Merge branch 'master' into upstream-merge-29741
This commit is contained in:
@@ -0,0 +1,60 @@
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/datum/antagonist/abductor
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name = "Abductor"
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var/datum/objective_team/abductor_team/team
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var/sub_role
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var/outfit
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var/landmark_type
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var/greet_text
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/datum/antagonist/abductor/agent
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sub_role = "Agent"
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outfit = /datum/outfit/abductor/agent
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landmark_type = /obj/effect/landmark/abductor/agent
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greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
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/datum/antagonist/abductor/scientist
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sub_role = "Scientist"
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outfit = /datum/outfit/abductor/scientist
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landmark_type = /obj/effect/landmark/abductor/scientist
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greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
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/datum/antagonist/abductor/New(datum/mind/new_owner, datum/objective_team/abductor_team/T)
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team = T
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return ..()
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/datum/antagonist/abductor/on_gain()
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SSticker.mode.abductors += owner
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owner.special_role = "[name] [sub_role]"
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owner.objectives += team.objectives
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finalize_abductor()
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return ..()
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/datum/antagonist/abductor/on_removal()
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SSticker.mode.abductors -= owner
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team.members -= owner
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owner.objectives -= team.objectives
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if(owner.current)
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to_chat(owner.current,"<span class='userdanger'>You are no longer the [owner.special_role]!</span>")
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owner.special_role = null
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return ..()
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/datum/antagonist/abductor/greet()
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to_chat(owner.current, "<span class='notice'>You are the [owner.special_role]!</span>")
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to_chat(owner.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
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to_chat(owner.current, "<span class='notice'>[greet_text]</span>")
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owner.announce_objectives()
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/datum/antagonist/abductor/proc/finalize_abductor()
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//Equip
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var/mob/living/carbon/human/H = owner.current
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H.set_species(/datum/species/abductor)
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H.real_name = "[team.name] [sub_role]"
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H.equipOutfit(outfit)
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//Teleport to ship
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for(var/obj/effect/landmark/abductor/LM in GLOB.landmarks_list)
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if(istype(LM, landmark_type) && LM.team_number == team.team_number)
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H.forceMove(LM.loc)
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break
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SSticker.mode.update_abductor_icons_added(owner)
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@@ -1,6 +1,5 @@
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/datum/antagonist/ninja
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name = "Ninja"
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var/team
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var/helping_station = 0
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var/give_objectives = TRUE
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@@ -19,36 +18,8 @@
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..(new_owner)
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helping_station = rand(0,1)
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/datum/antagonist/ninja/proc/equip_space_ninja(mob/living/carbon/human/H = owner.current, safety=0)//Safety in case you need to unequip stuff for existing characters.
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if(safety)
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qdel(H.w_uniform)
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qdel(H.wear_suit)
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qdel(H.wear_mask)
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qdel(H.head)
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qdel(H.shoes)
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qdel(H.gloves)
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var/obj/item/clothing/suit/space/space_ninja/theSuit = new(H)
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var/obj/item/dash/energy_katana/EK = new(H)
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theSuit.energyKatana = EK
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset(H), slot_ears)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/space_ninja(H), slot_shoes)
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H.equip_to_slot_or_del(theSuit, slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/space_ninja(H), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/space_ninja(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/space_ninja(H), slot_wear_mask)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/night(H), slot_glasses)
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H.equip_to_slot_or_del(EK, slot_belt)
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H.equip_to_slot_or_del(new /obj/item/grenade/plastic/x4(H), slot_l_store)
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H.equip_to_slot_or_del(new /obj/item/tank/internals/emergency_oxygen(H), slot_s_store)
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H.equip_to_slot_or_del(new /obj/item/tank/jetpack/carbondioxide(H), slot_back)
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theSuit.randomize_param()
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var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
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E.implant(H)
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return 1
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/datum/antagonist/ninja/proc/equip_space_ninja(mob/living/carbon/human/H = owner.current)
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return H.equipOutfit(/datum/outfit/ninja)
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/datum/antagonist/ninja/proc/addMemories()
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owner.store_memory("I am an elite mercenary assassin of the mighty Spider Clan. A <font color='red'><B>SPACE NINJA</B></font>!")
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