[MIRROR] Moves playsound_local() to mob and gets rid of a useless proc. (#710)
* Moves playsound_local() to mob and gets rid of a useless proc. * Fixes compile errors
This commit is contained in:
committed by
Poojawa
parent
fd778d9810
commit
47fa8353eb
@@ -356,9 +356,9 @@ Gunshots/explosions/opening doors/less rare audio (done)
|
||||
for(var/i=0,i<hits,i++)
|
||||
target.playsound_local(null, 'sound/weapons/Laser.ogg', 25, 1)
|
||||
if(prob(75))
|
||||
addtimer(CALLBACK(target, /atom/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20))
|
||||
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20))
|
||||
else
|
||||
addtimer(CALLBACK(target, /atom/.proc/playsound_local, null, 'sound/weapons/effects/searwall.ogg', 25, 1), rand(10,20))
|
||||
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/effects/searwall.ogg', 25, 1), rand(10,20))
|
||||
sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 8))
|
||||
target.playsound_local(null, get_sfx("bodyfall"), 25, 1)
|
||||
if(2) //Esword fight
|
||||
@@ -372,9 +372,9 @@ Gunshots/explosions/opening doors/less rare audio (done)
|
||||
for(var/i=0,i<hits,i++)
|
||||
target.playsound_local(null, get_sfx("gunshot"), 25)
|
||||
if(prob(75))
|
||||
addtimer(CALLBACK(target, /atom/.proc/playsound_local, null, 'sound/weapons/pierce.ogg', 25, 1), rand(10,20))
|
||||
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/pierce.ogg', 25, 1), rand(10,20))
|
||||
else
|
||||
addtimer(CALLBACK(target, /atom/.proc/playsound_local, null, "ricochet", 25, 1), rand(10,20))
|
||||
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, "ricochet", 25, 1), rand(10,20))
|
||||
sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 8))
|
||||
target.playsound_local(null, get_sfx("bodyfall"), 25, 1)
|
||||
if(4) //Stunprod + cablecuff
|
||||
|
||||
Reference in New Issue
Block a user