diff --git a/code/game/objects/items/pet_carrier.dm b/code/game/objects/items/pet_carrier.dm
index a60aa02ce1..e04278600d 100644
--- a/code/game/objects/items/pet_carrier.dm
+++ b/code/game/objects/items/pet_carrier.dm
@@ -108,6 +108,7 @@
return
if(ishostile(target) && (!allows_hostiles || istype(target, /mob/living/simple_animal/hostile/carp/cayenne)) || target.move_resist < MOVE_FORCE_VERY_STRONG) //don't allow goliaths into pet carriers, but let cayenne in!
to_chat(user, "You have a feeling you shouldn't keep this as a pet.")
+ return
load_occupant(user, target)
/obj/item/pet_carrier/relaymove(mob/living/user, direction)
@@ -147,7 +148,7 @@
update_icon()
else
loc.visible_message("[src] starts rattling as something pushes against the [entrance_name]!", null, null, null, user)
- to_chat(user, "You start pushing out of [src]... (This will take about 20 seconds.)")
+ to_chat(user, "You start pushing out of [src]... (This will take about [escape_time/10] seconds.)")
if(!do_after(user, escape_time, target = user) || open || !locked || !(user in occupants))
return
loc.visible_message("[user] shoves out of [src]!", null, null, null, user)
@@ -230,7 +231,7 @@
allows_hostiles = TRUE //can fit hostile creatures, with the move resist restrictions in place, this means they still cannot take things like legions/goliaths/etc regardless
has_lock_sprites = FALSE //jar doesn't show the regular lock overlay
custom_materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 600)
- escape_time = 10 //half the time of a bluespace bodybag
+ escape_time = 100 //half the time of a bluespace bodybag
var/datum/gas_mixture/occupant_gas_supply
/obj/item/pet_carrier/bluespace/update_icon_state()