -19,8 +19,8 @@
var/can_fill_from_container = TRUE
var/apply_type = PATCH
var/apply_method = "spray"
var/self_delay = 30
var/squirt_mode = 0
var/self_delay = 3 SECONDS
var/squirt_mode = FALSE
var/squirt_amount = 5
/obj/item/reagent_containers/medspray/attack_self(mob/user)
@@ -31,40 +31,51 @@
amount_per_transfer_from_this = initial(amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You will now apply the medspray's contents in [squirt_mode ? "short bursts":"extended sprays"]. You'll now use [amount_per_transfer_from_this] units per use.</span>")
/obj/item/reagent_containers/medspray/attack(mob/M, mob/user, def_zone)
/obj/item/reagent_containers/medspray/attack(mob/living/L, mob/user, def_zone)
if(!reagents || !reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(M == user)
M.visible_message("<span class='notice'>[user] attempts to [apply_method] [src] on [user.p_them()]self.</span>")
if(ishuman(L))
var/obj/item/bodypart/affecting = L.get_bodypart(check_zone(user.zone_selected))
if(!affecting)
to_chat(user, "<span class='warning'>The limb is missing!</span>")
return
if(!L.can_inject(user, TRUE, user.zone_selected, FALSE, TRUE)) //stopped by clothing, like patches
return
if(affecting.status != BODYPART_ORGANIC)
to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
return
if(L == user)
L.visible_message("<span class='notice'>[user] attempts to [apply_method] [src] on [user.p_them()]self.</span>")
if(self_delay)
if(!do_mob(user, M, self_delay))
if(!do_mob(user, L, self_delay))
return
if(!reagents || !reagents.total_volume)
return
to_chat(M, "<span class='notice'>You [apply_method] yourself with [src].</span>")
to_chat(L, "<span class='notice'>You [apply_method] yourself with [src].</span>")
else
log_combat(user, M, "attempted to apply", src, reagents.log_list())
M.visible_message("<span class='danger'>[user] attempts to [apply_method] [src] on [M].</span>", \
"<span class='userdanger'>[user] attempts to [apply_method] [src] on [M].</span>")
if(!do_mob(user, M))
log_combat(user, L, "attempted to apply", src, reagents.log_list())
L.visible_message("<span class='danger'>[user] attempts to [apply_method] [src] on [L].</span>", \
"<span class='userdanger'>[user] attempts to [apply_method] [src] on [L].</span>")
if(!do_mob(user, L))
return
if(!reagents || !reagents.total_volume)
return
M.visible_message("<span class='danger'>[user] [apply_method]s [M] down with [src].</span>", \
"<span class='userdanger'>[user] [apply_method]s [M] down with [src].</span>")
L.visible_message("<span class='danger'>[user] [apply_method]s [L] down with [src].</span>", \
"<span class='userdanger'>[user] [apply_method]s [L] down with [src].</span>")
if(!reagents || !reagents.total_volume)
return
else
log_combat(user, M, "applied", src, reagents.log_list())
log_combat(user, L, "applied", src, reagents.log_list())
playsound(src, 'sound/effects/spray2.ogg', 50, 1, -6)
var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
reagents.reaction(M, apply_type, fraction)
reagents.trans_to(M, amount_per_transfer_from_this)
reagents.reaction(L, apply_type, fraction)
reagents.trans_to(L, amount_per_transfer_from_this)
return
/obj/item/reagent_containers/medspray/styptic
+100 -40
View File
@@ -39,6 +39,10 @@
else
qdel(src)
///////////////
//Water Tanks//
///////////////
/obj/structure/reagent_dispensers/watertank
name = "water tank"
desc = "A water tank."
@@ -57,12 +61,52 @@
reagent_id = "firefighting_foam"
tank_volume = 500
/obj/structure/reagent_dispensers/water_cooler
name = "liquid cooler"
desc = "A machine that dispenses liquid to drink."
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
anchored = TRUE
tank_volume = 500
var/paper_cups = 25 //Paper cups left from the cooler
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
..()
if (paper_cups > 1)
to_chat(user, "There are [paper_cups] paper cups left.")
else if (paper_cups == 1)
to_chat(user, "There is one paper cup left.")
else
to_chat(user, "There are no paper cups left.")
