Merge pull request #9625 from Ghommie/Ghommie-cit277
Unmodularize digi/muzzled clothing sprites.
This commit is contained in:
@@ -66,7 +66,7 @@
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if(adjusted == NORMAL_STYLE)
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. += mutable_appearance('icons/effects/blood.dmi', "shoeblood", color = blood_DNA_to_color())
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else
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. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood", color = blood_DNA_to_color())
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. += mutable_appearance('icons/mob/feet_digi.dmi', "shoeblood", color = blood_DNA_to_color())
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/obj/item/clothing/shoes/equipped(mob/user, slot)
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. = ..()
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@@ -958,14 +958,7 @@
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/obj/item/clothing/suit/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file)
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. = ..()
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if(!isinhands)
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var/mutable_appearance/energy_overlay
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if(taurmode == SNEK_TAURIC)
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energy_overlay = mutable_appearance('modular_citadel/icons/mob/taur_naga.dmi', "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
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else if(taurmode == PAW_TAURIC)
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energy_overlay = mutable_appearance('modular_citadel/icons/mob/taur_canine.dmi', "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
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else
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energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
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var/mutable_appearance/energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
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energy_overlay.plane = ABOVE_LIGHTING_LAYER
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energy_overlay.color = energy_color
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. += energy_overlay
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@@ -126,7 +126,7 @@ There are several things that need to be remembered:
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var/alt_worn = U.alternate_worn_icon
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if(!U.force_alternate_icon && U.mutantrace_variation && U.suit_style == DIGITIGRADE_SUIT_STYLE)
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alt_worn = 'modular_citadel/icons/mob/uniform_digi.dmi'
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alt_worn = 'icons/mob/uniform_digi.dmi'
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var/mutable_appearance/uniform_overlay
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@@ -306,7 +306,7 @@ There are several things that need to be remembered:
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update_observer_view(shoes,1)
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if(S.mutantrace_variation)
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if(S.adjusted == ALT_STYLE)
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S.alternate_worn_icon = 'modular_citadel/icons/mob/digishoes.dmi'
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S.alternate_worn_icon = 'icons/mob/feet_digi.dmi'
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else
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S.alternate_worn_icon = null
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var/t_state = shoes.item_state
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@@ -352,7 +352,7 @@ There are several things that need to be remembered:
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var/obj/item/clothing/head/H = head
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if(H.mutantrace_variation)
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if(H.muzzle_var == ALT_STYLE)
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H.alternate_worn_icon = 'modular_citadel/icons/mob/muzzled_helmet.dmi'
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H.alternate_worn_icon = 'icons/mob/head_muzzled.dmi'
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else
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H.alternate_worn_icon = null
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@@ -412,17 +412,17 @@ There are several things that need to be remembered:
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if(!item_level_support && !S.force_alternate_icon)
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if(S.mutantrace_variation) //Just make sure we've got this checked too
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if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
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S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
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S.alternate_worn_icon = 'icons/mob/suit_digi.dmi'
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else
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S.alternate_worn_icon = null
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if(S.tauric == TRUE) //Are we a suit with tauric mode possible?
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if(S.taurmode == SNEK_TAURIC)
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S.alternate_worn_icon = 'modular_citadel/icons/mob/taur_naga.dmi'
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S.alternate_worn_icon = 'icons/mob/taur_naga.dmi'
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if(S.taurmode == PAW_TAURIC)
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S.alternate_worn_icon = 'modular_citadel/icons/mob/taur_canine.dmi'
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S.alternate_worn_icon = 'icons/mob/taur_canine.dmi'
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if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE)
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S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
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S.alternate_worn_icon = 'icons/mob/suit_digi.dmi'
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else if(S.taurmode == NOT_TAURIC && S.adjusted == NORMAL_STYLE)
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S.alternate_worn_icon = null
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@@ -470,7 +470,7 @@ There are several things that need to be remembered:
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remove_overlay(FACEMASK_LAYER)
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if(M.mutantrace_variation)
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if(M.muzzle_var == ALT_STYLE)
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M.alternate_worn_icon = 'modular_citadel/icons/mob/muzzled_mask.dmi'
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M.alternate_worn_icon = 'icons/mob/mask_muzzled.dmi'
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else
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M.alternate_worn_icon = null
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