[MIRROR] Moves playsound_local() to mob and gets rid of a useless proc. (#710)

* Moves playsound_local() to mob and gets rid of a useless proc.

* Fixes compile errors
This commit is contained in:
CitadelStationBot
2017-05-18 01:39:16 -05:00
committed by Poojawa
parent fd778d9810
commit 47fa8353eb
6 changed files with 16 additions and 20 deletions
+1 -1
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@@ -85,7 +85,7 @@
return
if(!allowed(user))
to_chat(user,"<span class='warning'>Error: Access Denied - Message: Only the engineering department can be trusted with this kind of power.</span>")
playsound_local(src,'sound/misc/compiler-failure.ogg', 25, 1)
user.playsound_local(src,'sound/misc/compiler-failure.ogg', 25, 1)
return
if(!Adjacent(user) && !isAI(user))
return
+3 -2
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@@ -183,8 +183,9 @@
if(!T)
return
if(triggerer_only)
A.playsound_local(T, sound, volume, freq_vary)
if(triggerer_only && ismob(A))
var/mob/B = A
B.playsound_local(T, sound, volume, freq_vary)
else
playsound(T, sound, volume, freq_vary, extra_range)
+4 -9
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@@ -23,10 +23,10 @@
if(T && T.z == turf_source.z)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, surround, channel, pressure_affected)
/atom/proc/playsound_direct(soundin, vol as num, vary, frequency, falloff, surround = TRUE, channel = 0, pressure_affected = FALSE)
playsound_local(get_turf(src), soundin, vol, vary, frequency, falloff, surround, channel)
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, surround = 1, channel = 0, pressure_affected = TRUE)
if(!client || !can_hear())
return
/atom/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, surround = 1, channel = 0, pressure_affected = TRUE)
soundin = get_sfx(soundin)
var/sound/S = sound(soundin)
@@ -76,15 +76,10 @@
// The y value is for above your head, but there is no ceiling in 2d spessmens.
S.y = 1
S.falloff = (falloff ? falloff : FALLOFF_SOUNDS)
S.falloff = falloff || FALLOFF_SOUNDS
src << S
/mob/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, surround = 1, channel = 0, pressure_affected = TRUE)
if(!client || !can_hear())
return
..()
/proc/open_sound_channel()
var/static/next_channel = 1 //loop through the available 1024 - (the ones we reserve) channels and pray that its not still being used
. = ++next_channel
+4 -4
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@@ -356,9 +356,9 @@ Gunshots/explosions/opening doors/less rare audio (done)
for(var/i=0,i<hits,i++)
target.playsound_local(null, 'sound/weapons/Laser.ogg', 25, 1)
if(prob(75))
addtimer(CALLBACK(target, /atom/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20))
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20))
else
addtimer(CALLBACK(target, /atom/.proc/playsound_local, null, 'sound/weapons/effects/searwall.ogg', 25, 1), rand(10,20))
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/effects/searwall.ogg', 25, 1), rand(10,20))
sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 8))
target.playsound_local(null, get_sfx("bodyfall"), 25, 1)
if(2) //Esword fight
@@ -372,9 +372,9 @@ Gunshots/explosions/opening doors/less rare audio (done)
for(var/i=0,i<hits,i++)
target.playsound_local(null, get_sfx("gunshot"), 25)
if(prob(75))
addtimer(CALLBACK(target, /atom/.proc/playsound_local, null, 'sound/weapons/pierce.ogg', 25, 1), rand(10,20))
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/pierce.ogg', 25, 1), rand(10,20))
else
addtimer(CALLBACK(target, /atom/.proc/playsound_local, null, "ricochet", 25, 1), rand(10,20))
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, "ricochet", 25, 1), rand(10,20))
sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 8))
target.playsound_local(null, get_sfx("bodyfall"), 25, 1)
if(4) //Stunprod + cablecuff
+1 -1
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@@ -290,7 +290,7 @@
R.visible_message( "<span class='alert'>[struggle_outer_message]</span>", "<span class='alert'>[struggle_user_message]</span>")
playsound(get_turf(owner),"struggle_sound",75,0,-5,1,channel=51)
R.stop_sound_channel(51)
R.playsound_direct("prey_struggle_sound",60)
R.playsound_local("prey_struggle_sound",60)
if(escapable && R.a_intent != "help") //If the stomach has escapable enabled and the person is actually trying to kick out
to_chat(R, "<span class='warning'>You attempt to climb out of \the [name].</span>")
+3 -3
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@@ -23,7 +23,7 @@
M.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(owner),"digest_pred",75,0,-6,1,channel=CHANNEL_PRED)
M.stop_sound_channel(CHANNEL_PRED)
M.playsound_direct("digest_prey",60)
M.playsound_local("digest_prey",60)
//Pref protection!
if (!M.digestable)
@@ -51,7 +51,7 @@
M.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(owner),"death_pred",50,0,-6,1,channel=CHANNEL_PRED)
M.stop_sound_channel(CHANNEL_PRED)
M.playsound_direct("death_prey",60)
M.playsound_local("death_prey",60)
digestion_death(M)
owner.update_icons()
continue
@@ -70,7 +70,7 @@
M.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(owner),"digest_pred",50,0,-6,1,channel=CHANNEL_PRED)
M.stop_sound_channel(CHANNEL_PRED)
M.playsound_direct("digest_prey",60)
M.playsound_local("digest_prey",60)
if(M.stat != DEAD)
if(owner.nutrition >= NUTRITION_LEVEL_STARVING && (M.health < M.maxHealth))