Fixes wet floor scaling (#36697)
* Fixes wet floor scaling * Meh lets not
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CitadelStationBot
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4773743eab
@@ -195,7 +195,7 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
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#define IS_WET_OPEN_TURF(O) O.GetComponent(/datum/component/wet_floor)
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//Maximum amount of time, (in deciseconds) a tile can be wet for.
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#define MAXIMUM_WET_TIME 3000
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#define MAXIMUM_WET_TIME 5 MINUTES
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//unmagic-strings for types of polls
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#define POLLTYPE_OPTION "OPTION"
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