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
. = ..()
if(.)
return
if(!paper_cups)
to_chat(user, "<span class='warning'>There aren't any cups left!</span>")
return
user.visible_message("<span class='notice'>[user] takes a cup from [src].</span>", "<span class='notice'>You take a paper cup from [src].</span>")
var/obj/item/reagent_containers/food/drinks/sillycup/S = new(get_turf(src))
user.put_in_hands(S)
paper_cups--
//////////////
//Fuel Tanks//
//////////////
/obj/structure/reagent_dispensers/fueltank
name = "fuel tank"
desc = "A tank full of industrial welding fuel. Do not consume."
icon_state = "fuel"
reagent_id = "welding_fuel"
/obj/structure/reagent_dispensers/fueltank/high //Unused - Good for ghost roles
name = "high-capacity fuel tank"
desc = "A now illegal tank, full of highly pressurized industrial welding fuel. Do not consume or have a open flame close to this tank."
icon_state = "fuel_high"
tank_volume = 3000
/obj/structure/reagent_dispensers/fueltank/boom()
explosion(get_turf(src), 0, 1, 5, flame_range = 5)
qdel(src)
@@ -117,6 +161,9 @@
return
return ..()
///////////////////
//Misc Dispenders//
///////////////////
/obj/structure/reagent_dispensers/peppertank
name = "pepper spray refiller"
@@ -131,36 +178,24 @@
if(prob(1))
desc = "IT'S PEPPER TIME, BITCH!"
/obj/structure/reagent_dispensers/water_cooler
name = "liquid cooler"
desc = "A machine that dispenses liquid to drink."
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
/obj/structure/reagent_dispensers/virusfood
name = "virus food dispenser"
desc = "A dispenser of low-potency virus mutagenic."
icon_state = "virus_food"
anchored = TRUE
tank_volume = 500
var/paper_cups = 25 //Paper cups left from the cooler
density = FALSE
reagent_id = "virusfood"
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
..()
if (paper_cups > 1)
to_chat(user, "There are [paper_cups] paper cups left.")
else if (paper_cups == 1)
to_chat(user, "There is one paper cup left.")
else
to_chat(user, "There are no paper cups left.")
/obj/structure/reagent_dispensers/cooking_oil
name = "vat of cooking oil"
desc = "A huge metal vat with a tap on the front. Filled with cooking oil for use in frying food."
icon_state = "vat"
anchored = TRUE
reagent_id = "cooking_oil"
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
. = ..()
if(.)
return
if(!paper_cups)
to_chat(user, "<span class='warning'>There aren't any cups left!</span>")
return
user.visible_message("<span class='notice'>[user] takes a cup from [src].</span>", "<span class='notice'>You take a paper cup from [src].</span>")
var/obj/item/reagent_containers/food/drinks/sillycup/S = new(get_turf(src))
user.put_in_hands(S)
paper_cups--
////////
//Kegs//
////////
/obj/structure/reagent_dispensers/beerkeg
name = "beer keg"
@@ -173,19 +208,44 @@
if(!QDELETED(src))
qdel(src)
/obj/structure/reagent_dispensers/keg
name = "keg"
desc = "A keg."
icon = 'modular_citadel/icons/obj/objects.dmi'
icon_state = "keg"
reagent_id = "water"
/obj/structure/reagent_dispensers/virusfood
name = "virus food dispenser"
desc = "A dispenser of low-potency virus mutagenic."
icon_state = "virus_food"
anchored = TRUE
density = FALSE
reagent_id = "virusfood"
/obj/structure/reagent_dispensers/keg/mead
name = "keg of mead"
desc = "A keg of mead."
icon_state = "orangekeg"
reagent_id = "mead"
/obj/structure/reagent_dispensers/keg/aphro
name = "keg of aphrodisiac"
desc = "A keg of aphrodisiac."
icon_state = "pinkkeg"
reagent_id = "aphro"
/obj/structure/reagent_dispensers/cooking_oil
name = "vat of cooking oil"
desc = "A huge metal vat with a tap on the front. Filled with cooking oil for use in frying food."
icon_state = "vat"
anchored = TRUE
reagent_id = "cooking_oil"
/obj/structure/reagent_dispensers/keg/aphro/strong
name = "keg of strong aphrodisiac"
desc = "A keg of strong and addictive aphrodisiac."
reagent_id = "aphro+"
/obj/structure/reagent_dispensers/keg/milk
name = "keg of milk"
desc = "It's not quite what you were hoping for."
icon_state = "whitekeg"
reagent_id = "milk"
/obj/structure/reagent_dispensers/keg/semen
name = "keg of semen"
desc = "Dear lord, where did this even come from?"
icon_state = "whitekeg"
reagent_id = "semen"
/obj/structure/reagent_dispensers/keg/gargle
name = "keg of pan galactic gargleblaster"
desc = "A keg of... wow that's a long name."
icon_state = "bluekeg"
reagent_id = "gargleblaster"