Merge branch 'master' into upstream-merge-29741

This commit is contained in:
LetterJay
2017-09-30 13:35:47 -04:00
committed by GitHub
251 changed files with 4917 additions and 2764 deletions
+1 -55
View File
@@ -590,8 +590,6 @@
if(src in SSticker.mode.abductors)
text += "<b>Abductor</b> | <a href='?src=\ref[src];abductor=clear'>human</a>"
text += " | <a href='?src=\ref[src];common=undress'>undress</a> | <a href='?src=\ref[src];abductor=equip'>equip</a>"
else
text += "<a href='?src=\ref[src];abductor=abductor'>abductor</a> | <b>human</b>"
if(current && current.client && (ROLE_ABDUCTOR in current.client.prefs.be_special))
text += " | Enabled in Prefs"
@@ -1244,13 +1242,6 @@
if("clear")
to_chat(usr, "Not implemented yet. Sorry!")
//SSticker.mode.update_abductor_icons_removed(src)
if("abductor")
if(!ishuman(current))
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
return
make_Abductor()
log_admin("[key_name(usr)] turned [current] into abductor.")
SSticker.mode.update_abductor_icons_added(src)
if("equip")
if(!ishuman(current))
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
@@ -1496,52 +1487,7 @@
take_uplink()
var/fail = 0
fail |= !SSticker.mode.equip_revolutionary(current)
/datum/mind/proc/make_Abductor()
var/role = alert("Abductor Role ?","Role","Agent","Scientist")
var/team = input("Abductor Team ?","Team ?") in list(1,2,3,4)
var/teleport = alert("Teleport to ship ?","Teleport","Yes","No")
if(!role || !team || !teleport)
return
if(!ishuman(current))
return
SSticker.mode.abductors |= src
var/datum/objective/experiment/O = new
O.owner = src
objectives += O
var/mob/living/carbon/human/H = current
H.set_species(/datum/species/abductor)
var/datum/species/abductor/S = H.dna.species
if(role == "Scientist")
S.scientist = TRUE
S.team = team
var/list/obj/effect/landmark/abductor/agent_landmarks = new
var/list/obj/effect/landmark/abductor/scientist_landmarks = new
agent_landmarks.len = 4
scientist_landmarks.len = 4
for(var/obj/effect/landmark/abductor/A in GLOB.landmarks_list)
if(istype(A, /obj/effect/landmark/abductor/agent))
agent_landmarks[text2num(A.team)] = A
else if(istype(A, /obj/effect/landmark/abductor/scientist))
scientist_landmarks[text2num(A.team)] = A
var/obj/effect/landmark/L
if(teleport=="Yes")
switch(role)
if("Agent")
L = agent_landmarks[team]
if("Scientist")
L = scientist_landmarks[team]
H.forceMove(L.loc)
/datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S)
spell_list += S
S.action.Grant(current)