diff --git a/code/modules/mob/living/carbon/human/species_types/angel.dm b/code/modules/mob/living/carbon/human/species_types/angel.dm
index c9748f85ac..cc9a2ff12f 100644
--- a/code/modules/mob/living/carbon/human/species_types/angel.dm
+++ b/code/modules/mob/living/carbon/human/species_types/angel.dm
@@ -1,143 +1,3 @@
-<<<<<<< HEAD
-/datum/species/angel
- name = "Angel"
- id = "angel"
- default_color = "FFFFFF"
- species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
- mutant_bodyparts = list("tail_human", "ears", "wings")
- default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "Angel")
- use_skintones = 1
- no_equip = list(slot_back)
- blacklisted = 1
- limbs_id = "human"
- skinned_type = /obj/item/stack/sheet/animalhide/human
-
- var/datum/action/innate/flight/fly
-
-/datum/species/angel/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
- ..()
- if(H.dna && H.dna.species &&((H.dna.features["wings"] != "Angel") && ("wings" in H.dna.species.mutant_bodyparts)))
- H.dna.features["wings"] = "Angel"
- H.update_body()
- if(ishuman(H) && !fly)
- fly = new
- fly.Grant(H)
-
-/datum/species/angel/on_species_loss(mob/living/carbon/human/H)
- if(fly)
- fly.Remove(H)
- if(H.movement_type & FLYING)
- H.movement_type &= ~FLYING
- ToggleFlight(H,0)
- if(H.dna && H.dna.species &&((H.dna.features["wings"] != "None") && ("wings" in H.dna.species.mutant_bodyparts)))
- H.dna.features["wings"] = "None"
- H.update_body()
- ..()
-
-/datum/species/angel/spec_life(mob/living/carbon/human/H)
- HandleFlight(H)
-
-/datum/species/angel/proc/HandleFlight(mob/living/carbon/human/H)
- if(H.movement_type & FLYING)
- if(!CanFly(H))
- ToggleFlight(H,0)
- return 0
- return 1
- else
- return 0
-
-/datum/species/angel/proc/CanFly(mob/living/carbon/human/H)
- if(H.stat || H.IsStun() || H.IsKnockdown())
- return 0
- if(H.wear_suit && ((H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)))) //Jumpsuits have tail holes, so it makes sense they have wing holes too
- to_chat(H, "Your suit blocks your wings from extending!")
- return 0
- var/turf/T = get_turf(H)
- if(!T)
- return 0
-
- var/datum/gas_mixture/environment = T.return_air()
- if(environment && !(environment.return_pressure() > 30))
- to_chat(H, "The atmosphere is too thin for you to fly!")
- return 0
- else
- return 1
-
-/datum/action/innate/flight
- name = "Toggle Flight"
- check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_STUN
- icon_icon = 'icons/mob/actions/actions_items.dmi'
- button_icon_state = "flight"
-
-/datum/action/innate/flight/Activate()
- var/mob/living/carbon/human/H = owner
- var/datum/species/angel/A = H.dna.species
- if(A.CanFly(H))
- if(H.movement_type & FLYING)
- to_chat(H, "You settle gently back onto the ground...")
- A.ToggleFlight(H,0)
- H.update_canmove()
- else
- to_chat(H, "You beat your wings and begin to hover gently above the ground...")
- H.resting = 0
- A.ToggleFlight(H,1)
- H.update_canmove()
-
-/datum/species/angel/proc/flyslip(mob/living/carbon/human/H)
- var/obj/buckled_obj
- if(H.buckled)
- buckled_obj = H.buckled
-
- to_chat(H, "Your wings spazz out and launch you!")
-
- playsound(H.loc, 'sound/misc/slip.ogg', 50, 1, -3)
-
- for(var/obj/item/I in H.held_items)
- H.accident(I)
-
- var/olddir = H.dir
-
- H.stop_pulling()
- if(buckled_obj)
- buckled_obj.unbuckle_mob(H)
- step(buckled_obj, olddir)
- else
- for(var/i=1, i<5, i++)
- spawn (i)
- step(H, olddir)
- H.spin(1,1)
- return 1
-
-
-/datum/species/angel/spec_stun(mob/living/carbon/human/H,amount)
- if(H.movement_type & FLYING)
- ToggleFlight(H,0)
- flyslip(H)
- . = ..()
-
-/datum/species/angel/negates_gravity(mob/living/carbon/human/H)
- if(H.movement_type & FLYING)
- return 1
-
-/datum/species/angel/space_move(mob/living/carbon/human/H)
- if(H.movement_type & FLYING)
- return 1
-
-/datum/species/angel/proc/ToggleFlight(mob/living/carbon/human/H,flight)
- if(flight && CanFly(H))
- stunmod = 2
- speedmod = -1
- H.movement_type |= FLYING
- override_float = 1
- H.pass_flags |= PASSTABLE
- H.OpenWings()
- else
- stunmod = 1
- speedmod = 0
- H.movement_type &= ~FLYING
- override_float = 0
- H.pass_flags &= ~PASSTABLE
-=======
/datum/species/angel
name = "Angel"
id = "angel"
@@ -276,5 +136,4 @@
H.movement_type &= ~FLYING
override_float = FALSE
H.pass_flags &= ~PASSTABLE
->>>>>>> 8d647ff... Flying mobs now clip past non flying mobs, various flightsuit/iontrail/movement tweaks/code improvements/bugfixes (#30570)
- H.CloseWings()
\ No newline at end of file
+ H.CloseWings()