Cult Construct Non-Balance Update
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@@ -14,7 +14,8 @@
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stop_automated_movement = 1
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status_flags = CANPUSH
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attack_sound = 'sound/weapons/punch1.ogg'
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see_in_dark = 7
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see_in_dark = 7
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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@@ -83,7 +84,11 @@
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/mob/living/simple_animal/hostile/construct/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
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return 0
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/mob/living/simple_animal/hostile/construct/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
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. = ..()
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if(updating_health)
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update_health_hud()
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/////////////////Juggernaut///////////////
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/mob/living/simple_animal/hostile/construct/armored
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@@ -268,3 +273,22 @@
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/mob/living/simple_animal/hostile/construct/harvester/hostile //actually hostile, will move around, hit things
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AIStatus = AI_ON
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environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
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/////////////////////////////ui stuff/////////////////////////////
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/mob/living/simple_animal/hostile/construct/update_health_hud()
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if(hud_used)
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if(health >= maxHealth)
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hud_used.healths.icon_state = "[icon_state]_health0"
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else if(health > maxHealth*0.8)
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hud_used.healths.icon_state = "[icon_state]_health2"
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else if(health > maxHealth*0.6)
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hud_used.healths.icon_state = "[icon_state]_health3"
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else if(health > maxHealth*0.4)
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hud_used.healths.icon_state = "[icon_state]_health4"
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else if(health > maxHealth*0.2)
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hud_used.healths.icon_state = "[icon_state]_health5"
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else
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hud_used.healths.icon_state = "[icon_state]_health6"
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9
code/modules/mob/living/simple_animal/constructs.dm.rej
Normal file
9
code/modules/mob/living/simple_animal/constructs.dm.rej
Normal file
@@ -0,0 +1,9 @@
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diff a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm (rejected hunks)
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@@ -35,7 +35,6 @@
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/mob/living/simple_animal/hostile/construct/Initialize()
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. = ..()
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- updateglow()
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update_health_hud()
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for(var/spell in construct_spells)
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AddSpell(new spell(null))
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@@ -220,7 +220,7 @@
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else
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target.lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
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name = "Toggle Nightvision \[ON]"
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target.update_sight()
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target.update_sight()
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/mob/living/simple_animal/hostile/statue/sentience_act()
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faction -= "neutral"
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